No hit detection makes Skyrim combat terrible

Post » Wed Jun 13, 2012 10:51 am

I can't even to tell you how bad combat is in this game. It feels repetitive and kills immersion. Every time I shoot an arrow or melee someone it's the same reaction, same animation, same flinching.

Combat is a huge part of TES and am suprised that Bethesda still can't make combat decent.
A sophisticated hit detection system would make combat so much more enjoyable, if I shoot an arrow to someones leg I want to see them limping and acknowledging that they are injured.

I want to see that every hit I make has an effect on the enemies. I want to feel my attacks actually doing damage.
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Jaki Birch
 
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Post » Wed Jun 13, 2012 11:23 am

there are mods for more realistical combat if you want things like staggering


the normal game will never get this, because the game needs to be relaxing and not stressful for the average player.
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Claire
 
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Post » Thu Jun 14, 2012 12:25 am

Hmmm, it's not the greatest. But it's okay.
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Ross
 
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Post » Wed Jun 13, 2012 3:07 pm

I can't even to tell you how bad combat is in this game. It feels repetitive and kills immersion. Every time I shoot an arrow or melee someone it's the same reaction, same animation, same flinching.

Combat is a huge part of TES and am suprised that Bethesda still can't make combat decent.
A sophisticated hit detection system would make combat so much more enjoyable, if I shoot an arrow to someones leg I want to see them limping and acknowledging that they are injured.

I want to see that every hit I make has an effect on the enemies. I want to feel my attacks actually doing damage.
Can't make combat decent, or made it how they wanted it? Clearly its not a lack of technical know-how, as they did limb detection with Fallout, so then it must fall back to that's how they intended for combat to be. Which means that you just don't agree with it, and that's just your opinion.
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Soku Nyorah
 
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Post » Wed Jun 13, 2012 1:57 pm

Go play Oblivion.
Then say Skyrim has bad combat.
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Andrew Perry
 
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Post » Wed Jun 13, 2012 7:05 pm

Wow, first One-Hit kill daggers and now hit-detection? Must we complain about such trivial things? It's not such a big deal for me, I never once thought to myself, " Oh, I shot his leg, I want him to limp. " I just shot them, killed them and went onto the next victim. If you nit-pick the game on it's small faults how can you ever enjoy the good things, :)
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Angelina Mayo
 
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Post » Wed Jun 13, 2012 12:53 pm

But-but, Elder Scrolls games aren't about the combat, even though a majority of the content points you towards involving yourself in it!
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Jessica Stokes
 
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Post » Wed Jun 13, 2012 10:38 am

" False....
Bears, Beets, Battlestar Galatica"
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Alisha Clarke
 
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Post » Thu Jun 14, 2012 12:43 am

I like it but must admit headshots would be cool.
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Marquis T
 
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Post » Wed Jun 13, 2012 8:31 pm

Wow, first One-Hit kill daggers and now hit-detection? Must we complain about such trivial things? It's not such a big deal for me, I never once thought to myself, " Oh, I shot his leg, I want him to limp. " I just shot them, killed them and went onto the next victim. If you nit-pick the game on it's small faults how can you ever enjoy the good things, :)
Really? It doesn't bother you not even a little that the animations and combat is repetitive?
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Melissa De Thomasis
 
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Post » Wed Jun 13, 2012 5:35 pm

They can't because it is an RPG. You can't have the same thing apply to two different enemies with greatly varying hitpoints. Stuff like reacting to the hits would be better, but limping couldn't really be incorporated.
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Andrew
 
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Post » Wed Jun 13, 2012 7:52 pm

It seems to me like they tried to make an all around good game instead of picking 2 or 3 things in the game to make great (other than the whole world which is amazing). They could have spent more time on combat and magic animations and abilities than figuring out how they can make all of the ingredients have 4 effects.
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Maria Garcia
 
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Post » Thu Jun 14, 2012 12:10 am

They can't because it is an RPG. You can't have the same thing apply to two different enemies with greatly varying hitpoints. Stuff like reacting to the hits would be better, but limping couldn't really be incorporated.

Really? Because it seemed to work fine with Fallout.
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Becky Palmer
 
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Post » Wed Jun 13, 2012 12:33 pm

Really? It doesn't bother you not even a little that the animations and combat is repetitive?

No, not at all. If you go in head first then yes, it can repetitive. But if you stake out the area, know who or what you're dealing with and make a plan of attack then it's a lot more interesting. They introduced kill-cams for bows and I love that variey but combat for me is not always the same.
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Samantha Mitchell
 
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Post » Thu Jun 14, 2012 12:41 am

If I hit my enemy enough times, they die. Why do I need to detect that?
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Mariana
 
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Post » Wed Jun 13, 2012 3:41 pm

There's plenty of games that outdoes Skyrim in being a murder simulator. Play those if that's what you care about?
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daniel royle
 
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Post » Wed Jun 13, 2012 6:14 pm

Really? Because it seemed to work fine with Fallout.

Different game. Fallout has always has locational damage going back to FO1. The Elder Scrolls has never had Locational Damage.
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Liv Staff
 
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Post » Thu Jun 14, 2012 1:38 am

Really? Because it seemed to work fine with Fallout.
An example: If you hit an ancient dragon in the leg and a tiny bit of is health removed and it starts limping doesn't really make much sense. If you hit a normal dragon and a quarter of it's health is removed it does make sense as it is a large injury that has done some damage. I haven't played fallout, well at least not owned it myself so I can't comment on it. If you mean like locational damage with health for each part of the body, it could work. If that's what you mean. You could remove all the health of a limb and it started limping or something it would work. However, they would have to implement the locational damage which I'm not sure they will with ES. But, who knows...
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steve brewin
 
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Post » Wed Jun 13, 2012 10:38 pm

Different game. Fallout has always has locational damage going back to FO1. The Elder Scrolls has never had Locational Damage.

Elder Scrolls never had dragons or shouts before either.
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Robyn Lena
 
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Post » Wed Jun 13, 2012 2:32 pm

If you want to see every little bit of combat affect the enemies then I assume you also want the same affect to be put on you as the player too right?

So, when I get shot by 3 different enemy archers several times and have like 9 arrows in my back and they've lowered my health to around 30% you want to now be gimped by that, until you bust out a health potion and suddenly you are fine? Call me crazy but that drastic of a change would ruin immersion for me. At least how it is you just use an ultimate health potion and your better, there isn't a dramatic change in being slowed down by crap-tons of damage.
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xemmybx
 
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Post » Thu Jun 14, 2012 12:51 am

An example: If you hit an ancient dragon in the leg and a tiny bit of is health removed and it starts limping doesn't really make much sense. If you hit a normal dragon and a quarter of it's health is removed it does make sense as it is a large injury that has done some damage. I haven't played fallout, well at least not owned it myself so I can't comment on it. If you mean like locational damage with health for each part of the body, it could work. If that's what you mean. You could remove all the health of a limb and it started limping or something it would work. However, they would have to impliment the locational damage which I'm not sure they will with ES. But, who knows...
Locational damage would be awesome for combat.
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RaeAnne
 
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Post » Wed Jun 13, 2012 9:43 am

i'd personally like a Fallout style crippling system, but overall I've been impressed with the combat. Hand to hand has a gutsy, visceral feel to it. I really hope they keep it that way and don't try to adopt some arcadey leaping about KOA combo crap.
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Jessie Rae Brouillette
 
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Post » Wed Jun 13, 2012 2:14 pm

It's alright, they could always add but I doubt they will.
It would be cool to see more 'dismembering'.. The game allows decapitations, why not sever an arm or leg?;)

Also I feel magic finishers should be added, a fireball that blows them to pieces?
Using ice to make pretty ice statues out of bandits? :devil:
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jessica Villacis
 
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Post » Wed Jun 13, 2012 8:01 pm

Elder Scrolls never had dragons or shouts before either.

The Lore has.

Besides, you are talking about overhauling an entire game mechanic and you counter with a new enemy as being the justification for it?
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Kay O'Hara
 
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Post » Wed Jun 13, 2012 8:04 pm

If you want to see every little bit of combat affect the enemies then I assume you also want the same affect to be put on you as the player too right?

So, when I get shot by 3 different enemy archers several times and have like 9 arrows in my back and they've lowered my health to around 30% you want to now be gimped by that, until you bust out a health potion and suddenly you are fine? Call me crazy but that drastic of a change would ruin immersion for me. At least how it is you just use an ultimate health potion and your better, there isn't a dramatic change in being slowed down by crap-tons of damage.
Change the difficulty.
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jesse villaneda
 
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