No kidding. The magic system is hugely underwhelming. I thought that with the removal of spellcrafting they'd created some manner of dynamic spell system where you would have some level of control over the power of spells.
They did nothing of the sort. They took away all thought and added flash.
There is zero substance to being a mage now.
There are two ways they could have prevented the magic system from being so crappy. Ones that I thought they'd use because it's basic common sense:
1) Make spells become more powerful as your skill goes up. Then fewer spells doesn't matter quite so much.
2) Have multiple versions of each spell effect, so that you can keep doing the cool flamethrower thing at higher levels and actually do some damage.
They did neither of these things. That cool flamethrower spell? The weakest one in the game? Only one you get. No higher level versions of it either, no "great flames" or "incinerate" or anything like that, just the same crappy one you start with. It's been gutted. The CK cannot come out fast enough, because I'm going to go into it and make these spells myself. And I know I can, too, because I've seen more powerful versions of the spells in there, probably for use by NPCs.
Devs, if you are reading this (though I doubt you are): You screwed up. It looks like something that can be easily fixed with mods, which I intend to do, but the poor sods on the consoles deserve better than this. Add more spells in a patch. Not a DLC, a patch. Make a sustained invisibility spell that svcks away your magicka quickly. Add upgraded versions of Sparks, Flames, and Frostbite for PCs to use, since they're pretty essential for close-combat battlemages. As of right now it's like giving us a single sword to use for the entire game. and that just svcks.