I did a several month study of 3d worlds and games as part of my degree (and if I dont stop posting here I'll never finish it) and the consensus seemed to be that most games are played by males in their early twenties, tailing off as it rises into the thirties, forties etc. The emphasis being on games that are quick and dirty, load em up, run them and pull the plug when youre done. PC's take a bit more thought and effort for higher rewards in graphics, gameplay, mods etc. The games that provided player interactivity, as in ability to re-design, add to and so forth take a great deal more effort and cost to produce, so the risk is greater. There is also a pendulum swing for most things of fashion, at the moment the pendulum is swinging towards the "all in on the console bandwagon" and as more and more games companies do this mods and mod interest will fade, but there will reach a point where the profit is in standing out from the crowd, so a company will come along and put effort into interactive content, the gaming crowd will see something unique and clamour for it. The pendulum swings until it reaches the point where there are too many games with mod facility and the sales v effort effect kicks in again as the same number of players spread wide across the numerous mod platforms. Then someone will concentrate on quick and easy and fashion repeats itself.
Same with jeans, funnily enough. A swing from skinny to baggy, and back again. Some call it innovation, others call it getting bored with the same old same old and looking for something different.
Same with jeans, funnily enough. A swing from skinny to baggy, and back again. Some call it innovation, others call it getting bored with the same old same old and looking for something different.
Well that's a thorough anolysis and explains it well, thank you, and good luck with the degree.