How strong are your fully perked werewolves now?

Post » Sun Nov 18, 2012 7:48 pm

They're powerful, but have no armor and aren't meant to be tanks, especially on higher levels. As guerilla fighters, though, they excel.
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Quick Draw III
 
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Post » Mon Nov 19, 2012 2:51 am

The way I see it, a melee character (for whom werewolves are designed) should pump health every couple levels. If you've got 250 or 300 health, coupled with the additional 100 from the perk, you really do become a tank. Sure, you're unarmored, but the high health pool leads to less overall damage taken. Add feeding to that, and you can easily keep your massive pool completely topped off. I have literally never died as a werewolf. If someone's really putting the hurt on you, either fear them, or if you're using a different totem, fling them away with a power attack and slash their face while they're down.
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Darrell Fawcett
 
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Post » Mon Nov 19, 2012 3:09 am

If I have this right, the first perk when taken 4 times grants 100% damage bonus. Considering the highest level beast forms hits for 80 damage, we're talking 160 damage per swing, boosted by x2 and x3 power attacks.

How hard are your wolves hitting?

On my dawnguard side I have a max tree and they hit HARD. I took out one Frost Dragon in 17 slashes.
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casey macmillan
 
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Post » Sun Nov 18, 2012 5:11 pm

The way I see it, a melee character (for whom werewolves are designed) should pump health every couple levels. If you've got 250 or 300 health, coupled with the additional 100 from the perk, you really do become a tank. Sure, you're unarmored, but the high health pool leads to less overall damage taken. Add feeding to that, and you can easily keep your massive pool completely topped off. I have literally never died as a werewolf. If someone's really putting the hurt on you, either fear them, or if you're using a different totem, fling them away with a power attack and slash their face while they're down.
Attacking a large Forsworn camp, I couldn't intimidate some of them. While hacking away at Briarhearts - even with several perks - the damn mages tore me up with ice spells. But I kinda like that, because it makes the game more challenging. And I plan on switching totems soon, anyways.
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x_JeNnY_x
 
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Post » Sun Nov 18, 2012 3:51 pm

I'm assuming they removed the transform time limit on Werewolves as well?

Also, I thought i remember reading somewhere that your defense stat while transformed into a werewofl was dependant on either your light armor skill or the light armor your actually wearing at the time?

Scratch that, this is no longer true as of 1.3 patch
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IsAiah AkA figgy
 
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Post » Sun Nov 18, 2012 3:23 pm

I'm assuming they removed the transform time limin on Werewolves as well?

Also, I thought i remember reading somewhere that your defense stat while transformed into a werewofl was dependant on either your light armor skill or the light armor your actually wearing at the time?
Nope and nope, sadly.
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Britta Gronkowski
 
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Post » Sun Nov 18, 2012 12:07 pm

Nope and nope, sadly.

(edited my last post while you were responding)

Lame, so overall a Vampire Lord eats a Werewolf for breakfast. Got it.

I would use the VL form, but I'm not into the drawbacks of vampirism, having to feed, and basically being half-dead... I suppose I'll just keep the Werewolf form for lulz.
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Destinyscharm
 
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Post » Sun Nov 18, 2012 11:39 am



(edited my last post while you were responding)

Lame, so overall a Vampire Lord eats a Werewolf for breakfast. Got it.

I would use the VL form, but I'm not into the drawbacks of vampirism, having to feed, and basically being half-dead... I suppose I'll just keep the Werewolf form for lulz.
In a 1 v 1, a werewolf will destroy the enemy. Ragdoll power attacks for the win. But no armor is a huge drawback.
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Lizzie
 
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Post » Mon Nov 19, 2012 3:09 am

I asked earlier but it got overlooked, is the natural health boost without the perk 50 instead of 100 now. all together i get a 150 health boost in beast form not 200
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jodie
 
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Post » Sun Nov 18, 2012 6:46 pm

Sure, you're unarmored, but the high health pool leads to less overall damage taken. Add feeding to that, and you can easily keep your massive pool completely topped off.

Ummm, no. A higher health pool is nowhere near as good as damage mitigation. Anyone who's ever played as a Tank or a Healer in an MMORPG knows this. In WoW, Tanks who stacked the hell out of Health, and neglected Damage Mitigation, would get kicked out of groups, because they were nothing but a mana sponge. They svcked up all the Healer's mana, and then some, to be kept alive. Where a Tank with high damage mitigation but medium health, could go for much longer between heals, allowing the healer to conserve mana, or spend time healing someone else.
This holds true for Skyrim Werewolves too. They take a crapton of damage from each hit, due to no Armor Rating. Because of this, they need to feed frequently to keep their health up. Having a higher health pool, just means that much more health needs to be healed through feeding. When having some Damage Mitigation, would mean you wouldn't have to heal as often, you could go longer between feeds.
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StunnaLiike FiiFii
 
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Post » Sun Nov 18, 2012 4:45 pm

In a 1 v 1, a werewolf will destroy the enemy. Ragdoll power attacks for the win. But no armor is a huge drawback.

A fully perked Werewolf, vs a fully perked Vampire Lord, i'd bet on the Vampire Lord. If the Werewolf got in close, the Vampire Lord could just Vampiric Grip him and then toss his ass. Not to mention the Vampire Lord could Paralyze him. All the while, the Gargoyle would be beating on the Werewolf when he's laying on the ground from being thrown, or while Paralyzed. The Vampire Lord could also evade using Bats, or go into Mist Form to become invulnerable while he regenerated Health/Stamina/Magicka back. The Vampire Lord would also be leeching health with each Life Drain blast, while the Werewolf actually has to score a kill and feed to regain health. Vampire Lords are alot tougher than Werewolves are in Dawnguard, but a Werewolf can dish out more damage so long as he can keep on his target.
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courtnay
 
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Post » Sun Nov 18, 2012 10:50 am

The only thing that werewolf has going for it are the summons and claw damage. Otherwise, they can't hold their own after a certain level.
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:)Colleenn
 
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Post » Sun Nov 18, 2012 6:59 pm

A fully perked Werewolf, vs a fully perked Vampire Lord, i'd bet on the Vampire Lord. If the Werewolf got in close, the Vampire Lord could just Vampiric Grip him and then toss his ass. Not to mention the Vampire Lord could Paralyze him. All the while, the Gargoyle would be beating on the Werewolf when he's laying on the ground from being thrown, or while Paralyzed. The Vampire Lord could also evade using Bats, or go into Mist Form to become invulnerable while he regenerated Health/Stamina/Magicka back. The Vampire Lord would also be leeching health with each Life Drain blast, while the Werewolf actually has to score a kill and feed to regain health. Vampire Lords are alot tougher than Werewolves are in Dawnguard, but a Werewolf can dish out more damage so long as he can keep on his target.
Does a vamp lord have an armor rating? Also, is there any way to feed while in regular vamp form standing or attacking that doesn't have to do with the vampire cattle?
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Timara White
 
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Post » Sun Nov 18, 2012 8:40 pm

The werewolf kinda svcks. They're stronger thanks to the 4 extra damage perks and extra health perk. but they're werewolf howls are glitchy as hell

I play as a master werewolf, level 81 on master difficulty. Works just fine ever since I got the beta. Sometimes the werewolf feels overpowered. They definately don't svck. You just dont know what your doing.
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Fanny Rouyé
 
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Post » Sun Nov 18, 2012 6:26 pm

A fully perked Werewolf, vs a fully perked Vampire Lord, i'd bet on the Vampire Lord. If the Werewolf got in close, the Vampire Lord could just Vampiric Grip him and then toss his ass. Not to mention the Vampire Lord could Paralyze him. All the while, the Gargoyle would be beating on the Werewolf when he's laying on the ground from being thrown, or while Paralyzed. The Vampire Lord could also evade using Bats, or go into Mist Form to become invulnerable while he regenerated Health/Stamina/Magicka back. The Vampire Lord would also be leeching health with each Life Drain blast, while the Werewolf actually has to score a kill and feed to regain health. Vampire Lords are alot tougher than Werewolves are in Dawnguard, but a Werewolf can dish out more damage so long as he can keep on his target.

I took out Harkon pretty easily with my werewolf. I just summoned two more werewolves and we went team Jacob on his ass. Werewolves are much more powerful. Don't know what u kids are talking about. I've played as both and mastered both and vamp lord is seriously lacking in damage compared to the werewolf, and werewolves have better crowd control with ragdoll ability and summoning two werewolves. Vamps have better survivability, but they need it since theyre slower and have less damage output.
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Matt Gammond
 
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Post » Sun Nov 18, 2012 11:30 am

I took out Harkon pretty easily with my werewolf. I just summoned two more werewolves and we went team Jacob on his ass. Werewolves are much more powerful. Don't know what u kids are talking about. I've played as both and mastered both and vamp lord is seriously lacking in damage compared to the werewolf, and werewolves have better crowd control with ragdoll ability and summoning two werewolves. Vamps have better survivability, but they need it since theyre slower and have less damage output.
VL are stronger, you can't use a NPC as an example.

The vampire lord drain life spell is highly damaging and it heals you (you may have experienced the bug in which serana as your follower reduces the power of the spell). You also have paralyse, summon gargoyles and the grip to kill enemies with.

VL vs werewolf, the VL would just pick the wolf up with the grip, pummel them with drain life until they die.
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Kaley X
 
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Post » Sun Nov 18, 2012 1:50 pm



I play as a master werewolf, level 81 on master difficulty. Works just fine ever since I got the beta. Sometimes the werewolf feels overpowered. They definately don't svck. You just dont know what your doing.

I've played as a werewolf for 3/4 of the game, and I can tell you with certainty that, although they don't svck, werewolves still get the raw end of the deal. The lunges are buggy, and all it takes is one archer to turn you into Swiss cheese, even with all of the perks. There is simply too much offense and not enough defense with werewolves.
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Karine laverre
 
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Post » Sun Nov 18, 2012 7:44 pm

VL are stronger, you can't use a NPC as an example.

The vampire lord drain life spell is highly damaging and it heals you (you may have experienced the bug in which serana as your follower reduces the power of the spell). You also have paralyse, summon gargoyles and the grip to kill enemies with.

VL vs werewolf, the VL would just pick the wolf up with the grip, pummel them with drain life until they die.

Not if he's getting pummeled by two other werewoles I summoned. And I'm fully aware of that glitch. Werewolf is stronger. I've taken out legendary dragons in my werewolf form. Thats pretty op. Dual werewolf summon is awesome. try it.
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Gracie Dugdale
 
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Post » Sun Nov 18, 2012 7:57 pm

I've played as a werewolf for 3/4 of the game, and I can tell you with certainty that, although they don't svck, werewolves still get the raw end of the deal. The lunges are buggy, and all it takes is one archer to turn you into Swiss cheese, even with all of the perks. There is simply too much offense and not enough defense with werewolves.

You gotta know what your doing. Its not hard. You cant just sit there mashing attack while you're filled up with arrows. Werewolves have speed, use it. Obviously you guys are doing something wrong if I'm playing on master difficulty asa werewolf with ease. All you need to do is ragdoll everything while your summons are taking the heat. Focus on mages and archers first. Very simple. And if you're close to death just let them do the work while u eat corpses. And honestly, those gargoyle summons svck ass.
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Nany Smith
 
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Post » Mon Nov 19, 2012 1:21 am

As good as a werewolf is, it doesn't change the fact that a VL is pretty much invincible with its grabs and drain life spell. A VL doesn't require you to know what you are doing.

Thing is, werewolves are supposed to be tactical beasts, that die rather easily when you get down to it. Wolves are pack animals. In Bloodmoon you fought werewolves en mass. They are are ferocity, strength, speed and claws. They are still flesh and blood in the mortal sense.

Basic Vampires are no better. They are especially weak to fire and are ineffective in daylight. Their strengths are imrpoved physical abilities and immunities to thinsg that would kill a human, and a minor resistance to plain weapons.

Vampire Lords however are effectively partly-daedric abominations. They are pureblooded, or at least come from it. They are supposed to be overpowered. They are pretty much beings never seen by normal folk and the stuff of true nightmares.
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Nymph
 
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Post » Sun Nov 18, 2012 2:15 pm

And honestly, those gargoyle summons svck ass.

The Gargoyles are meant mostly to take the aggro while you prepare another power or use Mist form so that they can keep the battle going. Once you have the Amulet of the Gargoyle and can summon 2 of them, then they become monsters. Plus, if the gargoyles seem weak, try getting some items that buff your Conjuration Skill and put those on before your transformation.

As good as a werewolf is, it doesn't change the fact that a VL is pretty much invincible with its grabs and drain life spell. A VL doesn't require you to know what you are doing.

Thing is, werewolves are supposed to be tactical beasts, that die rather easily when you get down to it. Wolves are pack animals. In Bloodmoon you fought werewolves en mass. They are are ferocity, strength, speed and claws. They are still flesha nd blood int eh mortal sense.

Basic Vampires are no better. They are especially weak to fire and are ineffective in daylight. Their strengths are imrpoved physical abilities and immunities to thinsg that would kill a human, and a minor resistance to plain weapons.

Vampire Lords however are effectively partly-daedric abominations. They are pureblooded, or at least come from it. They are supposed to be overpowered. They are pretty much beings never seen by normal folk and the stuff of true nightmares.

+1

You nailed it.
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Alada Vaginah
 
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Post » Sun Nov 18, 2012 6:01 pm

The Gargoyles are meant mostly to take the aggro while you prepare another power or use Mist form so that they can keep the battle going. Once you have the Amulet of the Gargoyle and can summon 2 of them, then they become monsters. Plus, if the gargoyles seem weak, try getting some items that buff your Conjuration Skill and put those on before your transformation.



+1

You nailed it.

Wouldnt matter. I'm a warrior and dont invest in conjuration perks, so they'd still be weak for me. Could be because I'm on master dif. I'll just chuck it up to difference in play styles. Vampire just doesnt appeal to me.
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Monika
 
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Post » Sun Nov 18, 2012 5:52 pm

what are these totems every one is talking about ????? relly have no idea what you guys are talking about. how or where do you get totems. never herd any thing about them

yes i know this is not a question for dawnguard or wait are the totems only in dawnguard?????
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Sudah mati ini Keparat
 
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Post » Mon Nov 19, 2012 3:08 am



You gotta know what your doing. Its not hard. You cant just sit there mashing attack while you're filled up with arrows. Werewolves have speed, use it. Obviously you guys are doing something wrong if I'm playing on master difficulty asa werewolf with ease. All you need to do is ragdoll everything while your summons are taking the heat. Focus on mages and archers first. Very simple. And if you're close to death just let them do the work while u eat corpses. And honestly, those gargoyle summons svck ass.

There's only so much speed will do. Although you're definitely right about the werewolf summons. You probably NEED that to draw aggro away from you. But even then, it only take two or three stray arrows to your big toe and you're dead. At the end of the day, werewolves are melee glass cannons. They have zero armor (unless you have the Lord Stone/Mage armor), and their only defensive ability is summoning up more wolves.

Vampire Lords are in the same boat in terms of armor, but can at least stay at range. Say what you will, but two gargoyles (level 81, master difficulty) are VERY powerful. High attack power, but could use more health. Furthermore, Lords have mistform and can actually heal themselves on the go (unlike a werewolf). Finally, as long as you don't have Serana with you, the vampire Lord attacks actually do a TON of damage. Don't get me wrong, werewolves can be powerful, but if an archer becomes hell bent on killing you, you might be in some trouble.
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xemmybx
 
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Post » Sun Nov 18, 2012 10:28 pm

what are these totems every one is talking about ????? relly have no idea what you guys are talking about. how or where do you get totems. never herd any thing about them

yes i know this is not a question for dawnguard or wait are the totems only in dawnguard?????

You get random missions to find totems of hircine from aela eventually. The three give you different howls. They were there in Vanilla skyrim, but have been extremely upgraded.
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DeeD
 
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