» Sat Nov 17, 2012 8:30 pm
- Other dragon types (Drakes/wingless and/or 4 legged dragons/Peryite-like ones for example. Like the ones seen in Monster Mod but with their own anims and shout capabilities etc.) and/or dragons that transform/shapeshift? Maybe one as a follower too? (And not like Oda or Dun. I mean an actual follower.)
- Weredragon? (I know one mod is already toying with that concept. But that has you transforming into a normal dragon, not some hybrid like werewolves.)
- The Akaviri? In Particular, the Ka-Po-Tun (the dragon's return would be a very good reason for them to come to skyrim, since they want to become dragons themselves. Perhaps that weredragon idea could be tied in with that somehow too?)
- From that Idea... a 4/5 way war between the Ka-Po-Tun (there to capture dragons in order to find a way to become them. Also to invade skyrim), Tsaesci (There to stop the Ka-Po-Tun, and invade skyrim), The Thalmor ( because even they know darn well what will happen if they let either of the other two invade skyrim. ), Imperials (if you haven't wiped them out during the war), and Stormcloaks (ditto). And as the dragonborn you'd have to pick a side (KPT or Tsa, or resist them both.) and forge an alliance or two (Like if you pick the Tsaesci or Ka-Po-Tun side you could try to get the Thalmor or stormcloaks to climb on board (at least temporarily) or you could try to form a Thalmor-Imp-SC alliance to kick off the invaders)
- Expanded follower options, backstories, quests, perks, etc. Basically, flesh out the followers massively, like in Fallout New Vegas. This is a pet peeve of mine, but in Skyrim the followers just seem... I dunno, kinda uninteresting and generic. They for the most part feel pretty much the same, there's no real backstory behind, no real difference between them other than skills and level cap.
Like J'zargo. What does anyone really know about J'zargo? Other than he's a mage (cough... battlemage.) And he's interested in magic. And a khajiit. Nothing you really KNOW about him... he has no real backstory. You don't know where he came from, what his childhood was like, what inspired him to become a mage, why he's so greedy, etc. He's got very little personality, no character development, and if it wasn't for the (lack of) level cap most players would probably have passed him by. ... And he's actually one of the more interesting ones.
Basically I can't help but feel when It came to followers they took a "quantity over quality" route while New Vegas did the opposite (you only had 6 humaniod companions and 2 non-human ones outside of DLCS and mods... yet each one of those were well thought out and interesting to be around and even had their own little quests you could do while you were traveling with them. Hell, even REX had more backstory and character than J'zargo, and he was a freakin dog.)
On the other hand, I really liked Serana for just this reason.
Yes I know, not really DLC territory, but there's enough followers in Skyrim that if you give them their own backstories and quests each, it'd almost be big enough to warrant one. Not to mention it'd probably be a welcome addition especially if you add Game Jam follower features (The heal you stuff, training, follower equipment flavoring, etc)
- Or on a more singular level, a DLC mostly about one (non-vanilla) follower and your travels with him/her. One very interesting, one very useful partner with several side/semi-main quests that comments on what choices you make in the main game and your choice of company (would be able to have him/her/it along with other followers). Yeah, I know, that doesn't sound like much of a DLC idea.... But you'd be completely wrong. Case in point? Julan Ashlander, Ruined Tail's Tale, The Butcher of Armindale, Just to name a few.
- Something Dwemer-Centric (like OWB and/or Mothership Zeta). Not actually involving their return, just something centered around them or more specifically their tech.
- Something Picking up where the Main Quest leaves off (though this could apply to just about any DLC, I mean something SPECIFICALLY happening after the final battle with Alduin. Like Broken Steel in fallout 3 (Yeah yeah I compare/draw ideas from fallout a lot. So sue me.)
- City building/improvement (like in Fal- er, I mean, Like in Assassin's Creed 2 Brotherhood or Revelations.)
- Questline where you Fight/Join the Thalmor?