Don't neglect all the additional things added by Skyrim that weren't in previous games. Crafting and cooking is a major one, and others like alchemy have really been improved with the new range of ingredients you can harvest from the landscape like insects, birds and fish. There are also many new spell effects we haven't had before added by the shouts like force push, become ethereal, fast run, and so on.
The AI is much more sophisticated and the Guilds no longer end when you finish the main quest line, allowing you to continue with smaller quests indefinately.
The range of armor and weapon has been vastly expanded over Oblivion with all the faction and monster ones like Falmer, Ancient Nord, Forsaken, and so on. Even something like the fur armor comes in five varieties.
Perks are also a great new addition. Some of them were included with the old skills in previous games but many of them are brand new. They certainly allow you to customise your character a lot more instead of being forced to use default ones gained from levelling.
So you really have to weigh up what was lost versus what has been added.
For example they overlooked and forgot to add an option to name the enchanted item you create,and enchanted items get auto-generated generic names like "Steel Sword of Fire". It's those little details that we who played past games see and think "Oblivion/Morrowind had that while Skyrim doesn't".
You press the F button in Skyrim before committing the enchantment to type in a name for the new item.