In my original post, I did declare I'm talking about a pure mage, someone who uses magic only and wears all cloth and nothing else. I have a battlemage that can dropkick most enemies (battlemages usually wear heavy armor, usually a 1h weapon and a shield, in addition to their magic). I'm also talking about the system itself being horribly boring and confining without a spellcrafting system when compared to Oblivion with a spellcrafting system. The insulting part is there are so many stories with the npcs about them researching and creating their own spells, yet we do not get to do that ourselves anymore.
I find the L2P responses to my post, also stupidly insulting. I've played the hell out of mages in practically countless games prior to this, and I'm well aware that a mage has to use all of his tools to be effective, and to do otherwise is equivalent to fighting with your hands tied behind your back and trying to break your opponents knuckles with your face.
Overall, in response to the many responses in this thread, I think some of you are bald face liars, and some of you have figured out how to make it work well for you, which with my mage I definitely did not. One other caveat, I did *not* do anything with conjuration at all, as my character's "story" is that he was Nord, having lived in Cyrodiil for a long time and now returning home, knows that Nords by and large still hate magic and still carried his own prejudices against summoning for that reason, and so would not insult his countrymen by summoning.
I agree wholehardly with your points you make.
You can still play the game as a pure mage and have fun with it, but from someone who has been toying around with all "classes" on master difficulty they come out as the weakest. Mages are supposed to be glass cannons, but really they come off as glass pistols in comparison to two-handed weapons or bows and have very little benefit above them.
Playing a mage has distinct disadvantages:
- The majority of beneficial armor for magicka regeneration are robes. So, no heavy armor unless you are late enough to be a decent enchanter. After you are decent enchanter, it is unlikely that any plot/quest/unique armor will fit your build beneficially due to item discrimination.
- Destruction spells do less damage than bows or two handed weapons
- Your power is gone when your magicka is gone, unlike the aforementioned weapons with stamina.
- Spells of any school are virtually useless unless you have the perks that reduce mana by half.
- The majority of actually hard areas in the game require you to use direct damage to win; which leaves you with destruction and staffs. Companions and conjuration are viable, but their lack of tactics make it less than optimal an sometimes frustrating.
The most annoying thing of these disadvantages for me is the fourth one. I cannot have "in a pinch" spells. If I only use them in a pinch then I don't practice the school that often. If I'm in a pinch then I probably don't have a lot of magicka left. Not having the perks and being somewhat low on magicka, 1/3 of my bar for instance, means that I really cannot use them to save my butt. I could remedy this by grinding, but that is a failure on the balance's part in my opinion.
Edit: I don't want anyone to get the wrong impression. Magic in Skyrim is still the best it has ever been gameplay-wise, minus the lack of spell making, and playing a mage is still wicked fun.
That's what I think Skyrim is lacking. There needs to be in pinch spells and they need to cost less magicka than regular spell and do less damage, but they are there when you're in a bind and you're being mobbed.
Aye, I'm quite a bit underwhelmed. Simple matter of fact being, my spells are doing far less damage to monsters than a companion with a sword. crowd control, fine - but the mobs are not fast at killing each other, so in the end the time spent per enemy is still far longer than with a melee character. And.. Conjuration - at level 34, I found I was relying on the conjured summons to do all the tanking, damage dealing and so on, while I was running around trying to avoid getting hit by anything and guzzling down mana potions to try and cast a spell here and there. In other words - somehow it was not working out.
Rerolling as a dual-weilding assassin build. Atm having more fun on account of doing actual work myself as opposed to waiting on the AI.
I'm not saying magic as such is not good.. It can be. However - it's certainly not the biggest damage-dealer, and it's not the quickest way to deal with enemies. And you are more fragile than the other two archetypes, probably. Looks like the magic system of Skyrim is meant to be far more of a supportive/debuffing role, instead of a glass cannon damage dealer that it is in other games.
Agreed.
There are two ways they could have prevented the magic system from being so crappy. Ones that I thought they'd use because it's basic common sense:
1) Make spells become more powerful as your skill goes up. Then fewer spells doesn't matter quite so much.
2) Have multiple versions of each spell effect, so that you can keep doing the cool flamethrower thing at higher levels and actually do some damage.
They did neither of these things. That cool flamethrower spell? The weakest one in the game? Only one you get. No higher level versions of it either, no "great flames" or "incinerate" or anything like that, just the same crappy one you start with. It's been gutted. The CK cannot come out fast enough, because I'm going to go into it and make these spells myself. And I know I can, too, because I've seen more powerful versions of the spells in there, probably for use by NPCs.
Devs, if you are reading this (though I doubt you are): You screwed up. It looks like something that can be easily fixed with mods, which I intend to do, but the poor sods on the consoles deserve better than this. Add more spells in a patch. Not a DLC, a patch. Make a sustained invisibility spell that svcks away your magicka quickly. Add upgraded versions of Sparks, Flames, and Frostbite for PCs to use, since they're pretty essential for close-combat battlemages. As of right now it's like giving us a single sword to use for the entire game. and that just svcks.
Agreed
Use all your schools people! Destruction and restro are great, but alteration and illusion combined with conjuration are what will define mages in the higher levels. And please stop this "Oh, if you're playing on novice" and "You must not be playing on master!". Your damn right, some of us play on Adept or anywhere in between. Respect the middle people.
There are multiple kinds of mages. I find it almost ridiculous that as a warrior you have the option of:
-One handed
-Dual weild one hand
-Two handed
Are you saying now that a dual weilding warrior should also perform two handed?
Some people want to run a pure Necromancer and others pure elemental mage. Why should everyone be subjected to using something they don't want to be?
I'm starting to think the class system in Oblivion was better than this Fallout 3 no class system in Skyrim. I much prefered classes and wish they would come back. Becuase then I wouldn't be focused into areas of magic I do not want.