Christ, Morrowind [censored] are the worst. Morrowind was awful.
Metaphysical grandure? You have got to be kidding me...
Morrowind as a game is and always was broken beyond belief. In fact, I would never ever recommend the game to anyone who would play it on console. You absolutely NEED mods to make it even tolerable. Its actually one of my favorite games ever when modded, but please stop acting like its somehow so much more than the sum of its parts. 99% of what makes Morrowind great is inside the players head, it has very little to offer outside the interesting gameworld and story.
As a game Skyrim is better in every way. The only thing that annoys me is how the game shoves every guild and quest down your throat, what we need is a mod that gives me more options and opportunities to refuse doing stuff I don't want to do.
What do you people think 'Metaphysical grandure' means? It has absolutely NOTHING to do with gameplay. Morrowind was broken, gameplay wise, a hundred ways to tuesday. It was tollerable back in the day, but with Skyrim its now like having teeth pulled and replaced with pop-rocks.
Where Morrowind was superior was in atmosphere, story, and creativity. Skyrim and Oblivion have generic stories with little depth. Oh look, a demon invasion, lets stop it. Oh, dragons are terrorising the peasents, better put an end to that.
Arena had an undefined universe, but a truely monolithic world. Daggerfall had the closest to a living world which you actually impacted in something approaching a realistic way, even if populated by throngs of drones. Morrowind had a metaphysical quality to it that borders on outright philosophy rather than storytelling. Oblivion was... Well... Pretty. Sort of. Skyrim is a respectable ballance of the strengths of previous games, with a new gameplay style which could, if refined, come close to perfecting the TES experience.
That said, exactly what you like in your games will determine what you think is best. I loved the philosophical nonsense of Morrowind, enough for it to overpower the grating gameplay and those thrice damned Cliff Racers (Thouth the dragons aren't much better). To me, depth and mystery is much more important than gameplay or world-impact.
Still, i don't think that Bethesda has YET to tread too far from the ballanced line which expresses the TES universe. We can't say what will happen with the next one. So long as they don't pull a C&C4 on us, i highly doubt that anything that comes down the pipe can be qualified as 'selling out', though the relative focus of the game may shift through Gameplay, living world and storytelling.
Ideally, of course, i would love all three at once, but thats having your cake and eating it too, eh?