honest hearts,good or bad

Post » Sat Dec 18, 2010 10:03 pm

I liked it, and certainly didn't regret buying it. But out of the two released so far, DM is my favourite. I'm definitely looking forward to seeing what the other DLCs will be like!
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Eliza Potter
 
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Post » Sun Dec 19, 2010 12:52 am

HH was pretty good. My favorite DLC so far in NV, but that doesn't say much since I hated DM. :P
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Nicole M
 
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Post » Sun Dec 19, 2010 2:29 pm

I must say I've been very pleased with this dlc, to be honest I've enjoyed it (within its limitations) more than the main game. Although the immersion was slightly spoiled by having enemies literally spawning in my face (a pet peeve of mine), I felt the dlc managed to create a good atmosphere - something I felt lacking in the main game - and there's an attention to detail that gives the impression that the creators really cared about what they were doing. The quests were a little on the short side, but that's to be expected in a dlc.
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victoria johnstone
 
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Post » Sun Dec 19, 2010 2:53 am

It sounds as if the verdict is in!!!! HH is a very good dlc, so don't let the negative comments deter your decision of purchasing HH. This goes to show that people like HH better rather than some of these threads that try to tarnish this title, so just remember that this is someone opinion which doesn't make it correct. Same goes for reviews on gaming sites.
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Batricia Alele
 
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Post » Sun Dec 19, 2010 5:13 am

when i first saw land scape i though of cyote and road runner. who ever did the scenery and landscape needs to redo new vegas the same way. great job. but map could have been spaced out more. seemed very compacted to me.
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Maria Garcia
 
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Post » Sun Dec 19, 2010 2:11 am

I think the option "best dlc ever" is spoilt by Broken Steel which IMO was just a marketing ploy and so I didn't consider it in this context. Of the other DLCs only Point Lookout comes close to HH, a real open environment with several quests but it didn't feel as big as HH. I really liked how HH took the NV world and made it more so, brighter, cleaner and with lots of back story to discover.

And it had real choices, I still haven't played through all of them

And you can go back to the world you've changed and see it, so it expands the NV world.
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Jessie
 
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Post » Sat Dec 18, 2010 11:27 pm

On a scale of -10 to 10 it's 3.
Not bad! If it was bad it'd be -3.
It's just... An okay DLC, it's a bit fun but it's not something I'd suggest to waste money on if you're strapped for cash.


Care to elaborate?

I haven't played it yet, nor do I plan to anytime soon (taking a break, the engine with the general gameplay and looks too similiar to Oblivion and Fallout 3 is tiring me to no end right now), but as our views on Fallout have been quite similiar I'd like to hear what made it a 3/10 - to make an evaluation of if it is even to be a considered purcahse later on.
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^_^
 
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Post » Sun Dec 19, 2010 11:08 am

I was entertained, and I do expect dlcs to be short, but I took my time with this dlc and it only took a few hours. I expected a little more story, and Salt-In-Wounds could have been a worthier adversary.
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Talitha Kukk
 
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Post » Sun Dec 19, 2010 9:38 am

I was entertained, and I do expect dlcs to be short, but I took my time with this dlc and it only took a few hours. I expected a little more story, and Salt-In-Wounds could have been a worthier adversary.

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Kieren Thomson
 
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Post » Sun Dec 19, 2010 9:01 am

Overall great DLC.

But its main quest could have been longer. Also the campaing on anti-legion is starting to get at me. I'm hoping the Divide might fill this role.


Spoiler
I really liked it when I discovered the giant mural of 22s on one of the rock formations. Like that kind of detail.

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Lauren Graves
 
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Post » Sun Dec 19, 2010 3:00 pm

I agree SIW should have been a bigger part of the story. I only met him once and it led to a vary abrupt end.
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Sabrina Schwarz
 
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Post » Sun Dec 19, 2010 8:19 am

Its a nice addition to the game, the enviroment and characters in my opinion are very good. Its just a shame its not as long as i hoped for. i give it a 7.5/10
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james tait
 
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Post » Sun Dec 19, 2010 11:20 am

Care to elaborate?

I thought I have in several threads?

The writing was not impressive.
It was very linear, predictable, cliché, repetitive and generally boring.
Only thing who's writing was incredible was The Survivalist terminal entries and Graham (Which is subjective, I thought his RE-design was horrible as I love the old Chaotic Evil Graham.)

The characters were one dimensional and very cliché, only one I really liked were Happy Trails (which are just thrown away.) and Follows-Chalk.
Daniel was a boring Lawful Good character, he had no interesting traits or quirks or anything.
Joshua Graham turned from the awesome Hanged Man into the walking cliché:
1. Good man tries to help people.
2. In helping them he turns more and more dark, evil and deluded into thinking what he's doing is the right thing.
3. An incident happens and he remembers who he used to be and realize what he has become.
4. He now tries to make amends for his actions but the hunger of evil inside him is hard to contain.
5. (And sprinkle a little hardcoe Mormonism on him too.)
All Sorrows characters were just plain boring and tedious, I got sick and tired of Walking ???? after 10 minutes. It's just something about their accent that just drives me insane.
Aside from the ending choice it has no gray areas, only white linear choices or the failsafe ending.

The quests were linear and repetitive: "Go to Y and kill/collect # of X", there were like what? 7 of these quests?

The area, while incredibly beautiful, was easy as hell and filled with pointless map markers. (Remember that hill by Bitter Springs? The one south by the graveyard? Which has nothing around it of interest except a barrel cactus? That hill which had a map marker? Which was totally pointless? Yeah.... Expect to see a [censored] load of those in Honest Hearts.)
(But seriously, the area is [censored] awesome in it's beauty, the landscape, the coherent wildlife, the night sky, the rain, I could say that it's some of the saving grace of the DLC.

The +5cap is not something I like.

None of the weapons filled a niche or felt spectacular enough to replay the DLC, they're all just more weapons on top of previous weapons.
For example, Tomahawk is just a variation of Throwing Spear, .45 pistol is just a variation of any mid to high-level pistol/revolver, all unarmed weapons in this DLC shrinks embarrassingly, like a fat buy in a locker room shower with all the hot water gone, in comparison to the Vanilla top tier weapons which are easy enough to get.

The armors/clothing are good for RP reasons, but I hardly want to replay the entire DLC just for a piece of clothing.

The exploration was not rewarding, the Survivalist notes were awesome but other than that there was just .45 ammo and survival ingredients everywhere.

The DLC is not horrible.
It's playable, it's a fun timesink.
But is it a good DLC?
To extremely simplify it (IMO), nothing in the DLC is spectacular with the exception of The Survivalist, the world design, the rain and the night sky.
So as Fallout content, it's not very gray, the writing is not impressive, Zion is ridiculously easy with the exception of White Legs (which are brutal if you gimp yourself like I did), there are barely any choices, there's not a lot of dialogue and it feels way too forced with it's main story.
Despite my complains it's an okay DLC, so a 3 out of -10 to 10.
My suggestions is: If you have money to waste then sure, buy it, but if you need to prioritize what you can buy then don't buy it.

But I would suggest you ask other dinosaurs for their opinion about the DLC as well. Remember that I'm most likely the biggest pessimist of us. ;)
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Shaylee Shaw
 
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Post » Sun Dec 19, 2010 4:41 am


*snip*

But I would suggest you ask other dinosaurs for their opinion about the DLC as well. Remember that I'm most likely the biggest pessimist of us. ;)

Honestly, I'm surprised that you have as positive a view of it as you do. Not talking about the collective unconscious of "dinosaurs", but you specifically are a pretty big pessimist. I've seen quite a few positive remarks about it from *that place which must not be mentioned*, so I think you're right to tell people to ask other dinosaurs, as their opinions will very.

Still, I think it's good you're so critical, you're like Obsidian's gadfly. The DLC was great IMO, had a great atmosphere, and I know some people don't dig the tribal thing, but I do. I do think the quests could have more variety, and there could have been more freedom of choice like an "evil" option to support the white legs, and Burned Man could have been more evil as well.

But overall I feel like these are aspects that would have just been nice to have, I don't feel ripped off because they were not there.
If such a design strategy is applied to any future DLCs that would be nice.
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Marlo Stanfield
 
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Post » Sun Dec 19, 2010 11:04 am

The Survivalist and his terminals are among the very best things I've ever seen in a Fallout game.

I managed to make my play-through last 19 hours, but I'm a stealthy kind of player, and I tend to take my time. Fell in love with the place, really. I found one of the Ranger Hats, and decided to become the self appointed new Park Ranger for Zion. Set up the Ranger Shack as my HQ, and spent time arranging it to my liking, and left caches of supplies at the Ranger towers, cleaned them up a bit. Got into it. Guess my character sort of "went native".

The exploration was excellent, the main quest was good but too short. The landscape was just beautiful, and it rained in Fallout.

There were a few glitches for me, the Cazador poison sound would go off loudly, and long before I saw a Cazador, but it let me know they were around. I play on hardcoe, but my sleep meter never moved the whole time I was in Zion. A few creatures would spawn right in front of me. Nothing serious.
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Jack Walker
 
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Post » Sun Dec 19, 2010 11:03 am

The Survivalist and his terminals are among the very best things I've ever seen in a Fallout game.

I managed to make my play-through last 19 hours, but I'm a stealthy kind of player, and I tend to take my time. Fell in love with the place, really. I found one of the Ranger Hats, and decided to become the self appointed new Park Ranger for Zion. Set up the Ranger Shack as my HQ, and spent time arranging it to my liking, and left caches of supplies at the Ranger towers, cleaned them up a bit. Got into it. Guess my character sort of "went native".

The exploration was excellent, the main quest was good but too short. The landscape was just beautiful, and it rained in Fallout.

There were a few glitches for me, the Cazador poison sound would go off loudly, and long before I saw a Cazador, but it let me know they were around. I play on hardcoe, but my sleep meter never moved the whole time I was in Zion. A few creatures would spawn right in front of me. Nothing serious.

The landscape was just beautiful, and it rained in Fallout.

Oh yes, that still awes me. Rain. Beautiful rain.

And the cazador thing happens in the main game too, if an NPC or critter is stung by a cazador you hear the sound as if you've been stung. Dunno why.
It just happens a lot in Zion, the cazadors are constantly tangling with other beasties in the park, and a good thing too, considering they get huge in Zion.

Now that you mention it none of my HC meters went up that I could notice... but I was drinking a lot of water and eating a lot of food to restore health, so who knows.
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Donald Richards
 
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Post » Sun Dec 19, 2010 10:19 am

"Unimpressive" - ToJKa

(Apart from the environmet).


Did you just quote yourself as you were posting that post that you just quoted? Man, that's heavy, Doc.
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Silvia Gil
 
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Post » Sun Dec 19, 2010 6:19 am

cant form an opinion since i beat it in about 20 minutes. must be a bug or something.
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Len swann
 
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Post » Sun Dec 19, 2010 4:45 am

7/10.

Don't know why the Burned Man suddenly went from baddest of badarses to an emo, but....

I enjoyed the terrain, and it was large enough for some exploring. Yes, the main quest WAS fairly linear, but there were a couple of fun side-quests chucked in, and - it's a DLC! What do you want for $10?

Some people will whinge about it, but then, some people would whinge if they got given a million bucks.
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Charlotte Buckley
 
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Post » Sun Dec 19, 2010 3:02 am

Alot of people complained that FO3 ended at the purifier quest. Then when Bethesda extended the game by adding Broken Steel, people complained about that.... go figure. In my opinion, the problem wasn't that BS extended the game, but the way that BS extended the game.
In my opinion, and through observation on these boards, it's more that certain people just like to complain. About anything.

For whatever reason, with BS Bethesda decided to raise the level cap to 30. With a perk at every level, and the xp system designed for a level 20 player char, this broke the game in many ways. Through careful planing, (ie. actually trying to from the start), you could max out your skill points by level 29,... thus causing a game-breaking glitch. (It won't let you off the level up screen if you have skill points left, but if you're maxed out on skills and have no where to put those points... well you see what I mean.)
Incorrect on two fronts. Through careful planning and skill books it was possible to max out your skill points a lot earlier than 29, and this problem was fixed in a patch.

Also to off set the fact that the player was a demi-god by level 25 or so, all the new enemies, (overlords, albino scrops, etc), were little more than bullet spounges. Even Point Lookout, (the best of the FO3 dlc IMO), was messed up by the "bullet spounge" mentallity. Finally, BS really feels like it was sorta thrown together just to placate those who whined about the game ending.
Game engine limitations, plus the aforementioned complainers. Have a look around this forum. There's plenty of complainers about this right now. I'm noe of them (but only because I want the Legates helmet and Sword! :D)

Plus, you should blame the complainers... those who vociferously whinge about the game being too easy. They troll the forums with this nonsense, not realising that the game engine limitations preclude anything more than bullet sponge enemies. Despite the lessons learned regarding this from Pt Lookout, they still keep harping about the same thing in FNV. It makes me wonder if they're just thick, or have a neurological problem in forming long term memories a la the movie Memento.
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Claudia Cook
 
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Post » Sun Dec 19, 2010 6:52 am

A pretty good dlc in my opinion. 8/10
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Kate Murrell
 
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Post » Sun Dec 19, 2010 1:41 pm

A pretty good dlc in my opinion. 8/10


I was going to give it an 8, but got stuck in rocks 5 or 6 times, necessitating a reload, which give me the irrits. :D
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Michelle Smith
 
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Post » Sun Dec 19, 2010 12:30 pm

Honestly, I loved it. My favorite so far haha. I just loved the story, the characters, and the fact that I can return.
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kelly thomson
 
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Post » Sun Dec 19, 2010 5:25 pm

Its ok. It puts depth into the game but not much. The only glitch I saw is the water. Its invisible.
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Mizz.Jayy
 
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Post » Sun Dec 19, 2010 5:27 pm

It was an ok DLC with a great environment, terrible enemy spawn (This was probably a personal thing), and a good storyline. I was surprised they put a dialogue option to tell Graham that you killed Caeser (If you did kill him). New weapons are very interesting. Side story of the survivalist was very interesting. I loved how you could choose factions and I liked how you chose between Joshua or Daniel.
All in all it was a good DLC, but the hype and wait was too much for something that wasnt great.
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Facebook me
 
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