Future DLC Suggestions (Not Dawnguard) - Thread #2

Post » Sat Jun 16, 2012 9:04 am

Here is a more complete list: http://assignments.uspto.gov/assignments/q?db=tm&qt=apct&reel=&frame=&sno=&rno=&asnr=&asnri=&asne=&asnei=&asns=&apct=zenimax&apcti=&rgst=&rgsti=
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Mylizards Dot com
 
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Post » Sat Jun 16, 2012 6:00 am

I would love to see more done with the whole Dragonborn thing.
Despite how a certain caste of you would complain, I wanna see a DLC that taps more into what it means to be Dragonborn, cut from the same cloth as men like Tiber Septim, which is referenced repeatedly.
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Bad News Rogers
 
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Post » Sat Jun 16, 2012 3:00 pm

so who thinks they should do dwemer dlc. its such cliff hanger on how they just vanished like that. they got do somthing lol all i can do is hope
!!!

I hope not. I am hoping the Dwemer will come back as a major story line and as an invading force like something from War of the Worlds in a later TES.

We need to wait for the Thalmor situation to resolve itself.

I'd rather see Dwemer come back like another enemy like the Daedric. We have Daedric armor. We have Dwarven armor.
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brandon frier
 
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Post » Sat Jun 16, 2012 2:24 pm

I hope they leave the dwemer well enough alone. I like the air of mystery around them vanishing. Would be a shame to find out what happens.
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Trevi
 
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Post » Sat Jun 16, 2012 10:39 am

They just trademarked the word. It's not DLC. They also trademarked Fus Ro Dah.

Its so other games or whatever can't use it. Like Burger trademarks their name.
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gemma king
 
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Post » Sat Jun 16, 2012 2:19 pm

It would be strange to have such DLC, because you play as dragonborn.
So if you finished the main quest, what coudl they possibly do more about the whole "dragonborn thing"?

Ascending to Godhood perhaps?
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Samantha Jane Adams
 
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Post » Sat Jun 16, 2012 11:52 am

I would love to see more done with the whole Dragonborn thing.
Despite how a certain caste of you would complain, I wanna see a DLC that taps more into what it means to be Dragonborn, cut from the same cloth as men like Tiber Septim, which is referenced repeatedly.

I agree. I think that a lot more could be done with this. But I think that Dragonborn is probably not the name of a DLC.
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Hayley Bristow
 
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Post » Sat Jun 16, 2012 3:11 am

Why wouldn't they register "Dragonborn"? It only makes sense, the game is about the Dragonborn. You might as well ask "why did the register fus roh duh?". Also, Hearthfire isn't confirmed.
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i grind hard
 
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Post » Sat Jun 16, 2012 11:47 am

Don't really care what the next DLC is. I want my spellcrafting and on-touch spells back.
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Alba Casas
 
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Post » Sat Jun 16, 2012 4:02 am

Dwemer DLC

Psijic Order DLC

Talos DLC

Ysgramor DLC
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Tinkerbells
 
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Post » Sat Jun 16, 2012 2:17 pm

The Dwemer became the golden skin of Numidium, the golden mean between the mundane and the divine.
They are gone.
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Judy Lynch
 
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Post » Sat Jun 16, 2012 1:33 am

I would really like to joint the Psijic order its mysterious, and they seem very powerful.

It would be awesome to discover snow elves or dwemer, or both of them together.

More weapons i have been going around collecting them and i've noticed there aren't as many as there are in oblivion, or well i think there aren't
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Eire Charlotta
 
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Post » Sat Jun 16, 2012 4:10 pm

Personally i'd love to see Bard's College made into a proper guild, with quests (no not instruments fetching ones...) and ofc working, usable instruments.

It would also be nice to be able to become a jarl... after all, it does seem a fitting reward.
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flora
 
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Post » Sat Jun 16, 2012 9:08 am

I'd like a add-on that improves Winterhold

Winterhold, to become a more thriving city (what with the recent success of the Mages Guild under the Dovakiin) and should perhaps become the honourable home city of the Dovakiin and maybe even include a small castle home built there for him by the people of Skyrim. There could also be a path down to a new dock at the waters edge.
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Cayal
 
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Post » Sat Jun 16, 2012 5:15 pm

I have a couple things,

1. More Thalmor problems/interactions.
2. Vigilant faction!
3. Bigger cities, possibility to expand a town like Riverwood and become it's Jarl?
4. Something to do with the Blades, depending on if you killed Paarthurnax or not.
5. Personal forge, and the possibility of having customers come to you.
6. Smithable arrows!
7. Light armor variants for ALL armors.
8. Run all the Imperials/Rebels out of Skyrim depending on which side you took.
9. Some way to actually wish, with different fish sizes!
10. Option to permanently own a dog, or some type of animal besides a horse.
11. More over all NPC interaction/personality in the world, more NPCS and option to remarry.
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hannaH
 
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Post » Sat Jun 16, 2012 6:58 am

sea monsters like a hydra?
becoming a bandit/forsworn (as a faction)
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Izzy Coleman
 
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Post » Sat Jun 16, 2012 12:21 pm

Thalmor DLC, the beginning of the second Great War. I want that to happen since it seems that the first Great War was very interesting but we couldn't really get involved in it. I want to fight the Thalmor.
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Thema
 
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Post » Sat Jun 16, 2012 9:05 am

I would like some DLC to expand on the area of Blackreach. I really liked Blackreach and the ruins of the Dwemer city within.
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Kevin Jay
 
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Post » Sat Jun 16, 2012 3:39 pm

Whatever there is, I want to see more spells.

Conjuration:
-Conjure Spriggan/Spriggan Matron
-Bound Dagger
-AOE Soul Trap

Alteration:
-Resist Magic spells that work just like armor flesh spells
-Armor spells that cast on target for followers, as well as AOE versions
-AOE Paralyze

Destruction:
-Non-element "damage health" spells, as well as AOE versions
-More master spells (and more powerful master spells), like for instance a fire spell that worked just like Lightning Storm or Blizzard, preferably something new entirely
-Damage Magicka/Stamina spells, as well as AOE versions
-Allow us to place more than one rune
-Make runes, cloaks, and wall spells more powerful with their respective perks. Currently, the perks do not affect them and neither does dual casting.
-More variety--just making elements do different things might even be nice, like a fire spell akin to Ice Storm or a shock spell that animates just like Fireball, but preferably new spells entirely

Restoration:
-Spells that damage undead and do no damage to others, as well as AOE versions (keep the "holy blue fire" look you have from Bane of the Undead, which is the only such spell that damages undead)
-Patch healing spells to do that much damage to undead (Heal Other, Grand Healing, etc.). It would make Restoration mages competent fighters, but only against undead.
-Expert-level ward spell
-Master-level ward spell--perhaps a large dome (15ft radius) around the caster that works like a normal ward for X points of magic damage for 30 seconds or one minute, similar to how Guardian Circle and Circle of Protection work against undead and are dissimilar to lower-ranking spells with the same effect.

That's about all I've got now, and I can't think of anything for Illusion.
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OTTO
 
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Post » Sat Jun 16, 2012 4:50 pm

Spears and polearms
Verlet surfaces
Seasonal foliage
New lands like morrowind or orsinium
Become emperor
The thalmor
Etc....
But spears above all!!!
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Sara Johanna Scenariste
 
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Post » Sat Jun 16, 2012 5:16 am

Edited
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Skrapp Stephens
 
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Post » Sat Jun 16, 2012 10:56 am

The political weakness of Valenwood has been evident for more than twenty years now, and the Bosmer seem resigned to this state of affairs. The land is considered by most to be a mere geographical designation without any political purpose. If there is honor or pride, it is with one's family or clan. National feeling, never strong, seems to have died. The tribal council has not met in decades. Valenwood appears to be adrift.
And yet there are signs of other forces stirring. The Wild Hunt has been sighted for the first time in over five hundred years, although to what purpose is not yet clear. Falinesti, the "walking city" of trees, has rooted itself for the first time in recorded history. A new Bosmer prophet has arisen, known only as the Precursor, who preaches that the old Forest God Y'ffre is returning with new gifts for
his favored people. Whether these are isolated events, or signs of some great change coming to Valenwood, remains to be seen.

http://uesp.net/wiki/Lore:Pocket_Guide_to_the_Empire,_3rd_Edition/Valenwood#Current_Events
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Sylvia Luciani
 
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Post » Sat Jun 16, 2012 11:58 am

I hope they leave the dwemer well enough alone. I like the air of mystery around them vanishing. Would be a shame to find out what happens.

They were supposedly banished because they were trying to create a Dwemer God out the Heart of Lorkhan, and thus they were either cast out by the Psijic or even by Lorkhan himself.
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Bambi
 
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Post » Sat Jun 16, 2012 3:12 am

In this order...

Forced Werewolf transformations!

Thalmor invade a weakened post civil war Skyrim?

Something to do with the Dark Elf immigration?

Something to do with Blackreach and the Dwemer?
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Vera Maslar
 
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Post » Sat Jun 16, 2012 6:20 am

Eye patches?
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CYCO JO-NATE
 
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