are people really defending skyrim's combat? enemies reacting to damages in a better and realistic way, and you don't think this would improve the game?
Have you ever developed a software?
There is a little thing the English world called "priority", which is the level of importance something needs to be done. Locational damage is way below enhanced water visuals, and I'm not trying to be sarcastic here
There are literally millions of things that can make the game "more realistic". There are a million "options", but making an OPTION is a million times harder than making things go linear
So, let's say you can do locational damage. It's fine and all. But can the enemy do locational damage to YOU?
So, you can headshot an enemy. It's fine and all, but can the enemy headshot YOU?
So, you can cut off an arm. That's fine and dandy, but can the enemy cut YOUR arm?
Will you scream obscenities at your monitor when your character lost his/her arm and can't grow it back the Piccolo way?
Let's not kid ourselves with the legendary Fallout Locational Damage. I've played New Vegas, used VATS and crippled the goddang head. Logically speaking, they're a little more than dead, but they kept MOVING and SCREAMING TAUNTS, despite with CRIPPLED HEAD. You can survive headshot wounds in real world, but you sure as hell don't survive a crippled head. Sure, their heads explode, but only when the shot kills them anyway. So, Skyrim way.
A fight doesn't last more than 5 minutes when each attack actually hits. Once you whack off an arm, your opponent has lost one of the most important way to hit you (the other three being his two legs and the other arm). People have already complained that things are TOO EASY even on Master, they can literally one-hit everything (which is the equivalent of Rambo-Neck-Slicing everything).
You can say it's Bethesda's fault for not balancing things nicely. But let's ask ourselves: locational damage, balanced difficulty, additional content. Which one would you like to come first?
Yeah, thought so, because we're talking about locational damage, right?
Let's ask ourselves again: "How would the locational damage work"?
1. I cut off an enemy's arm, he lost an arm (but can still fight instead of crying and screaming)
2. I cripple their arm, they can move (but does lower damage)
3. I whack their feet, they limp and scream
Out of the three, 2 are for visuals. See a pattern here?