To those who are runnin their mouths about how big a fallout series fan they are n this n that then going on to say that noway should fallout have coop,to them i say go and look at footage of the original fallout3 that interplay,black isle n whoever else was working on before besthsoft got the rights to the ip of fallout,IT HAD MULTIPLAYER CO OP!
Pressure from the publisher. :shrug:
Sorry man but that looks like a step back in gaming design. Indeed it matches up greatly to the old fall out games 1-2 but those old games where made like that due to the limits of gaming technology of the time. Peeling the top of a roof off a building to see your character inside just seems so obsolete.
There is not enough information in that clip to describe the gameplay. All we see is the guy moving around, and that is scarcely different from the Witcher, Dawn of War, NWN, King's Bounty, Disciples 3, or any other game that has a figure walk from place to place. That linked game was designed by the designers of Fallout, and IMO better follows the IP, and looks like a Fallout game (Just as Diablo 3 looks like a Diablo game ~and not a Dungeon Siege game).
As for "due to the limits of gaming technology of the time", that argument has always been moot and flawed IMO. Technology does not make a game. Good tech does not make a good game, and bad tech does not ruin concepts that are not dependent upon it. I could say that "Die By The Sword" melee combat totally blows away Oblivion and Fallout 3 and New Vegas... and that game shipped the same year as Fallout 2. In 1998 that game had full contact melee fighting with full 3d visuals and limb by limb damage & dismemberment at the joints and death by decapitation; additionally it allowed the player to swing the weapon with full dynamic 360
o control ~and it calculated the damage based on the force of impact. :shrug: As far as movement goes it played like any other TTP game (Morrowind, Oblivion, Sacrifice, Fallout 3).
The big game that Interplay made two years before Fallout was Stonekeep; a first person dungeon crawler with dual wielded weapons and full voiced dialog. Fallout was made [specifically] as the best PC implementation of G.U.R.P.S. they could manage ~then the Gurps license was rescinded and they altered the system to avoid infringement. Different game with a different purpose. It was never meant as a FPP shooter hybrid, and is not better for it. Its just closer to mainstream expectation and farther from the series intent.
http://www.youtube.com/watch?v=3kd9SiAIhss
http://www.youtube.com/watch?v=dc6gvAzuipU#t=01m04s