Let me preface with the fact that thus far I love the game overall, am a PC elitist, I've only had 1 crash in a full day of playing 2 characters, dislike greatly some of the interface changes (and no hotkeys for the pc, at least that I can find, so I hate the "Favorites" system). Some of the story lines and huge lore changes I disagree with/vehemently don't like, some I love, but that's for another thread.
A pure mage is not a viable character in Skyrim.
The magic system in Skyrim is abysmal. Unlike melee, where even with no stamina and no ability to do power moves, you can still swing your weapon. With no magicka, you can't do anything as a mage except run.
The spell costs are not even high, they are stupendously stupidly high.
Beyond the fact that cloth has no armor value and enchanting stinks as bad as it did in Oblivion (yeah, the ability to put one buff on a piece of armor..yay), which makes pure mages take a horrible beating compared to a character even in light armor. A mage will be out of magicka right after the fight starts, and carrying around 200 magicka potions is not a viable means of trying to go on as a mage character.
Finally, removing spellcrafting from the game just adds insult to injury to those of us who wanted to play a mage, Bethesda. You could have made a vastly improved spellcrafting system (even though the one in Oblivion was pretty good as it was, especially after adding the Supreme Magicka mod) but instead, you pretty much guaranteed no one will be able to play a mage in Skyrim, and if they even decided to suffer through some how (god mode for the win I guess) why bother when, without spellcrafting, the magic system is boring by default.
Oh yeah, on top of all that, thanks for putting in all the little stories about npc mages researching this spell or creating that spell. Seems the npcs can do it, but the players can't.
Can't wait til mods start rolling out to change all this mage abuse. However, it would be a helluva lot better Bethesda, if you put out a patch to add spellcrafting and reduce the grossly high magicka costs of simple spells, let alone the higher end spells. Evidently some "savant" at Bethesda thought a mage could actually kill 5 bad guys when only able to cast enough spells that can actually kill ONE bad guy. Better yet, I want someone at Bethesda to make a mage, use only the spells in the game, and just try to kill a giant and his pet mammoth on your own. Let me know how that works out for ya...
By the way, to reiterate, I'm talking about "pure" mages here, not battlemages.
To end, no I'm not nerd raging, no I'm not frothing at the mouth (any more than normal) no I'm not even shrieking a little bit. This was my discovery of creating a mage and trying to play him, and subsequently deleting his worthless carcass.
"my mage feels more and more powerfull as I gain spells and perks and increase my mana pool... it was trully difficult at first, even hired mercs to help me out... but once I got spells and mana pool to support it, I trully started to feel powerfull and standing toe to toe against leaders, bosses and dragons.
the buildup I been using is one heavily focused on destruction mainly for dishing out dmg, and alteration with restoration for defence and support.
am also planning a new character with new buildup using sumons and companions and supporting them with restoration, conjuring and illusion. "
I dont know what you been doing but I think its prly a lack of adaptation on your part?
I play on max difficulty, as I do with all my rpg's and am doing quite well and am having great fun througout the game.
costs are high that is very true, but thats why in this game you have to focus on 3 schools, 4 maximum, and get those core spells (destruction and alteration in my case) with a high skill and assorted perks.
people here saying to spread your skills, use all schools,
dont do that... its a TERRIBE thing to do cuz you simply wont have the required skill levels and perks to make them work well.
dont forget that rolling altmer as usual, gives you a huge gameplay/facilitation in the early game, and that the first priority of quests should be the mage ones, take the cart to winterhold, you get acess to lovely spells, souls, and enchanted mage gear.
I was sad about not having spellcrafting aswell, but honestly with the dual spell system and the perks, its definetely not that big a deal.
if you are more specific about what buildup you are using and what cases in particular do you feel "gimped" maybe we can help more?