Future DLC Suggestions (Not Dawnguard) - Thread #6

Post » Sat Nov 17, 2012 9:56 pm

I want free spells DLC...The current ones are ridiculous...I want all the spells that where on Morrowind and Oblivion.. Supposedly they were removed to avoid the game being exploited...That's ridiculous....
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Yama Pi
 
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Post » Sat Nov 17, 2012 1:00 pm

What I wish Hearthfire will add:
  • Domestic things ( better marriage system , more house decoration )
  • Season Foliage
  • Holidays
  • More life to the cities , for example the docks in Riften get alive again by influence of seasons and such.
  • Spears
  • Were-Bears
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Karl harris
 
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Post » Sun Nov 18, 2012 12:10 am

Hearthfire will be about:
a) mages vs necromants
b)Synod(mages - conjuration and necromancy) vs College of Whispers(Necromancers - mannimarco part) (former Mages Guild unification wars?)

to sum up: fancy-robed Gandalfs vs Liches:D

I'd also like:
Lore expanders: Atmora, Dragon cult, Falmers/pure Snow Elves still remaining

WEREWOLF SNEAKING ABILITY

Werebears, Spears, "Mounted" NPCs and enemies e.g "Falmer Chaurus Raider"

NEW Locations: Olenvald(GhostCITY), Roscrea, Solstheim, Nova Orsinium II and others.

Silver Weapons(at least Bolts&Arrows, c'mon) - with a silver wolf heads as a pointy ends:D
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Dawn Farrell
 
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Post » Sat Nov 17, 2012 2:26 pm

Solstheim DLC. I would love to go back there.

Thalmor DLC. Nothing too big but maybe a DLC that adds some more Thalmor places as well as make improvements to them so they are more of a threat than just some pathetic weak elves.

Magic DLC. Enough things had been said about this little topic...

Daedra DLC. Improvements to current Daedra. Dremora Equipment. New Daedra, like Scamps and Clannfears. Dremora Valkynaz Archers with Daedric Crossbows. Etc.
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Jeneene Hunte
 
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Post » Sat Nov 17, 2012 12:14 pm

Hearthfire will be about:
a) mages vs necromants
b)Synod(mages - conjuration and necromancy) vs College of Whispers(Necromancers - mannimarco part) (former Mages Guild unification wars?)

to sum up: fancy-robed Gandalfs vs Liches:D

Actually, Hearthfire could be about the Thalmor. If you remember from the mainquest, you had to tell Esbern about the "10th of Hearthfire" to show prove you are with Delphine. He does explain something about that date related to the Thalmor. Been awhile though so my memory ain't too good on it.
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victoria gillis
 
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Post » Sat Nov 17, 2012 1:20 pm

Look, I think we are all going a bit off-focus with dlc ideas. I agree that spears and werebears would be awesome, but skyrim is all about dragons. I think that a cool dlc would show us broomjunaar, and allow us to go back in time to when the dragon cult was still going strong, and side with the dragon cult or the ancient nords to help or hinder the dragons. I like the ideas of the dwemer, but time travel would open the possibility of an entire quest line devoted to them. I apologize for the scarce ideas, but it's 1 am, and I am not really thinking straight.
Would be intresting,But no travel back in time D: I want a New landmass where i can live and return to after i completed the main quest of the DLC. Most fans would love to have a new landmass,At least a "small" part of another province,Wich would be pretty big.
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Eire Charlotta
 
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Post » Sat Nov 17, 2012 4:52 pm

I sincerely doubt that any future DLC will be Dragon-related (and thank heaven for that), as Bethesda's TES expansions and add-ons usually have very little to do with the vanilla game's MQ.
I'm sure whatever they do next will have a new optional dragon or two to fight, like Dawnguard did, but that'll be all it amounts to.

I imagine the next one they'll do will continue on with the Thalmor occupation (a "sequel" to the Stormcloak/Imperial questline), where they invade and you're tasked with getting rid of them once and for all, at least on a local Skyrim level.
Or maybe my prayers will be answered and the road to Morrowind will open up.
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Calum Campbell
 
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Post » Sat Nov 17, 2012 11:21 pm

how about 5 perk trees :) 1 Acrobatics (can have jump higher, attack faster, ect.) 2. Aquatic (can hold breathe longer, attack underwater,ect.) 3. animal perks (can recruit random animals, have more damage done towards certain ones, ect.) 4. a deadric perk tree( alows you to enter certain relms for quests as you select the perks... this would be the main part of this dlc) 5. dragonborn perk tree (allows you to talk to dragons for side quests, ride them, extra damage towards them, ect.)
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Roy Harris
 
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Post » Sat Nov 17, 2012 2:54 pm

Anyone for Akivir? And one thing I would love to see in this series, being a Martial Artist, is pole-arm combat. If they could add halberds and double-bladed sword-stalves, that would be pretty sick. Almost like dual wielding for 2-handed. One more idea I was interested in was an all out war in Skyrim( and some new areas that could be added as well) between the growing Falmer population who finally launch their assault on the overworld, and the Nords. You could even have the Thalmor get involved and possibly have an alliance between the Nords and Falmer to fight the common foe or enlist the Thalmor to help fight the subterranean menace. Just spitballin' here, but these are just some of the things I've thought of in passing. Oh, and we need sea serpents/ water dragons. I don't feel as cautious as I should when traversing large bodies of water. This is a fantasy universe after all, and nothing says "think about what you're doin before blindly swimming into the lake" like the impending threat of a reptilian leviathan making you supper.
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Amy Melissa
 
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Post » Sat Nov 17, 2012 4:36 pm

and add to exsisting perk trees :).... and harder enemies
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Alba Casas
 
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Post » Sun Nov 18, 2012 2:32 am

Anyone for Akivir? And one thing I would love to see in this series, being a Martial Artist, is pole-arm combat. If they could add halberds and double-bladed sword-stalves, that would be pretty sick. Almost like dual wielding for 2-handed. One more idea I was interested in was an all out war in Skyrim( and some new areas that could be added as well) between the growing Falmer population who finally launch their assault on the overworld, and the Nords. You could even have the Thalmor get involved and possibly have an alliance between the Nords and Falmer to fight the common foe or enlist the Thalmor to help fight the subterranean menace. Just spitballin' here, but these are just some of the things I've thought of in passing. Oh, and we need sea serpents/ water dragons. I don't feel as cautious as I should when traversing large bodies of water. This is a fantasy universe after all, and nothing says "think about what you're doin before blindly swimming into the lake" like the impending threat of a reptilian leviathan making you supper.
We will probably never see Akavir until every ounce of Tamriel is done. And certainly not as a DLC.
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Mariana
 
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Post » Sat Nov 17, 2012 8:28 pm

We will probably never see Akavir until every ounce of Tamriel is done. And certainly not as a DLC.
The only thing anywhere even close to Akavir I can see as being a DLC would be Roscrea. It's a tropical island between Tamriel and Akavir, owned by Haafingar/Solitude, which could make it prime DLC material.
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A Dardzz
 
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Post » Sat Nov 17, 2012 8:13 pm

What about something to do with Sovngarde, like something to do with joining Tsun and the others or the Hall of Valor or Sovngarde heavens, and dragons, like becoming a dragon.
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Cat Haines
 
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Post » Sun Nov 18, 2012 12:15 am

What about something to do with Sovngarde, like something to do with joining Tsun and the others or the Hall of Valor or Sovngarde heavens, and dragons, like becoming a dragon.

A DLC that involves boasting about war stories and drinking mead all day, and becoming a dragon? :blink:
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josh evans
 
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Post » Sat Nov 17, 2012 2:51 pm

What if we have a DLC about Jyggalag and the other Daedra? Jyggalag's return might've done something in the Daedric Realms!
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Erika Ellsworth
 
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Post » Sat Nov 17, 2012 8:30 pm

- Other dragon types (Drakes/wingless and/or 4 legged dragons/Peryite-like ones for example. Like the ones seen in Monster Mod but with their own anims and shout capabilities etc.) and/or dragons that transform/shapeshift? Maybe one as a follower too? (And not like Oda or Dun. I mean an actual follower.)

- Weredragon? (I know one mod is already toying with that concept. But that has you transforming into a normal dragon, not some hybrid like werewolves.)

- The Akaviri? In Particular, the Ka-Po-Tun (the dragon's return would be a very good reason for them to come to skyrim, since they want to become dragons themselves. Perhaps that weredragon idea could be tied in with that somehow too?)

- From that Idea... a 4/5 way war between the Ka-Po-Tun (there to capture dragons in order to find a way to become them. Also to invade skyrim), Tsaesci (There to stop the Ka-Po-Tun, and invade skyrim), The Thalmor ( because even they know darn well what will happen if they let either of the other two invade skyrim. ), Imperials (if you haven't wiped them out during the war), and Stormcloaks (ditto). And as the dragonborn you'd have to pick a side (KPT or Tsa, or resist them both.) and forge an alliance or two (Like if you pick the Tsaesci or Ka-Po-Tun side you could try to get the Thalmor or stormcloaks to climb on board (at least temporarily) or you could try to form a Thalmor-Imp-SC alliance to kick off the invaders)

- Expanded follower options, backstories, quests, perks, etc. Basically, flesh out the followers massively, like in Fallout New Vegas. This is a pet peeve of mine, but in Skyrim the followers just seem... I dunno, kinda uninteresting and generic. They for the most part feel pretty much the same, there's no real backstory behind, no real difference between them other than skills and level cap.
Like J'zargo. What does anyone really know about J'zargo? Other than he's a mage (cough... battlemage.) And he's interested in magic. And a khajiit. Nothing you really KNOW about him... he has no real backstory. You don't know where he came from, what his childhood was like, what inspired him to become a mage, why he's so greedy, etc. He's got very little personality, no character development, and if it wasn't for the (lack of) level cap most players would probably have passed him by. ... And he's actually one of the more interesting ones.
Basically I can't help but feel when It came to followers they took a "quantity over quality" route while New Vegas did the opposite (you only had 6 humaniod companions and 2 non-human ones outside of DLCS and mods... yet each one of those were well thought out and interesting to be around and even had their own little quests you could do while you were traveling with them. Hell, even REX had more backstory and character than J'zargo, and he was a freakin dog.)
On the other hand, I really liked Serana for just this reason.
Yes I know, not really DLC territory, but there's enough followers in Skyrim that if you give them their own backstories and quests each, it'd almost be big enough to warrant one. Not to mention it'd probably be a welcome addition especially if you add Game Jam follower features (The heal you stuff, training, follower equipment flavoring, etc)

- Or on a more singular level, a DLC mostly about one (non-vanilla) follower and your travels with him/her. One very interesting, one very useful partner with several side/semi-main quests that comments on what choices you make in the main game and your choice of company (would be able to have him/her/it along with other followers). Yeah, I know, that doesn't sound like much of a DLC idea.... But you'd be completely wrong. Case in point? Julan Ashlander, Ruined Tail's Tale, The Butcher of Armindale, Just to name a few.

- Something Dwemer-Centric (like OWB and/or Mothership Zeta). Not actually involving their return, just something centered around them or more specifically their tech.

- Something Picking up where the Main Quest leaves off (though this could apply to just about any DLC, I mean something SPECIFICALLY happening after the final battle with Alduin. Like Broken Steel in fallout 3 (Yeah yeah I compare/draw ideas from fallout a lot. So sue me.)

- City building/improvement (like in Fal- er, I mean, Like in Assassin's Creed 2 Brotherhood or Revelations.)

- Questline where you Fight/Join the Thalmor?
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NAkeshIa BENNETT
 
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Post » Sat Nov 17, 2012 4:04 pm

Anyone for Akivir? And one thing I would love to see in this series, being a Martial Artist, is pole-arm combat. If they could add halberds and double-bladed sword-stalves, that would be pretty sick. Almost like dual wielding for 2-handed. One more idea I was interested in was an all out war in Skyrim( and some new areas that could be added as well) between the growing Falmer population who finally launch their assault on the overworld, and the Nords. You could even have the Thalmor get involved and possibly have an alliance between the Nords and Falmer to fight the common foe or enlist the Thalmor to help fight the subterranean menace. Just spitballin' here, but these are just some of the things I've thought of in passing. Oh, and we need sea serpents/ water dragons. I don't feel as cautious as I should when traversing large bodies of water. This is a fantasy universe after all, and nothing says "think about what you're doin before blindly swimming into the lake" like the impending threat of a reptilian leviathan making you supper.

Akavir is always an intriguing idea, I've specifically collected four of the blades' katanas and enchanted them and renamed them for the four Akaviri races, but past non-book references and the few quests with tenuous Akavir connections have always felt pretty shallow and tacked on, I get the feeling bethesda includes most of that stuff as an afterthought and would rather focus for now on the lands of Tamriel (specifically the lands where white people live), which is fine.
Would an Akavir invasion DLC have been cooler than a vampire DLC, yes, but you take what you can get.

I had an idea where maybe the Thalmor win the next war, too, and things look absolutely awful for the Empire, so Dragonborn is sent by the emperor (or maybe the High Chancellor, depending on if a certain questline was followed in the vanilla game) to Akavir basically to beg for help from any of the four races.
Or possibly to to go there because the Thalmor are going there looking for support, and it's your job to make sure that doesnt happen.

It would be a chance for Bethesda to keep the Dragon theme going (reusing those assets), seeing as how the Ka Po Tun are so obsessed with Dragons, and they are led by a dragon.

I doubt if the next DLC would have much of a Falmer-based story, as about half of Dawnguard involved them to a significant extent.
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Marquis T
 
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Post » Sat Nov 17, 2012 1:17 pm

Summerset isle.
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Emilie M
 
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Post » Sat Nov 17, 2012 2:23 pm

Akavir would probably be too big for a mainstream DLC (SI sized expansion pack maybe, but no one does major expansion packs these days.) And besides, I thought they were pretty much sticking to keeping DLC stuff IN skyrim (or pretty close to it.)

That still doesn't discount the Akaviri though, just Akavir itself.


As for all the people saying "no" to a Thalmor centric one since that should be the topic of the next game, well.....

first of all, such an expansion would probably only effect the thalmor's activities in skyrim and nothing more. And also, maybe something like this would work:

- You come across a bunch of Thalmor Deserters and you help them start a guerrilla campaign to drive them out of Skyrim (Since that's where they're weakest, discounting hammerfell) and then in the next game you see the results: where they've grown into a full blown resistance and you can side with them or against them in elder scrolls 6
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Nymph
 
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Post » Sat Nov 17, 2012 8:58 pm

http://www.gamesas.com/topic/1404136-a-were-creature-expansiondlc/

This is my idea with a bit more but ill make that thread and post it later.
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Krystal Wilson
 
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Post » Sat Nov 17, 2012 9:01 pm

http://www.gamesas.com/topic/1404136-a-were-creature-expansiondlc/

This is my idea with a bit more but ill make that thread and post it later.
can't you just post in that thread?
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Lavender Brown
 
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Post » Sat Nov 17, 2012 12:10 pm

can't you just post in that thread?
Eh who cares this thread is almost over anyway.
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Ella Loapaga
 
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Post » Sat Nov 17, 2012 5:27 pm

Atmora, unarmed style viable, magic system revamped... And of course the End of the Thalmor
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Jessica Phoenix
 
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Post » Sat Nov 17, 2012 11:54 am

can't you just post in that thread?

I could but Its more then that also using ideas from others for a DLC called Feraldusk,so id rather do it in a new thread.
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Alina loves Alexandra
 
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Post » Sat Nov 17, 2012 7:05 pm

Go to the Akavir land, that would be awesome.
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Melis Hristina
 
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