Fallout New Vegas Expansion ideas

Post » Fri Feb 18, 2011 8:56 pm

Bascialy everything that was in Van Buren but was not included in Fallout new vegas would be a good place to start.

oh and the EPA would be a nice addon too
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sally coker
 
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Post » Sat Feb 19, 2011 12:38 am

i think a dlc in salt lake city would be interesting because i never heard of anything that took place there, they could make there own story line there and its not really far away


wow I was thinking that the other day to when I read it on the wiki :)
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[ becca ]
 
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Post » Fri Feb 18, 2011 11:29 pm

I would like something a little reminiscent of Point Lookout where you meet with some pre-war intelligence guys who self-ghoulified themselves and you get to learn more about the Great War. They would all be crazy and you help them fight the good fight against a Chinese invasion force (slavers and raiders)
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Michelle Serenity Boss
 
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Post » Sat Feb 19, 2011 7:33 am

I'd like to see something in Mexico for a DLC. The scenario I'm imagining is this:

Some Mexican city (real or fictional) is booming after the apocalypse as a result of having lots of arable farmland that is, for some reason, somewhat immune to effects of radiation, and as a result a city or town has sprung up around that. Of course, the major drawback with their success is waves of immigrants from the United States, drawn to Mexico for the chance to have a stable food supply, or just participate in the booming economy. The DLC could play out as a parody of the immigration debate in the U.S., with some post-apocalyptic Mexican culture thrown in.
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Noraima Vega
 
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Post » Fri Feb 18, 2011 9:13 pm

The game hasn't even come out yet and you're already talking about DLCs and expansions
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jaideep singh
 
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Post » Fri Feb 18, 2011 11:13 pm

The game hasn't even come out yet and you're already talking about DLCs and expansions


not a whole lot to talk about on here :shrug:
we've pretty much discussed everything worthwhile
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kat no x
 
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Post » Sat Feb 19, 2011 2:38 am

Area 51 expansion. 'Nuff said.
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~Amy~
 
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Post » Sat Feb 19, 2011 4:50 am

New New Vegas.
You go forward in time and find out how much you screwed up in the past / present?
And end up going to Old New Vegas where you find yourself, who sends you back further in time to blow up the world and impregnate your ancient ancestor.
If a female courier you use future cloning tech to do so.

Do do, do do...
Spooky paradox FO style, or just a twisted mind?.
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Eileen Müller
 
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Post » Sat Feb 19, 2011 11:34 am

I'd like to see Desmond from point lookout make an appeareance, preferably coming to NV to kill Mr.House or somebody in either Ceasers legion, NCR or maybe even the doctor that patches you up.
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Stefanny Cardona
 
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Post » Sat Feb 19, 2011 3:33 am

Be nice to something based on "hobbs end" from in the mouth of madness.
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Matt Bee
 
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Post » Sat Feb 19, 2011 3:11 am

I think after MZ, I've had the urge to kick Area 51 supporters in the teeth, it's nothing personal, I just hate and am sick of aliens at this point.
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Andrea Pratt
 
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Post » Sat Feb 19, 2011 7:51 am

I'd like to see something in Mexico for a DLC. The scenario I'm imagining is this:

Some Mexican city (real or fictional) is booming after the apocalypse as a result of having lots of arable farmland that is, for some reason, somewhat immune to effects of radiation, and as a result a city or town has sprung up around that. Of course, the major drawback with their success is waves of immigrants from the United States, drawn to Mexico for the chance to have a stable food supply, or just participate in the booming economy. The DLC could play out as a parody of the immigration debate in the U.S., with some post-apocalyptic Mexican culture thrown in.


Seems too far away from Nevada.

I think after MZ, I've had the urge to kick Area 51 supporters in the teeth, it's nothing personal, I just hate and am sick of aliens at this point.


It does not have to be about aliens. Sure a reference could be thrown in, but it could be about some sort of secret super-weapon project developed by the US to use against the Reds. Maybe some prototype armor, plasma weapon, bomb, etc.
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Yonah
 
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Post » Sat Feb 19, 2011 6:38 am

Seems too far away from Nevada.



It does not have to be about aliens. Sure a reference could be thrown in, but it could be about some sort of secret super-weapon project developed by the US to use against the Reds. Maybe some prototype armor, plasma weapon, bomb, etc.

See, thats what I'd like to see, but people are furiously intent on OMG aliens. IRL I believe Area 51 is a top secret R&D base, so it'd be neat to see experimental Artifacts, like in Op Anch with all those racks of T-51b in the sim. It enhances the feel or the environment.
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Amysaurusrex
 
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Post » Fri Feb 18, 2011 8:56 pm

I'm a newbie to Fallout, but maybe I'll give out some of my ideas.

First off, I would like to see an expansion where there is an old train wreck at the very east of New Vegas, and then it get's repaired, and you find out the Train goes to Texas. Once you go to Texas, it goes to New Arlen. Where you meet the Leader of the Newly formed City-State, Hank Hill. And he has trouble with Kahn, his neighbor because Hank found out he was working with China back in the Great War. Now, you must fight against or alongside Hank Hill in this Action Packed Expansion!
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Jaki Birch
 
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Post » Sat Feb 19, 2011 1:07 am

New New Vegas.
You go forward in time and find out how much you screwed up in the past / present

Do do, do do...(however the doctor who theme song goes)
Spooky paradox FO style, or just a twisted mind?.

although its the 15th since the original so its new new new new new new new new new new new new new new new vegas.
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Alyna
 
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Post » Fri Feb 18, 2011 11:56 pm

See, thats what I'd like to see, but people are furiously intent on OMG aliens. IRL I believe Area 51 is a top secret R&D base, so it'd be neat to see experimental Artifacts, like in Op Anch with all those racks of T-51b in the sim. It enhances the feel or the environment.


If they did Area 51 without aliens (my preferred choice) I would love to see something like Liberty Prime. Some sort of super weapon but it was completely unworkable and it was just a giant money sink.
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lucile davignon
 
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Post » Fri Feb 18, 2011 11:07 pm

Something I'd like to see for once is an actual 'expansion' rather than an 'extension'.

I argue that most alleged expansions are simply extensions, tacked on at one end of the game world with new areas, weapons and enemies all contained in this separate sliver of a world space in the ass end of nowhere. Most of Fallout's DLC's and the Elder Scrolls Expansions could be considered Extensions. Morrowind's Bloodmoon and Tribunal, Oblivion's Shivering Isles, and Fallout 3's Mothership Zeta, The Pitt, Anchorage and Point Lookout were all self-contained and completely separate experiences from the rest of the game, tacked onto one end as one of these Extensions.

What I would like to see is an Expansion that actually takes the base game and expands upon every aspect. Scattered throughout the world would be new creatures, new weapons, new locations to explore, new characters to talk to, new skills to learn, new quests to complete. Quests already in place might recieve alternative solutions, and locations you're familiar might change in interesting ways. The new content would be integrated into leveled lists, basically giving a good reason to replay the whole game through enhancing the experience and adding content throughout all of it, intermixing with the content you're already familiar with. I argue that such an Expansion would not only be less work and cheapter to develop than these self-contained Extensions but they'd also add a lot more play-time to my own experience and thus increase the value I'd get out of my money.

In short, I'd like to see expansions providing more of the experience that mods like FWE, OOO and MMM does. These mods alone have contributed far more to the hours I've played Bethesda's games than all of their DLC's and Expansions combined.
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Monika Fiolek
 
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Post » Fri Feb 18, 2011 8:03 pm

Something I'd like to see for once is an actual 'expansion' rather than an 'extension'.


So with each "extension" they should re-design the game completely?
Yeah, cause that's possible.
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Adrian Morales
 
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Post » Fri Feb 18, 2011 8:27 pm

So with each "extension" they should re-design the game completely?


Hells no. I may have expressed myself poorly but what I'm actually suggesting here is nothing of the like. I meant to propose simply injecting content throughout the gameworld, comparable to the amount of content that would be present in a classic expansion but no longer localized to a single location. So integration rather than separation. Did that make more sense?

As an example you could look to Oscuro's Oblivion Overhaul. It injects new monsters and items into leveled lists, does minor overhauls to a few quests and dungeons, adds items here and there, and basically adds enough to the 'old experience' to revitalize it and make it feel fresh for a second run through the game. An official high-quality version of such an expansion is something I'd pay for in a heart-beat.
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Sophie Payne
 
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Post » Fri Feb 18, 2011 9:45 pm

Hells no. I may have expressed myself poorly but what I'm actually suggesting here is nothing of the like. I meant to propose simply injecting content throughout the gameworld, comparable to the amount of content that would be present in a classic expansion but no longer localized to a single location. So integration rather than separation. Did that make more sense?

As an example you could look to Oscuro's Oblivion Overhaul. It injects new monsters and items into leveled lists, does minor overhauls to a few quests and dungeons, adds items here and there, and basically adds enough to the 'old experience' to revitalize it and make it feel fresh for a second run through the game. An official high-quality version of such an expansion is something I'd pay for in a heart-beat.

So, fixing the gameplay that is clearly unbalanced?
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Lil'.KiiDD
 
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Post » Sat Feb 19, 2011 5:39 am

No. Adding new content.
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stephanie eastwood
 
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Post » Sat Feb 19, 2011 12:53 am

No. Adding new content.

http://4.bp.blogspot.com/_gD5eXQlyzMw/TBuLUecdHoI/AAAAAAAAEhg/H18SyPxkxLY/s1600/confused+kitty.jpg.
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Jack Moves
 
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Post » Sat Feb 19, 2011 5:51 am

Hells no. I may have expressed myself poorly but what I'm actually suggesting here is nothing of the like. I meant to propose simply injecting content throughout the gameworld, comparable to the amount of content that would be present in a classic expansion but no longer localized to a single location. So integration rather than separation. Did that make more sense?



I know exactly what you mean. Cause in the past DLC, once i finshed it I had pretty much no reason to go back when I was done with the quests, but I dont think a huge change to the game phyically will work(new towns, buildings, terrain). Is why Bethesda had to tack it on in a remote locations in the game, but what i'm sure thay can do is add new locations like: abandoned houses that was there just for looks, will now able you to go inside, new accsesable man-holes, new quest from already met characters and newly placed NPC, more dailogue, new radio staions, perks, weapons, and with random NPC wondering the wasteland with active quest.

Now I know some may want a diffrent location a new look and feel. But they can still do this, just make it somewhere you would have or want to return to. Like quests that would take you to the wasteland and back. vise-versa.
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Arrogant SId
 
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Post » Sat Feb 19, 2011 1:17 am

No. Adding new content.

Well what about ending narration then?
Will the new content have any cross over effect?
Like, say a town called ASDBASH has 7 different endings depending on what you do, then with this new extension it suddenly collides storyline with 3 of the new contents places. Now they have to create maybe 6 more ending narrations for this town, and those endings might collide with other endings for other factions etc.

That's the problem I see.

Cause what fun will it be if there is a new town and it has nothing to do with anything from the vanilla game just so that it won't collide with it's original endings?
In that case it's better to just have it in a separate area.
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FLYBOYLEAK
 
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Post » Sat Feb 19, 2011 9:35 am


Cause what fun will it be if there is a new town and it has nothing to do with anything from the vanilla game just so that it won't collide with it's original endings?
In that case it's better to just have it in a separate area.


Well just cause its in a sparate area dosent mean that it cant collide with the rest of the games ending. For example in F3 what if there was an ending that said the residents from Tenpenny Tower moved to Point Lookout or the Pitt ( depending on ending). So there is over a million different ways things can end so there dont have to be 6 different endings maybe just 1-3 new ones for some towns or maybe none for some (not all have to get a new ending for every expansion).
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Rachel Cafferty
 
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