Fallout Critique

Post » Tue May 10, 2011 7:08 pm

I would have to say I enjoyed Fallout 3 more than FNV so far. Leaving aside the buggy parts of the game, I feel that F3 had more "oh [censored]" moments than FNV so far. Each game has great moments but so far I haven't had a moment in FNV like I did in FN3 when I ran into my first Super Mutant Behemoth, crawling through ruined subway stations and having that sense of dread, F3 had more enemy types, the smaller physical setting for F3 actually made it more exciting, there were more enemies and dangers lurking around each corner. FNV is bigger but there are large parts of the game only worth visiting once if at all. I applaud their effort to add variety to the game by adding crafting and cooking options but they're really worthless and unnecessary. I LOVED being able to craft weapons in F3, like the Rock-It launcher, now THAT was a fun weapon. Crafting ammo in FNV is a cool addition but not very useful unless you are using energy weapons. I played caravan once and found it confusing and boring. Despite that I still managed to make a ton of caps. I bought all the expensive implants, guns, mods and I still have about 45k caps left. I didn't use any cheat or hack to make caps either, just selling weapons and ammo and items.

I was underwhelmed when I reached The Strip. I vividly remember reaching the Lincoln and Washington monuments in F3, Fighting through the halls of Congress, reaching the Aircraft carrier, seeing Liberty Prime, The Enclave base, etc. I could count in one hand moments like that in FNV and still had fingers left. FNV needs more enemies, after discovering almost all the locations I don't really feel in any danger traveling around. Save the occasional Radscorpion and Cazador attacks I don't find myself in many dangerous situations, which is BORING. You know what would have been cool in FNV? Allow for better weapon customization, more enemies, more BIG enemies, areas of the game that pose a real danger to your character even at level 30, make those areas optional for those of us looking for a challenge. hardcoe mode just doesn't do it for me. I feel like I'm being asked to play the game with less resources to increase the difficulty, and it's still not challenging enough. Overall I think FNV feels like Fallout 3.5. I hope if they ever make a Fallout 4 they learn from the mistakes made on this "expansion" and deliver a better gaming experience.
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мistrєss
 
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Post » Wed May 11, 2011 12:06 am

I have a few things to say here...

1) Quit fighting guys. Yes, some of us may prefer one game to another, but does that mean we must act like Vault 87 Super Mutants? No way, we're at least Mariposa Super Mutants, maybe even humans with a sixth toe!

2) Both games had drawbacks.

Fallout 3 had issues like level-scaling and cliches.

New Vegas has bugs and such.

3) Bethesda didn't save the series, they mutated it (using Vault 87 FEV, not Mariposa FEV). The game has changed so drastically that while the lore may be the same, it's not the same series. I see both sides of the coin, but I have to say that Bethesda should've given it back to interplay, but kept making money off it (like taking 20% of all sales) instead of mutating it.


Honestly...I hate the early Fallouts...only my interest in the Fallout lore is what made me finish them.
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STEVI INQUE
 
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Post » Tue May 10, 2011 7:32 pm

My critique - Could stand a little more variety with the music, but the music included is most excellent!!! FNV doesn't have the WOW factor like FO3, as far as atmosphere, or story/quest lines. Although the story/quest lines in FNV are deeper, nothing grabbed me like Agatha's quest, Oasis, searching out my father, or struck me like the DC ruins or the Dunwich building. The humor in FO3 is also missing. It is possible to
be serious and have an occasional chuckle.

But - like I said, FNV's quests are deeper (for the most part) with much more to consider, this is a huge plus! I love the enhanced crafting and weapons mods, and hardcoe is a blast! I'm playing this on my second playthrough and I've had more fun then I've had in quite some time.

For those of you complaining about the lack of difficulty, I say PeeShaw on ya! No company is going to commit the time and resources to develop a game you yearn for, it would be a money losing proposition; to few people would buy the game, so shut up allready!!! The flexibility in FNV and FO3 is perfect! With a little self-control, I can make this game difficult enough to suit me, while my not-so-hardcoe-RPG-gaming daughter can also enjoy it.

Both games have their highs and lows. But the Bethaters and Obhaters are so blinded by their biases, they've imposed self-limitations on their enjoyment of gaming experiences. What a bunch of twits! Nobody is impressed with your mental prowess but yourselves.
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Céline Rémy
 
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Post » Tue May 10, 2011 11:09 am

3) Bethesda didn't save the series, they mutated it (using Vault 87 FEV, not Mariposa FEV). The game has changed so drastically that while the lore may be the same, it's not the same series. I see both sides of the coin, but I have to say that Bethesda should've given it back to interplay, but kept making money off it (like taking 20% of all sales) instead of mutating it.

I don't think they would have had the same success in the set up you're suggesting. Besides it's not really the same company anymore.

I would have to say I enjoyed Fallout 3 more than FNV so far. Leaving aside the buggy parts of the game, I feel that F3 had more "oh [censored]" moments than FNV so far. Each game has great moments but so farI haven't had a moment in FNV like I did in FN3 when I ran into my first Super Mutant Behemoth, crawling through ruined subway stations and having that sense of dread, F3 had more enemy types, the smaller physical setting for F3 actually made it more exciting, there were more enemies and dangers lurking around each corner.

Actually I had one of those moments. I had gone to Sloan and attempted to hurt a Deathclaw at level 7 or 8. After my first two shots did next to nothing, the thing took me down with one sweep of it's claws. I was more scared of Deathclaws in this game than I ever was of Behemoths in Fallout 3.
I do agree that the set pieces were a lot more dramatic and memorable in Fallout 3. Though perhaps that has more to do with all the landmarks DC has.
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Nick Pryce
 
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Post » Tue May 10, 2011 1:02 pm

Honestly...I hate the early Fallouts...only my interest in the Fallout lore is what made me finish them.


This post makes me cringe. a little bit.

But I won't hold you against it.
As long as you finished it..
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Josh Sabatini
 
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Post » Tue May 10, 2011 2:14 pm

You prefer Three-Dog to Wayne-fricking-Newton!?! Are you mad?

I don't know, at some point soon, I'm going to hear that croaky voice hitting on me in my dreams, I'm tired of the same come ons in my game. SLEEP TIME IS MY MOJAVE RADIO TIME. Thank you. :spotted owl:
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John Moore
 
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Post » Tue May 10, 2011 12:08 pm

So, I am now level 16 and I have completed a few quests. I think it is time for a critique. I have held off until completing a fair amount of hours of gameplay and...

I have some issues.

I am a huge Fallout fan and I have to say I am disappointed.

1. Fallout New Vegas seems more like DLC for Fallout 3 with an updated edge. But it is still DLC in my opinion.

2. The music/radio stations. Don't like the new guy--I miss three-dog. The music is extremely repetitive no matter what station you listen to.

3. Graphics are enhanced but not innovative and fresh.

4. Alot of places you cannot navigate--too rocky on the terrain. Get stuck in rocks alot.

5. No Co-Op which I think would be really cool.

6. Same character customization as before--nothing different--that is a negative.

There are other issues--these are just my main ones. Bethesda--next Fallout better be fresh and innovative--or just simply release it as DLC for Fallout 3 like you did with this one.

Different setting, a few new weapons, a few fresh graphics...factions--not really innovative, repair bench changes--nothing innovative there either....This game really feels like someone said, "Lets take our existing set-up with Fallout 3 and make some minor tweaks that make it seem like we have changed the game, but we just want to make money off of the fans without taking our time to give them a really great NEW experience.

Fell short for me. As a fan, I love playing it, the same way I loved Fallout 3...But I would rather have paid for it as DLC and downloaded it for half the price.



Usually people review the game once they actually complete it but no matter. Have http://www.youtube.com/watch?v=hFgiUm4lQig Everyone does.

1. As may others have pointed out, Fallout: New Vegas is not DLC. DLC is Downloadable Content. You cannot download Fallout: New Vegas onto your console or computer aside from using Steam on the PC. Also, DLC is never bigger than the original game and Fallout: New Vegas is bigger than Fallout 3 (less depressing and boring sewer/subway tunnels though). It's a new game plain and simple.

2. I'll just point out that the music was extremely repetitive in Fallout 3 as well and that Three-Dog was annoying as a mutant mosquito using a loudspeaker in your ear. I never listened to the radio in Fallout 3 because Three-Dog annoyed the bejesus out of me. At least with Mr. New Vegas, the radio actually sounds like a radio would: An announcer who isn't a stereotype that comments ocassionally. Besides, Fallout: New Vegas has Tabitha's talk show as well. How does Three-Dog beat a half-insane super mutant talk show host that rambles about killing humans and makes fun of other super mutants?

3. Obsidian had two years to make the game. They spent the two years making the story and gameplay. If they had more time than two years and weren't forced to use the Gamebryo engine, they might've been able to make the graphics a little cleaner.

4. I lived in the Mojave Desert for 13 years and I've been to Vegas before. The way they designed the game environment is pretty damn accurate (unlike Fallout 3's rectangular map). Besides, I've yet to get stuck in a rock, so I have no idea what you're even talking about.

5. Refer back to my #3... You know the part where I put two years in bold type? (heh, I did it again too) Obsidian had two years to make the game. Had they felt the urge to add Co-Op (which they obviously didn't have), they might have added Co-Op (which I'm glad they didn't do). Besides, Co-Op just makes the game messy. Just look at Halo 3... You had the opportunity to play Co-Op campaigns with up to four friends, but even on the hardest difficulty it was too easy for even just two players.

6. While the character design method is pretty much the same, I don't see much of a reason for them to fix it. It worked well enough anyway. Does this give Obsidian or Bethesda a reason to not update it in future games? No. It does however make sense that they didn't attempt to update it... You know... Since they only had two years.


It sounds to me like the OP is just trying to look for reasons to dislike (or perhaps even hate) the game. While it is perfectly alright to have such a negative view of purchased products, I feel it is far better to enjoy a game for it's strengths instead of trying to point out faults... or at the very least if you absolutely must point out faults, to point out faults that are actually faults.
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Bethany Watkin
 
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Post » Tue May 10, 2011 12:29 pm

New Vegas is not what it could be. They need to play a patch where all ambient music is replaced by Johnny Guitar, and all songs on the radios are replaced by Johnny Guitar, and all dialogue is replaced by lines from Johnny Guitar. Then New Vegas would be perfect. :spotted owl:
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Adrian Powers
 
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Post » Tue May 10, 2011 12:40 pm

New Vegas is not what it could be. They need to play a patch where all ambient music is replaced by Johnny Guitar, and all songs on the radios are replaced by Johnny Guitar, and all dialogue is replaced by lines from Johnny Guitar. Then New Vegas would be perfect. :spotted owl:


If they did that then they would've received an AO rating because Johnny Guitar is advlt material.


Because only advlts can deal with that song without ripping the disk out of the drive and lodging it into someone else's brain.
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Amiee Kent
 
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Post » Tue May 10, 2011 6:25 pm

If they did that then they would've received an AO rating because Johnny Guitar is advlt material.


Because only advlts can deal with that song without ripping the disk out of the drive and lodging it into someone else's brain.

Someone sounds very http://i262.photobucket.com/albums/ii97/Martyr_of_Death/sourgraqes.jpg about the best song in New Vegas. :spotted owl:
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Lynette Wilson
 
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Post » Tue May 10, 2011 10:28 am

Someone sounds very http://i262.photobucket.com/albums/ii97/Martyr_of_Death/sourgraqes.jpg about the best song in New Vegas. :spotted owl:


Based on the music playlist on my Xbox360 it might be the ONLY song in New Vegas. Ok, I kid..but seriously.. patch the radio already!

The music in FO3 was better, and with the city ruins it felt much more fallout-like to me.

My biggest critique, besides the bugs, bugs, bugs, is that the wasteland seems devoid of interest. There's a lot of "Locations" but they're all bland and uninspired (mostly) and nothing more than glorified Sarsaparilla Bottle cap holders...

Fallout 3's locations had more life imo, and I miss the pizazz that Beth put into FO3. Now being that I'm a longtime fan of the series I was at first dismayed by the direction gamesas took, but I came to believe that interplay would have probably stagnated the series as well just to avoid pissing off the "canon" nuts. I feel like Fallout 3, while altering "canon" put a bit more life into the series. I was fervently hoping Obsidian wouldn't svck that life right back out.


P.S. Mr. New Vegas svcks, but that's just my opinion.

P.P.S. So does 3 Dog (again my opinion) but at least you could get the satisfaction from shutting him up...
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Flash
 
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Post » Tue May 10, 2011 11:12 am

Someone sounds very http://i262.photobucket.com/albums/ii97/Martyr_of_Death/sourgraqes.jpg about the best song in New Vegas. :spotted owl:


I'm an advlt, so I can handle the song. I just don't like it.

Big Iron? Jingle, Jangle, Jingle? Heartaches By The Number? Songs like those, I like. I just don't like Johnny Guitar because the singer's voice annoys me and it's too slow. It feels out of place.

Blue Moon and that other one... Ain't That A Kick In The Head only bug me because I've heard them so many times.

Edit: Let's Ride Into The Sunset Together
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suzan
 
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Post » Tue May 10, 2011 6:02 pm

New Vegas is not what it could be. They need to play a patch where all ambient music is replaced by Johnny Guitar, and all songs on the radios are replaced by Johnny Guitar, and all dialogue is replaced by lines from Johnny Guitar. Then New Vegas would be perfect. :spotted owl:


Rofl!
:celebration: :icecream:
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Anthony Santillan
 
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Post » Tue May 10, 2011 8:01 pm

It also did not have VATS which is the main reason co-op would not work with the current fallout games.

I don't know. Red Dead Redemption has the Dead Eye, which is similar to VATS, and they made it work in MP (and very cleverly so).

Comeon! Who doesn't think it'd be fun to rip up the Wasteland with a buddy or two?

As others yhave said, the reason it feels smaller is the lack of tunnels. I kind of liked the tunnels. They made everything feel interconnected, and in doing so, gave a scope to the map that the open and flat FNV didn't give to me. Don't get me wrong, the map is still vast, but....
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Floor Punch
 
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Post » Tue May 10, 2011 2:32 pm

This post makes me cringe. a little bit.

But I won't hold you against it.
As long as you finished it..


Sorry I just hate turned based games. I liked it a bit simply because it was Fallout.
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Johanna Van Drunick
 
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Post » Wed May 11, 2011 12:00 am

I am an old school fallout fan, I have been in love with fallout since the start. New Vegas is the best fallout since FO2 IMO. FO3 is the one that fell short.

So the graphics are not much better since FO3, so what? You say you are a fallout fan, if thats true graphics should not be a problem since the originals are top down turn based games.
It is not a DLC since its bigger then FO3 which everyon has pointed out.
Online play does not work for fallout games.

"The music/radio stations. Don't like the new guy--I miss three-dog. The music is extremely repetitive no matter what station you listen to." and FO3 is better? Three Dog is very annoying always saying the samethings over and over.
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Syaza Ramali
 
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Post » Tue May 10, 2011 12:28 pm

I am an old school fallout fan, I have been in love with fallout since the start. New Vegas is the best fallout since FO2 IMO. FO3 is the one that fell short.

So the graphics are not much better since FO3, so what? You say you are a fallout fan, if thats true graphics should not be a problem since the originals are top down turn based games.
It is not a DLC since its bigger then FO3 which everyon has pointed out.
Online play does not work for fallout games.

"The music/radio stations. Don't like the new guy--I miss three-dog. The music is extremely repetitive no matter what station you listen to." and FO3 is better? Three Dog is very annoying always saying the samethings over and over.


Tell that to Interplay....
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rae.x
 
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Post » Tue May 10, 2011 7:00 pm

Tell that to Interplay....


Due to legal issues we can't talk about that.
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Charlotte Henderson
 
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Post » Wed May 11, 2011 12:19 am

Due to legal issues we can't talk about that.


Does anyone else look at that Fallen Earth MMO and think Fallout 3? I gotta admit I've only seen screenshots but many of the backgrounds look at lot alike. Having said that, I wonder how they're gonna make the Fallout MMO stand apart?
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Samantha Jane Adams
 
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Post » Tue May 10, 2011 5:30 pm

I'm an advlt, so I can handle the song. I just don't like it.

Big Iron? Jingle, Jangle, Jingle? Heartaches By The Number? Songs like those, I like. I just don't like Johnny Guitar because the singer's voice annoys me and it's too slow. It feels out of place.

Blue Moon and that other one... Ain't That A Kick In The Head only bug me because I've heard them so many times.

Edit: Let's Ride Into The Sunset Together

Johnny guitar is a beautiful song, but not when you hear it 5 times in an hour.
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The Time Car
 
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Post » Tue May 10, 2011 12:37 pm

Thank you....finally. He's Mr New Vegas, he's supposed to be cool and smooth. We already had an over the top 3 Dog (I liked him), I don't need Mr New Vegas to be the same bombastic type of character (already played FO3 enough, don't need NV to be another replay of it). He's low key, he's cool, that is fine by me.

Ya diss Wayne Newton, ya risk being banned from Vegas. :D

I don't like him. I know he's the voice of Vegas but he sounds so bored. He does not sound cool and smooth like Dino and Blue eyes. He sounds like he's just taken a muscle relaxer.
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Roberto Gaeta
 
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Post » Tue May 10, 2011 3:22 pm

1. It's bigger than FO3, don't see how it could be a DLC if it's bigger than the original game.


I don't see how that is a legitimate argument when a large portion of the map is inaccessible.
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rae.x
 
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Post » Tue May 10, 2011 11:10 pm

I don't see how that is a legitimate argument when a large portion of the map is inaccessible.

It's still bigger, take the part that's inaccessable away and the rest fits with fo3s map.
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Cat Haines
 
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Post » Wed May 11, 2011 1:05 am

2. The music/radio stations. Don't like the new guy--I miss three-dog. The music is extremely repetitive no matter what station you listen to.

Well, I for one was pleasantly surprised with black mountain's mutant radio station. I thought it was 100X funnier to listen too than 3dog's ramblings about his stupid 'good fight'. Dum Dum!

http://www.youtube.com/watch?v=CxKf5_heoos
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Jessica Raven
 
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Post » Tue May 10, 2011 6:30 pm

It's still bigger, take the part that's inaccessable away and the rest fits with fo3s map.


So then... it isn't actually bigger it's the same. Point made.
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Samantha Jane Adams
 
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