Fallout New Vegas Pros & Cons with Frustration

Post » Mon Jun 01, 2009 6:19 pm

I haven't even went through the entire game & i'm finding myself wanting to go back to Fallout3
Cons
1. Dealing with the different ammo types
2. The annoying creatures that keep you from going 2 far when you first start the game
3. Melee attacks that goes through your armor
4. NO PLASTIC SURGEN AFTER THE STARTUP (haven't found 1 yet)
5. losing interest in Fallout New Vegas causing me not to want the add-ons
6. The DeathClaw alpha male & female surrounded by full size DeathClaws
7. The knowledge gain from books aren't permanent
8. The implants from the clinic are over priced & only increase whatever stat by 1 point......4000 caps for 1 point increase
9. Slow working healing agents
10. Companions that want to case every enemy
11. The Vegas strip looked better television

1. Not that annoying or frustrating really, just go with normal until you're high leveled then switch to max charge/armor piercing ammo.
2. So it's better to have leveled enemies and never have a "OH [censored]!!" moment?
3. Why wouldn't they?
4. :shrug:
5. :shrug:
6. Well... Yeah? It's more in line with the old games. Enemies almost always came in packs in the old games. Why wouldn't the alpha male and female be surrounded by their underlings?
7. There are 4 skill books of each skill, each of those give permanent +3 bonuses. What you're talking about is skill magazines. The books are in, they're just harder to find since they have been upped in power.
8. Overpriced? :huh: They should be more expensive, you get far too much money by lvl 30 anyway.
9. Then don't play on hardcoe mode?
10. Agree, I want an all passive option where they won't attack even if they're surrounded by deathclaws.
11. :huh:
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Rodney C
 
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Post » Mon Jun 01, 2009 6:05 pm

I haven't even went through the entire game & i'm finding myself wanting to go back to Fallout3
Cons
1. Dealing with the different ammo types
2. The annoying creatures that keep you from going 2 far when you first start the game
3. Melee attacks that goes through your armor
4. NO PLASTIC SURGEN AFTER THE STARTUP (haven't found 1 yet)
5. losing interest in Fallout New Vegas causing me not to want the add-ons
6. The DeathClaw alpha male & female surrounded by full size DeathClaws
7. The knowledge gain from books aren't permanent
8. The implants from the clinic are over priced & only increase whatever stat by 1 point......4000 caps for 1 point increase
9. Slow working healing agents
10. Companions that want to case every enemy
11. The Vegas strip looked better television
Pros
1. Taking place in the same time line as Fallout3 & Not giving away anything on Fallout3
2. Your reputation plays a larger roll
3. New creatures that wasn't in Fallout3 old creatures from Fallout3
4. The different gangs
5. Multiple Factions you can join.



Cons

1. Ammo Types are there for more variety, It was something from the Originals.
2. They keep you from skiping the entire storyline and going straight to the ending.
3. Yeah, Swords and knives tend to go through things that just stop bullets.
4. Not everyone in the post-apocolypse has magical healing powers that make your face change [/sarcasm]
5. Well don't buy the add-ons and go play FO3?
6. It's called Packs, Animals in real-life go into these.
7. They are magazines, And its not like you can remember every single thing from a weekly/monthly magazine. (If you can, I pity you :cryvaultboy: )
8. Implants in real life cost alot, So go figure :unsure2:
9. Things in real life.. And besides, Your playing hardcoe, So just go turn that off if you hate this.
10. Companions.. Well I can't argue with this part.
11. Television in our world? It looks better because the city was'nt nearly blown up by 18(?) nukes and starts to crumble after 200 years, And because Fallout is in an Alternate universe.
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Jade
 
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Post » Mon Jun 01, 2009 7:53 pm

I haven't even went through the entire game & i'm finding myself wanting to go back to Fallout3
Cons
1. Dealing with the different ammo types
2. The annoying creatures that keep you from going 2 far when you first start the game
3. Melee attacks that goes through your armor
4. NO PLASTIC SURGEN AFTER THE STARTUP (haven't found 1 yet)
5. losing interest in Fallout New Vegas causing me not to want the add-ons
6. The DeathClaw alpha male & female surrounded by full size DeathClaws
7. The knowledge gain from books aren't permanent
8. The implants from the clinic are over priced & only increase whatever stat by 1 point......4000 caps for 1 point increase
9. Slow working healing agents
10. Companions that want to case every enemy
11. The Vegas strip looked better television


Welcome to what Fallout was originally like.

1. You can just stick to the regular type for everything if you don't want to bother with AP HP. I think this adds another depth to the game though so can't really call it a con.
2. They are there for a reason, so you can't gain access as to areas you're not supposed to be yet. There are ways to get around though.
3. Works that way in real life too.
4. Not a big deal.
5. This is not a con about the game
6 You're bad at this game.
7 Yes they are, magazines on the other hand are temporary.
8. Fallout 3 was a joke on the economy side of things, I could afford everything and anything I wanted by the time I was lvl10. This time around they balanced things out.
9. I thought this was hardcoe mode only. Also, if think that's a con you're bad at this game.
10. Companions had problems in fallout 3 as well
11. OH come on! Of course they're going to make a trailer/commercial more appealing and cool looking.

I roll my eyes at you sir.
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Chris Jones
 
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Post » Mon Jun 01, 2009 2:53 pm

I roll my eyes at you? LOL seems some of you missed the point, instead of bashing my Cons why not list your own & not branch off from mine by bashing them, this thread was 4 you to list your Pros Cons & frustrations with Fallout New Vegas. My pros & cons are my own You don't have 2 agree with them or even like them they aren't a reflection of your thoughts & views of the game they are mine So that said please list your Pros & Cons & frustrations on Fallout New Vegas & Not waste my time or anyone else's time with picking apart anyone's views of Fallout New Vegas
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Jennie Skeletons
 
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Post » Mon Jun 01, 2009 7:14 pm

The Pros are at Gomorrah, the Cons are in the Correctional Facility area.
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Philip Rua
 
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Post » Tue Jun 02, 2009 12:04 am

The Pros are at Gomorrah, the Cons are in the Correctional Facility area.


Hahaha.

Well done, sir. :cookie:
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Veronica Martinez
 
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Post » Mon Jun 01, 2009 12:12 pm

Thank you. There's alot i lliked about Fallout New Vegas & & alot i didn't like about Fallout New Vegas & same with Fallout3. character development with the towns in Fallout New Vegas i liked that the different gangs the fact that it's not the brother hood that's the top dog in New Vegas I don't like that New Vegas is so empty of scenery since it's in the desert & that just makes it boring to me Fallout3 had more scenery so it held my interest more. I didn't like the character creation system in either i didn't like the cletches in either but i'm not surprised to see them in games from bethesda, I don't like being a level 18 & wearing armor & still getting killed so easy by an advlt DeathClaw....(that's my con on the alpha male/female DeathClaw situation) I liked in Fallout3 i could be a certain level & at least hold my own (still die) but give back something it'll feel later
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Emilie M
 
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Post » Tue Jun 02, 2009 12:47 am

They did in Fallout3, you had that plastic surgen option. Bad lighting from the start & a very frustrating slider on the features but the plastic surgen greatly made up for it in Fallout3


I think your comments about bad lighting are valid. You create a character, think you got it right then you walk outside and ACK!!!

I usually visited the plastic surgeon in Rivet city a good 3 times to tweak until I got it "right".

What I did my 2nd playthrough of FONV was save right before getting to the character edit options as you are leaving Goodsprings.
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GPMG
 
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Post » Mon Jun 01, 2009 11:17 am

I roll my eyes at you? LOL seems some of you missed the point, instead of bashing my Cons why not list your own & not branch off from mine by bashing them, this thread was 4 you to list your Pros Cons & frustrations with Fallout New Vegas. My pros & cons are my own You don't have 2 agree with them or even like them they aren't a reflection of your thoughts & views of the game they are mine So that said please list your Pros & Cons & frustrations on Fallout New Vegas & Not waste my time or anyone else's time with picking apart anyone's views of Fallout New Vegas


The thread title and how you word your post doesn't convey your point very well. It sounds more like a whine thread and I have responded as such, and I was being nice too. Seeing as you want to see other people's pros and cons..

Pro:
  • Dialogue and characters have been improved greatly.
  • Story and Factions.
  • Deicisions/Quests has a significant impact on different things.
  • Weapon balance.
  • Harcore mode.
  • Others I can't recall right now.


Con:
  • More game play bugs than fallout .
  • New Vegas area could have been designed much better. I don't like the fact that it is 3 separate zones. Same with Freeside.
  • Lucky 38 suite's lack of an ammo bench. (I mean wtf? Isn't this supposed to be the main home you can acquire?)
  • Consumable crafting only available at fireplaces and not on stoves. (Again, WTF?!)
  • Others I can't recall right now.

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Emma Parkinson
 
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Post » Mon Jun 01, 2009 12:52 pm

Pros:
1. Good overall writing (believable characters with motives, backgrounds and opinions - good story with multiple solutions and playerimpact - good questdesign for the most part)
2. Good voiceacting (most characters don't sound like they are read from the script)
3. HC mode (though a bit underdeveloped overall, the tweaks to healing are among the best improvements this game has)
4. Believable world in its setting
5. The amount of quests
6. Lesser reliance to randomn exploring
7. Lesser use of levelscaling
8. RPG mechanics tweaked closer to the originals
9. Much less skillpoints and SPECIAL boosts to be had

Cons:
1. RPG mechanics in combat are held back too much (the soft requirements having almost no impact at all, the skills themselves feeling only boosters to the already mastered trade)
2. Global DT (while being an improvement over the TES/F3 global DR, it still leaves a feeling of "did something actually change" in the overall picture)
3. The leveling is still much too fast when considering the amount of stuff there is to do.
4. The difficultysettings are still underplayed (hard/HC feels easy - this shouldn't be)
5. Too much resemblance to Fallout 3 in general gameplay and the core of the design (for understandable reasons, but nonetheless)
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hannaH
 
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Post » Mon Jun 01, 2009 12:20 pm

I roll my eyes at you? LOL seems some of you missed the point, instead of bashing my Cons why not list your own & not branch off from mine by bashing them, this thread was 4 you to list your Pros Cons & frustrations with Fallout New Vegas. My pros & cons are my own You don't have 2 agree with them or even like them they aren't a reflection of your thoughts & views of the game they are mine So that said please list your Pros & Cons & frustrations on Fallout New Vegas & Not waste my time or anyone else's time with picking apart anyone's views of Fallout New Vegas


Cons
1. Energy weapons [censored] svck.
2. Exploring at lvl 30 is crap since everything is cakewalk except ranger stations, west of Vegas and northeast part of map.
3. Too few traits.
4. Not enough Legion quests.
5. Not enough casino quests.
6. No mods merchant.
7. No hardcoe Mode +1
...
I'll update if I think of more, I need to get to a friends house and get drunk and do some yaoi, don't have time for forums right now.

Pro's
1. Better understanding of lore
2. Towns, city and settlements make sense.
3. Companions are more developed.
4. Weapon mods
5. hardcoe Mode
6. Legion.
7. Caesar
8. Sir Inculta
9. Realistic creatures placement.
10. Realistic containers (some ammo and medkit boxes area actually empty)
11. Unique weapons actually looking unique.
12. Traits are back.
13. DT is back.
14. Reputation system.
16. Perks every other level (I'd have it at every third level but it's a step forward compared to FO3's every level at least).
17. No more speech dice roll checks. (But I would prefer it if it didn't say Speech [75/80])
18. Throwing weapons. (Would be nice with the actual skill back but it's a step forward.)
19. More ammo types for weapons.
20. We can have six.
21. Location: Abandoned Shack. :shifty:
22. Enemies coming in packs.
23. Better vaults.
24. Desert!
25. No green tint...
26. Gambling.
27. Caravan.
28. Strength requirements.
29. VATS no longer have 90% DR.
30. People not killing me for stealing something but instead going "Hey!" and then walking over to me and taking the stuff I stole back.

I'll update it with more later.
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Heather Stewart
 
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Post » Mon Jun 01, 2009 5:29 pm

Pros
5. The reaction from enemies when fighting or detected, small ants & coyotes will growl or hiss at you but may not always attack
6. Being able to pay to have your bad reputation changed
7. Anti-MaterialRifle & Lever-action shotgun
8. Much less freezing up then Fallout3
9.
Cons
12. The transparent red & white giant exclamation point glitch that appeared when i added a silencer to the weathered 10mm pistol
13. Weird weapons glitches that causes me to slowly walk forward before I can do anything
14. Not being able to get drunk from drinking whisky beer or any other alcohol
15. Rotten character agility, would be nice to have the character response better when trying to jump
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CYCO JO-NATE
 
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Post » Mon Jun 01, 2009 11:12 am

Cons: hardcoe mode.

I enjoy the time release of stimagents and ammo weight, but SLP, FOD, and H2O are, frankly, more irritating than anything else.
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ANaIs GRelot
 
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Post » Mon Jun 01, 2009 5:52 pm

Ok weird glitch i restarted but things are working differently, my first time through....I equipped Legion Powder Gang NCR whatever armor & i got the mgs You are dressed as such & Not one person in any town i went to would notice not even react to whatever armor i was wearing. This time my New game i equipped the armor & towns people notice BUT the town that Ghost sends you to checkout, i killed all those Legion members & not once did i see the shield displayed by their HPs & i killed all of them on level 6 no problem however my first time through i was level 5 & i saw the shield displayed & there were two legion assassins that came after me 3sec later, this time through nothing no shield displayed no legion assassins & Both games are on normal......Anyone else have this happen
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Marine Arrègle
 
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Post » Mon Jun 01, 2009 8:19 pm

I think some enemies' Damage Treshold was lowered in the last patch. Assuming you play on PC.
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Fiori Pra
 
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Post » Mon Jun 01, 2009 9:43 am

if you're on PC and want to change your facial features, you can try typing ShowPlasticSurgeonMenu in the console (or maybe it's ShowSurgeryMenu)

to change your haircut it's ShowBarberMenu
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Stephanie Kemp
 
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Post » Mon Jun 01, 2009 6:53 pm

14. Not being able to get drunk from drinking whisky beer or any other alcohol

That is one of the companion perks......
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D IV
 
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Post » Mon Jun 01, 2009 10:17 pm

No i'm not playing on PC & i played before & after the patch was realise on consoles, it's weird my first time through recognition of me wearing different armors on sight was absent Not it's there in my New game but my first contact with armored legion members & i killed them like they weren't wearing any armor at all
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lilmissparty
 
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Post » Mon Jun 01, 2009 7:25 pm

The biggest con is the "battle" of Hover Dam.
Also the mentioned above lack of quests for Caesar have just buried the game for me until a good mod or a good deep DLC (for which my hope is near 0).

I was going to replay for Caesar and a different set of choices of casion families, freeside factions, NCR quests etc.

Now I'm sure the experience will not be rewarding at all, because the "battle" is f-ing pathetic, the choices affect nothing, and Caesar's side turned out to be but a little off-branch, not an entertaining rich alternative path (which I see no point taking, because, again, converting BoS, or Khans or Remnants to join one side and not another DOES NOT AFFECT THE so called "battle", which is supposed (yes, IT IS) to be a climix of the game.
We here have a fart instead of an orgism.
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Tha King o Geekz
 
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Post » Mon Jun 01, 2009 6:04 pm

converting BoS, or Khans or Remnants to join one side and not another DOES NOT AFFECT THE so called "battle",

Yes, it does. They just fight don't fight for Yes Man, which is the ending path you took. This is actually spelled out in these quests as you align them with other factions.
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Danel
 
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Post » Mon Jun 01, 2009 5:43 pm

I think if Obsidian implements a plastic surgery element to the game then you should run the risk of your character dying from infection. Say an 80% chance of death.


Why? For realism or to make it where nobody would use the element anyways and it would have just been another wasted part of gameplay?

Anyways, I agree with the OP that the game is getting pretty boring. It doesn't draw me in as much as Fallout 3 did.
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Jessie Butterfield
 
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Post » Tue Jun 02, 2009 2:12 am

Why? For realism or to make it where nobody would use the element anyways and it would have just been another wasted part of gameplay?

Anyways, I agree with the OP that the game is getting pretty boring. It doesn't draw me in as much as Fallout 3 did.

They'd still use it. It'd be worthless because they'd just save and reload if they died, try again.
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Jordan Fletcher
 
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Post » Tue Jun 02, 2009 2:20 am

They'd still use it. It'd be worthless because they'd just save and reload if they died, try again.


Thats the point though. By implementing "dying from infection" from plastic surgery doesn't make sense when you can constantly get shot and stabbed without getting infected at all (unless you are hit by poison tipped weapons, which has never happened to me before).
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Amanda Leis
 
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Post » Tue Jun 02, 2009 1:54 am

My main problems with FO3's ending:

1. I was annoyed that I was railroaded down one path. <_<

2. I thought Liberty Prime was a bit of an over-done deus ex machina. Bethesda seems to be obsessed with giant robots, though...they even had one in Daggerfall. :P

3. It all came down to Liberty Prime. Aside from getting the GECK and doing whatever it was I did in Raven Rock (must not have been very memorable) I had no real hand in defeating the Enclave. If I had been involved in getting LP up and running I wouldn't have minded as much, but I wasn't. Everything I did in the game felt sort of invalidated when the BoS was like, "Oh, by the way we got our giant robot working, so thanks for...erm...what did you do again? Meh, anyway, have fun watching our robot that you had nothing to do with storm the castle stomp the Enclave. Thanks again for whatever it was that you did, though. We probably appreciate it in some way I can't recall right now. Enjoy the show!"

Really disappointed me/pissed me off. :D



The Liberty Prime ending in FO3 was one of the best ending I ever saw in a game. A giant trash talking , nuke throwing, laser eye robot, you dont expect to see somthing like that in action, but they pulled it off with flyin colors. Also from what im reading the multi choice factions in NV are just the same quest, like the same book under a different title.
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Amysaurusrex
 
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Post » Tue Jun 02, 2009 12:23 am

2. I thought Liberty Prime was a bit of an over-done deus ex machina. Bethesda seems to be obsessed with giant robots, though...they even had one in Daggerfall. :P

3. It all came down to Liberty Prime. Aside from getting the GECK and doing whatever it was I did in Raven Rock (must not have been very memorable) I had no real hand in defeating the Enclave. If I had been involved in getting LP up and running I wouldn't have minded as much, but I wasn't. Everything I did in the game felt sort of invalidated when the BoS was like, "Oh, by the way we got our giant robot working, so thanks for...erm...what did you do again? Meh, anyway, have fun watching our robot that you had nothing to do with storm the castle stomp the Enclave. Thanks again for whatever it was that you did, though. We probably appreciate it in some way I can't recall right now. Enjoy the show!"

Really disappointed me/pissed me off. :D

I never really thought about that. I had a problem with the fact that it was almost entirely non-interactive. You don't even help. You just walk behind him and loot. It being completely irrelevant to anything I'd done to that point hadn't even crossed my mind.
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DarkGypsy
 
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