GTA V thread 2

Post » Thu Dec 08, 2011 4:16 pm

@Strangelove- In general, I just don't find Los Angeles interesting. It's no different than any other city, the rich on top, and the poor struggle, and the price of living is ridiculously high. I love Vegas because it at least tries to appeal some sense of beauty. (Well, the strip anyway, then again, the strip is all its own place and etc.


The only thing that The Strip gives off, is the sense of people getting drunk and money. Vegas is like LA in a lot of ways, seeing how a lot of people in LA and the LA area, often visit Vegas for many different reasons. The thing that's different though, I think, and for a GTA game, is that LA has a lot more diversity and places, than Vegas does. The only thing Vegas has going for it, are it's casinos/Strip, while LA has plenty of landmarks and districts that a company like R* could exploit to their advantage.

I think it's important to have a story be somewhere that has a lot of diversity, compared to a place with little going for it that a single iconic strip of road.
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Franko AlVarado
 
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Post » Thu Dec 08, 2011 7:51 pm

Pretty sure every main character in GTA since they actually started having a story has been a reluctant gangster. The choice is either a reluctant one or a sociopathic one, and the reluctant ones give more storytelling opportunities.

Tommy Vercetti was a straight up criminal, with few, if any, redeeming qualities. It wasn't until SA where we have a more antihero main character, and that's all Rockstar has been doing so far.

And in my opinion, that's not an entirely good thing. Half of the fun in this series has always been tearing up the streets causing unbridled chaos and destruction. And this just...stops making sense when in cutscenes, the protagonist is depicted as decent, while in gameplay, he can be a complete monster.
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Devils Cheek
 
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Post » Thu Dec 08, 2011 8:34 am

Las Vegas always screams 'kitsch' over 'beauty' to me :shrug:
It's not a location I'm eager to see a GTA game focus on, but that's really due to personal taste. Can't say LA is a favourite of mine either. I'd love to see SF done in detail, though. Maybe some day :D
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Kate Norris
 
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Post » Thu Dec 08, 2011 7:11 pm

Las Vegas always screams 'kitsch' over 'beauty' to me :shrug:
It's not a location I'm eager to see a GTA game focus on, but that's really due to personal taste. Can't say LA is a favourite of mine either. I'd love to see SF done in detail, though. Maybe some day :D

Me neither, but I'd rater a Las Venturas over Los Santos GTA V, but if I was given the choice of GTA V's setting I'd say Vice City in a heartbeat.
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Taylor Bakos
 
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Post » Thu Dec 08, 2011 3:13 pm

@Mujokan You just described the Morrowind really devoted fan perfectly.
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Tom Flanagan
 
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Post » Thu Dec 08, 2011 11:22 am

Me i'm not honestly fussed on what Rockstar does with the story. I trust them to make it enjoyable.

It's freeroam for multiplayer I want improving. Things like Packies car bombs I would have loved in multiplayer or the ability to get drunk. Little things which would have made it even better.
Then again fixed wing aircraft in multiplayer shall be awesome.
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josh evans
 
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Post » Thu Dec 08, 2011 12:03 pm

It's only one city? I thought it was all of San Andreas, now I am a lot less enthusiastic about the game.
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Darrell Fawcett
 
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Post » Thu Dec 08, 2011 5:21 pm

I'm glad they're just doing one city from San Andreas. It means they'll be able to expand and build on the other cities later on, in later games. The map is supposed to be huge just with Los Santos in it anyway.
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Yama Pi
 
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Post » Thu Dec 08, 2011 8:20 am

I'm glad they're just doing one city from San Andreas. It means they'll be able to expand and build on the other cities later on, in later games. The map is supposed to be huge just with Los Santos in it anyway.


If the game wasn't also made for consoles, perhaps we could get additional cities as true expansions and not standalone games. That's what I want. Imagine the three cities all in great detail in one game via expansions.
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Lillian Cawfield
 
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Post » Thu Dec 08, 2011 11:13 pm

To those in the thread talking about map size and detail, I don't think the multiple city argument is based on that, but we'd rather see plenty of diversity.
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Sheila Esmailka
 
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Post » Thu Dec 08, 2011 9:49 pm

I'm only quoting the Wikipedia site, as i stated, what you say could be true, although i'm pretty sure MW2 broke that record, you could provide links if you want to, but your last point doesn't make much sense to me, how is GTA 4 anything to do with, the location of V and San Andreas, i'm not hating on GTA 4, nor is to blame for GTA V's seemingly only 1 city, i don't think sales of either game influence Rockstar's decision about V.

alot of fans of the series including me are dsappointed that it's set in San Andreas, but seems to be only one city, which fans are allowed to express.

Sorry about that, that last point was mainly directed at the people who go on about San Andreas being better then GTA IV and how they wish that Rockstar would go back to the old formula. As for San Andreas' record, Wikipedia isn't the most reliable source of information, I think the guy who wrote that probably meant its the highest selling PS2 game. As for the fastest selling game, MW 2 did break GTA IVs record and Black Ops broke it again.

As I've said before, I'm not worried about the location in the least. Liberty City was used in GTA 3 and IV and it was massively different both times. I have no doubt that Rockstar will do a similar overhaul of Los Santos, from what I hear LA is a pretty damn big city.
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Shiarra Curtis
 
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Post » Thu Dec 08, 2011 8:16 am

If the game wasn't also made for consoles, perhaps we could get additional cities as true expansions and not standalone games. That's what I want. Imagine the three cities all in great detail in one game via expansions.


It might be good, but then again if they're putting as much detail into GTA V as they seem to be, then adding two other cities with as much detail would still cost those on PC or what have you, a lot of money because many people would have to upgrade a lot of stuff. I think it's best they keep it to one city per game so they can still have as much detail as GTA V seems to be adding (without having to pull back on the detail), and the story doesn't drag into an all out cluster of just missions for these people, then off to these people here like San Andreas was. Which I liked San Andreas, but the story wasn't as tight and together as GTA IV's, and there's only so much you can add to a story before it seems to drag on for ever without much of an end in sight. Even GTA IV felt like the story just dragged at the end, but it still had an over all better story and characters, than San Andreas.
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amhain
 
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Post » Thu Dec 08, 2011 2:26 pm

In San Andreas, Los Santos and San Fierro were relatively well designed, but Los Venturas was awful. Once I finished the missions there, I don't think I ever returned. And in terms of character, detail and believability. Libery City is a much better city than any of San Andreas's. Vice City even felt more alive than SA's cities. While I loved SA, I think Rockstar stretched themselves to far and sacrificed quality for quantity. It's a much better design decision to focus on making one awesome city. The fact that they also appear to be doing some surrounding countryside is awesome.

I wonder how they're going to handle map limits while you're in a plane/heli? I hate invisible barriers, but I can't see any other option.
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GEo LIme
 
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Post » Thu Dec 08, 2011 9:49 pm

I wonder how they're going to handle map limits while you're in a plane/heli? I hate invisible barriers, but I can't see any other option.

That's a good point. It was easy when the cities were set on islands 'cause you could just fly out over endless water. Don't see how they'd do it in a city.
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Phillip Hamilton
 
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Post » Thu Dec 08, 2011 5:42 pm

Tommy Vercetti was a straight up criminal, with few, if any, redeeming qualities. It wasn't until SA where we have a more antihero main character, and that's all Rockstar has been doing so far.

And in my opinion, that's not an entirely good thing. Half of the fun in this series has always been tearing up the streets causing unbridled chaos and destruction. And this just...stops making sense when in cutscenes, the protagonist is depicted as decent, while in gameplay, he can be a complete monster.

I guess I was thinking that he does not want to have to get into the events of the game, but has to because he is betrayed. But you are right.

Personally I think there is no way to logically justify what the character does outside the plot, killing thousands of people and taking on the army single-handed. I just treat them as separate and it doesn't bother me. Tommy Vercetti is a career mobster, not the world's greatest serial killer.

Classic mob characters to me are like Michael Corleone or Tony Soprano, guys who would rather be doing something else but are trapped by circumstances. Even if you have a straight up gangster like Henry Hill or the character in the first Mafia game, to my mind it is better if they are sympathetic so that they can have an element of tragedy. There isn't anything much sympathetic about someone who goes on random killing sprees for entertainment, which everyone does in GTA at some point. So I think it is hard to integrate the sandbox play into the actual story.

Anyway there will probably be more than one main character this time around so we should get some variety.

That's a good point. It was easy when the cities were set on islands 'cause you could just fly out over endless water. Don't see how they'd do it in a city.

Probably the same as at the start of SA -- you get shot by aircraft if you go too far into the desert.
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Juan Suarez
 
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Post » Thu Dec 08, 2011 12:09 pm

Probably won't hear much else till E3 I take it?
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Luis Reyma
 
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Post » Thu Dec 08, 2011 10:54 pm

Wasn't able to get into GTA IV but Ill give this one a try when it comes out.
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Céline Rémy
 
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Post » Thu Dec 08, 2011 4:09 pm

I wonder how they're going to handle map limits while you're in a plane/heli? I hate invisible barriers, but I can't see any other option.


Maybe the story will involve people who don't want you to go out of the area, and if you drive or walk too far out then a black van comes after you. The screen then blackens out and cuts to a cutscene where your character is tied up in a chair with the people who don't want you out of the area, and they then point a gun at you and say "Wrong move, dawg" and then shoot you. At that point you would have to reload a save before you got kidnapped and murdered.

If you fly out you could just get shot down by other jets.

OR:

Their could be an outbreak of flu and GTA would probably have the government overreact and quarantine the area, killing anyone who dares to leave.
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Manuel rivera
 
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Post » Thu Dec 08, 2011 10:25 pm

Or....zombies? Lol, that'd be terrible.

I'm guessing it'll be a large piece of land but some parts may be blocked off due to the story like they have always done. The jets shooting you down while flying sounds plausible.
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Chantel Hopkin
 
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Post » Thu Dec 08, 2011 10:09 pm

In San Andreas, Los Santos and San Fierro were relatively well designed, but Los Venturas was awful. Once I finished the missions there, I don't think I ever returned. And in terms of character, detail and believability. Libery City is a much better city than any of San Andreas's. Vice City even felt more alive than SA's cities. While I loved SA, I think Rockstar stretched themselves to far and sacrificed quality for quantity. It's a much better design decision to focus on making one awesome city. The fact that they also appear to be doing some surrounding countryside is awesome.

I wonder how they're going to handle map limits while you're in a plane/heli? I hate invisible barriers, but I can't see any other option.

I completely agree.

I really hope they come up with a believable scenario, not just for the barriers, but also for learning how to fly.
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Rachel Hall
 
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Post » Thu Dec 08, 2011 12:38 pm

Only Los Santos? :facepalm:
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Phillip Hamilton
 
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Post » Thu Dec 08, 2011 7:51 pm

What makes people think they aren't going to completely change Los Santos? I'm not saying they are, but considering what they did with Liberty City in GTA 4 it wouldn't be a surprise.
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Brooke Turner
 
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Post » Thu Dec 08, 2011 5:31 pm

Hopefully they keep the same open sandbox multiplayer world they had in IV since that was the main reason me and co kept playing it months after the versus games got annoying.


IV did not really seem all that open sandbox compared to sanandreas, 4's map kinda felt like the whole map was a drivers ed course in that the whole course (the map) was filled with "traffic cones"
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BRIANNA
 
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Post » Thu Dec 08, 2011 4:29 pm

Is this using the same engine used in GTA IV and Red Dead Redemption? I hate that engine... sub-HD, blurry garbage on the PS3...
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Yama Pi
 
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Post » Thu Dec 08, 2011 3:12 pm

Yup, still using the RAGE engine. Looks just like Liberty City, except in Los Santos.
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BRIANNA
 
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