Female Heavy Armor, what's up with the briastplate?

Post » Sun Jun 10, 2012 2:09 am

I am 98.9% sure that armor never saw a real battle and was dress armor. Hence why it's all nice and pretty and preserved.

That armor specifically? Maybe or maybe not. But muscle cuirasses were worn in battle. Roman Officers wore them for one, as well as cavalry in various periods.
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sexy zara
 
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Post » Sat Jun 09, 2012 4:38 pm

Catering to modern Korean MMORPG players.

Ignorant stereotype. One that's not even supported - if you compare Skyrim (and previous TES armor) to the typical female "armor" from current f2p "Asian-style" MMOs, the TES armor is positively prudish and realistic.

Revealing armor is not a "Korean MMO" thing. Western Fantasy has been showing sixy/revealing/impractical armor for decades upon decades. From the original "pulp" magazines; to old-style adventure novels (Conan, John Carter of Mars, etc); to Frazetta and Vallejo paintings; to Heavy Metal; to the D&D artwork of the 80's amd 90's (Caldwell, Parkinson, Elmore, etc)...... well, you get the idea. sixy armor (or the lack thereof) is an incredibly long-running staple of the genre.


Given that background, as I mentioned, the TES series has been remarkably restrained.


How do you get a thick piece of plate to make nice, shapely briasts?

Same way you get those thick plates to make all the nice, close-fitting, articulated & curved plates for male armor - lots of hammering on an anvil.
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Liii BLATES
 
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Post » Sat Jun 09, 2012 11:27 am

I think if females had been regular armed Knights in armour in reality say in Roman times or even Medieval, their armours would be shaped to reflect their femaleness.

Now you guys have got to do a bit of historical research but most of all think like an ancient person not a modern day person with our `fear of nudity` hang ups. In ancient days things were very literal. Look at most male armours, many were shaped to emphasis the male chest and abdomen to make him look tougher and heroic and to emphasise maleness. It would be no surprise to me if the boob section of female armours were pronounced to show this is female armour and not male armour.

Now some might point to Joan of Arc`s armour as being the same as the men`s, but joan was unique and females in armour was pretty much unheard of, therfore there was no design, nor thinking of female battle wear.

I reckon in some ways, Skyrim is closer to realistic regarding female armours than it realises.

http://www.biographyonline.net/people/images/joan.gif
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Jarrett Willis
 
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Post » Sat Jun 09, 2012 5:26 pm

Revealing armor is not a "Korean MMO" thing. Western Fantasy has been showing sixy/revealing/impractical for decades upon decades. From the original "pulp" magazines, old-style adventure novels (Conan, John Carter of Mars, etc), Frazetta and Vallejo paintings; to Heavy Metal; to the D&D artwork of the 80's amd 90's(Caldwell, Parkinson, Elmore, etc)...... well, you get the idea. sixy armor (or the lack thereof) is an incredibly long-running staple of the genre.


Given that background, as I mentioned, the TES series has been remarkably restrained.

Look up the box art for TES: Arena :biggrin:
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Daniel Brown
 
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Post » Sat Jun 09, 2012 11:09 am

By exaggerating the size of the briasts. The actual character's endowments are never more than "modest" in the game. Furthermore, those aren't "Nice, shapely briasts" - they're crude hemispheres sized to accommodate the female chest area and riveted into place. The metal could easily exceed an inch in thickness.
Clearly you've never seen the female model of the ebony armor, for example.
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Kate Schofield
 
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Post » Sat Jun 09, 2012 11:47 am

http://www.biographyonline.net/people/images/joan.gif
That's Joan of Arc, a known transvestite. Your point doesn't stand up very well against that.



Clearly you've never seen the female model of the ebony armor, for example.
Why? It's easily at least a quarter-inch thick, forged into the right shape.
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Steeeph
 
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Post » Sat Jun 09, 2012 11:23 pm

I think Ebony Armor has the worst case of this, when it comes to the "briast"plate.
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James Baldwin
 
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Post » Sat Jun 09, 2012 2:06 pm

The armor look fine to me.
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Nana Samboy
 
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Post » Sat Jun 09, 2012 5:53 pm

Why? It's easily at least a quarter-inch thick, forged into the right shape.
Someone said inch thick. The armors are far too slender and form-fitting for that. They're too form-fitting to have much padding underneath them, either.

It's really simple. Think of how a wedge works. You hit the flat end with a hammer, but because the other end is pointed, the force is concentrated and can split wood or rock. Curve a piece of metal into a sharp edge and then hit it with a mace or even flat end of a sword, and it's like driving a wedge right into your sternum. With a rounded, uniform briastplate, the force of the blow is distributed across the whole plate.

http://i678.photobucket.com/albums/vv146/gmosko/TESV2012-02-0318-59-03-45.jpg Orcish armor still has the center crease, but is much flatter and also looks sturdier.

I hate boob plate with a passion. I know that even some women like it, but the mind rebels. It is just so silly looking.
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Fam Mughal
 
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Post » Sat Jun 09, 2012 12:19 pm

Someone said inch thick. The armors are far too slender and form-fitting for that. They're too form-fitting to have much padding underneath them, either.

It's really simple. Think of how a wedge works. You hit the flat end with a hammer, but because the other end is pointed, the force is concentrated and can split wood or rock. Curve a piece of metal into a sharp edge and then hit it with a mace or even flat end of a sword, and it's like driving a wedge right into your sternum. With a rounded, uniform briastplate, the force of the blow is distributed across the whole plate.
You're acting as though the material is flexible enough to drive the point into the sternum, which it's not. In fact, Ebony would shatter before flexing under a blow. The reason it doesn't is because it's so damn indestructible.
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Darrell Fawcett
 
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Post » Sat Jun 09, 2012 5:45 pm

This is very silly because some people are choosing to compare Earth standards with Nirn standards. If anyone cannot see how this is pointless, I suggest studying history a bit more... for both worlds, mind you.

If we're talking about medieval Europe, it might be helpful for people to recall that armor was seldom worn except when actually going into battle (or dress armor for special events, receiving royalty, etc). A knight's squire was necessary to help the knight into armor, on and off horses, etc. People did NOT go running around in heavy plate armor, or most any other armor, really. They certainly did not attempt sneaking, thieving, etc in such things (not for long, anyway, because they'd be caught and immediately killed or have their hands cut off).

If we are speaking more broadly, it might be worthwhile to remember that fighting and defense has had different styles across various human cultures throughout history.

As was pointed out, ancient Greeks deliberately emphasised false muscles on their briastplates to intimidate their foes. Keep in mind that certain mythologies such as Greek and Norse had very powerful goddesses as well as gods. Emphasising the female briast is not at all against the culture or the military intent of such societies. It would be for intimidation purposes, not anything regarding some sort of need to hide the female briast or consider practical physics.

Also, I found it odd that some people claimed that ancient people did not have sophisticated math, physics, etc. Actually, they did, as many archeologists and anthropologists would tell you. That's why they were able to make not only the armor and weapons they used, but also buildings, artifacts, and other elements of their cultures.

People who hate "boob plate" must also hate the "peck plate" I suppose. That's ignoring history, though. However, as I said, Earth history doesn't matter for a fantasy game setting. The same rules do not apply. The problem is the player's perceptions and assumptions, not the game.

Finally... about East Asian art styles... I am truly sick of the ignorance shown on these forums and the lack of aesthetics in Western games. I suggest checking a variety of fantasy and/or sci-fi works from Japan, Korea, and China, and you will see a very wide variety of styles for everything from weapons to armor, or even simply clothing. Heck, check Sailor Moon, a story created by a woman for little girls, and with anime character designs by a woman. OH, but it's totally unrealistic for girls to be fighting in such outfits, or with hair that long, let alone going to the North Pole, outer space, etc, right? Yeah... well, it's a story with important motifs, and the girls have specific destinies to fulfill, so they are not bound by normal laws that you expect. Don't force your expectations on what is "appropriate" on others and everyone will be able to get along far better, right?

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Mimi BC
 
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Post » Sat Jun 09, 2012 9:08 pm

You're acting as though the material is flexible enough to drive the point into the sternum, which it's not. In fact, Ebony would shatter before flexing under a blow. The reason it doesn't is because it's so damn indestructible.
You're still not getting it. The plate has to be put on a person's body, with the curved edge of those ridiculous briasts pressing right on the sternum. Even if you have a couple inches padding under there (which is impossible, given that the fit is so close), that sharp edge is going to be pushed into your sternum with every blow you take on the chest. Even if it wouldn't kill you, it would be extremely painful. It should also svck the breath right out of you.

Let's not try to pretend there's anything practical about this design, okay? It's there for one reason- boobs.
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OnlyDumazzapplyhere
 
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Post » Sat Jun 09, 2012 4:59 pm

It's a briastplate, enough said.

However, if you want a 'technical' answer (apart from the fact this is a game and Beth can do what they want), when armour takes a hit the armour does two things: First, it (hopefully) prevents pentration of the blade etc, preventing cutting; Secondly, it spreads the force of the blow across the face of the armour, hopefully spreading the impact wide enough to prevent bones being broken or disabling bruising.

Studies of medieval weaponry and armour have shown that jousting injuries pattern match modern car crash injuries, where lance heads hitting armour cause similar impact damage to dashboards and car steering wheels, and the shock of hitting at speed roughly matches the whiplash effects of a car accident.

Why does female armour in Skyrim have a big bust? Probably because the females in Skyrim have big busts...and because players would complain. It seems to be a design/development policy to have female characters in games with overly emphasised female traits...which really does nothing for legitimising video gaming as a serious art or entertainment medium, despite it's popularity.

Nah, it's because the ladies have discovered the advantages of sloped armor! :P
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Eduardo Rosas
 
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Post » Sun Jun 10, 2012 3:14 am

As was pointed out, ancient Greeks deliberately emphasised false muscles on their briastplates to intimidate their foes. Keep in mind that certain mythologies such as Greek and Norse had very powerful goddesses as well as gods. Emphasising the female briast is not at all against the culture or the military intent of such societies. It would be for intimidation purposes, not anything regarding some sort of need to hide the female briast or consider practical physics.
Please tell me how "I have big [censored]" would intimidate an enemy.
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Siobhan Wallis-McRobert
 
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Post » Sat Jun 09, 2012 2:45 pm

Please tell me how "I have big [censored]" would intimidate an enemy.
http://tvtropes.org/pmwiki/pmwiki.php/Main/BoobsOfSteel

Furthermore, the more developed and stronger a female's pectoral muscles are, the more prominent and larger the briasts appear (This is also true of males, as one scene involving Vin Diesel in The Pacifier demonstrates).

So yes, there is a strong relationship between the physical strength and prowess of a woman and the size of her briasts. While it doesn't always hold true (especially when artificial augmentation comes into play), those are the exception, not the rule. (On that note, don't mess with my mother. Her chest puts anime mods to shame, and she throws horses around for a living)

Therefore, in a pre-implant society, the easiest way for a woman to say "I'm Strong. Don't mess with me" is to prominently display a very large bust.
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Matthew Aaron Evans
 
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Post » Sun Jun 10, 2012 12:20 am

Please tell me how "I have big [censored]" would intimidate an enemy.

Celan, you are so far off the mark with your comments it is impossible to have an intelligent discussion with you. I will respond here, but that's it. You are only looking at things from your own perception, but that doesn't matter for someone who does not share your perception. Besides, as I said, your arguments are based on false logic, anyway, because Earth and Nirn are totally different places.

The reason you seek is the same reason that "I have big [censored]" for male armor is intimidating (or is perceived to be). If you were in such a culture, the very last thing you would want is for a goddess to be angry at you or target you for the kill.
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Gracie Dugdale
 
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Post » Sat Jun 09, 2012 6:49 pm

This is very silly because some people are choosing to compare Earth standards with Nirn standards. If anyone cannot see how this is pointless, I suggest studying history a bit more... for both worlds, mind you.

If we're talking about medieval Europe, it might be helpful for people to recall that armor was seldom worn except when actually going into battle (or dress armor for special events, receiving royalty, etc). A knight's squire was necessary to help the knight into armor, on and off horses, etc. People did NOT go running around in heavy plate armor, or most any other armor, really. They certainly did not attempt sneaking, thieving, etc in such things (not for long, anyway, because they'd be caught and immediately killed or have their hands cut off).

If we are speaking more broadly, it might be worthwhile to remember that fighting and defense has had different styles across various human cultures throughout history.

As was pointed out, ancient Greeks deliberately emphasised false muscles on their briastplates to intimidate their foes. Keep in mind that certain mythologies such as Greek and Norse had very powerful goddesses as well as gods. Emphasising the female briast is not at all against the culture or the military intent of such societies. It would be for intimidation purposes, not anything regarding some sort of need to hide the female briast or consider practical physics.

Also, I found it odd that some people claimed that ancient people did not have sophisticated math, physics, etc. Actually, they did, as many archeologists and anthropologists would tell you. That's why they were able to make not only the armor and weapons they used, but also buildings, artifacts, and other elements of their cultures.

People who hate "boob plate" must also hate the "peck plate" I suppose. That's ignoring history, though. However, as I said, Earth history doesn't matter for a fantasy game setting. The same rules do not apply. The problem is the player's perceptions and assumptions, not the game.

Finally... about East Asian art styles... I am truly sick of the ignorance shown on these forums and the lack of aesthetics in Western games. I suggest checking a variety of fantasy and/or sci-fi works from Japan, Korea, and China, and you will see a very wide variety of styles for everything from weapons to armor, or even simply clothing. Heck, check Sailor Moon, a story created by a woman for little girls, and with anime character designs by a woman. OH, but it's totally unrealistic for girls to be fighting in such outfits, or with hair that long, let alone going to the North Pole, outer space, etc, right? Yeah... well, it's a story with important motifs, and the girls have specific destinies to fulfill, so they are not bound by normal laws that you expect. Don't force your expectations on what is "appropriate" on others and everyone will be able to get along far better, right?

One point: armored knights did not require help getting on and off a horse. Plate armor was extremely mobile and comparable to the weight a modern soldier wears into combat - perhaps even a little less. The weight was distributed over the whole body as well, while a modern soldier carries the bulk of his weight, apart from his helmet and weapon, on his shoulders alone.
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Austin Suggs
 
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Post » Sat Jun 09, 2012 10:57 pm

Celan, you are so far off the mark with your comments it is impossible to have an intelligent discussion with you. I will respond here, but that's it. You are only looking at things from your own perception, but that doesn't matter for someone who does not share your perception. Besides, as I said, your arguments are based on false logic, anyway, because Earth and Nirn are totally different places.

The reason you seek is the same reason that "I have big [censored]" for male armor is intimidating (or is perceived to be). If you were in such a culture, the very last thing you would want is for a goddess to be angry at you or target you for the kill.
Well, please enlighten me how far off the mark I am. I find it hard to take seriously the idea that big mammary glands are going to scare anyone in battle, either on Nirn or earth.
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Crystal Clarke
 
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Post » Sat Jun 09, 2012 5:07 pm

Well, please enlighten me how far off the mark I am. I find it hard to take seriously the idea that big mammary glands are going to scare anyone in battle, either on Nirn or earth.
See my post above - Before implants, large mammary structures (the glands themselves are largely irrelevant) were the easiest, most reliable way to gauge the strength of a woman, even moreso than limb muscle definition, due to the way female fascia obscures the arm and leg muscles.
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Emily Shackleton
 
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Post » Sat Jun 09, 2012 11:12 am

oh its THIS thread again (never though i'd say it )
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Alex Vincent
 
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Post » Sat Jun 09, 2012 3:53 pm

It seems to be a design/development policy to have female characters in games with overly emphasised female traits...which really does nothing for legitimising video gaming as a serious art or entertainment medium, despite it's popularity.
Well, if you instead give females the same plate armor as males and closed helmets, it quickly reaches a point where picking male or female has little consequences left cause all you see is someone in a tin plate :P
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Ana Torrecilla Cabeza
 
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Post » Sat Jun 09, 2012 11:32 pm

It could go even better. We could get cleavage armor too. :D One can dream..
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Rhysa Hughes
 
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Post » Sat Jun 09, 2012 10:40 pm

Well, if you instead give females the same plate armor as males and closed helmets, it quickly reaches a point where picking male or female has little consequences left cause all you see is someone in a tin plate :tongue:

And there is a (very small, thankfully) minority who would actually prefer that, because it would be "more realistic" :rolleyes:


Personally, having grown up with fantasy gaming since the 80's and D&D, I'm perfectly fine with "impractical" armor that looks good. Like I said earlier, it's a staple of the genre.
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Sabrina Steige
 
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Post » Sat Jun 09, 2012 12:29 pm

It's funny that people make such a fuss over this. It's fantasy armor for a fantasy game. It doesn't matter if it would work in real life or not.
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Dominic Vaughan
 
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Post » Sun Jun 10, 2012 1:09 am

games unfortunately sixualize things they don't need to. I mean just look at this

http://masseffect.wikia.com/wiki/File:313378.jpg
That's not as bad as some games where they're just wearing a skimpy stripper bikini and they call it armor.
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Danny Warner
 
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