Future DLC Suggestions (Not Dawnguard) - Thread #4

Post » Fri Nov 16, 2012 9:38 pm

^^^^^ meeting the Tsacei would be awesome part snake, part human, part vampire.
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Miss K
 
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Post » Fri Nov 16, 2012 10:43 pm

The Thalmor. Let me fight the Thalmor. I'm growing tired of hunting them along the roads of Haafingar.

I just want to bring down their government single-handedly.
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Jeneene Hunte
 
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Post » Fri Nov 16, 2012 3:05 pm

AKAVIR
'nuff said.

This isn't a bad idea either.
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Lucky Boy
 
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Post » Fri Nov 16, 2012 1:37 pm

I would like to see more oblivion realms that we haven't explored yet.

Oh and becoming a knight paladin would be awesome ;D
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Del Arte
 
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Post » Fri Nov 16, 2012 10:12 am

^^^^^ meeting the Tsacei would be awesome part snake, part human, part vampire.
Well Hadvar does say: "What next? Giant Snakes?" :3
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Steve Bates
 
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Post » Fri Nov 16, 2012 7:32 pm

Another idea I just got playing Skyrim. I was fighting a Dragon, I just happened to be fighting along side a Draugr Deathlord. What if when you team up with an enemy against a stronger enemy, after the battle, you don't have to fight the one you temporarily allied yourself with. Kind of a dumb idea, I know, but it just crossed my mind.
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Natalie Harvey
 
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Post » Fri Nov 16, 2012 10:41 am

WEREBEARS and SPEARS would be nice and maybe another BloodMoon/Shivering Isles type DLC.
Maybe a BloodMoon type for werebears and a Shivering Isles type full of exploration.
(and weird exzotic creatures...oh and ahttp://www.youtube.com/watch?v=QR2FYemIokE!! lol :biggrin:)
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evelina c
 
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Post » Fri Nov 16, 2012 12:51 pm

I would love to see some new content for the guilds, specifically the dark brotherhood. I would love to get involved in some more serious assassinations like assassinating a high priest of the divines (there has to be one right?) and making the way of you eliminating your targets more difficult such as no witnesses, public kill, murder in a specific house or home, etc. Also since I am still remaking the brotherhood I would like to get to name my own Speakers. Nazir and Bobette are 2 obvious choices but I would like to quest for the other 3 myself. I also need to know the names of the initiates (and hire more murderers) that I am working with if we are to have a good work relationship.

New armor ideas- dragonhide armor, Aetherium armor (hope you'll reconsider this), more falmer armor designs, light armor version of all heavy armors and opposite, Unenchanted Ancient shrouded armor (or some other kind of assassin's armor) with face mask for males. Would like to see a more variety of clothing added to the current one.

New weapon ideas- two-bladed sword/axe/mace, flails, Claw weapons, Spears, slings, throwing spears and knives, darts, dual-wield two-handed weapons.

I would also like to get involved in a really long, dark and challenging dungeon filled with deadly magical traps like turning you to stone and crushing wall traps, very dangerous other worldly creatures like fighting angelic demons (maybe winged twilights and golden saints?), and other seriously life-threatening obstacles with some really insane treasure at the end of the dungeon like piles of gold and lots of boss-level chests. Would also like to see some really difficult puzzles and under pressure situations put into dungeons (look at Batman: Arkham City and the riddler's puzzles).

Would also like to see some "new" daedric artifacts aside from the older ones and an artifact version of every kind of weapon in-game.

And lastly, I would love to get involved with the great war between the empire and the Thalmor and join the Thalmor and running into larger battles between Imperial and Aldmeri soldiers. So much time has passed since I started playing the game and its time for the war to begin! :)

Thank you for reading!
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Jade Muggeridge
 
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Post » Fri Nov 16, 2012 8:37 pm

A DLC starting in the Imperial City based around this kind of storyline:

- A huge prison break has occurred in the Imperial City Prison District causing the release of tens of extremely dangerous criminals (including pirates, necromancers and the like).

- The escaping prisoners join up in small groups whilst some break off individually, each causing havoc across the Imperial City and the majority of them ending up in Skyrim in an attempt to steal ships and plunder towns and villages.

- The Dragonborn finds out about the prison break from either a guard or an attack on a population centre in skyrim orchestrated by the criminals. He/She is then directed to General Tullius (or another high-ranking Imperial soldier- or stormcloak depending upon choices in the game) whom recruits the Dragonborn to venture to the Imperial City and kill some of the criminals still residing there and to investigate the prison break and possible destinations and plans of the criminal groups.

- After investigating, the Dragonborn returns to Skyrim to track down and kill the remaining dangerous criminals- with a potential pirate ship vs Imperial/Stormcloak ship engagement out in the Northern Seas of Skyirm.

- Once the criminals have been tracked down and killed, the mastermind(s) of the operation could be found and revenge exacted upon them; a potential plot "twist" involving inside-jobs could be introduced here too.

Just a thought though, I think it sounds like a good idea.

I like this idea also!
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kevin ball
 
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Post » Fri Nov 16, 2012 10:44 am

I would love to see some new content for the guilds, specifically the dark brotherhood. I would love to get involved in some more serious assassinations like assassinating a high priest of the divines (there has to be one right?) and making the way of you eliminating your targets more difficult such as no witnesses, public kill, murder in a specific house or home, etc. Also since I am still remaking the brotherhood I would like to get to name my own Speakers. Nazir and Bobette are 2 obvious choices but I would like to quest for the other 3 myself. I also need to know the names of the initiates (and hire more murderers) that I am working with if we are to have a good work relationship.

New armor ideas- dragonhide armor, Aetherium armor (hope you'll reconsider this), more falmer armor designs, light armor version of all heavy armors and opposite, Unenchanted Ancient shrouded armor (or some other kind of assassin's armor) with face mask for males. Would like to see a more variety of clothing added to the current one.

New weapon ideas- two-bladed sword/axe/mace, flails, Claw weapons, Spears, slings, throwing spears and knives, darts, dual-wield two-handed weapons.

I would also like to get involved in a really long, dark and challenging dungeon filled with deadly magical traps like turning you to stone and crushing wall traps, very dangerous other worldly creatures like fighting angelic demons (maybe winged twilights and golden saints?), and other seriously life-threatening obstacles with some really insane treasure at the end of the dungeon like piles of gold and lots of boss-level chests. Would also like to see some really difficult puzzles and under pressure situations put into dungeons (look at Batman: Arkham City and the riddler's puzzles).

Would also like to see some "new" daedric artifacts aside from the older ones and an artifact version of every kind of weapon in-game.

And lastly, I would love to get involved with the great war between the empire and the Thalmor and join the Thalmor and running into larger battles between Imperial and Aldmeri soldiers. So much time has passed since I started playing the game and its time for the war to begin! :smile:

Thank you for reading!
I like the ideas. Except one thing. I want to sack Alinor, not prevent its sacking.
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Lou
 
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Post » Fri Nov 16, 2012 6:16 pm

I want a DLC where we actually have a major choice that effects all of Skyrim. Maybe a DLC where you can side with a bunch of Daedric worshipers and become the right hand man of a prince or mistress, or join a guild like the VS to take down these daedric worshipers. And whoever you side with let there be drastic changes to skyrim. And yes I understand it sounds like the plot to oblivion but you never get to side with Mehrunes Dagon!
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Adam
 
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Post » Fri Nov 16, 2012 10:19 pm

What I think would be great for future DLC is a skill/perk tree that combined aspects of athletics and acrobatics although not requiring you to spend any of your 50 possible perks on them... similar to how the Werewolf and VL trees work. Perhaps you would unlock each perk every ten levels.. or the more you travel by foot/horse/swim. The whole point of these perks would be to make your player movement a tidbit better over time.. not to break the game.

Here are a list of athletic perks I think should be added.

1. Run faster (5-10%)
2. Swim faster (5-10%)
3. Horses run faster (5-10%)
4. Jump higher/farther (5-10%)
5. Hold breathe longer underwater
6. Survive higher falls
7. More damage from unarmed (hand-to-hand) attacks
8. Unarmed (hand-to-hand) running tackle attack
9. Falling/jumping downward attack
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Sarah Evason
 
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Post » Fri Nov 16, 2012 10:18 pm

Hey guys, I was just thinking about back in the day were Oblivion took over my life and I stayed inside for ever and bought everything for it and the DLC houses came into mind. I was just wondering if you guys enjoyed them and would want them in Skyrim or heard if any are going to come to Skyrim?
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luis ortiz
 
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Post » Sat Nov 17, 2012 12:59 am

I wouldn't mind if they were really good. The houses in the game seem meh compared to those in Oblivion
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Hannah Whitlock
 
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Post » Fri Nov 16, 2012 9:53 pm

Sure, I'm certainly not going to say no to anything they want to release for Skyrim... but buying them is another issue.

While I am happy enough with DG, there are issues... I won't be snapping up the next dlc for this game literally 10 minutes after it launches... once bitten as they say, hah! See what I did there?
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Jason Wolf
 
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Post » Sat Nov 17, 2012 1:09 am

i dont think we need as many as oblivion, but i wouldnt mind 1. just so i have a house bigger than any already available to show off my armor and weapons in. i'm currently using the house in solitude and both mannequins are completely full with armor.
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Mimi BC
 
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Post » Fri Nov 16, 2012 3:16 pm

Back in the days when they released new player houses for Oblivion, there were not many great mods.

Thing is, the mods made by players have set a pretty high standard, especially those player abodes mods. Bethesda would be taking a very high risk if they are going to release a house DLC. Bethesda will be criticized harshly if their paid DLC cannot surpass those free mods.

I think in the future Skyrim DLCs will still be focused on new lands, quests, dialogues and some gameplay mechanisms. Because that's where Bethesda's strength lies in. They may make a player house along with a major DLC, but I don't think they'll release a DLC that contains only player housing.
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rolanda h
 
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Post » Fri Nov 16, 2012 9:13 pm

The castles in DG are already sub-standard to free player-made housing.
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Monika
 
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Post » Fri Nov 16, 2012 3:49 pm

Since Skyrim is my first Eldar scrolls game that I've actually played from start to finish, I don't know enough about it to give any real suggestions.

I am however thinking they could add Diamond and Sapphire, and Gold weapons into the game. :D
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Dean
 
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Post » Fri Nov 16, 2012 7:18 pm

I wouldn't mind if they were really good. The houses in the game seem meh compared to those in Oblivion

....wut? Is that a serious statement? The Markarth home is amazing. Oblivions houses were generic and bland, just like EVERYTHING in Oblivion.
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Jinx Sykes
 
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Post » Fri Nov 16, 2012 1:43 pm

I don't want to pay REAL money for a house in that game that would be stupid. To me DLC has to EXPAND the game, not just add a few extra maps or houses. Otherwise if it's not free then I ain't buying it.
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luis dejesus
 
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Post » Fri Nov 16, 2012 7:30 pm

I kind of want something that involves the blades more. They kind of get pushed to side and are irrelevant right now.
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Scott
 
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Post » Fri Nov 16, 2012 5:14 pm

Dog armor.
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Tyrel
 
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Post » Fri Nov 16, 2012 9:51 pm

Well Hadvar does say: "What next? Giant Snakes?" :3

I just thought he was being funny about the dragons.
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Rudi Carter
 
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Post » Fri Nov 16, 2012 4:43 pm

I would like a DLC that involves an ancient akavir ritual but also has ties bound to the daedra. In which by talking to either Esbern or Paarthunax they will tell you of an ancient akavir ritual to become a sort of dragon like 2 legged figure the starting diologue could be as so.

Esbern "Dragonborn we have discoverd an old akavir scroll which details of how a mortal man can become dragonkin but the rest of it is writting in daedric language from what we can tell we will need the soul of a dragon (Dragonborn) the blood of the wolf (Aela) and the blood of a daughter of cold harbour (Valerica or her daughter) or some other great vampire (for people who do not have dawnguard).

Paathunax's could be him telling the dragon born of the things he saw men doing during the end times to gain both power and the favour of the dragons.

which would then send the hero on a quest to unvail the mysterous origin of the legend by finding someone who can read daedric and the people with the blood needed to trancend to dragonhood.

Skills i would like to see

the Dragonkin would hold a greatsword in one hand with the other hand open to either block or claw
ability to breath fire
if jumped from a height be able to fly for a short time

If any one would like to add to this feel free just put my comment as a quote thanks.
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Austin Suggs
 
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