» Fri Nov 16, 2012 2:53 pm
I want a DLC that gives me more control/power in skyrim because any faction your head of is only in name and you have no real power and i want more! + there are no attractive spouse's and an orphanage/wife yet you remane without an heir! ... so this is what i'll want in future dlc >
- Create a follower/ that can become your spouse/+child (can give him/her a faction 2 belong 2 eg... mage/assassin/vamp/dawnguard/stormcloak and their base is where you'll find him/her) and new Animal followers (like your wife, you can send them to live at a chosen house or follow you into battle)
- - childs race can only be either yours or spouse's (not the same as the orc milkman)
-more than one wife + devorse!!
- - -When you become a thane of a hold - dlc that will allow you to buy a vllage in the hold and up to 5 other land items. When you own the village u'll be able to buy 4 it;
- - A manor with a guard tower (for you and houses all faction members), a blacksmith (makes wepons and armor for guards, tools for mine and farm), an inn, a stable, a shop, a mine (stocks blacksmith with ore), a farm (stocks shop and inn with food), a wall, a shrine and for Solitude, Dawnstar, Winterhold and Marthol - a Ship (that can become a fishing/trade/pirate ship + you can captain it) for Riften, Whiterun, Falkreach, Markrath and Windhelm a Hunters lodge. __ if you can stock your own shops by buying mines/farms ect you make more money as they dont have to import stuff (can stock shop with loot, this means loot items will sell for full price (-10% tax) but can take longer (up to 4 game weeks)__any money made goes into a box in your manor
- - you can then get for your village - (for a price at their faction) - up to 15 Stormcloak/Jarl/Imperial guards (reduces damage taken when attacked by human attackers, (Jarl guards are neutral, SC/ IM guards increace your standing with that group but also increace the risk of opposit faction raids) - A companion member (protects against wild animal attack ) - A mage (protects against magic users) - Thief (reduce damage done by crime/ becomes a scout for village) - Brotherhood assasin ( protects against stealth attack) - Bard (increaces moral) - priest (divine or daedric - provides a blessing on village eg Julianos or Clavicus vile increases trade, Kenareth or Hircine to improve hunters kill rate, Talos or Boethiah for an increace in your guards strength) - Vampire/Dawnguard beast master, tame wolves/deathhounds/armourd trolls/sabertooth/werebears for the guard (protection from undead attack) - a blade (for when a dragon visits). - you'll have to buy villagers/shopkeepers/workers at some sort of worlkers guild from the dlc (some ppl want to be able to get jobs in a dlc - this workers guild will provide this)
- - - - additional land per Hold (not part of village, up to 5 secondary locations, these can either work with your village or independantly) _A cave/dungeon > pay for it to turn into a mine(have to buy miners + equipment - this can stock your blacksmith with ore or just make profit) _A fort > becomes an outpost ( up to 20 Stormcloak/Jarl/Imperial soldiers that then become yours, backup for your vilage and potrols other properties in the Hold inceaces village moral) _ Hunters lodge (up to 3-5 hunters, makes money and can stock blacksmith with leather, shop with pelts and inn with meat) _ a sawmil (makes money)_ A shrine (increaces moral and village profit because of pilgrims)_ brewery (makes money and can stock shop and inn with drinks) - all money made goes into a box in your manor.
- - - - - An isolated island with a war thar has gone on for centuries is at a standstill > the last of the snow elves tribe vs last of the dwarves tribe - and become king of the remaining race (+ marry the prince-princess of the last king/queen that died in the battle, you get to deside whether the opposite race your not ruler of goes extinct or is spared.
... so yea thts what i'll love and some other ppl i've seen post would probably like 2