I thought I have in several threads?
The writing was not impressive.
It was very linear, predictable, cliché, repetitive and generally boring.
Only thing who's writing was incredible was The Survivalist terminal entries and Graham (Which is subjective, I thought his
RE-design was horrible as I love the old Chaotic Evil Graham.)
The characters were one dimensional and very cliché, only one I really liked were Happy Trails (which are just thrown away.) and Follows-Chalk.
Daniel was a boring Lawful Good character, he had no interesting traits or quirks or anything.
Joshua Graham turned from the awesome Hanged Man into the walking cliché:
1. Good man tries to help people.
2. In helping them he turns more and more dark, evil and deluded into thinking what he's doing is the right thing.
3. An incident happens and he remembers who he used to be and realize what he has become.
4. He now tries to make amends for his actions but the hunger of evil inside him is hard to contain.
5. (And sprinkle a little hardcoe Mormonism on him too.)
All Sorrows characters were just plain boring and tedious, I got sick and tired of Walking ???? after 10 minutes. It's just something about their accent that just drives me insane.
Aside from the ending choice it has no gray areas, only white linear choices or the failsafe ending.
The quests were linear and repetitive: "Go to Y and kill/collect # of X", there were like what? 7 of these quests?
The area, while incredibly beautiful, was easy as hell and filled with pointless map markers. (Remember that hill by Bitter Springs? The one south by the graveyard? Which has nothing around it of interest except a barrel cactus? That hill which had a map marker? Which was totally pointless? Yeah.... Expect to see a [censored] load of those in Honest Hearts.)
(But seriously, the area is [censored] awesome in it's beauty, the landscape, the coherent wildlife, the night sky, the rain, I could say that it's some of the saving grace of the DLC.
The +5cap is not something I like.
None of the weapons filled a niche or felt spectacular enough to replay the DLC, they're all just more weapons on top of previous weapons.
For example, Tomahawk is just a variation of Throwing Spear, .45 pistol is just a variation of any mid to high-level pistol/revolver, all unarmed weapons in this DLC shrinks embarrassingly, like a fat buy in a locker room shower with all the hot water gone, in comparison to the Vanilla top tier weapons which are easy enough to get.
The armors/clothing are good for RP reasons, but I hardly want to replay the entire DLC just for a piece of clothing.
The exploration was not rewarding, the Survivalist notes were awesome but other than that there was just .45 ammo and survival ingredients everywhere.
The DLC is not horrible.
It's playable, it's a fun timesink.
But is it a good DLC?
To extremely simplify it (IMO), nothing in the DLC is spectacular with the exception of The Survivalist, the world design, the rain and the night sky.
So as Fallout content, it's not very gray, the writing is not impressive, Zion is ridiculously easy with the exception of White Legs (which are brutal if you gimp yourself like I did), there are barely any choices, there's not a lot of dialogue and it feels way too forced with it's main story.
Despite my complains it's an okay DLC, so a 3 out of -10 to 10.
My suggestions is: If you have money to waste then sure, buy it, but if you need to prioritize what you can buy then don't buy it.
But I would suggest you ask other
dinosaurs for their opinion about the DLC as well. Remember that I'm most likely the biggest pessimist of us.