Health regeneration - a step too far?

Post » Mon Jun 11, 2012 7:08 pm

What game are you playing. Health regen has never been fast enough to be a factor in the middle of a battle.

When did I ever mention battle?

My whole issue with Health Regen is there is no need to manage health in this game, before, during or after a battle. And, I can back up and parry and move around during a battle and my health recovers just fine without potions or magic.
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Madison Poo
 
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Post » Mon Jun 11, 2012 12:48 pm

Tell you what- make a video game with a lot of combat in it, and don't include any kind of built-in health regen (i.e. players have to actually do something like use a potion, sleep, cast a heal spell, whatever in order for their health to return to normal), and see how well it sells.

YOU may like it, and FEW other people may like it, but the vast majority of us don't.

Anyone that played Everquest remembers what a poor mechanic extremely slow health regen (and other resources, like mana) is. Even that one had regen, but it was really, really slow (unbuffed health regen for a high level character would take literally 20 to 30 minutes). Companies don't make games like that anymore, because they discovered that MOST people don't like it. They'd rather spend their time actually playing the game than waiting for their health or whatever other resouce to regenerate.
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Anthony Diaz
 
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Post » Mon Jun 11, 2012 1:07 pm

I don't have a prob with health regeneration. :shrug: It's so slow it doesn't make a difference during combat. My characters need to use more potions and/or health spells in Skyrim than they typically did during an Oblivion fight. Health regeneration only affects the game when there are long periods of time when combat is not taking place.

Another advantage of Skyrim's system is I get to spend more time with my character. In Oblivion, when waiting, I'm not spending time with my character. What exactly happens during that hour when he or she waits? Do they just stand around? Are they eating? Are they collecting ingredients? Skyrim's health regen system allows me to roleplay more continuously. I prefer it over Oblivion's
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meghan lock
 
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Post » Mon Jun 11, 2012 2:13 pm

I think I understand.
I have read that due to level scaling Oblivion armour and weapons degraded quite fast when played on higher difficulties.
I never or very rarely had something break mid-dungeon, but then again I never played anything but default difficulty.

My last Oblivion character that I messed around with was a Light Armor, sword & board melee fighter. On normal difficulty. Light shields seem to break if you look at them - a typical dungeon run for me (at least one that had enemies above rat/goblin) involved repairing my shield up from 0 to full, several times in the run.

But, yes, there's also the part the other guy mentioned - needing to do lots of repairs to 1) get your Repair up to 50 so you could start using magic items, and 2) repairing was a good source of End stat bonuses.


-----

Still confused by people talking about how blazing fast and terrible the health regen is in Skyrim.... but, then, like I said - if I'm down more than a sliver of health, I'm using a heal spell. Just like in Oblivion - my fights in that game didn't go "hit stuff, repair, Wait", they went "hit stuff, spam Heal spell". Mostly because Blocking let so much damage through (esp against Trolls/Minotaurs and people with two-handers). Even with a plenty of blocking, you needed to cast in-combat heal spells or drink potions to survive.
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Melanie Steinberg
 
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Post » Mon Jun 11, 2012 12:48 pm

When did I ever mention battle?

My whole issue with Health Regen is there is no need to manage health in this game, before, during or after a battle. And, I can back up and parry and move around during a battle and my health recovers just fine without potions or magic.

Why does that matter, regen is not better than either potions or magic for healing, and like I said in my last post, what is the difference between having health regen, or converting magicka into health. The ONLY argument you can make to say health regen has dumbed down the game is if you played without ever using any health potions and ever using any health spells, that is the ONLY situation in which health regen can make the game easier.
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Kill Bill
 
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Post » Mon Jun 11, 2012 4:42 pm



Why does that matter, regen is not better than either potions or magic for healing, and like I said in my last post, what is the difference between having health regen, or converting magicka into health. The ONLY argument you can make to say health regen has dumbed down the game is if you played without ever using any health potions and ever using any health spells, that is the ONLY situation in which health regen can make the game easier.

This is page 6 of the argument, and IIRC ccna was citing the example of a non-magic using character who does not wait in dungeons and needs to manage his health potion inventory to maintain life, and regen made this pointless. Fringe example? Yes, that is the hardcoe part :)

Other detractors see ""challenge"" and "" strategic planning"" in spamming heal spells after ratbites or hair singes. Regenerating that 2% health loss is turrible.

The problem i see to the inventory management detractors is the fact that if you fail to manage your inventory, the game heals you and you dont experience the "oh snap" im screwed moment. I can relate.

In general I think regen is a positive change and brings in a greater fold of players- which is the dreaded streamlining, you cant win.
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Johnny
 
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Post » Mon Jun 11, 2012 9:50 pm

is if you played without ever using any health potions and ever using any health spells, that is the ONLY situation in which health regen can make the game easier.

You did read the post of mine that you quoted where I say that I don't have to use Potions or Magic now to heal?

Not once did I say anything about the game being easier or harder. I know how to play a TES game where it is hard and where it is easy to play. I can make a character that yawns through every battle and I can make a character that barely makes it out alive after a battle with a Skeever. No matter what the mechanics are. This is all without touching the difficulty slider.

What I am no longer able to do is to manage my survival the way that I could before.
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brenden casey
 
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Post » Mon Jun 11, 2012 8:55 pm

This is page 6 of the argument, and IIRC ccna was citing the example of a non-magic using character who does not wait in dungeons and needs to manage his health potion inventory to maintain life, and regen made this pointless. Fringe example? Yes, that is the hardcoe part :smile:

Other detractors see ""challenge"" and "" strategic planning"" in spamming heal spells after ratbites or hair singes. Regenerating that 2% health loss is turrible.

The problem i see to the inventory management detractors is the fact that if you fail to manage your inventory, the game heals you and you dont experience the "oh snap" im screwed moment. I can relate.

In general I think regen is a positive change and brings in a greater fold of players- which is the dreaded streamlining, you cant win.

Before this gets locked. My two cents: They should have a toggle option in the options menu so you can turn off health regen if you want to. I agree with all the prior arguments about how it would improve gameplay for many folks. But being able to get health back by waiting/sleeping outside of combat with no bed has been around since Morrowind, so it is not really new, just more convienient. Difference is that before, someone who did not want auto health regen simply could avoid excessive waiting/sleeping. Now it is forced on them. So, give them an option to turn it off. Problem solved.
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Nymph
 
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Post » Mon Jun 11, 2012 3:54 pm

When did I ever mention battle?

My whole issue with Health Regen is there is no need to manage health in this game, before, during or after a battle. And, I can back up and parry and move around during a battle and my health recovers just fine without potions or magic.
Health only matters for fights, it has no other use, hence the "battle".

People need to move forward. When some just sit around and wish for the old games to come back then I would agree not to heal them. Let them lick their wounds after every fight. The people who do move forward do feel hindered when they always have to rest or drink a potion.

Let those who like to lick their wounds turn the health regeneration off with a console command or a mod. Everyone else seems to have moved forward with the series anyway. It is only those who cannot move on who also compare it with the old games. Where is the news here?! It is just pathetic.

I do use potions for increased resistances, I give healing potions to my follower, sometimes I do use them myself and I often use healing spells. I use them after I picked a fight, for example when I go into a cave and know I have to kill Falmers, or fight a dragon. Do I want to use healing potions before every fight? No.

It is nice to have a healing rate and to get your health topped up to maximum when one takes a walk. There is nothing to bother about and I dearly suggest not to bother about those everlasting complainers, who still cannot accept the change.
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Wayne W
 
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Post » Mon Jun 11, 2012 7:46 pm

(text)

Is that people who move forward, or people who dont like RPG's and insist every game must be played like a shooter?
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Emma louise Wendelk
 
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Post » Mon Jun 11, 2012 7:03 pm

Let those who like to lick their wounds turn the health regeneration off with a console command or a mod.

No! It needs to be part of the game. There are more players on the Xbox and PS3 than the PC. Bethesda cannot punt this type of stuff to the modders and console commands. It needs to be put into the Options menu for EVERYONE.
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Poetic Vice
 
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Post » Mon Jun 11, 2012 3:32 pm

Is that people who move forward, or people who dont like RPG's and insist every game must be played like a shooter?
What shooters do you know? I played Far Cry 2 and I had to take malaria pills on top of the healing packs. In shooters does one need to run from health pack to health pack.

You know nothing about shooters and what you think you know about RPGs is outdated. Skyrim is an RPG, you just got stuck in time.
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Tania Bunic
 
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Post » Mon Jun 11, 2012 10:50 pm

The health doesn't come back quick enough to turn the tide in battle anyway, and although I don't hate the health regen system, It would be better if it wasn't in the game.
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Flesh Tunnel
 
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Post » Mon Jun 11, 2012 4:12 pm

What shooters do you know? I played Far Cry 2 and I had to take malaria pills on top of the healing packs. In shooters does one need to run from health pack to health pack.

You know nothing about shooters and what you think you know about RPGs is outdated. Skyrim is an RPG, you just got stuck in time.

Well if being stuck in time means I get to play better games, then Ill stay here in 1953.
Now get off my lawn before I turn the sprinklers on.
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Josh Dagreat
 
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Post » Mon Jun 11, 2012 7:56 pm

No! It needs to be part of the game. There are more players on the Xbox and PS3 than the PC. Bethesda cannot punt this type of stuff to the modders and console commands. It needs to be put into the Options menu for EVERYONE.
It "needs" to be? Half of the console gamers cannot get a character beyond level 10 before they get bored and start a new character.
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Emmi Coolahan
 
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Post » Mon Jun 11, 2012 3:23 pm

Health only matters for fights, it has no other use, hence the "battle".

People need to move forward. When some just sit around and wish for the old games to come back then I would agree not to heal them. Let them lick their wounds after every fight. The people who do move forward do feel hindered when they always have to rest or drink a potion.

Let those who like to lick their wounds turn the health regeneration off with a console command or a mod. Everyone else seems to have moved forward with the series anyway. It is only those who cannot move on who also compare it with the old games. Where is the news here?! It is just pathetic.

I do use potions for increased resistances, I give healing potions to my follower, sometimes I do use them myself and I often use healing spells. I use them after I picked a fight, for example when I go into a cave and know I have to kill Falmers, or fight a dragon. Do I want to use healing potions before every fight? No.

It is nice to have a healing rate and to get your health topped up to maximum when one takes a walk. There is nothing to bother about and I dearly suggest not to bother about those everlasting complainers, who still cannot accept the change.

Nope...I am not typically a backwards person, I am probably considered a shameless Skyrim-fan by some of the MW-cultists here.

But I understand and see the point what people are talking about when they bring up health regeneration, because it IS a different style of game. What is better or worse is up to personal preference, I think health regeneration fits the 'light rpg' theme of TES so I don't mind it. However the issue can be discussed and I agree with those who say that it is a different challenge without it.
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helliehexx
 
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Post » Mon Jun 11, 2012 12:43 pm

Good point OP. Another reason why having a hardcoe MODE would have been nice. Potions heal slowly, injuries don't heal unless resting in a bed, etc.
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Amiee Kent
 
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Post » Mon Jun 11, 2012 4:59 pm

Nope...I am not typically a backwards person, I am probably considered a shameless Skyrim-fan by some of the MW-cultists here.

But I understand and see the point what people are talking about when they bring up health regeneration, because it IS a different style of game. What is better or worse is up to personal preference, I think health regeneration fits the 'light rpg' theme of TES so I don't mind it. However the issue can be discussed and I agree with those who say that it is a different challenge without it.
So your point is that you understand people who do not understand you. I call it pointless.
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Genevieve
 
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Post » Mon Jun 11, 2012 11:50 am

It "needs" to be? Half of the console gamers cannot get a character beyond level 10 before they get bored and start a new character.

Hey, I resemble that remark. :blink: I have got five characters going right now, and I can never decide which one I want to play. Console gamers are not all numbskulls and there are a huge number of console gamers out there. Even if you cut the number in half to eliminate the most casual of console gamers it's still a huge number. If Bethesda wants to market a game that can be "played the way you want," they need an options menu that backs that up for all players, not just PC players.
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Samantha Wood
 
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Post » Mon Jun 11, 2012 6:20 pm

Hey, I resemble that remark.
Resemble? Did you mean Resent? ;)
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TOYA toys
 
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Post » Mon Jun 11, 2012 4:35 pm

Well if being stuck in time means I get to play better games, then Ill stay here in 1953.
Now get off my lawn before I turn the sprinklers on.

Is that a quote from Gran Torino, cause I just had a vision of Clint.
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Ross Thomas
 
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Post » Mon Jun 11, 2012 5:06 pm

Resemble? Did you mean Resent? :wink:

I was being sarcastic. Its a Groucho Marx thing. Before your time. :cool:
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Alycia Leann grace
 
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Post » Mon Jun 11, 2012 9:19 pm

I was being sarcastic. Its a Groucho Marx thing. Before you time.
Ahh, sorry. Now I get ya.

BTW it aint before my time, though. I'm an ancient 50 year old gamer. Look at my avatar and sig. :smile:
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Scott
 
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Post » Mon Jun 11, 2012 7:19 pm

Ahh, sorry. Now I get ya.

BTW it aint before my time, though. I'm an ancient 50 year old gamer. Look at my avatar and sig. :smile:

Holy moly grandpa, you are older than me! :biggrin: Although not by all that much.
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Joey Bel
 
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Post » Mon Jun 11, 2012 10:22 am

Hey, I resemble that remark. :blink: I have got five characters going right now, and I can never decide which one I want to play. Console gamers are not all numbskulls and there are a huge number of console gamers out there. Even if you cut the number in half to eliminate the most casual of console gamers it's still a huge number. If Bethesda wants to market a game that can be "played the way you want," they need an options menu that backs that up for all players, not just PC players.
Buy a PC. Consoles will not get options beyond "controller rumble" (and such controller costs extra ofc). Consoles serve as the cash cow. Cash cows will see options last. On the PC you can set plenty of options just through the .ini-files. You will find countless mods and the CK itself. Your cry for options will fade away like the health bar after it reached its maximum.
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Rachel Eloise Getoutofmyface
 
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