Fallout New Vegas Expansion ideas

Post » Sat Feb 19, 2011 3:36 am

FO3 was my first Fallout and unlike some of the folks out there I don't particularly want to go back there, its story is complete no need to go back to the Capital Wasteland in my opinion. Looking forward to the Blue Skies and Sunny days in the West. :tops:

(Can't wait to get the Fallout Trilogy and play FO1, FO2.)


Similar here- I played Fallout first, never played FO2, then went into FO3- and I don't want to revisit or rehash any of'em. I want to go forward, not backward. :fallout:
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josie treuberg
 
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Post » Sat Feb 19, 2011 7:12 am

/snip

Some parts of it sounds interesting but FEV? Again? Talking Deathclaws? Again? Deathclaws vs Gun Runners? Again?
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Mylizards Dot com
 
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Post » Fri Feb 18, 2011 8:03 pm

We could go to some cut places that were in VB
like
Dogtown
or the grand-canyon
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Megan Stabler
 
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Post » Sat Feb 19, 2011 9:14 am

I had two ideas.

1. A strange radio signal directs you toward Area 51. This will be mostly a puzzle/exploring DLC focused heavily on adventuring and creating a creepy atmosphere; not so much combat. It would be dumb to make it another Mothership Zeta. The base has been overrun by a pack of ghouls, which you will occasionally see as you travel around the area. They might be used for some scares, like say, you open up a large testing chamber or something like that and a ghoul flies out at you. Audio logs scattered around detail a time when the base was inhabited by a gang of raiders. The raiders become more and more distressed as time goes on and you advance through the building, stating weird occurrences that are happening more and more frequently. The final audio log could show the raiders screaming in horror as weird noises and static blare through the tape, indicating they have been abducted. As you leave Area 51, you could see a UFO darting off in the horizon. I loved Dunwich, and more stuff like that would be awesome.

2. Since you're so close to California, why not a DLC that takes place in Hollywood? You could roam through ruined movie backlots, explore famous Hollywood landmarks, like the sign on the hills which is almost completely destroyed. Propaganda films and posters flood the town announcing the evils of China and communism.


This is the best idea I've seen so far, I love the Hollywood idea (I'm a movie scholar so something like that excites me) I also like the area 51 idea. I loved the Dunwich building, but I think there should be more of a pay of at the end then just a UFO flying away.But I love everythign that came before it.
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Love iz not
 
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Post » Sat Feb 19, 2011 10:47 am

I had two ideas.

1. A strange radio signal directs you toward Area 51. This will be mostly a puzzle/exploring DLC focused heavily on adventuring and creating a creepy atmosphere; not so much combat. It would be dumb to make it another Mothership Zeta. The base has been overrun by a pack of ghouls, which you will occasionally see as you travel around the area. They might be used for some scares, like say, you open up a large testing chamber or something like that and a ghoul flies out at you. Audio logs scattered around detail a time when the base was inhabited by a gang of raiders. The raiders become more and more distressed as time goes on and you advance through the building, stating weird occurrences that are happening more and more frequently. The final audio log could show the raiders screaming in horror as weird noises and static blare through the tape, indicating they have been abducted. As you leave Area 51, you could see a UFO darting off in the horizon. I loved Dunwich, and more stuff like that would be awesome.

2. Since you're so close to California, why not a DLC that takes place in Hollywood? You could roam through ruined movie backlots, explore famous Hollywood landmarks, like the sign on the hills which is almost completely destroyed. Propaganda films and posters flood the town announcing the evils of China and communism.


Hollywood is a pretty good idea .
Just imagine an "escape from LA" type feel to it.
With a faction of twisted cosmetic surgeons .
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Chad Holloway
 
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Post » Sat Feb 19, 2011 6:27 am

Going to CW makes no sense IMO.
It's like 85% of a continent away.
No reason to go there.
Should save that story for fallout 4 instead.

And I'd like http://fallout.wikia.com/wiki/Dogtown as an expansion.
No big organization that try to destroy the world or anything, just a bunch of scavenge teams at war with each other over the vast amount of resources.
(Not every story has to be of epic proportions, would be nice with something smaller yet still significant.)

And then http://fallout.wikia.com/wiki/Boulder_Dome.

Dogtown also, run into large packs of dogs 6 to 8 at a time. that would be great.
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Charlie Sarson
 
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Post » Sat Feb 19, 2011 10:16 am

I would love Necropolis just cause it's based off of Bako, but anyplace inCali would be great.
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CxvIII
 
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Post » Sat Feb 19, 2011 11:20 am

I would love Necropolis just cause it's based off of Bako, but anyplace inCali would be great.


Wouldn't you want someplace that you know... hasn't been done to death in Fallout?
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JeSsy ArEllano
 
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Post » Sat Feb 19, 2011 7:02 am

I would love Necropolis just cause it's based off of Bako, but anyplace inCali would be great.

Necropolis isn't interesting enough for an expansion IMO.
Just play fallout 1 and you'll see.
It had it's problem and the Vault Dweller fixed it.
Not much reason to go there really.

In fact, I think they should leave all old locations alone.
Why not do a DLC in a completely new area instead? :)
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Eduardo Rosas
 
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Post » Sat Feb 19, 2011 3:05 am

I like the Hollywood idea. Imagine ghoulified, delusional movie stars convinced that they're still as beautiful and famous as they ever were, and maybe some kind of feuding factions that started off as an argument between two pre-war child stars that blew out of proportion as their skin fell off and turned into an all-out war?

Hell, what about a mad scientist and his teenage protege who are convinced they've traveled into the post-apocalyptic future, when in reality they're just pre-war actors who went ghoul and can't tell the difference between their characters and themselves anymore?

There's too much ghoulish fun to be had. :D

Hollywood would be the perfect place for Wild Wasteland stuff to not actually be out of place, too.
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Jarrett Willis
 
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Post » Fri Feb 18, 2011 8:53 pm

I like the idea of the Grand Canyon. Could have lots of mercenary groups fighting in and around it, some small settlements within the canyon etc. As well as an Indiana Jones easter egg ^.^
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Jonathan Braz
 
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Post » Sat Feb 19, 2011 10:51 am

I have a feeling that any DLC made will take place relatively far away and away from the direction of the West Coast. I say this because I would think Obsidian would like to utilize the rare opportunity of creating 5~ new settings that are separate from the main game to expand upon The West's lore, like Bethesda did with The East. Take for example The Pitt and Point Lookout. Not only did those DLC mention a handful of new locations on the East Coast that were never mentioned in the vanilla game, but they also provided additional lore for locations that were. And they also expanded upon the locations on the East Coast we've been able to visit. Fallout 1 and 2 were able to take place in an entire state and more, but Fallout 3 did not have that luxury and used DLC to go around that problem. Or rather, attempted to. The Pitt and Point Lookout were the only DLCs that did so, but I expect that Obsidian will want to create DLCs like those two.

I feel that doing this (expanding upon the lore of the West via DLC set in various new locations) would be a great way to ensure that Obsidian will have a new place to set their next game, if Bethesda ever talks to them about doing another. Just like Fallout 3 was based off a real location (Washington D.C) and how Fallout 4 will likely be set in a fictional location (The Commonwealth), I suspect that Obsidian will want to base their next game on a fictional setting that they came up with, after getting a foothold in the West again with New Vegas. And the best way to do that, imo, is to expand upon the lore of the West using DLC.

Just my two cents.
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Anthony Santillan
 
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Post » Sat Feb 19, 2011 9:01 am

I had two ideas.

1. A strange radio signal directs you toward Area 51. This will be mostly a puzzle/exploring DLC focused heavily on adventuring and creating a creepy atmosphere; not so much combat. It would be dumb to make it another Mothership Zeta. The base has been overrun by a pack of ghouls, which you will occasionally see as you travel around the area. They might be used for some scares, like say, you open up a large testing chamber or something like that and a ghoul flies out at you. Audio logs scattered around detail a time when the base was inhabited by a gang of raiders. The raiders become more and more distressed as time goes on and you advance through the building, stating weird occurrences that are happening more and more frequently. The final audio log could show the raiders screaming in horror as weird noises and static blare through the tape, indicating they have been abducted. As you leave Area 51, you could see a UFO darting off in the horizon. I loved Dunwich, and more stuff like that would be awesome.



I love this idea and Dogtown. Very interesting places(I think I may hate Dogtown because of Resident Evil...effing dogs..)
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Elena Alina
 
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Post » Fri Feb 18, 2011 9:07 pm

reaper no. 122 all i can say is this

U LOST ME !
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Ymani Hood
 
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Post » Sat Feb 19, 2011 5:54 am

i think a dlc in salt lake city would be interesting because i never heard of anything that took place there, they could make there own story line there and its not really far away
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yessenia hermosillo
 
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Post » Sat Feb 19, 2011 7:45 am

To be honest, I'd take 1-2 expansions over 5 DLCs. Expansions usually have alot more love crafted into them, DLCs are basically speedily rushed with new weapons or armor.
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Chloe Botham
 
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Post » Sat Feb 19, 2011 12:03 am

i think a dlc in salt lake city would be interesting because i never heard of anything that took place there, they could make there own story line there and its not really far away

Don't think that's possible:
FEV causes sterility in some creatures. FEV does cause sterility in super mutants and ghouls - Marcus' comment in New Reno was a joke only (and it was an inappropriate one, for which I apologize for). For other creatures, however, the FEV does not cause sterility - in fact, it may actually speed up their reproductive cycles (in tandem with potential drawbacks). Known species that can reproduce after being mutated with the FEV include most species of rats, the mantises (who are known to have bred so fast they cover the Salt Lake City area like blankets), the radscorpions, and the deathclaws. This is only a partial list.

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jesse villaneda
 
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Post » Sat Feb 19, 2011 5:13 am



I think you're misconstruing that. I think it's simply being used as a methods of saying 'Rats and Mantises could end up populating and reproducing at such a rapid rate it'd likely conquer that of a dense city.'

That doesnt neccassarily mean that it's saying Salt Lake City specifically.
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Flutterby
 
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Post » Sat Feb 19, 2011 3:58 am

Don't think that's possible:


Sure it's possible, we'd just be doing nothing but killing Mantises is all. Fun.

I think you're misconstruing that. I think it's simply being used as a methods of saying 'Rats and Mantises could end up populating and reproducing at such a rapid rate it'd likely conquer that of a dense city.'

That doesnt neccassarily mean that it's saying Salt Lake City specifically.


I see no reason why he would use Salt Lake City unless they specifically breed in that city. It'd be like describing the rat problem in New York City by saying the number of rats there could cover San Francisco. Why not just use New York City?
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Far'ed K.G.h.m
 
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Post » Sat Feb 19, 2011 2:02 am


I see no reason why he would use Salt Lake City unless they specifically breed in that city. It'd be like describing the rat problem in New York City by saying the number of rats there could cover San Francisco. Why not just use New York City?

Because he never specifys what type. It could either specifically mean SLC, or it could mean a city the size of SLC. Theres a myriad of possibilitys to what Chris Avellone meant about those.
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Robert
 
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Post » Fri Feb 18, 2011 8:49 pm

Because he never specifys what type. It could either specifically mean SLC, or it could mean a city the size of SLC. Theres a myriad of possibilitys to what Chris Avellone meant about those.


When he says "they cover the Salt Lake City area like blankets," it sounds an awful lot like he means they do actually cover it like blankets. I imagine if he was talking hypothetically he would say "could cover the Salt Lake City area like blankets," or "could cover an area the size of Salt Lake City like blankets."

But, of course, you could always just shoot his http://www.gamesas.com/index.php?/user/591393-chris-avellone/ here a PM and ask him yourself. Or ask him in the Meet the Devs thread. I'm sure he wouldn't find it too much trouble to answer a quick lore question, provided he remembers what he really meant when he wrote that.
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Tracey Duncan
 
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Post » Sat Feb 19, 2011 10:43 am

Wow, my minds going rogue. When I first read Gabs qoute, I read it as 'COULD cover', and now that I reread, I dont see that could anymore. Damn misreadings. :cryvaultboy:
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Floor Punch
 
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Post » Sat Feb 19, 2011 7:46 am

Sure it's possible, we'd just be doing nothing but killing Mantises is all. Fun.

Oh yeah because the run and gun dungeon crawlers were awesome in fallout 3. :P
Actually.. I loved O:A... :blush:
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Lauren Dale
 
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Post » Sat Feb 19, 2011 10:24 am

The only things i care to see carried over from 3 is hearing of project purity and its progress in cw. Maybe some BOS convoys with water, or the discussion of a pipeline. Liberty Prime died. Maybe having him return as a conputer mainframe, but so many of his components would have been one-off exotic components, hes damn near irreplaceable, RIP Prime. You fought the good fight well.
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Alkira rose Nankivell
 
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Post » Fri Feb 18, 2011 11:19 pm

This is nothing that hasn't already been suggested in previous threads, but I think it's worth reiterating in this thread.

I'd love to see Obsidian's take on an "Area 51" DLC.

The Mothership Zeta DLC from FO3 had storyline potential with the dialog between the survivors of different time periods and the alien archive recordings, but it ultimately wound up being an excuse to put a spaceship in the game, to blow up a bunch of aliens and score some gear you wouldn't otherwise get in the capital wasteland and despite the cool gear, it wound up being the least favorite DLC, at least in my book.

I'd love to see more B-Movie Sci-Fi camp mixed in with some 50's McCarthyism style paranoia induced by the evidence of these aliens.
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Emma-Jane Merrin
 
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