Fallout Critique

Post » Tue May 10, 2011 12:17 pm

I would not mind them using the engine, but I would want them to use it in a way that better fits with the series. Loki uses the Gamebryo engine, and so does Kohan 2...
What I would really prefer the most, is a game that plays almost exactly like FO2, but uses their existing Gamebryo engine to do it. :shrug:

**In fact, this unfinished tech demo by Troika demonstrates precisely what I would want (in finished & polished form).
http://www.youtube.com/watch?v=xzYmQyHl2bc (and yes, it includes optional 'First person'.)



Sorry man but that looks like a step back in gaming design. Indeed it matches up greatly to the old fall out games 1-2 but those old games where made like that due to the limits of gaming technology of the time. Peeling the top of a roof off a building to see your character inside just seems so obsolete.
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zoe
 
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Post » Wed May 11, 2011 2:01 am

http://www.youtube.com/watch?v=mVAyhlgYSc4&feature=related

That Troika game have something that really bugs me.....it is killing my mouse and finger just like Diablo. Seriously, with feedbacks between console and PC gaming the last thing a new game need is click click click click for every action. I am sure mouse and GUI is one of the most significant broke through to computer technology, but reducing keyboard to 10 buttons directly related to character control is stupid. Thankfully both Blizzard and the was Monolith team realize that and bring WASD into their next game.

Control and key mapping have been unsatisfying at best with FO3 and NV: my left face paralyzed when I realized Bethesda thinks that using your keyboard to operate occasional trade/minigame menu is an insult to your mouse; then my right face paralyzed when Obsidian decide the opposite: you can't figging gamble with your dam mouse. I though there is MORE buttons on a keyboard and a mouse control gambling game is like the first thing you learn about game design.

As for whether RPG should keep top down camera or close third person camera or first person (over the shoulder camera? that is the lamest excuse to stuff up vision to make mobs *harder* but since you know 90% of the mob just come from the blind angle it is pointless) , I don't know; but ridding on mainstream for interface and focus on quest, mobs and bring life into classic RPG element seems to be best way out.
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jesse villaneda
 
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Post » Tue May 10, 2011 11:58 am

About the Radio Personel, you can't have Vegas without Wayne Newton, he is actually Mr. Las Vegas, if your complaining about him being the DJ well you should talk to him yourself, he is the perfect voice actor for Mr. New Vegas, absolutely perfect.
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Danii Brown
 
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Post » Tue May 10, 2011 5:34 pm

To those who are runnin their mouths about how big a fallout series fan they are n this n that then going on to say that noway should fallout have coop,to them i say go and look at footage of the original fallout3 that interplay,black isle n whoever else was working on before besthsoft got the rights to the ip of fallout,IT HAD MULTIPLAYER CO OP!
Pressure from the publisher. :shrug:


Sorry man but that looks like a step back in gaming design. Indeed it matches up greatly to the old fall out games 1-2 but those old games where made like that due to the limits of gaming technology of the time. Peeling the top of a roof off a building to see your character inside just seems so obsolete.
There is not enough information in that clip to describe the gameplay. All we see is the guy moving around, and that is scarcely different from the Witcher, Dawn of War, NWN, King's Bounty, Disciples 3, or any other game that has a figure walk from place to place. That linked game was designed by the designers of Fallout, and IMO better follows the IP, and looks like a Fallout game (Just as Diablo 3 looks like a Diablo game ~and not a Dungeon Siege game).

As for "due to the limits of gaming technology of the time", that argument has always been moot and flawed IMO. Technology does not make a game. Good tech does not make a good game, and bad tech does not ruin concepts that are not dependent upon it. I could say that "Die By The Sword" melee combat totally blows away Oblivion and Fallout 3 and New Vegas... and that game shipped the same year as Fallout 2. In 1998 that game had full contact melee fighting with full 3d visuals and limb by limb damage & dismemberment at the joints and death by decapitation; additionally it allowed the player to swing the weapon with full dynamic 360o control ~and it calculated the damage based on the force of impact. :shrug: As far as movement goes it played like any other TTP game (Morrowind, Oblivion, Sacrifice, Fallout 3).

The big game that Interplay made two years before Fallout was Stonekeep; a first person dungeon crawler with dual wielded weapons and full voiced dialog. Fallout was made [specifically] as the best PC implementation of G.U.R.P.S. they could manage ~then the Gurps license was rescinded and they altered the system to avoid infringement. Different game with a different purpose. It was never meant as a FPP shooter hybrid, and is not better for it. Its just closer to mainstream expectation and farther from the series intent.

http://www.youtube.com/watch?v=3kd9SiAIhss

http://www.youtube.com/watch?v=dc6gvAzuipU#t=01m04s
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Dan Stevens
 
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Post » Tue May 10, 2011 3:11 pm

Missing in the Fallout serious as a whole?

Horses.

Nuff said.

Well there are centaurs. Maybe there should be a tame one that you can saddle up. And after a few months Bethesda will offer you a horse-armor dlc for $10 :P
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Deon Knight
 
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Post » Tue May 10, 2011 6:53 pm

http://www.youtube.c...h?v=3kd9SiAIhss

http://www.youtube.c...AzuipU#t=01m04s


Nice, very nice

on a side note, kudos to gamesas to save the franchise, i pity them for what NMA and other "fans(?)" have to say against them
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Rob
 
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Post » Tue May 10, 2011 5:44 pm

Nice, very nice

on a side note, kudos to gamesas to save the franchise, i pity them for what NMA and other "fans(?)" have to say against them


They only hate then because they basicly took everything that was "fallout" mechanics and story style wise and threw it away. then rebuilt from there TES line of games.
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Jennifer Munroe
 
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Post » Wed May 11, 2011 1:47 am

A critique usually involves pointing out things that are broken in the game....How many glitches and bugs have now been found in the game--200 plus I think....Better graphics and fixing bugs---Seems like some on here are in denial about how bad this game really is--Oh yeah, and instead of horses, how about Super Mutant Behemoths???? How about more Alien Blaster ammo? How about a chinese stealth armor that actually effects your stealth in a meaningful way?

Fallout 3 was better--New: Vegas is DLC--a very buggy and broken DLC
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Rich O'Brien
 
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Post » Tue May 10, 2011 3:28 pm

A critique usually involves pointing out things that are broken in the game....How many glitches and bugs have now been found in the game--200 plus I think....Better graphics and fixing bugs---Seems like some on here are in denial about how bad this game really is--Oh yeah, and instead of horses, how about Super Mutant Behemoths???? How about more Alien Blaster ammo? How about a chinese stealth armor that actually effects your stealth in a meaningful way?

Fallout 3 was better--New: Vegas is DLC--a very buggy and broken DLC


How about you go play fallout 3? The broken shell and a retards RPG?

Oh, It seems to me you would be the person to want a "TESLACANNONGATLINGCANNON".
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REVLUTIN
 
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Post » Tue May 10, 2011 5:28 pm

A critique usually involves pointing out things that are broken in the game....How many glitches and bugs have now been found in the game--200 plus I think....Better graphics and fixing bugs---Seems like some on here are in denial about how bad this game really is--Oh yeah, and instead of horses, how about Super Mutant Behemoths???? How about more Alien Blaster ammo? How about a chinese stealth armor that actually effects your stealth in a meaningful way?

Fallout 3 was better--New: Vegas is DLC--a very buggy and broken DLC



Well Behemoths are going by what has been said ingame only on the East Coast aka the DC area due to the FEV strain in Vault 87, the Mariposa (West Coast) FEV strain does not induce the same result as the Vault 87 strain, thus their absense from New Vegas is completely understandable.

For the Alien Blaster, given the circustances it is obtainable in New Vegas and the type of ammo it uses, being able to gather more ammo would be nonsensical.

The Chinese Stealth suit, admitadly they could have upped the stealth modifier from it as given what it was designed for it should possibly be a smidgeon better than the Recon Armour for helping you sneak around.

Graphics do not make a game, yes they could have been prettier but how many games have had overly pretty graphics which have hidden a game which the basic mechanics have been seriously flawed (while New Vegas does have it's share of bugs and glitches the basic mechanics behind the game are NOT flawed to that extent).

Edit: It seems interesting that you asked us to cite 5 improvements of New Vegas over Fallout 3 earlier in this thread yet when I did just that, my comment has been bypassed (at least by the lack of comments about it).

I'm also not denying that New Vegas does have it's share of bugs and glitches, all games do to some extent.
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Talitha Kukk
 
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Post » Tue May 10, 2011 8:53 pm

How about you go play fallout 3? The broken shell and a retards RPG?

Oh, It seems to me you would be the person to want a "TESLACANNONGATLINGCANNON".


Broken shell and a retards RPG? well given NV pretty much follows the same model I can only assume you're a [censored] too.. and it seems someone is sitting high and mighty on their soapbox and preaching like their opinion is fact doesn't it..
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Austin England
 
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Post » Tue May 10, 2011 11:05 pm

So, I am now level 16 and I have completed a few quests. I think it is time for a critique. I have held off until completing a fair amount of hours of gameplay and...

I have some issues.

I am a huge Fallout fan and I have to say I am disappointed.

1. Fallout New Vegas seems more like DLC for Fallout 3 with an updated edge. But it is still DLC in my opinion.

2. The music/radio stations. Don't like the new guy--I miss three-dog. The music is extremely repetitive no matter what station you listen to.

3. Graphics are enhanced but not innovative and fresh.

4. Alot of places you cannot navigate--too rocky on the terrain. Get stuck in rocks alot.

5. No Co-Op which I think would be really cool.

6. Same character customization as before--nothing different--that is a negative.

There are other issues--these are just my main ones. Bethesda--next Fallout better be fresh and innovative--or just simply release it as DLC for Fallout 3 like you did with this one.

Different setting, a few new weapons, a few fresh graphics...factions--not really innovative, repair bench changes--nothing innovative there either....This game really feels like someone said, "Lets take our existing set-up with Fallout 3 and make some minor tweaks that make it seem like we have changed the game, but we just want to make money off of the fans without taking our time to give them a really great NEW experience.

Fell short for me. As a fan, I love playing it, the same way I loved Fallout 3...But I would rather have paid for it as DLC and downloaded it for half the price.


Respect your opinion, disagree with almost everything. You were spot on about the character customization though.
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Laura Wilson
 
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Post » Tue May 10, 2011 1:09 pm

1. Fallout New Vegas seems more like DLC for Fallout 3 with an updated edge. But it is still DLC in my opinion.

2. The music/radio stations. Don't like the new guy--I miss three-dog. The music is extremely repetitive no matter what station you listen to.

3. Graphics are enhanced but not innovative and fresh.

4. Alot of places you cannot navigate--too rocky on the terrain. Get stuck in rocks alot.

5. No Co-Op which I think would be really cool.

6. Same character customization as before--nothing different--that is a negative.


The 5 is missing....

1. Does Starcraft 2 feel like a DLC to Starcraft 1? Does GTA Vice City or San Andreas feel like a DLC to GTA 3?
2. No comments on this one.
3. I can agree, but I won't. Given the time Obs, was given, what did youexpect (if considering the amount of other stuff that came in the package?)
4. I don't understand. Please explain? The invisible walls aren't an explanation as I found every location on my own without finding any i.walls?
5. No co-op or any kind of MP stuff is only a positive thing. Can't you have deathmatch or flagsteal in other games?
6. This I agree with... The CC was unimaginative and dull as in Fallout 3 and Oblivion before it.

As for my own list....
In no particular order:

1. Too little skill/stat impact on game
2. Too easy - underplayed difficulty slider (and skills) as in Fallout 3 and Oblivion.
3. Too much like Fallout 3 and Oblivion.
4. Too little changes from Fallout 3 and Oblivion.
5. Too much like Fallout 3 and Ob... I'm not repeating myself am I?
6. Too fast leveling.
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ShOrty
 
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Post » Tue May 10, 2011 9:47 pm

A critique usually involves pointing out things that are broken in the game....How many glitches and bugs have now been found in the game--200 plus I think....Better graphics and fixing bugs---Seems like some on here are in denial about how bad this game really is--Oh yeah, and instead of horses, how about Super Mutant Behemoths???? How about more Alien Blaster ammo? How about a chinese stealth armor that actually effects your stealth in a meaningful way?

Fallout 3 was better--New: Vegas is DLC--a very buggy and broken DLC

Meh... I have no game breaking bugs, (I've had very little bugs actually). But I think everyone here concedes that that could have been way better.
Still I remember hearing the same about Fallout 3 (didn't have many bugs there either) and other games that have used this engine. Unless Bethesda decides to use a new engine or seriously redesign this one, I think one can expect bugs to be par for the course.

The stuff in your first post and many stuff afterwards hasn't really been realistic, though. From the start it was clear what engine was being used and that it would in fact be more of the same. To expect complete "innovation and freshness" is simply said setting yourself up for disappointment.
Had you followed or read up on it's development a little, watched a few screens or a gameplay video, it would have been clear to you as well.

Also, though the Chinese stealth suit could use better stats than the recon armor, it was really, really overpowered in Fallout 3. And Alien Blaster ammo, is supposed to be that rare for a reason.
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Eileen Collinson
 
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Post » Tue May 10, 2011 9:25 pm

Broken shell and a retards RPG? well given NV pretty much follows the same model I can only assume you're a [censored] too.. and it seems someone is sitting high and mighty on their soapbox and preaching like their opinion is fact doesn't it..


I was pissed off at that moment, But Fallout 3 is a shell of what fallout was.

And it was a [censored] RPG, The combat was okay, But the story.. Horrible.
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CYCO JO-NATE
 
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Post » Wed May 11, 2011 2:06 am

In all honesty most of the complaints about Fallout New Vegas are complaints that were made about FO3 when it came out

It's too buggy
The music is too repetitive
I get stuck in places and I can't move (happened in Oblivion too so I can't see why anyone would be surprised this happened since Bethesda has not implemented a fix for this at all)
No co op-This complaint has also has been around since even before Oblivion so seriously people need to get over it because it just isn't happening (wait for FOOL or a TES MMO)
I can't get rid of the quest marker it makes the game too easy
The graphicsis is not purrty
etc., etc.,

I guess in some ways it has to do with the similarity of the games that people have so many problems with the series of games that Bethesda (and now Obsidian) has produced. However, I can say that in terms of story, replay value, and the return of the original Fallout lore I can say that Fallout New Vegas is a definite improvement over FO3. If anything I would completely disregard FO3 as canon (seriously 200 hundred years after the war?) and replace it with Fallout New Vegas.



In all honesty most of the complaints about Fallout New Vegas are complaints that were made about FO3 when it came out


How spot on is this. Seriously, I don't get the complaining. The game is a little buggy, but they all are at first, and FO3 was solid after the initial patches. NV is a great game, and it'll get better with time and DLC.
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Mandy Muir
 
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Post » Wed May 11, 2011 12:53 am

People who think that Wayne Newton is boring don't understand the whole 50's Vegas culture. Look up Frank Sinatra, Dean Martin, and the Rat Pack. They were considered the Kings of Cool because they were suave and nonchalant. That's the kind of attitude that Mr. New Vegas is supposed to embody.


Thank you....finally. He's Mr New Vegas, he's supposed to be cool and smooth. We already had an over the top 3 Dog (I liked him), I don't need Mr New Vegas to be the same bombastic type of character (already played FO3 enough, don't need NV to be another replay of it). He's low key, he's cool, that is fine by me.

Ya diss Wayne Newton, ya risk being banned from Vegas. :D
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IsAiah AkA figgy
 
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Post » Tue May 10, 2011 3:11 pm

Missing in the Fallout serious as a whole?

Horses.

Nuff said.


Yes. They are tasty. :P
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Jessica Stokes
 
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Post » Tue May 10, 2011 7:22 pm

The 5 is missing....

1. Does Starcraft 2 feel like a DLC to Starcraft 1? Does GTA Vice City or San Andreas feel like a DLC to GTA 3?
2. No comments on this one.
3. I can agree, but I won't. Given the time Obs, was given, what did youexpect (if considering the amount of other stuff that came in the package?)
4. I don't understand. Please explain? The invisible walls aren't an explanation as I found every location on my own without finding any i.walls?
5. No co-op or any kind of MP stuff is only a positive thing. Can't you have deathmatch or flagsteal in other games?
6. This I agree with... The CC was unimaginative and dull as in Fallout 3 and Oblivion before it.

1. Yes for SC; GTA ones are more like expansions with lovely independent feature......wait, maybe it is a different game......
2. Mr. Vegas is okay, but too little dialogs and playing Johnny Guitar every 2nd song kill the radio station.
3. I don't care 2 years ago because I think FO3 graphics is well behind the industry, so I care even less this time around.
4. Obsidian didn't have 5 year experience prior development, I just hope the fix them up in the near future.
5. Mmmm, maybe when someone decided to remake Brotherhood of Steel?
6. "Unimaginative and Dull" is bit harsh, don't fix what isn't (quite) broken?
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Taylor Thompson
 
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Post » Tue May 10, 2011 6:11 pm

TC, co-op, for real dude? are you sure you're playing the right franchise?
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Laura
 
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Post » Tue May 10, 2011 5:22 pm

Fallout 3 was better--New: Vegas is DLC--a very buggy and broken DLC


In your personal point of view, FO3 is better, in my personal point of view New Vegas is better, calling it a DLC is an offense, a DLC can t have that kind of content, it must be divided in various part in order to download it.
Broken?, oh yeah, like Fallout 3 doesnt have his flaws, and its worse without the patches.
You have right to complaint, but this.....
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James Shaw
 
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Post » Tue May 10, 2011 2:17 pm

everything except co op i approve/coop and this mp does not belong in fallout i played fable and as a single player game suffers from the disease that is co op/less resources for single player/moronic
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Elizabeth Lysons
 
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Post » Tue May 10, 2011 2:42 pm

You prefer Three-Dog to Wayne-fricking-Newton!?! Are you mad?

*Reads rest of critique*

Never mind, you are mad.
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Pumpkin
 
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Post » Tue May 10, 2011 4:00 pm

My problem was that it was not enough like fallout 3 personally. I like New Vegas Better, but it just didn't have the post apocalyptic feel. Also it feels much more linear and less fun to explore than fallout 3.
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Oceavision
 
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Post » Tue May 10, 2011 11:54 pm

I have a few things to say here...

1) Quit fighting guys. Yes, some of us may prefer one game to another, but does that mean we must act like Vault 87 Super Mutants? No way, we're at least Mariposa Super Mutants, maybe even humans with a sixth toe!

2) Both games had drawbacks.

Fallout 3 had issues like level-scaling and cliches.

New Vegas has bugs and such.

3) Bethesda didn't save the series, they mutated it (using Vault 87 FEV, not Mariposa FEV). The game has changed so drastically that while the lore may be the same, it's not the same series. I see both sides of the coin, but I have to say that Bethesda should've given it back to interplay, but kept making money off it (like taking 20% of all sales) instead of mutating it.
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Roddy
 
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