Future DLC Suggestions (Not Dawnguard) - Thread #6

Post » Sun Nov 18, 2012 1:25 am

As much as I love the Dwemer, their history, culture and society, I'm afraid a DLC would break the lore far too much. The history of an entire race and their disappearence is just such a great story and I don't want anything to bust the story all up. The speculation on what actually happened is so much fun. The Dwarves were so far ahead of their time with their knowledge and technology but they became too greedy and wanted more. Thusly they used the heart of a God in a manor it wasn't intended. Even though they were warned of the possibly conseqeunces, they didn't stop.

I love the Dwemer probably more than alot of people and would die for a DLC or a game loaded with more history on them but I just feel like something like that would ruin other aspects of the overall lore on this extinct race.
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TOYA toys
 
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Post » Sat Nov 17, 2012 11:30 am

oh lets sick in some monsters that are half human/ half dragon. thats right fire breathing lizard men that can fly and have tails.
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Alisia Lisha
 
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Post » Sat Nov 17, 2012 8:28 pm

I would like to see the Psijics in Hearthfire.
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Jack Moves
 
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Post » Sat Nov 17, 2012 3:17 pm

I would like to see the Psijics in Hearthfire.

Yes. I've been wanting to go to Artaeum since I first did that storyline.
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Rob Smith
 
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Post » Sat Nov 17, 2012 11:50 pm

I would like to see the Psijics in Hearthfire.
this may sounds stupid but who are the psijics? i remember hearing about them in skyrim but i must have been baked haha
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Emma Pennington
 
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Post » Sat Nov 17, 2012 11:26 pm

this may sounds stupid but who are the psijics? i remember hearing about them in skyrim but i must have been baked haha

All I know is that they're powerful mages who's island disapeared for like a thousand years or something along those lines, and they come to get your help when you're in the mage questline.
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Taylah Illies
 
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Post » Sat Nov 17, 2012 11:28 pm

this may sounds stupid but who are the psijics? i remember hearing about them in skyrim but i must have been baked haha

The Psijic Order is an ancient, magic-wielding order. From it, the Mages Guild would later develop. The Psijic Oder is believed to have originated in Summerset Isles and they are said to have created Mysticism long before there was even a name for it.

You came across one of the Psijic members during the College of Winterhold questline. They're the ones who could stop time around you so they could speak with you in private yet while remaining out in the open.
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ANaIs GRelot
 
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Post » Sat Nov 17, 2012 6:25 pm

i dont recall any of this so can someone some up the college for me? i did it but i found it extremly boring
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Enny Labinjo
 
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Post » Sat Nov 17, 2012 2:50 pm

Something involving giants. They're sentient species, since they have tools, clothing, painting, fire, and other indicators, but they don't talk. All they do is herd mammoths and send people into space. There's potential there to develop giants into more fleshed out beings.
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Céline Rémy
 
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Post » Sun Nov 18, 2012 3:03 am

Something involving giants. They're sentient species, since they have tools, clothing, painting, fire, and other indicators, but they don't talk. All they do is herd mammoths and send people into space. There's potential there to develop giants into more fleshed out beings.
They've already perfected the science of space travel, what more do you want?
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Jennifer Munroe
 
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Post » Sat Nov 17, 2012 5:42 pm

They've already perfected the science of space travel, what more do you want?
no one will beleive this but once i was hit by one and sent to high hrothgar... still lived
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Penny Courture
 
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Post » Sun Nov 18, 2012 12:06 am

Personally, I just want a joinable 'ranger' faction to join.

Assassins have theirs. Thieves have theirs. Mages and Warriors have their factions as well. But no Ranger faction...

Rangers, hunters, Archers should have their own as well. Perhaps the addition of a Ranger's sect would also open other possible classes and abilities.


DRUID

- New robes
- Staff of Wind Storm (Much like 'force push shout' w/ added lightning shock)
- The ability to summon a Spriggan(s) to your aid
- A ring/necklace that makes Spriggans friendly when you cross them
- New ability: Tree roots come up from the ground holding your enemies in place
- A hawk companion that adds 'Detect Life' ability last longer (perhaps have an 'on/off' ability like VL does)
- New plant/tree based alchemic ingredients (health potions based from pure plant ingredients have double effect.)
- Cave Bear Companion
- The ability to sleep in 'protected' groves and given restful sleep attribute.

RANGER (yes, I know it's already a class, but perhaps it could be more viable)

- New bow.
- New Armor.
- New melee weapons (dagger/ one-handed sword/ one-handed axe) made of Elk antlers
- bonus to stealth/speed/weight carry when in the wilderness.
- Wolves are no longer hostile.
- A hawk companion that adds 'Detect Life' ability last longer (perhaps have an 'on/off' ability like VL does).
- Cave Bear companion.
- The ability to sleep in 'protected' groves and given restful sleep attribute.
- Animals killed now produce 2 furs instead of one.
- Added perks such as:
++ The ablitiy to knock and shoot two arrows at once
++ The ability to reload and shoot 75% faster

As for anything else...

Wouldn't mind seeing High Rock a bit... Perhaps
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JD FROM HELL
 
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Post » Sat Nov 17, 2012 7:15 pm

Well, I have a few ideas;

Dwemer DLC
-
Spoiler
Well, I'm sure we all know about Arniel's little 'project'...
- There was a book (Chimarvamidium IIRC) that had some talk about a telekinetic ability they had, so maybe a Dwemer found a way to guide the player by use of that?

Thalmor DLC
- Great War Part II
- Not sure what else, but I'm fairly certain that they won't just simply leave Skyrim with as little forces as they have there now

Artaeum DLC
- Mystic powers?
- Perhaps
Spoiler
trouble with that oh-so-pretty ball of death that they took?

Snow Elf DLC
- Maybe hunting a 'cure' of some sorts for the Falmer?
-
Spoiler
'A certain somebody' mentioned the possibility of other Snow Elves. Maybe they have gotten close to an answer?


Just For Kicks
Moonshadow DLC (no, I'm not serious on this one)
- My character doesn't really like his eyesight all that much
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Ymani Hood
 
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Post » Sat Nov 17, 2012 4:54 pm

More stuff along the lines of the dwemer side-quest added in DG, which you have to seek out via in-game hints. Absolutely loving that quest so far, haven't had a buzz about a quest like this for quite some time. More like this please Beth!!!

I agree with you 100%. The Dwemer ruins and quests involving Dwemer ruins and artifacts were interesting as well as fun. There're a lot of directions you could go with it.

Perhaps a quest where you're trying to locate an ancient Dwemer artifact or weapon that the Thalmor are also in search of? Where you're required to deal (quests) with the Thalmor (both above and below ground) as well as chase down clues and go searching through Dwemer ruins? Maybe even give players a chance to see some visual representations of Dwemer via a statue or spirit? Being able to read more books on the Dwemer would be fun too. The quest with Arniel leaves some possibilities as well.

On a side note, the Psijic Order and the Eye of Magnus would be a good place for a DLC to start, and could feature the Thalmor as well. The groundwork for that has already been laid.

Just my thoughts, not trying to say they're better than anyone elses.
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Sarah Kim
 
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Post » Sat Nov 17, 2012 9:56 pm

I agree with you 100%. The Dwemer ruins and quests involving Dwemer ruins and artifacts were interesting as well as fun. There're a lot of directions you could go with it.

Perhaps a quest where you're trying to locate an ancient Dwemer artifact or weapon that the Thalmor are also in search of? Where you're required to deal (quests) with the Thalmor (both above and below ground) as well as chase down clues and go searching through Dwemer ruins? Maybe even give players a chance to see some visual representations of Dwemer via a statue or spirit? Being able to read more books on the Dwemer would be fun too. The quest with Arniel leaves some possibilities as well.

On a side note, the Psijic Order and the Eye of Magnus would be a good place for a DLC to start, and could feature the Thalmor as well. The groundwork for that has already been laid.

Just my thoughts, not trying to say they're better than anyone elses.
http://images.uesp.net/d/d6/Dwarven_Spectre.jpg
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Siobhan Wallis-McRobert
 
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Post » Sat Nov 17, 2012 1:22 pm

Not sure if anyone already suggested this because the thread is really long but... since they added travel by boat with Dawnguard I can't really understand why they wouldn't add a summon-able Dragon that you can fly on. The mechanics are there from the Vanilla game so why not? That I would pay for.
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Liv Staff
 
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Post » Sat Nov 17, 2012 7:58 pm

I wish the snow elves had like a small little province that escaped the dwarves so they didn't get turned into the monsters they are now.

And that they introduced it as a new race xD

I dont like how the current elves look in game. At least a snow elf sounds like it could look pretty cool.



As for the ranger guild? I think the companions were a mix of rangers and warriors and hunters etc

Aela used a bow and was always talking about hunting, you're a wolf, so you hunt, you're in packs, etc.

If you literally want hunting animals then.... I dunno what to say lol.
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Jerry Cox
 
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Post » Sat Nov 17, 2012 10:37 pm

I would like to see the Psijics in Hearthfire.
That would make for a nice expansion (not DLC).
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james reed
 
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Post » Sat Nov 17, 2012 3:37 pm

I want to take the fight to the Thalmor. They're fairly interesting villains, but so far Skyrim doesn't really DO anything with them.
[...]

Actually, Skyrim does something with the Thalmor : it introduces it to the player.

[...]
More diverse caves and caverns maybe some that go under ground in Skyrim and a huge journey underground like 3 hours and come out in highrock or daggerfall
[...]

Like http://uesp.net/wiki/Lore:Crypt_of_Hearts? :smile:

@ Verbose


Well, I would love anything that you have thought. Lore wise, fasinating, well thought. But I don't think Betheseda think that way, they will just add something they see last day in Tv/cinema, at least that is partwise my expression of Dawnguard.

Thanks for your kind words. I disagree, though. Maybe they don't think this way, but they have proved they could make really original, interesting, big expansions. Tribunal, Bloodmoon, Shivering Isles : none of those were some random stuff seen on television and implemented in-game. I am pretty confident that they'll bring us something big, something well thought and fascinating (to quote your qualifiers).

I would like to see future DLC to involve some, if not all of the following...

Magic - The Skyrim magic system is excellent, I love the fact there are different types of projectiles, and the runes add a special little something. So what do I want to see in a DLC? Expanded content.
  • More spells - A return of the spells they discarded (Feather, Open Lock, Water Breathing), why discard them?
  • Levelled destruction magic - I don't need to go into detail with this one, it's a simple request.
  • College of Winterhold - This guild was quite frankly pathetic, I want to see a DLC focused on some content for mages.
Items - A small DLC similar to Fallout: New Vegas' Gun Runner's Arsenal. Just add items, more robes for mages, more sets of armour, more crossbows, a return of short swords, some decent helmets, maybe even spears? There doesn't need to be quests content for this DLC, just add items so our Dragonborn can be unique.

Race Specific Quests - This may seem like a strange request, but I think something should be added that will change the game for each race.
  • High Elf - The Thalmor contact you, an early opportunity to join the Thalmor and gain access to a whole different side of the war.
  • Redguard - When you meet the Alik'r for the first time, you have an opportunity to join them and open up a new guild.
These are examples of what I am suggesting, the other races will offer similar bonus quests, the Nords will have an expanded Stormcloak questline and the Imperials will have an expanded Imperial Legion questline.

I just feel like Skyrim isn't noticing the fact that I'm an outsider, yes you get the odd comment, but nothing other than that.

Nice ideas. In your "Items DLC", I hope you envision horse armors ! :-)

oh lets sick in some monsters that are half human/ half dragon. thats right fire breathing lizard men that can fly and have tails.

(But half the human population already have tails).

I would like to see the Psijics in Hearthfire.

Well, as with the Thalmor, I would prefer to save them for a future full-fledged game, happening somewhere in the Aldmeri Dominion. I think the Psijic Order and Artaeum deserve more than a DLC : they deserve to be entwined in an intricate way to a larger plot and political setting.

Moreover, the Psijic Order follows the Old Ways of Tamriel, which relate them to Centaurs. So I would like to see them appear if the Psijic become a main focus. I find that Centaurs, alongside Dreughs, are one of the most fascinating races of Tamriel, and one about which not much has been disclosed yet.
Skyrim's engine is impressive, but not impressive enough to handle Centaurs properly in my opinion, seeing how I find mounted combad rigid, uneasy and unnatural. I think the Centaurs would deserve some more wait to make them properly.

Something involving giants. They're sentient species, since they have tools, clothing, painting, fire, and other indicators, but they don't talk. All they do is herd mammoths and send people into space. There's potential there to develop giants into more fleshed out beings.

Yes, definitely. From the day they released the first screen involving mammoth, with those engraved tusks, I have expected much more from them. They disappointed me. I want to know the meaning of these engravings, the meaning of the painting on sacrificial cows, their links with cairns and the Moons, I want to see the tusk engravings performed during some ceremony involving Giant Shamans. Well, maybe I don't want anything of this list specifically, but I definitely want a more fleshed-out lore, about their society, customs, beliefs, arts and crafts, history, and so on. Giant questgivers would be nice as well.

And this holds for Frost Giants too.
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Bereket Fekadu
 
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Post » Sat Nov 17, 2012 3:27 pm

I'd like to have seen war mammoths used by the Nords. I think stuff like this is needed to enrich the Nord lore

http://gfx.gexe.pl/articles/aoc/monsters/mamutbitewny.jpg

http://www.witchhunter.net/images/norse/mammoth/norse_war_mammoth_forgeworld_04.jpg

I think as Cyrodiil being warmer should have had war elephants keeping the Nord & Imperial connection going.

Redguards is they ever re-make a future TES back in Hammerfellliving should ride the great desert the back of large cold blooded lizards instead that skate rapidly across the hot sands. Speed over strength. Hammerfell if do well I imagine to look something like Tattoine from Star Wars art
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Dylan Markese
 
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Post » Sat Nov 17, 2012 10:21 pm

http://images.uesp.net/d/d6/Dwarven_Spectre.jpg

Thank you, that was interesting. I appreciate it.
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c.o.s.m.o
 
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Post » Sun Nov 18, 2012 1:51 am

I'd like to see a expansion taking us across the border into Blacklight.

I've especially become keen on this idea after realising it is Redoran and I feel the architecture and landscape will do justice to Skyrim. That and may be they could include the island of Solstheim in as well which will bring back the Skaal.
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Sarah MacLeod
 
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Post » Sun Nov 18, 2012 1:10 am

I would like to see a big extension who add a big map like Cyrodill (or something like that) and a kind of multiplayers like Dragon's dogma who add that you can see other players character in a city, etc.
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April D. F
 
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Post » Sat Nov 17, 2012 12:11 pm

At the risk to seem repetitive, wherever the expansion/dlc could take place and whatever would be the size of it depth with fresh contents to please both mages and warriors are the priority - few things but well done are way better than 2000 developed with superficiality - even more now that we have already the huge skyrim content/world

An advlt and mature plot like red dead redemption could please even the youngest players if the combat system/gameplay,free roaming map and world design are of first class ,its not so difficult after all considering the great skills of bethesda artists - for the writers,well ,let them read shakespear's king lear,the tempest or macbeth - they've only to change some name and dialogue and the job is done :tongue:
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Louise Andrew
 
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Post » Sat Nov 17, 2012 6:40 pm

I agree with you 100%. The Dwemer ruins and quests involving Dwemer ruins and artifacts were interesting as well as fun. There're a lot of directions you could go with it.

Perhaps a quest where you're trying to locate an ancient Dwemer artifact or weapon that the Thalmor are also in search of? Where you're required to deal (quests) with the Thalmor (both above and below ground) as well as chase down clues and go searching through Dwemer ruins? Maybe even give players a chance to see some visual representations of Dwemer via a statue or spirit? Being able to read more books on the Dwemer would be fun too. The quest with Arniel leaves some possibilities as well.

On a side note, the Psijic Order and the Eye of Magnus would be a good place for a DLC to start, and could feature the Thalmor as well. The groundwork for that has already been laid.

Just my thoughts, not trying to say they're better than anyone elses.
I agree with you 100%. The Dwemer ruins and quests involving Dwemer ruins and artifacts were interesting as well as fun. There're a lot of directions you could go with it.

Perhaps a quest where you're trying to locate an ancient Dwemer artifact or weapon that the Thalmor are also in search of? Where you're required to deal (quests) with the Thalmor (both above and below ground) as well as chase down clues and go searching through Dwemer ruins? Maybe even give players a chance to see some visual representations of Dwemer via a statue or spirit? Being able to read more books on the Dwemer would be fun too. The quest with Arniel leaves some possibilities as well.

On a side note, the Psijic Order and the Eye of Magnus would be a good place for a DLC to start, and could feature the Thalmor as well. The groundwork for that has already been laid.

Just my thoughts, not trying to say they're better than anyone elses.


These are the DLCs I want! It's good to hear someone else want the same DLCs!
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Charleigh Anderson
 
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