Future DLC Suggestions (Not Dawnguard) - Thread #4

Post » Fri Nov 16, 2012 11:11 am

Feel free to discuss suggestions and what you would like to see in future DLC after Dawnguard.

http://www.gamesas.com/topic/1379496-future-dlc-suggestions-not-dawnguard-merged-similar-topics/
http://www.gamesas.com/topic/1382513-future-dlc-suggestions-not-dawnguard-thread-2/
http://www.gamesas.com/topic/1386134-future-dlc-suggestions-not-dawnguard-thread-3/

Please remember to use spoiler tags when discussing any spoilers.
User avatar
chloe hampson
 
Posts: 3493
Joined: Sun Jun 25, 2006 12:15 pm

Post » Fri Nov 16, 2012 9:17 pm

I'm still waiting on my Mudcrab Leviathan.
User avatar
SWagg KId
 
Posts: 3488
Joined: Sat Nov 17, 2007 8:26 am

Post » Fri Nov 16, 2012 7:58 pm

Going to the Summerset Isles (not the whole area just a part of it would be nice) & fighting/joining the Thalmor. Getting a chance to join the Psijic Order would also be nice.
User avatar
Jamie Moysey
 
Posts: 3452
Joined: Sun May 13, 2007 6:31 am

Post » Fri Nov 16, 2012 6:52 pm

I'm still waiting on my Mudcrab Leviathan.
that too. good call guy. :biggrin:
User avatar
Big mike
 
Posts: 3423
Joined: Fri Sep 21, 2007 6:38 pm

Post » Fri Nov 16, 2012 10:29 am

A hunter/gatherer group or guild would be great. It could build on all those hunter camps/fishing camps all around Skyrim where all they say is "huh?". There are a lot of people who spend time in the game just hunting and such. I think with having the hunters and camps already in the game it would be easy to really build from there.

On a side note... not to rock the boat. But I'm not sure why all these DLC idea threads, some of which have nothing to do with Dawnguard, have been moved to the Dawnguard forum..
User avatar
Danny Blight
 
Posts: 3400
Joined: Wed Jun 27, 2007 11:30 am

Post » Fri Nov 16, 2012 9:10 pm

Vampires and werewolves still need a few tweaks, namely the feeding system, vampires should feed to get stronger and not weaker (that way, you are encouraged to feed often to keep your powers instead of being lazy). Monthly forced transformations for werewolves. (it is supposed to happen according to the lore)
NPC Vampire faces are much more scary than the players, they have bat-like faces and I would like to see the player get to be able to look like that, either as a lesser transformation power or a stage four thing. More vampire factions and werewolf ones.

Werewolves need more attention as they still feel like watered down monsters with no faction to belong to except the companions who mostly cure themselves and attack you if you transform.

A good plot would be for hircine to start a new hunt (werebears can be introduced then).
Unlike the bloodmoon one, Hircine would pit all his creations against each other to see which one is superior. Werewolves, Werebears and Wereboars each with their own perk tree and set of abilities.

But for something new, I would say add ships, pirate ships or trade ships which you can own and also they can add bigger sea monsters to pose a threat to the ships. Kraken maybe or dreughs, they were nuisance though since they were after you the moment you got into the water.

Expansion of daedric missions and dialogue, so if you were a vampire or werewolf, you would not be called "mortal" by them anymore, extra dialogue for molag bal, meridia and hircine if you are not human.

Dawnguard was good but it should be expanded. Islan should give players unique sliver-coated blessed weapons and very powerful spells and islan could say it is a divine blessing from the gods etc but someone who can sense magick will eventually come up to you and say your new power is not divine but has daedric origins which will cause you to confront islan who will reveal a small shrine of meridia, he says he made a pact with her to wipe out all vampires and undead. A few choices should be available here.

Dawnbreaker could be upgraded to a more powerful weapon. New powerful armor and spells, enchantments and powers that cannot be wielded/used by a werewolf or vampire (to encourage player to stay human)
User avatar
Emma Pennington
 
Posts: 3346
Joined: Tue Oct 17, 2006 8:41 am

Post » Sat Nov 17, 2012 12:52 am

I but everyone that owns Skyrim has played as a Vampire or a werewolf at some point.
User avatar
Eibe Novy
 
Posts: 3510
Joined: Fri Apr 27, 2007 1:32 am

Post » Fri Nov 16, 2012 3:30 pm

I don't really care for land mass just put in the Ecosystem ( eg. Farming,working and cooking)and seasons I think it's a waste of features that they already have but don't use.
User avatar
flora
 
Posts: 3479
Joined: Fri Jun 23, 2006 1:48 am

Post » Fri Nov 16, 2012 4:57 pm

I said this already in another thread already, but do something with giants I want to go to Jotunheim.
User avatar
sara OMAR
 
Posts: 3451
Joined: Wed Jul 05, 2006 11:18 pm

Post » Fri Nov 16, 2012 8:54 pm

Giants could use some more improvement but i think more should be done with blackreach too, like make it habitable so there can be an underground city.
User avatar
Sophh
 
Posts: 3381
Joined: Tue Aug 08, 2006 11:58 pm

Post » Fri Nov 16, 2012 10:33 pm

I think they should have a daedrick war between all the daedra gods. I think since you are all of the daedra gods champion wat if they found out and seeing how you can only be one champion for one true daedra god i think thay would be a sick story to follow and at the end for who ever you choose to go with they give you sick armor or a weapon,or just and upgrade from the artifact that you already have
User avatar
Melissa De Thomasis
 
Posts: 3412
Joined: Tue Feb 27, 2007 6:52 pm

Post » Fri Nov 16, 2012 9:06 pm


  • Feel free to discuss suggestions and what you would like to see in future DLC after Dawnguard.

    http://www.gamesas.com/topic/1379496-future-dlc-suggestions-not-dawnguard-merged-similar-topics/
    http://www.gamesas.com/topic/1382513-future-dlc-suggestions-not-dawnguard-thread-2/
    http://www.gamesas.com/topic/1386134-future-dlc-suggestions-not-dawnguard-thread-3/

    Please remember to use spoiler tags when discussing any spoilers.
    1. Werebears

    2. Acrobatic/Jumping Height Enchantment

    3. Spears

    4. Unarmed Skill

    5. More Spells

    6. New Land Mass, Hammerfell, Morrowind...........
User avatar
Rudy Paint fingers
 
Posts: 3416
Joined: Sun Nov 11, 2007 1:52 am

Post » Fri Nov 16, 2012 2:53 pm

I want a DLC that gives me more control/power in skyrim because any faction your head of is only in name and you have no real power and i want more! + there are no attractive spouse's and an orphanage/wife yet you remane without an heir! ... so this is what i'll want in future dlc >
- Create a follower/ that can become your spouse/+child (can give him/her a faction 2 belong 2 eg... mage/assassin/vamp/dawnguard/stormcloak and their base is where you'll find him/her) and new Animal followers (like your wife, you can send them to live at a chosen house or follow you into battle)
- - childs race can only be either yours or spouse's (not the same as the orc milkman)
-more than one wife + devorse!!

- - -When you become a thane of a hold - dlc that will allow you to buy a vllage in the hold and up to 5 other land items. When you own the village u'll be able to buy 4 it;
- - A manor with a guard tower (for you and houses all faction members), a blacksmith (makes wepons and armor for guards, tools for mine and farm), an inn, a stable, a shop, a mine (stocks blacksmith with ore), a farm (stocks shop and inn with food), a wall, a shrine and for Solitude, Dawnstar, Winterhold and Marthol - a Ship (that can become a fishing/trade/pirate ship + you can captain it) for Riften, Whiterun, Falkreach, Markrath and Windhelm a Hunters lodge. __ if you can stock your own shops by buying mines/farms ect you make more money as they dont have to import stuff (can stock shop with loot, this means loot items will sell for full price (-10% tax) but can take longer (up to 4 game weeks)__any money made goes into a box in your manor
- - you can then get for your village - (for a price at their faction) - up to 15 Stormcloak/Jarl/Imperial guards (reduces damage taken when attacked by human attackers, (Jarl guards are neutral, SC/ IM guards increace your standing with that group but also increace the risk of opposit faction raids) - A companion member (protects against wild animal attack ) - A mage (protects against magic users) - Thief (reduce damage done by crime/ becomes a scout for village) - Brotherhood assasin ( protects against stealth attack) - Bard (increaces moral) - priest (divine or daedric - provides a blessing on village eg Julianos or Clavicus vile increases trade, Kenareth or Hircine to improve hunters kill rate, Talos or Boethiah for an increace in your guards strength) - Vampire/Dawnguard beast master, tame wolves/deathhounds/armourd trolls/sabertooth/werebears for the guard (protection from undead attack) - a blade (for when a dragon visits). - you'll have to buy villagers/shopkeepers/workers at some sort of worlkers guild from the dlc (some ppl want to be able to get jobs in a dlc - this workers guild will provide this)
- - - - additional land per Hold (not part of village, up to 5 secondary locations, these can either work with your village or independantly) _A cave/dungeon > pay for it to turn into a mine(have to buy miners + equipment - this can stock your blacksmith with ore or just make profit) _A fort > becomes an outpost ( up to 20 Stormcloak/Jarl/Imperial soldiers that then become yours, backup for your vilage and potrols other properties in the Hold inceaces village moral) _ Hunters lodge (up to 3-5 hunters, makes money and can stock blacksmith with leather, shop with pelts and inn with meat) _ a sawmil (makes money)_ A shrine (increaces moral and village profit because of pilgrims)_ brewery (makes money and can stock shop and inn with drinks) - all money made goes into a box in your manor.

- - - - - An isolated island with a war thar has gone on for centuries is at a standstill > the last of the snow elves tribe vs last of the dwarves tribe - and become king of the remaining race (+ marry the prince-princess of the last king/queen that died in the battle, you get to deside whether the opposite race your not ruler of goes extinct or is spared.
... so yea thts what i'll love and some other ppl i've seen post would probably like 2
User avatar
Matt Bigelow
 
Posts: 3350
Joined: Sun Sep 30, 2007 6:36 pm

Post » Fri Nov 16, 2012 12:19 pm

^ TL;DR.

Daedra home worlds again. Azura's is supposed to be bright and wonderful, with a huge rose castle.
User avatar
DAVId Bryant
 
Posts: 3366
Joined: Wed Nov 14, 2007 11:41 pm

Post » Sat Nov 17, 2012 12:09 am

No not there home worlds just one epic war i mean you have to figure you really are everyone's champion that makes no sense. So when another daedra god wants to challenge another and they send u there champion you fight your self. So to clear it all u you choose one and go from there of course the other daedra are going to be pissed so they come after you and one by one u kill them off sort of like a god of war effect but skyrim style
User avatar
Kristina Campbell
 
Posts: 3512
Joined: Sun Oct 15, 2006 7:08 am

Post » Fri Nov 16, 2012 12:31 pm

yea i know, sorry bout that, i didnt think it'll be so much when i started the post... i'll work on making it shorter when i cba
User avatar
Jade
 
Posts: 3520
Joined: Mon Jul 10, 2006 6:42 am

Post » Fri Nov 16, 2012 10:40 pm

something that all DLC need...zombies
User avatar
Sammykins
 
Posts: 3330
Joined: Fri Jun 23, 2006 10:48 am

Post » Fri Nov 16, 2012 11:42 pm

I'd like a DLC with Jygalag in it. I know he was in Shivering Isles but I have no idea if thats cannon or not. I want to know what the lord of orders realm looks like and I want a set of that awesome crystal armor.
User avatar
scorpion972
 
Posts: 3515
Joined: Fri Mar 16, 2007 11:20 am

Post » Fri Nov 16, 2012 8:46 am

Does anyone remember that old Fighting Fantasy book "Trial of Champions"

?

I'd like to see my Dovahkiin pitted against some of the mightiest mortal beings ever to grace the history of Nirn. We would be ported to a plane of Oblivion by whichever Daedra fits and gathered in a colossal otherworldly event and plunged into the single most enormous Dungeon ever seen in an Elder Scrolls game. We would also, as the Dovahkiin, be pitted against these other Champions through time. Some we may form alliances with, others, not a chance.

That'd be pretty cool.

Failing that, something to do with a Pirate King/Queen. Solitude, Dawnstar, Winterhold. All up for grabs.

AH!! That's what I'd like to have. How about getting asked to attend a Trial of Champions set somewhere in Akavir. It would involve a Pirate/Pirates getting you there. Then the City itself, hosted by the King or Queen. Instead of other Champions of History, just champions of the present. You could have Akaviri architecture, glimpses into the culture and society etc as well as being plunged into the SINGLE MOST ENORMOUS DUNGEON in Elder Scrolls history.
User avatar
Ice Fire
 
Posts: 3394
Joined: Fri Nov 16, 2007 3:27 am

Post » Fri Nov 16, 2012 11:41 am

A DLC starting in the Imperial City based around this kind of storyline:

- A huge prison break has occurred in the Imperial City Prison District causing the release of tens of extremely dangerous criminals (including pirates, necromancers and the like).

- The escaping prisoners join up in small groups whilst some break off individually, each causing havoc across the Imperial City and the majority of them ending up in Skyrim in an attempt to steal ships and plunder towns and villages.

- The Dragonborn finds out about the prison break from either a guard or an attack on a population centre in skyrim orchestrated by the criminals. He/She is then directed to General Tullius (or another high-ranking Imperial soldier- or stormcloak depending upon choices in the game) whom recruits the Dragonborn to venture to the Imperial City and kill some of the criminals still residing there and to investigate the prison break and possible destinations and plans of the criminal groups.

- After investigating, the Dragonborn returns to Skyrim to track down and kill the remaining dangerous criminals- with a potential pirate ship vs Imperial/Stormcloak ship engagement out in the Northern Seas of Skyirm.

- Once the criminals have been tracked down and killed, the mastermind(s) of the operation could be found and revenge exacted upon them; a potential plot "twist" involving inside-jobs could be introduced here too.

Just a thought though, I think it sounds like a good idea.
User avatar
Abel Vazquez
 
Posts: 3334
Joined: Tue Aug 14, 2007 12:25 am

Post » Fri Nov 16, 2012 8:16 pm

I need a trophy hall(s) full of armor stands, pedistalls like the ones found in the museum of oddities with glass boxes, glass cases, shelves and wall spaces
all that work like skyrim book shelfs - eg) you open the pedistall's inventory, place an item and it shows up on top- then cannot be knocked off ( unlike stuff on table tops that end up on the floor) so all the suff you get throughout the game can be nicely desplayed in one place rather than in different houses and chests.
User avatar
Elea Rossi
 
Posts: 3554
Joined: Tue Mar 27, 2007 1:39 am

Post » Fri Nov 16, 2012 6:41 pm

What if they made a dlc that expanse on the war, like maybe going to cyridil. Maybe my own hold in skyrim, like with the casstle ad on in oblivion. Also I kind of want to pla as a snow elf, I know there mainly all now falmer, but it would be cool to be a snow elf.
User avatar
Catherine N
 
Posts: 3407
Joined: Sat Jan 27, 2007 9:58 pm

Post » Fri Nov 16, 2012 4:18 pm

Id like to build my own home/estate. I want one that deals with the 2nd Great War and takes us to Cyrodiil or the Altmeri Dominion. I would also like to see a realm of an aedra (ideally talos or akatosh) and it would involve the dragonborn going through some sort of apothesis similar to shivering isles.
User avatar
Nicola
 
Posts: 3365
Joined: Wed Jul 19, 2006 7:57 am

Post » Fri Nov 16, 2012 2:49 pm

I would want the ability if you side with the Thalmor during the second great war, and you win to become the High King of Skyrim. Then like in Fable 3 as King you would make choices that would either improve, skyrim or bring it into poverty. I also like the idea of either siding with the snow elves or dwemer. I would have to go with snow elves because the Dwemer ended up killing everyone that befriended them.
User avatar
Mrs. Patton
 
Posts: 3418
Joined: Fri Jan 26, 2007 8:00 am

Post » Fri Nov 16, 2012 7:46 pm

AKAVIR
'nuff said.
User avatar
NIloufar Emporio
 
Posts: 3366
Joined: Tue Dec 19, 2006 6:18 pm

Next

Return to V - Skyrim