No hit detection makes Skyrim combat terrible

Post » Wed Jun 13, 2012 1:59 pm

The Lore has.

I don't recall locational damage being excluded from the lore or stories either, so what was your point?
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~Sylvia~
 
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Post » Wed Jun 13, 2012 7:13 pm

Change the difficulty.
Why?
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Toby Green
 
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Post » Wed Jun 13, 2012 2:12 pm

Didn't they try it with Morrowind and ended up being more annoying than fun? Such as people hitting you in the head killed you in one hit. I don't know about you but at least with the current system it gives fair chance to both parties.
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Natasha Biss
 
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Post » Wed Jun 13, 2012 9:18 pm

I don't recall locational damage being excluded from the lore or stories either, so what was your point?

You can't prove your point by using absence of evidence.

Your talking about overhauling the entire combat game mechanic, all the animations, the armors and clothing, and a few other things and your only justification is a new enemy and a new way to cast a spell?
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Danny Warner
 
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Post » Wed Jun 13, 2012 10:16 pm

Didn't they try it with Morrowind and ended up being more annoying than fun? Such as people hitting you in the head killed you in one hit. I don't know about you but at least with the current system it gives fair chance to both parties.

No, there was no locational damage in Morrowind.
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Tamara Primo
 
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Post » Wed Jun 13, 2012 11:26 pm

No, there was no locational damage in Morrowind.

I know, I thought they tried it in development and removed it before release.

I know a single TES game they stated they were tinkering with it but never implemented it.
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Laura Mclean
 
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Post » Wed Jun 13, 2012 1:19 pm

Didn't they try it with Morrowind and ended up being more annoying than fun? Such as people hitting you in the head killed you in one hit. I don't know about you but at least with the current system it gives fair chance to both parties.
I'd like to see the damage I'd do hitting an enemy in the head with a warhammer, meaning stunning him and having a side of his face bloody.
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stephanie eastwood
 
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Post » Wed Jun 13, 2012 8:57 pm

Besides, you are talking about overhauling an entire game mechanic

You mean like how they overhauled magic?

Or the leveling system?
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STEVI INQUE
 
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Post » Wed Jun 13, 2012 11:39 am

You can't prove your point by using absence of evidence.

Your talking about overhauling the entire combat game mechanic, all the animations, the armors and clothing, and a few other things and your only justification is a new enemy and a new way to cast a spell?

IIRC, they dedicated an entire team to working on this one single new enemy for a time. They also already had a working mechanic in Fallout 3, and existing animations that could have mostly been ported straight over at least as far as humanoids went.
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Elea Rossi
 
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Post » Thu Jun 14, 2012 12:45 am

Combat in skyrim is just button mashing. If you changed it to show that kind of locational damage then it would (in my opinion) be necessary to change the combat to something other than button mashing so there would be some way to choose if you mash some enemies face in or go with the upswing into the testicles of your opponent. If I were to slice of a draugr's left arm then I want to be able to do it on purpose and not as part of a button mashing sequence.
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Heather Kush
 
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Post » Wed Jun 13, 2012 3:06 pm

Combat in skyrim is just button mashing. If you changed it to show that kind of locational damage then it would (in my opinion) be necessary to change the combat to something other than button mashing so there would be some way to choose if you mash some enemies face in or go with the upswing into the testicles of your opponent. If I were to slice of a draugr's left arm then I want to be able to do it on purpose and not as part of a button mashing sequence.

Dual Wielding in combat is nothing more than L Trigger, R Trigger, L Trigger, R Trigger,L Trigger, R Trigger,L Trigger, R Trigger,L Trigger, R Trigger,L Trigger, R Trigger,L Trigger, R Trigger,L Trigger, R Trigger,L Trigger, R Trigger,L Trigger, R Trigger,L Trigger, R Trigger,L Trigger, R Trigger,L Trigger, R Trigger,L Trigger, R Trigger,L Trigger, R Trigger,L Trigger, R Trigger,L Trigger, R Trigger,L Trigger, R Trigger.
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neen
 
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Post » Wed Jun 13, 2012 9:19 am

I think the locational damage camp is right. I don't know why it's a debate. It was a lot if fun in FO3. I don't see why it wouldn't be a great addition to TES. TES VI, locational damage or GTFO.
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Alexx Peace
 
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Post » Wed Jun 13, 2012 11:12 am

Anyone who buys TES for the combat are idiots. The game focuses on having an amazing world to explore. The rest is just small bonus additions.
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Krystal Wilson
 
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Post » Wed Jun 13, 2012 10:15 pm

Dual Wielding in combat is nothing more than L Trigger, R Trigger, L Trigger, R Trigger,L Trigger, R Trigger,L Trigger, R Trigger,L Trigger, R Trigger,L Trigger, R Trigger,L Trigger, R Trigger,L Trigger, R Trigger,L Trigger, R Trigger,L Trigger, R Trigger,L Trigger, R Trigger,L Trigger, R Trigger,L Trigger, R Trigger,L Trigger, R Trigger,L Trigger, R Trigger,L Trigger, R Trigger,L Trigger, R Trigger,L Trigger, R Trigger.

You forgot the power attack of holding down both buttons simultaneously.
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Jarrett Willis
 
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Post » Thu Jun 14, 2012 12:45 am

IIRC, they dedicated an entire team to working on this one single new enemy for a time. They also already had a working mechanic in Fallout 3, and existing animations that could have mostly been ported straight over at least as far as humanoids went.

Then lets bring in Guns because Fallout had it. Along with Energy Weapons, Grenades, Flame Throwers and all that. Heck, let's bring in space ships since they were in Fallout. It's just a small change as you say.
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Beast Attire
 
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Post » Wed Jun 13, 2012 1:27 pm

Anyone who buys TES for the combat are idiots. The game focuses on having an amazing world to explore. The rest is just small bonus additions.

>Game is built for world to explore
>90% of the world is explored while you are stepping over the dead bodies of your enemies
>But combat isn't important at all

Then lets bring in Guns because Fallout had it. Along with Energy Weapons, Grenades, Flame Throwers and all that. Heck, let's bring in space ships since they were in Fallout. It's just a small change as you say.

Y'know how you can tell your points are very weak?

You post something like this.
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Susan Elizabeth
 
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Post » Wed Jun 13, 2012 1:30 pm

It would be really cool to have better hit detection but it certainly doesn't ruin the combat for me. The combat in Skyrim is far better than it was in either of the previous games and overall is really fun.
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WYatt REed
 
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Post » Wed Jun 13, 2012 6:59 pm

Combat in skyrim is just button mashing. If you changed it to show that kind of locational damage then it would (in my opinion) be necessary to change the combat to something other than button mashing so there would be some way to choose if you mash some enemies face in or go with the upswing into the testicles of your opponent. If I were to slice of a draugr's left arm then I want to be able to do it on purpose and not as part of a button mashing sequence.
This. And locational damage would require the player to change his/her tactics for each enemy finding weaknesses and strengths. Going in with different strategies keeps things fresh and fun.
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Blessed DIVA
 
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Post » Wed Jun 13, 2012 11:38 am

I think locational damage would be fun. I'd also like the ability to cut off limbs while the enemy stills lives until they bleed to death or I finish them. Imagine cutting off the legs of a bandit and watch him crawling on the ground to his death.

I usually play as mages so it would be fun if I could cast a spell at an enemies hand and make him drop his weapon or something. This would probably remove the need of the Disarm shout though and also make the game too easy. Unless it was a rare event or something.
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Rusty Billiot
 
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Post » Wed Jun 13, 2012 11:33 am



>Game is built for world to explore
>90% of the world is explored while you are stepping over the dead bodies of your enemies
>But combat isn't important at all
Combat is a small bonus. It would be just fine without any combat at all. And you're pulling the numbers out of your [censored].
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Amie Mccubbing
 
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Post » Wed Jun 13, 2012 5:40 pm

Combat in skyrim is just button mashing. If you changed it to show that kind of locational damage then it would (in my opinion) be necessary to change the combat to something other than button mashing so there would be some way to choose if you mash some enemies face in or go with the upswing into the testicles of your opponent. If I were to slice of a draugr's left arm then I want to be able to do it on purpose and not as part of a button mashing sequence.

You would have to bring in something like VATS to make this work. Even then, it takes combat even further away from the character. Now, the player's skill would be the determiner in the fights outcome. We might as well throw out all the skill based calculations that factor into combat in that case.
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Becky Palmer
 
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Post » Wed Jun 13, 2012 7:54 pm


Y'know how you can tell your points are very weak?


I guess you don't understand sarcasm. That's OK, not everyone gets my sense of humor.
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Yvonne Gruening
 
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Post » Wed Jun 13, 2012 10:40 am

Although, if you allow for limbs to be cut off then the players limbs would have to get cut off too, and then when you use healing potions does your limb just respawn??
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loste juliana
 
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Post » Wed Jun 13, 2012 11:10 pm

Then lets bring in Guns because Fallout had it. Along with Energy Weapons, Grenades, Flame Throwers and all that. Heck, let's bring in space ships since they were in Fallout. It's just a small change as you say.

Flippant hyperbole, from a mod no less, how disappointing. I expected better.
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Dale Johnson
 
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Post » Wed Jun 13, 2012 8:57 pm

I think locational damage would be fun. I'd also like the ability to cut off limbs while the enemy stills lives until they bleed to death or I finish them. Imagine cutting off the legs of a bandit and watch him crawling on the ground to his death.

I usually play as mages so it would be fun if I could cast a spell at an enemies hand and make him drop his weapon or something. This would probably remove the need of the Disarm shout though and also make the game too easy. Unless it was a rare event or something.
Being able to freeze a bandit with some magic and then smashing him into a million pieces with a warhammer would be so awesome.
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Alister Scott
 
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