GTA V thread 2

Post » Thu Dec 08, 2011 1:28 pm

What makes people think they aren't going to completely change Los Santos? I'm not saying they are, but considering what they did with Liberty City in GTA 4 it wouldn't be a surprise.

Thank you. This is what I've been saying all along, but people would rather complain about things then listening to sound and thought-through advice.
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Add Me
 
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Post » Thu Dec 08, 2011 11:08 pm

Sorry about that, that last point was mainly directed at the people who go on about San Andreas being better then GTA IV and how they wish that Rockstar would go back to the old formula. As for San Andreas' record, Wikipedia isn't the most reliable source of information, I think the guy who wrote that probably meant its the highest selling PS2 game. As for the fastest selling game, MW 2 did break GTA IVs record and Black Ops broke it again.

As I've said before, I'm not worried about the location in the least. Liberty City was used in GTA 3 and IV and it was massively different both times. I have no doubt that Rockstar will do a similar overhaul of Los Santos, from what I hear LA is a pretty damn big city.


i've no doubt that Rockstar will make Los Santos look good, i like the Rage engine, GTA 4 looked great on my pc, but you can't really compare GTA3/IV which was New York City, and the west coast setting in GTA, and if you compare GTA's 3 map with 4's map their not massively different.

Rockstar have announced the game will head to Los Santos, surronding hills, countryside and beaches in the largest most ambitious game Rockstar has created yet, which means bigger than San Andreas and RDR, and it doesn't say only Los Santos, so i still think it won't be only the city, like GTA 4, which is what i would like from a San Andreas setting, it doesn't have to be SF or LV, just somewhere else to go to, they also say GTA V focuses in a reimagined present day Southern California, which means state.

GTA 4 pretty much covers a one city game, their not going to make a carbon copy, just set in Los Santos, and the Vtol jets return from SA, not much point just flying across the city for 5 seconds lol, they only announced the other 2 cities over 2 months after the first trailer, for SA, which only showed LS, so i think there is still more surprises to come yet.
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Elisabete Gaspar
 
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Post » Thu Dec 08, 2011 8:20 pm

I hope there's no Social Club this time. Why would any game developer ever think that's what people wanted? It annoys me to no end!
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Dawn Farrell
 
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Post » Thu Dec 08, 2011 9:59 am

Also no GFWL. Please Rockstar. PLEASE.
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Joanne
 
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Post » Thu Dec 08, 2011 10:58 am

i've no doubt that Rockstar will make Los Santos look good, i like the Rage engine, GTA 4 looked great on my pc, but you can't really compare GTA3/IV which was New York City, and the west coast setting in GTA, and if you compare GTA's 3 map with 4's map their not massively different.

Rockstar have announced the game will head to Los Santos, surronding hills, countryside and beaches in the largest most ambitious game Rockstar has created yet, which means bigger than San Andreas and RDR, and it doesn't say only Los Santos, so i still think it won't be only one city, like GTA 4, which is what i would like from a San Andreas setting, it doesn't have to be SF or LV, just somewhere else to go to, they also say GTA V focuses in a reimagined present day Southern California, which means state.

GTA 4 pretty much covers a one city game, their not going to make a carbon copy, just set in Los Santos, and the Vtol jets return from SA, not much point just flying across the city for 5 seconds lol, they only announced the other 2 cities over 2 months after the first trailer, for SA, which only showed LS, so i think there is still more surprises to come yet.

I'd like to have a massive Los Santos surrounded by smaller towns. I'm not really interested in having more then one big city and Southern California doesn't really mean state, it just describes what the feel of the environment is.
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michael danso
 
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Post » Thu Dec 08, 2011 9:56 am

I'd like to have a massive Los Santos surrounded by smaller towns. I'm not really interested in having more then one big city and Southern California doesn't really mean state, it just describes what the feel of the environment is.


Rockstar could easily say just Los Angeles for the feel of the enviroment, LA is more famous than just saying Southern California, so i think they mean city and state, i guess we will have to wait for more info to see whether you get what you want or i do, but knowing Rockstar, the info won't be quick in coming lol, probably be at least a couple of months for anything new to come out.
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Racheal Robertson
 
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Post » Thu Dec 08, 2011 3:22 pm

Well yhe last one was Booorrrtiiinnnggg, and you couldnt customize your character. Saints row was a much better game. That being said the trailer looked incredible, but i think we need a new more powerful syste, for the cutent gen has pretty much exausted its self. Lets see what Nintendo is like next year.
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Gen Daley
 
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Post » Thu Dec 08, 2011 10:39 pm

Yup, still using the RAGE engine. Looks just like Liberty City, except in Los Santos.

I'm not sure on this, but I thought it was the Euphoria engine they used?

Anyway, I'm really happy to be returning to San Andreas, even if it is only Los Santos (which might even be better than all three cities). As long as there is enough room for me to have some fun in jets and drive for ages at high speeds, unlike GTA IV, I'll be happy.
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Esther Fernandez
 
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Post » Thu Dec 08, 2011 3:55 pm

The city has always been the star in every Gta game. I rememered exploring the country side and the desert for majority of the time playing gta sa. So im happy for it taking place in Los Santos.

I would like a gta collection with all the gtas but with improved graphics and trophy support prior to this.
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Brooks Hardison
 
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Post » Thu Dec 08, 2011 11:12 pm

Euphoria is the animation engine.
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Amie Mccubbing
 
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Post » Thu Dec 08, 2011 6:37 pm

It seems it's only going to be Los Santos, according to Rockstar's official announcement, although they don't say ONLY Los Santos,

This has dampened my enthusiasm abit, as San Andreas was by far my favourite GTA, because of the multiple cities and areas inbetween,

If it was only going to be one city, personally i would have chosen Vice City to rerurn to, rarther than just a part of San Andreas.

considering that Los Santos is based off of Los Angeles, which is a city so large it dwarfs both New York and San Francisco it's by no means a small landmass. No it's not the whole of San Andreas like GTA: San Andreas was, but then again they also had to take a massive graphical hit to fit all that in. The same would still apply today and this time around they want their gam to be a bit more cinematic meaning the game's going to have to look at least graphically average.

Let's also note that while GTA:SA did have a MASSIVE landmass to explore, it had very little distinction beyond the color of the textures. GTA:V will, if nothing else havea very detailed and complete looking Los Santos.

I'm not trying to say 'LAWL GRAPHIX ARE MOST IMPORTANZ" not at all, I'm just trying to point out what I think the Devs. are trying to go for this time around.
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Lily Evans
 
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Post » Thu Dec 08, 2011 10:24 pm

Lets see what Nintendo is like next year.

Is Nintendo now letting third-party game producers in? I hope so.
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Princess Johnson
 
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Post » Thu Dec 08, 2011 10:09 pm

Well yhe last one was Booorrrtiiinnnggg, and you couldnt customize your character. Saints row was a much better game. That being said the trailer looked incredible, but i think we need a new more powerful syste, for the cutent gen has pretty much exausted its self. Lets see what Nintendo is like next year.

http://www.youtube.com/watch?feature=player_profilepage&v=79DHYUOHRdA :slap:
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Brad Johnson
 
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Post » Thu Dec 08, 2011 10:47 am

On the topic of GTA, does anyone know how to install scripts onto an SA-MP server?
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Laura Shipley
 
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Post » Thu Dec 08, 2011 10:11 pm

http://www.youtube.com/watch?v=ftk3f_0WZww
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Mr. Allen
 
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Post » Thu Dec 08, 2011 9:46 pm

http://www.youtube.com/watch?v=ftk3f_0WZww

:lol:
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cutiecute
 
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Post » Thu Dec 08, 2011 11:33 pm

http://www.youtube.com/watch?v=ftk3f_0WZww

It had to be done and it was done brilliantly.
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Mariaa EM.
 
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Post » Thu Dec 08, 2011 11:22 am

I'm skeptical about the return of planes (assuming they actually are returning). Rockstar hasn't managed to design an intuitive flight system in any of the GTA games yet. San Andreas was the worst offender with that absolutely atrocious and required flight school. Not that the flying missions were all that much better themselves, but they at least allowed some leeway for mistakes. Nudging a plane or helicopter in any direction was likely to send you careening off course. I'm constantly tapping buttons, correcting, re-correcting, generally tense as hell from the sheer frustration of the experience.

It really shouldn't be that difficult. There's no need for separate turn and bank buttons. There needs to be a means of maintaining/evening out present course (think "locking" into riding formation in Red Dead). Basically, if I ascend or descend to any height, once I let go, my vehicle should stay at that height. Likewise, when I tilt a helicopter forward, it should stay at the angle I've tilted it unless I manually tip it back. Instead I'm forced to tap the tilt button over and over again because holding it down flips the chopper upside down and letting go returns the chopper to a horizontal position. Basic stuff. Keep the flying arcade, like the driving is. Don't suddenly force the player to control and manage half a dozen different variables. I shouldn't feel like I need a joystick just to properly control my vehicle.

GTA IV didn't fair much better, but at least it's flying missions were few.
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Charlotte X
 
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Post » Thu Dec 08, 2011 8:30 am

What was the problem with SA's flight school? I always ace it in one go :huh:
The idea that SA's flight model is either complicated or overly realistic is bizarre. Seperate rudder and banking controls are definitely needed so you can manage your banking angle and turning ratio seperatly (not to mention taxi when on the ground), and it really adds no complexity to speak of. 'Bank and add rudder to turn, or elevators to turn hard' is hardly taxing. There's practically no concessions made to realism, and the flight model is as arcadey as a flight model can get.

Imho the biggest problem with flight in SA was the annoying LOD pop-in causing you to crash into invisible stuff.
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Siobhan Wallis-McRobert
 
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Post » Thu Dec 08, 2011 12:20 pm

What was the problem with SA's flight school? I always ace it in one go :huh:
Seperate rudder and banking controls are definitely needed so you can manage your banking angle and turning ratio seperatly (not to mention taxi when on the ground), and it really adds no complexity to speak of.

I described it above. There's no subtlety or nuance to the control. You tap a key and you are immediately on the defensive, correcting and re-correcting until you manage to finally steady your flight out. Of course, that success only lasts as long as the next time you need to adjust course. Then you're back in the same position, where any maneuvers are likely to force you to fight for control.

It would help things if the camera always locked to the tail instead of trailing behind. This is especially the case with the helicopter where it will never automatically align itself with your flight path and you're required to deal with highly sensitive camera keys that will take a few re-corrections of their own before things are adequately lined up. I always switch to a first person perspective in the chopper as it's the only way I'll have an iota of control over where I'm heading.

The flight school is painfully frustrating as you can't make smooth maneuvers, only jarring ones. As described above, the helicopter refuses to maintain any angle, which makes any sort of aiming stupidly difficult. The course in which you destroy three stationary targets and then move onto two moving ones took me hours to complete. It also doesn't really help that basically none of the training courses end up being useful in actual missions, but you're still forced to complete the entire list.

EDIT: What system did you play SA on, out of curiosity?
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BaNK.RoLL
 
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Post » Thu Dec 08, 2011 4:06 pm

That's not true at all, except for maybe the stunt plane which is deliberatly finnicky. Keeping a plane level and smooth banking is easy as pie, unless you completely rely on banking and hard turns to correct. Banking alone doesn't turn much, so you can very easily fine tune your angle, as long as you don't do sharp elevator turns all over the place.
I typically have more trouble holding my altitude, due to the nose going up when giving power, and automaticly diving when you stop. I suppose throttle control would be too much to ask :P

I'm not as up-to-speed on helicopter control since I practically never use them in SA.

Edit: Playing on PC, with keyboard and mouse. Though I don't recommend touching the mouse while flying :P
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Devin Sluis
 
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Post » Fri Dec 09, 2011 12:11 am

That's not true at all, except for maybe the stunt plane which is deliberatly finnicky. Keeping a plane level and smooth banking is easy as pie, unless you completely rely on banking and hard turns to correct. Banking alone doesn't turn much, so you can very easily fine tune your angle, as long as you don't do sharp elevator turns all over the place.
I typically have more trouble holding my altitude, due to the nose going up when giving power, and automaticly diving when you stop. I suppose throttle control would be too much to ask :P

Like I said, planes aren't as bad in actual missions because you've more freedom of movement. It's even less noticeable if you're just [censored] around. You've complete freedom in that situation and you aren't really worried about keeping the plane intact anyways. When they want me to make smooth, precise turns using a keyboard however, it's just not going to happen. That's what you're presented with in the training missions. Flying through successive rings and hitting them accurately enough that you get at least a bronze medal.
I'm not as up-to-speed on helicopter control since I practically never use them in SA.

It's the worst and all the missions that use it require a decent amount of precision. Things like stealing the armored car for the casino heist for instance. It's not as a big deal just picking it up, but landing it in that little two meter circle on the runway strip is annoying as hell. If you overshoot even a little it won't accept your placement and since re-aligning yourself is so clumsy, you're pretty much forced to fly off a ways, turn around, and come back in again, hoping you drop it at the right point this time.
Edit: Playing on PC, playing with keyboard and mouse. Though I don't recommend touching the mouse while flying :P

It makes no sense since the mouse lends itself perfectly to these kinds of control issues. But yeah, touching the mouse sends everything rocking all over the place. They ought to implement a control scheme similar to Freelancer (obviously with less agile movement). Part of me is convinced that the controls would work rather well on a controller using the thumbsticks, but rockstar simply doesn't understand how to design aircraft controls for a mouse and keyboard.

I'm impressed you found it easy, though. That flight school segment caused me to put the game down for a week from frustration. Anytime I replay the game now, I just use a trainer to skip the whole thing.
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kirsty joanne hines
 
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Post » Thu Dec 08, 2011 6:20 pm

I think it's useful to keep in mind to bank before you turn, then stop turning and then even out. Forcing yourself to do things in order. Banking alone won't mess up your flight path much, and it's the rudder that really allows for fine control.
I can definitely understand why people have trouble driving cars in GTA IV, and I personally hate boats in any of the III era games, but flight in SA has always come naturally to me. Even the first time I played I never had to do an exercise more than twice to get the gold. The hardest one is the attack helicopter run, imho :shrug:
Maybe I missed my calling. Should've become a pilot :P

The big problem with Freelancer's controls is that they didn't allow you to roll or bank at all. I always missed that in the game. It feels to me like removing the ability to reverse a car; it's somewhat limiting and just not right :P
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lolli
 
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Post » Thu Dec 08, 2011 11:37 pm

I think it's useful to keep in mind to bank before you turn, then stop turning and then even out. Forcing yourself to do things in order. Banking alone won't mess up your flight path much, and it's the rudder that really allows for fine control.
I can definitely understand why people have trouble driving cars in GTA IV, and I personally hate boats in any of the III era games, but flight in SA has always come naturally to me. Even the first time I played I never had to do an exercise more than twice to get the gold. The hardest one is the attack helicopter run, imho :shrug:
Maybe I missed my calling. Should've become a pilot :P

Maybe we're just tuned differently because I found driving in GTA IV to be one of the best improvements made to the series. In San Andreas, I was only truly competent with the motorcycle and bicycle. I mean, I could drive the cars okay, but I'd leave a decent amount of destruction in my wake. GTA IV on the other hand, I can cruise beautifully. I rarely even ding a car in that game.
The big problem with Freelancer's controls is that they didn't allow you to roll or bank at all. I always missed that in the game. It feels to me like removing the ability to reverse a car; it's somewhat limiting and just not right :P

I think this could be fixed by using the left/right keys to roll. In Freelancer they are used for strafing, something that won't really happen while piloting a plane.
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rheanna bruining
 
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Post » Thu Dec 08, 2011 9:18 pm

Maybe we're just tuned differently because I found driving in GTA IV to be one of the best improvements made to the series. In San Andreas, I was only truly competent with the motorcycle and bicycle. I mean, I could drive the cars okay, but I'd leave a decent amount of destruction in my wake. GTA IV on the other hand, I can cruise beautifully. I rarely even ding a car in that game.

The driving was a massive improvement in GTA IV, it's now actually possible to be a good driver and not leave a trail of dead bodies and knocked over signs in your wake.
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Teghan Harris
 
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