Alright, first off I did not read all of the replies so some or all of this may have been said already but this thread actually made me create an account to reply as I had been lazy and did not feel like it til now 
#1 - Twitch Gaming does not equal skill in all games. FPS games are twitch and oh wait, look at all the hackers or people that will do anything for an advantage including creating packet loss just to "better" themselves. Sorry, im tired of playing twitch based games where its easy to abuse the combat system. Yes there are legit players that are amazing at the twitch combat system, but there is also skill involved in other combat systems within the entire gaming universe and no offense, but it is not our fault if you svck at one and want the entire game to change just because you svck.
#2 - In reference to combat systems like DAoC, WoW and many other MMOs....
In DAoC I played a Scout (Archer class that can also use a sword/shield for those that never played) and the most enjoyable moments playing my scout were doing crazy things Scouts should not be able to do. For instance, Scouts could place points into their shield skill, at a certain point (I cant remember exactly as I played Pre-Atlantis and Darkness Falls, long time ago
) they got a skill called Shield Slam (stuns for a few seconds and deals some dmg). Also I had RR3.8 (at the time) and used those mainly for healing/defensive buffs for my character. Was late to a keep raid, so running solo, along the way got attacked by a Midgard Assassin (what are they called..cant remember, 2h user though so his opener should 1shot me) but I managed to block it as well as his Hunter companions opening shot (would have 1/2 me or 3/4 me pending his build). Now I am alive, full health with a Hunter, his pet and his friendly assassin buddy trying to kill me. I shield slammed the assassin and pin cushioned him to death before stun wore off (.6s per normal bow shot, fastest speed possible iirc). Then proceeded to melee the Hunters wolf pet to death while Intercepting his arrow shots. When the wolf died the lil punk tried to run and shot shot in the back.
Now anyone who has played DAoC in pvp knows a Scout is relatively squishy compared to almost anyone else wearing leather armor (medium-low as DAoC had 4 armor types). The only reason I survived is A. Instead of being a fool and running around with my bow out, I had my sword and shield out instead. B. My Realm Rank points went into defensive stats and skills to keep me alive. C. I used my skills properly and did not panic. In 99% of MMOs anytime its 1stealther vs 2stealthers the 1 has a 95% of dying and a 5% of survival when it is the one being ambushed.
So based on OP logic, I won because I had better macros when in point I almost 100% refrain from macros because they always get broken in patches and it annoys me. Think the only Macros I had were to switch between my weapons.
Next example of why "skill ceilings" are higher than your average moron thinks.
World of Warcraft - Rogue - Raid Ready (Basic Dungeon gear with a pair of gloves from Molten Core...ya were talking old WoW, just around the release of Battlegrounds).
Me Vs Warrior (He was geared and reputed the 2nd best warrior for Horde on my server, his guild had cleared MC repeatedly), Shaman (no clue) and another Rogue.
I win. I was ambushing to defend Flag. I Sapped the Warrior while stealthed then proceeded to kill the Shaman and Rogue with Blade Flurry and Adrenaline Rush. Bandaged myself for heals, went to work on the warrior and turned him into a corpse just as well as the other two.
See mister OP...there is this thing called....Skill. It isnt just about aiming, timing perfectly to dodge an attack while landing your own or being at the right place at the right time. Skill is knowing EVERYTHING that is happening and playing out the situation before it actually happens so you can react and use YOUR skills at the correct time and place.
Just to clarify things me and these same three went head to head outside the Battleground (we were outside of Orgrimmar with a large crowd of both Alliance and Horde watching) and I still beat all 3 of them. I beat them 8 times out of 10 matches. Thats 24 kills to 2 deaths. A K:D any FPSer would love at the end of a match.
#3 - Now to be a little nice to the OP...Ya I can understand why you want a different combat system for pvp. The game turns into a button mash or who has better macros or this that and some other....Heres the thing....TESO has 5 active skills at one time and the only way to change them in combat is to change to your secondary weapon loadout which carries over your secondary hotbar (atleast thats how I understand it, so if im wrong, someone correct me please). So assuming along the lines of having 10 active skills at any given time, the devs seem to want to limit us in this regard so we cannot have like 10 classes worth of skills on 12 different hotbars lining our screens. So I would also assume they will limit Macro capacity to also be in line with this thinking. Otherwise its totally meaningless to limit the number of hotbars and hotkeys.
Now after degrading the OP, self back patting and hopefully shining a little light for the OP...ill go back to my forum creeping ways.