I'm not sure how others feel, but I can't help but feel that The Elder Scrolls franchise has sold out with the release of Skyrim. I use the term 'sold out' to mean that rather than doing their utmost to cater to loyal fans who've been following this franchise for years, Bethesda has dumbed down (<-----my emphasis) the gameplay and content to make the game accessible to mindless sheeple who just want to follow the latest fad.
Firstly, when you go down the road of ad hominem, it takes away some of the legitimate aspects of your thinking. Com'on "dumbed down". You offend those who may have never stumbled upon the series, or actually played through the series and found an improvement. Anyway, with that off my mind. I disagree with you, so:
Maybe I just feel more strongly than others since I know multiple people who have played Skyrim as their first TES game and all of a sudden think they own the franchise and speak condescendingly. The very same people would have looked upon any TES game, the genre it represents and RPG gaming as a whole with contempt in the past. All of a sudden 'nerdy' fantasy RPG games with extensive lore reminiscent of LOTR is cool.
While I personally find some of the aspects not good, Skyrim brought back some of that Morrowind and Daggerfall feeling. Oblivion, IMO, was abysmal at conversations, storyline and gameplay but had a neat looking world, though Skyrim seemed to keep that same style of combat. But Skyrim has a very good conversation system with expository conversations and a decent storyline, and a much better looking world, especially aesthetically. Other than its nice looking elements, Oblivion has really none of that, other than seemingly mindless responses from NPCs in the game, again my opinion. One aspect in an RPG that is important to me is "player agency", the aspect where choices I make in the game have effects on plots states and in the ambiance of the NPCs and the world. Skyrim brought some of that back to what was near completely removed in Oblivion. What I did like about Oblivion, nearly more than any in the series, was the complex character build it offered and how strict it was holding that player to it (without exploits or cheating it). One had to meta-game to make the correct decisions in choosing their class, sign, etc or it could work out badly. There was no choosing any skill you want and being able to build it up fast without choosing the correct underlying ancillary skill. That is something I think Skyrim failed on, again, my opinion.
IMO, Daggerfall was the best of the lot. Similar system as Skyrim for skill building, except you were held to strict skill standards once you chose one, where others you chose would fail or would be just to hard to learn. Also, it had multiple endings based on one's decisions in the game, somethign that made daggerfall the best (still) for me in the series. If you feel the way you do about LOTR style games, then I guess you would hate Dragon Age: Origins, probably a near clone of the theme. But I will say this, it smokes any TES game, except that of Daggerfall for my taste any day, it is that deep of a game. Too bad EA bought the developer that made those classics (Baldur's Gate, KoTOR, Neverwinter Nights).
I am far from a lifelong TES fan, and I haven't played the first two games in the series. I stumbled upon Oblivion in mid 2008 and I scoured interstate for Morrowind, both of which I loved dearly. I would check the internet and Bethesda forums regularly for news of a fifth Elder Scrolls game, and once Skyrim was announced I went straight to preorder the game. I waited three years for Skyrim, and nine months with it preordered anxiously awaiting the 11/11/11. It gets on my nerves that TES V: Skyrim seems to have lost its roots to cater for these new 'fans'. The leveling system has been skimmed down, the variety of weaponry, skills, and the depth of magick customization have all been streamlined. I admit it's simplified and streamlining can be good, but at what expense?
Please note that I'm very glad that TES franchise is finally garnering the attention it deserves and is meeting success. A part of me still can't shake the negative feeling I am harboring towards these recently emerging Skyrim fans. I'd also like to state that I believe art forms and all types of media such as games, books, movies, etc. should be embraced by all. This feeling may just be irrational but I'm just curious as to who else feels that way.
Then I suggest playing Daggerfall, if you can get past the graphics. The game is free now, but can be very hard and the world is huge. I thought the same thing as you when Morrowind came out 6 years after Daggerfall, but then Oblivion came out and I appreciated Morrowind's clunky combat and ugly spellcasting effects. I will say this though, I think it was a bad move to remove spellmaking from Skyrim. Hopefully, when the CK comes out, the modders will fix taht.