Whats a skill shot?
A skill shot would be described as something that takes a considerable amount of understanding, an active mind, and a lot of playing to successfully pull off consistently.
For example, if i were a mage casting a fireball, i would consider the short cast time (0.85 secs) which involves me thrusting my hand/staff at a player whom, i know can only move X distance and turn at Y rate, thus, if he is running at me at an angle, i can determine the few possibilities of where he might go to try and dodge my fireball, and cast there,or feint a few to confuse the player enough to set up for something else, or wait until hes close enough that it would be nearly impossible for me to miss unless i slipped, i can also determine if i would like to place some fire traps to hinder his ability to dodge/juke without getting into more trouble. Likewise, the Melee player is using his well known knowledge of his weapon leignth and skills so he can chain is wombo combo correctly to effectively close distance, and overwhelm the mage.
If either player is a well learned veteran, while the other is completely clueless, the veteran can effectively dominate the other taking little to no damage, if both players are well learned veterans, small errors and critical hits will determine the outcome.
I know i cant be the only one worried about the current combat system and how it translates to pvp... I'm going to do my best to make this a clear issue so that you all can understand my concern. I dont have time to pretty-up this post, so bear with its dull text wall style.
1. WoW- A cliche comparison, but we can all agree PvP in WoW was never taken seriously on any measurable scale outside its deranged and overpowered class combinations which put originality to shame. WoW, while on its surface may SEEM different than Elder scrolls online, shares the same combat system, Elder scrolls adds a couple things like blocking and rolling, but WoW could EASILY implement that if needed (its a silly, overated mechanic)
2. Call of Duty- inb4 "Omg wtf he said the bad word" Call of Duty shares one distinct feature with ESO, which is how honestly hilarious players can turn. Only difference here is that the Aimbot is built in, so as long as you know the capability of your class, you really dont need any more prowess other than pointing in the correct direction and pressing a couple macro's
3. Guild Wars 2- As im sure you all know, Guild wars 2 has been on a continuous downward spiral. Its not because its a badly made game, it plays great! It came down to players blaming end game and the lateness of the culling patch. This is where it really became apparent what made this, and other MMO's a cliche. The lack of a decent skill ceiling, most pvp engagements had our commander screaming "Push in and spam AOE!", "Retreat and respawn here!", "overwhelm the small group/fortress with completely unnecessary tools!"
Besides Planetside 2, (a fps of course) All MMORPG's have a 1-2 week skill ceiling, beyond that it all comes down to teamplay and cooperation, which is due to the lock-on target mechanism which can actually be completely automated.
The only PVP that has successfully survived and been praised for many years, has been those based on skill shots. The only i know are M&B Warband, and MOBAS
http://www.youtube.com/watch?v=YZ1W9vvJR8o < A simple video showing two clans fighting in M&B, notice the amount of missing, parrys, and skill displayed here, no one is shooting homing missiles.