Great game, horrible magic system

Post » Fri May 11, 2012 7:55 pm

Am a PC elitist,

Stopped reading there.

Why is it before releases PC owners are always putting everyone down for being "casual" console owners, and talking about how great the game will be on PC, but when it gets released, all they can do is talk about is how console gaming is holding them back and how [censored] the game is.
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Lance Vannortwick
 
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Post » Fri May 11, 2012 2:46 pm

So, let me get this straight.

Playing on the hardest difficulty level is actually hard? I hate when that happens.

It's a shame they don't give you a mechanic to change the difficulty level to make the game more fun for those having a hard time.

You should read the whole sentence next time.
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Travis
 
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Post » Fri May 11, 2012 8:58 pm

How to fix your problem:

Dual frenzy.

Dual paralysis.

Dual fire for critters.

Dual ice for melee users.

Dual lightning for magic users.

Dual heal.

OR, you could use nothing but conjuration, but that's rather boring imo.
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Heather M
 
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Post » Fri May 11, 2012 12:56 pm

The point here i believe is that you have so little amount of mana that you run outta mana after few spells. Play a mage without mana. Not fun running around waiting for regen to be able to cast at least one more spell.
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Loane
 
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Post » Fri May 11, 2012 6:00 am

Early on you will need to be intelligent with conservation or mana.

If you find a staff it is gold.

Look at every spell you have available. The only set of skills made to be able to boringly do the same thing again and again mindlessly are warriors. Keep something summoned around you to keep the heat off of you. Also alteration is useful because it gives you extra time to regen mana if they begin attacking you because you have defenses. Early on rage, and pacify really help thin out small groups so you don't have 5 guys in your face saying hello at once. Other then healing restoration seems to be full of condition things like undead spells so I'd say it'll be the least useful school.

If you can kill something with the spell normally do not use the two handed version.

Wear robes the magic regen and magic from the hood is useful. And you will find some in the tutorial dungeon.

Try to stick to spells within the range where you have the perk that halves it's cost. Early on this will only be apprentice level spells and later adept so on and every school has these perks so if you don't use them and complain about the spell being expensive you have no excuse for your stupid. This is the difference between having mana and not having mana.

As you adventure you will have more and more mana and better and better magic regen gear. Eventually you have a pretty persistant ally, high armor, powerful destructive power with two handed spells, and other sticks like the ability to disappear whenever you want.

Alright?


I agree once your more in the game you will have pots stocked up, got your perks in place, and some good mage gear you might not even need the pots at some point you don't even have to be near 50 too
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Taylah Illies
 
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Post » Fri May 11, 2012 7:26 am

use lightning storm , congratulations.. you're a overpowered pure mage.
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Brittany Abner
 
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Post » Fri May 11, 2012 10:35 am

One other caveat, I did *not* do anything with conjuration at all, as my character's "story" is that he was Nord, having lived in Cyrodiil for a long time and now returning home, knows that Nords by and large still hate magic and still carried his own prejudices against summoning for that reason, and so would not insult his countrymen by summoning.

if you choose to only use destruction that's your choice. game giving you hard time is what you have to endure. you'll have to just stock up on magicka potion then. I'm playing pure warrior.after passing near level 20 I realized that as a class that utilizes his gear most among three archetypes, smithing and enchanting is a must or I'll have real hard time with my shield and mediocre damage one hand weapon.

What you are saying, to me, is this: game is so hard to play pure mage only using destruction(or not using conjuration). the system is broken.

If you respect the system, you have to adapt to it. the system DOES allow you to play pure mage. the system does NOT allow you to play pure destruction mage...
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Marie
 
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Post » Fri May 11, 2012 8:15 am

i kind of like the magic this time. they borrowed from some good mods and it looks and sounds a lot better then last time imho.

that said i never got into magic so deep that i was spell crafting so i cant speak to that.
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Sheila Reyes
 
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Post » Fri May 11, 2012 7:38 pm

You can still play the game as a pure mage and have fun with it, but from someone who has been toying around with all "classes" on master difficulty they come out as the weakest. Mages are supposed to be glass cannons, but really they come off as glass pistols in comparison to two-handed weapons or bows and have very little benefit above them.

Playing a mage has distinct disadvantages:

- The majority of beneficial armor for magicka regeneration are robes. So, no heavy armor unless you are late enough to be a decent enchanter. After you are decent enchanter, it is unlikely that any plot/quest/unique armor will fit your build beneficially due to item discrimination.
- Destruction spells do less damage than bows or two handed weapons
- Your power is gone when your magicka is gone, unlike the aforementioned weapons with stamina.
- Spells of any school are virtually useless unless you have the perks that reduce mana by half.
- The majority of actually hard areas in the game require you to use direct damage to win; which leaves you with destruction and staffs. Companions and conjuration are viable, but their lack of tactics make it less than optimal an sometimes frustrating.

The most annoying thing of these disadvantages for me is the fourth one. I cannot have "in a pinch" spells. If I only use them in a pinch then I don't practice the school that often. If I'm in a pinch then I probably don't have a lot of magicka left. Not having the perks and being somewhat low on magicka, 1/3 of my bar for instance, means that I really cannot use them to save my butt. I could remedy this by grinding, but that is a failure on the balance's part in my opinion.

Edit: I don't want anyone to get the wrong impression. Magic in Skyrim is still the best it has ever been gameplay-wise, minus the lack of spell making, and playing a mage is still wicked fun.
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Robert Jr
 
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Post » Fri May 11, 2012 8:19 am

"A pure mage is not a viable character in Skyrim."

That BS, I am 3o hours into the game as a 100% mage and I am kicking ass.

Mage is the best character in this game imo, they made it alot mroe fun then Oblivion was with mage.

Ive tried 3 cahracters so far, warrior, thief and mage, mage is my fav so far, my amage kicks serious ass with all the spells he has and all the potions I made I dont run out of mana.

I use Destruction and Conjuration the most.
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Samantha Wood
 
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Post » Fri May 11, 2012 5:51 am

It's terrible. You shouldn't be forced to take perks in conjuration as a mage in order to be viable.

It would be like making every other character take Two-Handed. Bethesda [censored] up hardcoe.

Everyone here saying they have "powerful" mages are likely playing on the lowest difficulty and haven't even reached level 15 yet. Mages both do less damage and can take less damage before dying than thieves or warriors. There's supposed to be a trade-off here. Squishy-as-hell mages are supposed to do high DPS. If they're balanced right, they shouldn't NEED a companion to soak damage. Even MMOs understand this...Mage vs Warlock/Summoner, two different things. Both should be viable. In Skyrim, only one of them is.
"I should be able to play CoD with just the pistol, I don't like grenades or assault rifles"

Playing a mage is just common sense. A good warrior needs to take armour skills as well as one handed/two handed, and a good thief needs to take archery as well as sneak. The game is designed so that no one skill alone can get you through the game. You need to utilize a multitude of skills to succeed.
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Harry Hearing
 
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Post » Fri May 11, 2012 8:35 pm

The point here i believe is that you have so little amount of mana that you run outta mana after few spells. Play a mage without mana. Not fun running around waiting for regen to be able to cast at least one more spell.

Learn how to make yoru own potions, problem solved. Only time I had low mana for spells was when I wasnt doign alchemy to make potions.
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Chris Duncan
 
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Post » Fri May 11, 2012 8:26 pm

It's terrible. You shouldn't be forced to take perks in conjuration as a mage in order to be viable.

It would be like making every other character take Two-Handed. Bethesda [censored] up hardcoe.

Everyone here saying they have "powerful" mages are likely playing on the lowest difficulty and haven't even reached level 15 yet. Mages both do less damage and can take less damage before dying than thieves or warriors. There's supposed to be a trade-off here. Squishy-as-hell mages are supposed to do high DPS. If they're balanced right, they shouldn't NEED a companion to soak damage. Even MMOs understand this...Mage vs Warlock/Summoner, two different things. Both should be viable. In Skyrim, only one of them is.

WRONG, I am on the hardest difficulty and kicking butt as 100% mage.
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le GraiN
 
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Post » Fri May 11, 2012 1:20 pm

I'm playing as a pure mage, don't really know what you're on about. If you think magic is underpowered, do this: healing in left hand + elemental damage in right hand + hold down both triggers = death to everything except you.

This is of course assuming you knew where to put your perks and opted for a large magicka pool and have good regen from robes/perks.
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Lily Something
 
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Post » Fri May 11, 2012 4:45 am

"I should be able to play CoD with just the pistol, I don't like grenades or assault rifles"

Playing a mage is just common sense. A good warrior needs to take armour skills as well as one handed/two handed, and a good thief needs to take archery as well as sneak. The game is designed so that no one skill alone can get you through the game. You need to utilize a multitude of skills to succeed.

This BS. Those two archetypes do not have a single "YOU MUST HAVE THIS" skill for Master difficulty. Archers do not need stealth maxed. Warrior does not need heavy armor maxed, can go light for stam regen.

I should not be forced to take one skill to excel in master. I currently am destruction,resto,alteration,enchanting. You're saying I simply "messed up" by not also force leveling conjuration even though its not my playstyle?


I'm playing as a pure mage, don't really know what you're on about. If you think magic is underpowered, do this: healing in left hand + elemental damage in right hand + hold down both triggers = death to everything except you.

This is of course assuming you knew where to put your perks and opted for a large magicka pool and have good regen from robes/perks.


You won't be killing anything relevant past 20 on Master with this strategy.
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Paul Rice
 
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Post » Fri May 11, 2012 8:42 pm

...without spellcrafting, the magic system is boring by default.
No kidding. The magic system is hugely underwhelming. I thought that with the removal of spellcrafting they'd created some manner of dynamic spell system where you would have some level of control over the power of spells.

They did nothing of the sort. They took away all thought and added flash.

There is zero substance to being a mage now.
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Lawrence Armijo
 
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Post » Fri May 11, 2012 5:26 am

I disagree. I find magic very improved over previous installments.

To the point that instead of never making a pure mage, my main character is a pure mage. It's very easy, if you use your spells correctly.
This^

I never used a lot of magic in Oblivion, but I find I'm using it so much more in Skyrim. And I may even make a pure mage character.... which is rare since I usually never play a mage role in any games.

And also, thanks to my flames in one had, I took down a frost dragon in only a few minutes while on a thief quest. A few arrors and a bit of sword, but a lot of fire! :)
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Izzy Coleman
 
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Post » Fri May 11, 2012 12:27 pm

New to the series, but must say I adore the magic system.... maybe I am easily satisfied:P
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roxanna matoorah
 
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Post » Fri May 11, 2012 11:08 am

I agree with you guys completely.... on novice yes it is excellent.


It just lacks the scaling for Master when compared to melee/bows. This is probably due to the lack of +damage enchants for spells. I am lvl 24 and still have not found ONE.


Anyone have tips? maybe there is one and I just havn't found it yet.
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Jordan Moreno
 
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Post » Fri May 11, 2012 4:06 pm

I'm a pure mage and I think that I am ridiculously powerful. I can kill bears and sabertooths at a level when they are slaughtering non-mages. (man command animals has got to be OP in this game)

As a pure mage your perk points need to be spent VERY wisely. As you said you need mana, so mana usage reducing perks and mana regen perks are first priority.

Also alchemy is very important. You want beneficial alchemy to be pretty high so your mana potions are strong.

The perks as a pure mage may already be decided for you at lower levels because.. they are musts, and the stronger perks may not be possible until later.
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Anthony Diaz
 
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Post » Fri May 11, 2012 12:00 pm

No spellcrafting........what in the world???? Who's bright idea was that Bethesda?
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ImmaTakeYour
 
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Post » Fri May 11, 2012 7:04 am

I'm a pure mage, and I focus on Destruction magic, I've had no problems that I couldn't overcome and I use spells of every school according to the situation. Dragon Shouts are truly your best friend as a pure mage, they can put space between you and your opponent and can even get you out of trouble in the toughest battles. You just have to widen your options.
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Rob Davidson
 
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Post » Fri May 11, 2012 4:16 pm

Aye, I'm quite a bit underwhelmed. Simple matter of fact being, my spells are doing far less damage to monsters than a companion with a sword. crowd control, fine - but the mobs are not fast at killing each other, so in the end the time spent per enemy is still far longer than with a melee character. And.. Conjuration - at level 34, I found I was relying on the conjured summons to do all the tanking, damage dealing and so on, while I was running around trying to avoid getting hit by anything and guzzling down mana potions to try and cast a spell here and there. In other words - somehow it was not working out.

Rerolling as a dual-weilding assassin build. Atm having more fun on account of doing actual work myself as opposed to waiting on the AI. :brokencomputer:



I'm not saying magic as such is not good.. It can be. However - it's certainly not the biggest damage-dealer, and it's not the quickest way to deal with enemies. And you are more fragile than the other two archetypes, probably. Looks like the magic system of Skyrim is meant to be far more of a supportive/debuffing role, instead of a glass cannon damage dealer that it is in other games.
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Louise
 
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Post » Fri May 11, 2012 4:33 pm

Really? I have been doing fine with my pure mage. My runes kill many enemies before they reach me, Stoneflesh (with the correct perks) protects me as well as any armour, and after I've dropped a few baddies I can just raise 'em up and let them do the work. If [censored] gets hairy I use a shout to run my ass outta there. Like pretty much everyone else has said, use everything at your disposal.
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Matt Bigelow
 
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Post » Fri May 11, 2012 11:19 am

No kidding. The magic system is hugely underwhelming. I thought that with the removal of spellcrafting they'd created some manner of dynamic spell system where you would have some level of control over the power of spells.

They did nothing of the sort. They took away all thought and added flash.

There is zero substance to being a mage now.

There are two ways they could have prevented the magic system from being so crappy. Ones that I thought they'd use because it's basic common sense:

1) Make spells become more powerful as your skill goes up. Then fewer spells doesn't matter quite so much.
2) Have multiple versions of each spell effect, so that you can keep doing the cool flamethrower thing at higher levels and actually do some damage.

They did neither of these things. That cool flamethrower spell? The weakest one in the game? Only one you get. No higher level versions of it either, no "great flames" or "incinerate" or anything like that, just the same crappy one you start with. It's been gutted. The CK cannot come out fast enough, because I'm going to go into it and make these spells myself. And I know I can, too, because I've seen more powerful versions of the spells in there, probably for use by NPCs.

Devs, if you are reading this (though I doubt you are): You screwed up. It looks like something that can be easily fixed with mods, which I intend to do, but the poor sods on the consoles deserve better than this. Add more spells in a patch. Not a DLC, a patch. Make a sustained invisibility spell that svcks away your magicka quickly. Add upgraded versions of Sparks, Flames, and Frostbite for PCs to use, since they're pretty essential for close-combat battlemages. As of right now it's like giving us a single sword to use for the entire game. and that just svcks.
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Jesus Sanchez
 
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