How strong are your fully perked werewolves now?

Post » Mon Nov 19, 2012 3:19 am

Not on the Dragon Priest, no. I think it's because they use a magical hovering similar to the VL, or it could be that Ward that they use so often. haven't done much experimentation with it. But I still have six more Priests to test my theories on... ;)
Luckily the drain life spell breaks through wards, I imagine it's the 'over time' effect that breaks wards before they recharge.

This is appealing to me though, I may have to go dragon priest hunting as a VL later :).
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Ellie English
 
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Post » Sun Nov 18, 2012 3:52 pm

I think you're exaggerating the durability of werewolves, most people don't play the game at level 81, I imagine you play the game with maximum armor rating and with 700-800 health.

There are so many situations where it's impractical to use beast form, against dragons, against strong archers, against high level mages etc. I imagine your response is to just rag doll them, but you take a hit from each of them each time you fight, when you're against 4-5 other human enemies you don't have time to heal.

Dragons will absolutely wipe the floor with wolves, no way to heal, you can't force them to land, completely impractical. Especially since ancient dragons bite for 300-400+ damage on master with no armor, I dread to think how hard legendary dragons hit.

Well think about it. You aren't exactly supposed to fight dragons as a ww. They are exclusively melee
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herrade
 
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Post » Sun Nov 18, 2012 1:33 pm

Luckily the drain life spell breaks through wards, I imagine it's the 'over time' effect that breaks wards before they recharge.

This is appealing to me though, I may have to go dragon priest hunting as a VL later :smile:.

I was laughing it was so fun. It's a blast having the dueling spell battle with the Priests! I can't wait to do it again tonight. :D
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Alex Vincent
 
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Post » Mon Nov 19, 2012 3:26 am

Well think about it. You aren't exactly supposed to fight dragons as a ww. They are exclusively melee
I know, it's impractical. He's making out like it's easy to take down every enemy.
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Rachel Tyson
 
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Post » Sun Nov 18, 2012 11:48 pm

I think you're exaggerating the durability of werewolves, most people don't play the game at level 81, I imagine you play the game with maximum armor rating and with 700-800 health.

There are so many situations where it's impractical to use beast form, against dragons, against strong archers, against high level mages etc. I imagine your response is to just rag doll them, but you take a hit from each of them each time you fight, when you're against 4-5 other human enemies you don't have time to heal.

Dragons will absolutely wipe the floor with wolves, no way to heal, you can't force them to land, completely impractical. Especially since ancient dragons bite for 300-400+ damage on master with no armor, I dread to think how hard legendary dragons hit.

I use normal armor ratings. Anything above the norm makes the game too easy. I use my level 81 guy as an example because its my favorite character, but I used my level 51 character for both vamp and werewolf. I saved before excepting the gift from Harkon so I could do both. Anyway, it was even more effective at my level 51 character, and on a brand new character i'm currently playing, since the damage output is the same, and the npc's levels are lower. So if anything, it would be harder to play as a werewolf at a high level, not easier. I will admit that for dragons, I need to take away aggro with the two summons, but so what? The dragons never hit me while its worried about them, and at the end of the day, the dragon is still dead and my werewolf is still victorious. At level 81, my health is around 700, but my health is always high for my level, since I always play as a warrior, so that wouldnt matter, plus the bonus health u get as a werewolf is added too, and thats for everyone no matter your level.
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Eire Charlotta
 
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Post » Sun Nov 18, 2012 2:17 pm

I was laughing it was so fun. It's a blast having the dueling spell battle with the Priests! I can't wait to do it again tonight. :D
I always enjoyed this with mages using wards, mage vs mage is always fun ha.
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Kelvin Diaz
 
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Post » Sun Nov 18, 2012 12:15 pm

I use normal armor ratings. Anything above the norm makes the game too easy. I use my level 81 guy as an example because its my favorite character, but I used my level 51 character for both vamp and werewolf. I saved before excepting the gift from Harkon so I could do both. Anyway, it was even more effective at my level 51 character, and on a brand new character i'm currently playing, since the damage output is the same, and the npc's levels are lower. So if anything, it would be harder to play as a werewolf at a high level, not easier. I will admit that for dragons, I need to take away aggro with the two summons, but so what? At the end of the day, the dragon is still dead and my werewolf is still victorious.

Ancient Dragon against WW? I doubt it. 1 bite is almost enough to kill you
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darnell waddington
 
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Post » Sun Nov 18, 2012 11:28 pm

yeah i've never been a vampire before in skyrim. i tried once sat in a room with 1 or 2 vamps attaking me for like 20 mins nothing happened. i was a nord and didn't have any kind of resist desease at all. so for me its imposible to become vampire. in regular skyrim. i don't have dawnguauard yet.
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Latisha Fry
 
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Post » Sun Nov 18, 2012 8:38 pm



It's awesome. I've always been a Vampire guy, but they've truly raised the bar and made the vamps as powerful as they should be. They've finally gotten then to the levels of power that they have in the legends and the lore. You finally feel like a true Vampire.

And Werewolves finally have a reason to be played. I couldn't stand Werewolves before, but with Dawnguard, WW's have become a viable alternate play choice for me. I still won't play a WW anywhere near as much as I play my Vampires, but I won't hate the idea and "no" outright anymore.

I love what Dawnguard has brought to these two races of beings!

They've always been powerful, but many didn't know about Necromage. Now? Vampires are bordering on being OP, which I'm fine with, personally. Although, there's one thing that depresses me. Now that we have everybody on the boards screaming about how they just became a vampire, and it's so awesome, I'm always feeling the urge to tell them: "I was a vampire before it was cool." I'm a hipster vampire, which in my book, brings me down almost to Edward's level. :P
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Bek Rideout
 
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Post » Sun Nov 18, 2012 6:49 pm

I use normal armor ratings. Anything above the norm makes the game too easy. I use my level 81 guy as an example because its my favorite character, but I used my level 51 character for both vamp and werewolf. I saved before excepting the gift from Harkon so I could do both. Anyway, it was even more effective at my level 51 character, and on a brand new character i'm currently playing, since the damage output is the same, and the npc's levels are lower. So if anything, it would be harder to play as a werewolf at a high level, not easier. I will admit that for dragons, I need to take away aggro with the two summons, but so what? At the end of the day, the dragon is still dead and my werewolf is still victorious.
Enemies stop scaling once you hit 50, any levels past that and your just increasing the gap between you and enemies. I think dawnguard may have introduced some 60+ enemies though.

Your clearly exaggerating though, that dragon will easily one-two hit you on master with 800 health, you have absolutely to heal and no way to force them to land.

They can just fly around shouting at you whilst you run around helpless.
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Jordan Fletcher
 
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Post » Sun Nov 18, 2012 8:44 pm

I know, it's impractical. He's making out like it's easy to take down every enemy.

It is.
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REVLUTIN
 
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Post » Sun Nov 18, 2012 1:40 pm

yeah i've never been a vampire before in skyrim. i tried once sat in a room with 1 or 2 vamps attaking me for like 20 mins nothing happened. i was a nord and didn't have any kind of resist desease at all. so for me its imposible to become vampire. in regular skyrim. i don't have dawnguauard yet.
It's the drain life (red drain) spell that lets you contract the disease, were you a werewolf at the time?

In the DLC harkon will make you a vampire when you start his questline.
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Matt Bigelow
 
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Post » Mon Nov 19, 2012 1:33 am

It is.
I am calling BS on Ancient Dragons.
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Emily Martell
 
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Post » Sun Nov 18, 2012 1:34 pm

Enemies stop scaling once you hit 50, any levels past that and your just increasing the gap between you and enemies. I think dawnguard may have introduced some 60+ enemies though.

Your clearly exaggerating though, that dragon will easily one-two hit you on master with 800 health, you have absolutely to heal and no way to force them to land.

They can just fly around shouting at you whilst you run around helpless.

I dont get hit. I know how powerful their hits are. Especially on master. Thats what the werewolves are for. Then i hit, and run over and over, and if the summons die, i just sprint around till i can summon my next pair. And the legendary dragon usually uses life drain which is easy to dodge, werewolf or not. Fire breath is also easy to dodge as werewolf if you're sprinting.
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Kristina Campbell
 
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Post » Sun Nov 18, 2012 7:14 pm

I am calling BS on Ancient Dragons.

Call it what u want. Screw ancient. I said legendary. No bs. With wolf summons anyway, strictly for distraction while i spam claw attacks from behind.
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elliot mudd
 
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Post » Sun Nov 18, 2012 1:04 pm

I am calling BS on Ancient Dragons.
He claimed it was a legendary dragon, a step up from ancient dragons. You have called it right my friend.
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phil walsh
 
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Post » Sun Nov 18, 2012 11:02 am

Enemies stop scaling once you hit 50, any levels past that and your just increasing the gap between you and enemies. I think dawnguard may have introduced some 60+ enemies though. Your clearly exaggerating though, that dragon will easily one-two hit you on master with 800 health, you have absolutely to heal and no way to force them to land. They can just fly around shouting at you whilst you run around helpless.

My new character seems to do just fine against dragons. He's currently a level 47, and dragons never gave me trouble in werewolf form so far. I maxed out werewolf perks really early on.
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Lizzie
 
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Post » Sun Nov 18, 2012 12:08 pm

The Red Drain Life that the random Vampire uses has a 10% chance to infect you each time they hit you with it. Meaning if you just sit there and let them drain you then that's all that they're doing is draining you. If you don't get infected on the first hit of the effect, then you have to find a way to break the drain effect (via placing a wall, door, corner, object, etc. in between you and the Vampire) and make them hit you with it again and again for another 10% chance to be infected each time the effect starts again. You simply repeat this until you either get infected, or grow bored of it.
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Céline Rémy
 
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Post » Sun Nov 18, 2012 8:48 pm

He claimed it was a legendary dragon, a step up from ancient dragons. You have called it right my friend.

Two steps actually. You're forgetting revered dragons. ANd i'm not lying. Its not bs just because you cant do it.
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Latisha Fry
 
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Post » Sun Nov 18, 2012 7:54 pm

Two steps actually. You're forgetting revered dragons. ANd i'm not lying. Its not bs just because you cant do it.
I didn't mean one step in terms of rank, just a step up, i.e. harder.

It's clearly bull [censored], there's no way you could do it regularly against them on master. Nor can you dodge every single ranged attack like you claim you can, it's pretty impossible to regularly dodge shock magic.
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TASTY TRACY
 
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Post » Mon Nov 19, 2012 2:52 am

I didn't mean one step in terms of rank, just a step up, i.e. harder.

It's clearly bull [censored], there's no way you could do it regularly against them on master. Nor can you dodge every single ranged attack like you claim you can, it's pretty impossible to regularly dodge shock magic.

Not sure why u brought up shock, since i was refering to the dragons when i said i dont get hit. I was referring to the dragons ranged attack. And i also said that i used the summons as distractions. i didnt say i could kill a legendary dragon in a straight up fight. That WOULD be impossible. I use a hit and run tactic with the summoned werewolves as distraction and can kill the dragon faster than i could normally due to the huge claw damage and crits that come from dual striking over and over. In a normal fight with humanoids using ranged attacks, i just run up to them, knock em down and finish them off first. Your increased claw damage makes sure u kill enemies quickly while they're on the ground.
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Rusty Billiot
 
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Post » Mon Nov 19, 2012 12:29 am

The only time i really have trouble is when dragons dont want to land. then i have to run away and get it to follow me to an open space, which leads me to getting thu'umed sometimes, but it doesnt matter since he's completely distracted by my two werewolf summons. after the second landing, he cant fly anymore, and i just finish him off. Is there really not a single person here who plays as a werewolf like this? Its so disappointing to me that the werewolf playstyle is being overlooked like this. I hope someone makes a youtube video showing them fighting a legendary dragon as a werewolf so people can see its potential.

P.S. Totem of fear and hunt svck ass in my opinion. fear just doesnt work anymore after a certain level. Vampires just laugh at it... :( And detect life? Really? Why would i ever choose that over summonings?
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Harry-James Payne
 
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Post » Sun Nov 18, 2012 2:07 pm

Ummm, no. A higher health pool is nowhere near as good as damage mitigation. Anyone who's ever played as a Tank or a Healer in an MMORPG knows this. In WoW, Tanks who stacked the hell out of Health, and neglected Damage Mitigation, would get kicked out of groups, because they were nothing but a mana sponge. They svcked up all the Healer's mana, and then some, to be kept alive. Where a Tank with high damage mitigation but medium health, could go for much longer between heals, allowing the healer to conserve mana, or spend time healing someone else.
This holds true for Skyrim Werewolves too. They take a crapton of damage from each hit, due to no Armor Rating. Because of this, they need to feed frequently to keep their health up. Having a higher health pool, just means that much more health needs to be healed through feeding. When having some Damage Mitigation, would mean you wouldn't have to heal as often, you could go longer between feeds.
You say this like we can get damage mitigation as a werewolf...which I'm pretty positive we can't. So to make transformations anything like a "tank" you definitely need to pump quite a bit into health. There is really no alternative besides letting our werewolf summons take down as many enemies as they can and then go in. Not to mention when we have feed and the associated perks, we have healing for ourselves and we don't need a "healer" or even mana.
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Nice one
 
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