I think that the people here who actually played Morrowind and Oblivion need to have their memory checked.
You know how I played Oblivions? Enter cave, fight first bandit, repair, rest one hour, move forward, fight next bandit, repair, rest one hour, move forward, etc. The only FUN part of this was exploring the cave and fighting. I got really tired of 20% of my inventory being dedicated to hammers and having to stop and rest after every battle to save my potions. And Morrowind was worse with its ‘Rest Till Healed’ option. It would take me a week of game time just to clear that first little cave outside of Seyda Neen. Don’t you guys remember this? It was not fun. Granted, much more realistic, but not fun.
I will be the first to admit that I fought tooth and nail against many of the changes Skryim made. I am still a little ticked there are no classes and all skill increases level me. But now that I have played without having to repair and rest after every battle, honestly I love it. I can actually just play and the only difference is the series of button clicks I would have to stop and make to repair and rest after each battle. With those gone the game just plays so much smoother.
What I have determined is realism just for the sake of realism just svcks. If it is not fun why on earth would you want to add it to a game? I can understand wanting the challenge of the added realism, but not at the cost of doing the fun parts of the game.
And to be honest, I have never noticed the Health regeneration saving my life in a battle, it just does not increase fast enough to counter a war hammer to the head.
Sorry but you played it wrong then.
I never carried more than one hammer around, for emergency repairs, and I never rested to heal in neither Morrowind nor Oblivion.
It never took what you describe to clear a dungeon if you knew what you were doing.
And if you knew what you were doing you did not enter that little bandit cave outside of Seyda Neen at level 1.
Played it only last week so the memory check doesnt apply either.
And you know what?
I prefer a game that you
can actually play wrongly, and fail horribly at.
That means that when you do win the statisfaction is all the greater.
This is absent in Skyrim, with its auto-heal breeze-through default mode.