although its the 15th since the original so its new new new new new new new new new new new new new new new vegas.
:rofl: You sir get a cookie :cookie: .
As for the Forral / gabriel77dan conversation: I think forral has a point with expanding the game world new creatures and items wise.
Not only fixing but enhancing playstyle through form lists and thought of "factions" for lack of a better word.
As I do not know if you are familiar gabriel77dan with OOO, but I am sure others are not. Its goal spread out to add content where the game was lacking.
The later versions of it added outfits, weapons, and tactics to enemies at the same time new creatures, traps, even tweaks to physics in game.
Then as you say gabriel77dan the style of story based narrative in fallout makes extensions / expansions in the vanilla world tricky at best.
FO3 you may have ben able to get away with it, but from the little we know about NV would suggest, those elements from OOO are already in, and that the games narrative may become very bugged with large tampering outside of gameplay. which was not an issue with Oblivion.
Edit Gah I messed up a bit here, Gabriel you are saying that large dialogue / story arcs are the issue when adding to the "developed game" right?
Forral and you are saying you want more story, or just better developed game interaction within the proscribed world map?