People say they ruined TES and made Skyrim too different, but honestly; from an honest game design standpoint I think that about 90% of the large changes made were actually really good. They got rid of uneeded stuff, added other things.
Yeah, whether it is progression or regression is subjective. I can see many improvements over Oblivion, but I also see many things that appear to be changing the core concept of the Elder Scrolls series. It seems to have been bit by the "Dragon Age bug"... which transforms a Classical RPG into an Action RPG. There's nothing wrong with Action RPG's, but they are different breed altogether.
You know, I agree with you that overall the game industry is becoming a big 'make as much as we can' ordeal, but I actually think The main issue with companies like EA and Ubisoft, is that everyone complains about them, yet they all continue to buy their games. If everyone were to just honestly not buy games that they though this about, the industry would begin to collapse, and huge changes would be made by companies for the consumers benefit and satisfaction.
Believe me, it takes me SERIOUSLY wanting a game for me to by a Ubisoft title... and EA also. I will not buy another Brother's In Arms title until it gets back to its roots. As far as I'm concerned, Ubisoft is the destroyer of developers... just as Microsoft made free DLC an extreme rarity with it's Marketplace. Sadly, Bethesda is right there on the edge of my black list. I certainly won't buy another game until it has had a while to be objectively and thoroughly tested and reviewed. I'm giving Bioware the benefit of the doubt... and maybe they've learned their lesson about mucking around with genres in mid-series. I hope that Mass Effect 3 will be as solid as the first two.
The last straw was when they took my Battlefield and made it Battlefare: Modern Warfield. Now don't get me wrong, I'm not slandering Modern Warfare. I just want the two games to remain very different. MW is the more fast paced run and gun, have fun kill streak kind of game. Battlefield used to be the slow, tactical team based patience game.
I know EXACTLY how you feel. If you ever played the original Rainbow Six or Ghost Recon, you know what I'm talking about. I play those series for the realism and strategy, I do NOT play them to get a Halo fix. But they did turn into Halo... just a poorly implemented version of it. Even Brothers in Arms turned into a Gears of War wannabe.
However, Bethesda is still in the top tier of companies that do care about their communities. Just because they made a lot of changes in the newest iteration of their series (5 years since the last, mind you), and that they overlooked a completely irrelevant issue that has inadvertantly caused huge issues for some mods, that doesn't mean they are sniviling moneymonglers like the rest.
I don't think Bethesda is nearly as greedy as many of the others. They did jump on the bandwagon for a while with the Horse Armor DLC, Thieves Den (which was nothing like the Goonies), etc, though.
I'll tell you my main problem with Bethesda... and it's two-fold. The first and foremost is that I fear they don't hold as much respect for the people who made them so successful as they should be... the PC/RPG gamers. Of course, I don't know of many developers that do maintain such respect. I have absolutely no problem with getting in on the console market, but don't sell your soul to it. TES 7 or 8 may not even be released on PC for all we know... because it may not be profitable to do so.
My second issue with Bethesda is what seems to be outright deception in the pre-release hype department. I understand marketing. I understand hyping up your new product. I understand that staged demos are tightly scripted and controlled. However, praising how wonderful the Radiant AI of Oblivion while playing through a completely scripted demo (the bookstore owner who fried her poor dog) is no better than praising the graphics of a game while you're acting like you're playing through a photo-realistic pre-rendered cutscene. And I'm sure I don't even have to mention the "new engine" topic with Skyrim.
Please don't get me wrong. Most of the Bethesda employes are great guy, I'm sure. The moderators here seem nice, and Gstaff seems helpful. My issues are with those calling the shots... as it is with most things in life.
You're wrong. If all they cared about was corporate greed and being money grubbers, there'd be no CK to even make mods with, let alone TWO forums dedicated to the purpose, a wiki filled with good info and tutorials, and a whole partnership with Valve entirely devoted to the issue that can't possibly be making them any money.
You know as well as I do that without a way to create new content, the PC market for TES games would suffer a fatal blow. And that's exactly what I fear may happen in the future as the console market grows larger and progresses in technology. Skyrim's design already showed us that the PC is just an afterthought. We get the port, not the consoles. If the Creation Kit hadn't already existed for the developers (or if it had been developed entirely on a console), the players would have never gotten such a tool.
Yes, I am grateful for the CK. The ability to modify has become a staple of Bethesda games. But it is not a staple that cannot be removed. That is what I worry about. I know that if it is ever removed, I leave with it as do many others. I just hope Bethesda realizes that... not that it would matter with the console market growing, however.
Ps. Oops, went semi-off-topic again
