How strong are your fully perked werewolves now?

Post » Mon Nov 19, 2012 12:10 am

Not if he's getting pummeled by two other werewoles I summoned. And I'm fully aware of that glitch. Werewolf is stronger. I've taken out legendary dragons in my werewolf form. Thats pretty op. Dual werewolf summon is awesome. try it.
Redundant, your wolf is being pummelled by my two gargoyles.

If your aware of the glitch then you should see how strong the drain life spell is, combined with the fact you can immobilise every enemy you come across by picking them up or paralysing them.

VL > Werewolf.

The main thing for me is the fact that you just don't lose health as a VL, the drain life spell is strong and it heals you at every cast. Doesn't matter if two werewolves are hitting me, I can probably heal it off as you hack away with no way to heal.

Do the spectral werewolves get the 'ragdoll' power attack?
User avatar
Dan Endacott
 
Posts: 3419
Joined: Fri Jul 06, 2007 9:12 am

Post » Sun Nov 18, 2012 4:37 pm

There's only so much speed will do. Although you're definitely right about the werewolf summons. You probably NEED that to draw aggro away from you. But even then, it only take two or three stray arrows to your big toe and you're dead. At the end of the day, werewolves are melee glass cannons. They have zero armor (unless you have the Lord Stone/Mage armor), and their only defensive ability is summoning up more wolves.

Vampire Lords are in the same boat in terms of armor, but can at least stay at range. Say what you will, but two gargoyles (level 81, master difficulty) are VERY powerful. High attack power, but could use more health. Furthermore, Lords have mistform and can actually heal themselves on the go (unlike a werewolf). Finally, as long as you don't have Serana with you, the vampire Lord attacks actually do a TON of damage. Don't get me wrong, werewolves can be powerful, but if an archer becomes hell bent on killing you, you might be in some trouble.

I took a lot of heat from arrows with new werewolf, and they dont do nearly as much damage for some reason. I also notice my enchantments from armor like health were still in effect, so its possible u get armor bonuses of some kind if you were wearing it before. I doubt it, but arrows seem to bounce off me now, and my health boost remained and stacked with werewolf health boost. Even without enchantments, dawnguard werewolf was no longer paperskinned for me.
User avatar
Kelli Wolfe
 
Posts: 3440
Joined: Thu Aug 23, 2007 7:09 am

Post » Sun Nov 18, 2012 4:51 pm

Redundant, your wolf is being pummelled by my two gargoyles.

If your aware of the glitch then you should see how strong the drain life spell is, combined with the fact you can immobilise every enemy you come across by picking them up or paralysing them.

VL > Werewolf.

The main thing for me is the fact that you just don't lose health as a VL, the drain life spell is strong and it heals you at every cast. Doesn't matter if two werewolves are hitting me, I can probably heal it off as you hack away with no way to heal.

Do the spectral werewolves get the 'ragdoll' power attack?

Yea they do, which is what I'd use on those weak gargoyles of yours. :smile: That ragdoll might as well be werewolf paralysis since once they're on the ground, and u can do it over and over and over again. I just volley them with a swarm of claw attacks and kill them in like 5 seconds, then move on to the next mage or bowman. Melee users arent even a factor, and arrows and magic dont seem to hurt nearly as much as before. Even if it did, thats countered with how fast you can kill a target with improved melee damage perks. Also, what would u do If i summoned my wolves first? You'd vamp life drain one of us, while the other two ragdoll u, and even if u summoned gargoyles as well, werewolf summons are much more powerful, especially since they ragdoll too.
User avatar
Claudia Cook
 
Posts: 3450
Joined: Mon Oct 30, 2006 10:22 am

Post » Mon Nov 19, 2012 1:54 am

Yea they do, which is what I'd use on those weak gargoyles of yours.:)
Let's face facts, your wolves would all be on the floor as soon as the VL saw you, the grip spell is incredibly strong.

Against bandit marauders it takes 3-4 spells on master to take one down, your werewolf has less health than that bandit marauder (which has 900) so your wolf will be dragged into the air, then taken out by 4 spells.
User avatar
Inol Wakhid
 
Posts: 3403
Joined: Wed Jun 27, 2007 5:47 am

Post » Sun Nov 18, 2012 1:31 pm

Redundant, your wolf is being pummelled by my two gargoyles.

If your aware of the glitch then you should see how strong the drain life spell is, combined with the fact you can immobilise every enemy you come across by picking them up or paralysing them.

VL > Werewolf.

The main thing for me is the fact that you just don't lose health as a VL, the drain life spell is strong and it heals you at every cast. Doesn't matter if two werewolves are hitting me, I can probably heal it off as you hack away with no way to heal.

Do the spectral werewolves get the 'ragdoll' power attack?

That's the greatest thing that everybody seems to miss.

The power levels of a fully perked VL or WW are supposed to be that powerful. It's the way Bethesda designed it.

They've finally given these two supernatural beings the power that they're supposed to have. They aren't supposed to be "just as good" as some run of the mill, milk-drinking, Nord Warrior.

They're both monsters, and potent ones at that. With the Dawnguard Expansion, they finally are just that. They have been allowed to come into their rightful power.

All is right with the world.
User avatar
Ria dell
 
Posts: 3430
Joined: Sun Jun 25, 2006 4:03 pm

Post » Sun Nov 18, 2012 2:48 pm

Sorry if this is irrelevant, but do you still remain naked when transforming out of the werewolf form? It's superficial but that's what the best part of the Vampire Lord is to me.
User avatar
CArlos BArrera
 
Posts: 3470
Joined: Wed Nov 21, 2007 3:26 am

Post » Sun Nov 18, 2012 10:04 pm

Let's face facts, your wolves would all be on the floor as soon as the VL saw you, the grip spell is incredibly strong.

Against bandit marauders it takes 3-4 spells on master to take one down, your werewolf has less health than that bandit marauder (which has 900) so your wolf will be dragged into the air, then taken out by 4 spells.

Naw son. You obviously need to play werewolf more. I'd swarm him before he could hit more then one of us with that drain health grip, then he'd be getting ragdoll spammed, which actually only stuns the VL while he's flying, but he wouldnt be able to do anything while I lunge strike him over and over. He'd be locked up while getting striked all over. He'd be done in les then 10 seconds. No joke.
User avatar
NO suckers In Here
 
Posts: 3449
Joined: Thu Jul 13, 2006 2:05 am

Post » Sun Nov 18, 2012 6:02 pm

Sorry if this is irrelevant, but do you still remain naked when transforming out of the werewolf form? It's superficial but that's what the best part of the Vampire Lord is to me.

yup, wolves dont need clothes, we got fur.
User avatar
Laura Shipley
 
Posts: 3564
Joined: Thu Oct 26, 2006 4:47 am

Post » Sun Nov 18, 2012 7:00 pm



I took a lot of heat from arrows with new werewolf, and they dont do nearly as much damage for some reason. I also notice my enchantments from armor like health were still in effect, so its possible u get armor bonuses of some kind if you were wearing it before. I doubt it, but arrows seem to bounce off me now, and my health boost remained and stacked with werewolf health boost. Even without enchantments, dawnguard werewolf was no longer paperskinned for me.

Are you sure? That's what I thought about my vampire lord because it showed his stats being boosted. As for archers, most of them don't do too much damage anymore. Unlike before, I could run into Markarth and slaughter the entire town as a werewolf. They definitely ARE better than before. However, as soon as the forsworn brings out an archer, you're in trouble. Worst of all, you don't expect it. Forsworn archers seem to do double or even triple the damage of any other NPC, save for a few very high level bandits. On top of that, they would stand on terrain difficult for werewolves to get to (Bethesda giving us a little taste of our own medicine, perhaps?). That's the problem. Werewolves are deadly until you get to that one odd enemy with the grim reaper's bow. That's when you NEED some sort of defense.
User avatar
Sweets Sweets
 
Posts: 3339
Joined: Tue Jun 13, 2006 3:26 am

Post » Sun Nov 18, 2012 2:41 pm

Are you sure? That's what I thought about my vampire lord because it showed his stats being boosted. As for archers, most of them don't do too much damage anymore. Unlike before, I could run into Markarth and slaughter the entire town as a werewolf. They definitely ARE better than before. However, as soon as the forsworn brings out an archer, you're in trouble. Worst of all, you don't expect it. Forsworn archers seem to do double or even triple the damage of any other NPC, save for a few very high level bandits. On top of that, they would stand on terrain difficult for werewolves to get to (Bethesda giving us a little taste of our own medicine, perhaps?). That's the problem. Werewolves are deadly until you get to that one odd enemy with the grim reaper's bow. That's when you NEED some sort of defense.

I'll give u that. Their arrows are stronger, but they cant hit me while I'm running and move side to side while I work my way towards them. Then I knock em off and they die from fall damage, all the while they're busy aiming at my summons. And yea, I do get a boost from enchanted gear for some reason. Not sure if thats intended or not. Cant b sure for armor rating, but i definately take considerably less damage from arrows. I took more on adept before dlc then I do now on master. Pretty weird.
User avatar
jessica robson
 
Posts: 3436
Joined: Mon Oct 09, 2006 11:54 am

Post » Mon Nov 19, 2012 2:47 am

Naw son. You obviously need to play werewolf more. I'd swarm him before he could hit more then one of us with that drain health grip, then he'd be getting ragdoll spammed, which actually only stuns the VL while he's flying, but he wouldnt be able to do anything while I lunge strike him over and over. He'd be locked up while getting striked all over. He'd be done in les then 10 seconds. No joke.
There are two arguments here, VL vs wolf form in a battle and how each form performs against the enemies of skyrim.

It's safe to say the battle between the two would be close, but the VL hugely outperforms the wolf against skyrims enemies. I'd also still give the edge to the VL in the vs battle, mainly as the grip is so strong, the only way the wolf could win is if it spawned on top of the VL.
User avatar
Richus Dude
 
Posts: 3381
Joined: Fri Jun 16, 2006 1:17 am

Post » Mon Nov 19, 2012 2:32 am

There are two arguments here, VL vs wolf form in a battle and how each form performs against the enemies of skyrim.

It's safe to say the battle between the two would be close, but the VL hugely outperforms the wolf against skyrims enemies. I'd also still give the edge to the VL in the vs battle, mainly as the grip is so strong, the only way the wolf could win is if it spawned on top of the VL.

Might as well with the speed he has at full sprint and since i can lunge hit while sprinting or running at normal speed. Also, werewolf kills enemies waaaaaay faster than vamp lord, so the vl killing enemies more effectively is debatable at best. Wrong at worst. I could just send in my wolves and attack him from behind, lunge locking him over and over, as far as 1 v 1 goes.
User avatar
Jacob Phillips
 
Posts: 3430
Joined: Tue Aug 14, 2007 9:46 am

Post » Sun Nov 18, 2012 3:13 pm

Might as well with the speed he has at full sprint and since i can lunge hit while sprinting or running at normal speed. Also, werewolf kills enemies waaaaaay faster than vamp lord. I could just send in my wolves and attack him from behind, lunge locking him over and over.
They also die a lot quicker, VL are constently healing and removing all danger with their spells.

You play on master, so draugr deathlord archers hit for 300-400+ damage with no armor rating. Vampire lords can heal, fling the deathlords away or paralyse them before they fire.

You have to run at one, attempt to ragdoll it and chances are you will take an arrow hit. They also are rarely alone, at higher levels expect two or more deathlord ebony archers that hit for 400 damage and a few melee ones that hit for 200+.

You have to rely on the spectral werewolves to survive, I never really use the gargoyles and I destroy everything. I haven't seen the spectral werewolves yet so I won't speculate.
User avatar
james kite
 
Posts: 3460
Joined: Sun Jul 22, 2007 8:52 am

Post » Mon Nov 19, 2012 3:02 am

They also die a lot quicker, VL are constently healing and removing all danger with their spells.

You play on master, so draugr deathlord archers hit for 300-400+ damage with no armor rating. Vampire lords can heal, fling the deathlords away or paralyse them before they fire.

You have to run at one, attempt to ragdoll it and chances are you will take an arrow hit. They also are rarely alone, at higher levels expect two or more deathlord ebony archers that hit for 400 damage and a few melee ones that hit for 200+.

You have to rely on the spectral werewolves to survive, I never really use the gargoyles and I destroy everything. I haven't seen the spectral werewolves yet so I won't speculate.

You make it seem like its hard to run and lunge hit. You have to run, not sprint, and even if the arrow does hit, it doesnt do much damage anymore for whatever reason, even on master difficulty. Maybe because I'm 81, but i doubt it since it was still really hard before dlc. Also, I dont need to rely on the summons. They're just a luxury. I'm a one man army without em. If i get swarmed by draugr deathlords, I just ragdoll the whole crowd over n' over. You guys dont seem to realize how easy that is. I've seen both werewolf spectres and the gargoyles. Had the dual summon for gargoyles too. They're terrible. Die too quickly. The werewolf summons are even more powerful then the dremora lord summons, and i dont need enchanted gear to make THEM awesome.
User avatar
Assumptah George
 
Posts: 3373
Joined: Wed Sep 13, 2006 9:43 am

Post » Sun Nov 18, 2012 11:37 am

yup, wolves dont need clothes, we got fur.

Man you are really up in arms about this.
User avatar
Rachel Eloise Getoutofmyface
 
Posts: 3445
Joined: Mon Oct 09, 2006 5:20 pm

Post » Mon Nov 19, 2012 2:56 am

I took on Krosis last night with my Vampire Lord just to see who was the more lethal Undead. It was a blast, and I plan on doing this more, as each Dragon Priest has slightly different stats.

The Score stands at:

Nocturne: 1

Dragon Priests: 0

:biggrin:

So I can fully back up everyone saying that Vampire Lords are the more lethal of the two, I've seen it. lol
User avatar
Natalie Harvey
 
Posts: 3433
Joined: Fri Aug 18, 2006 12:15 pm

Post » Sun Nov 18, 2012 12:12 pm

Man you are really up in arms about this.

I just think people are missing out on some great gameplay. Werewolves are extremely powerful, if you're a warrior class. Mages not so much due to their low health.
User avatar
Micah Judaeah
 
Posts: 3443
Joined: Tue Oct 24, 2006 6:22 pm

Post » Sun Nov 18, 2012 5:29 pm

I took on Krosis last night with my Vampire Lord just to see who was the more lethal Undead. It was a blast, and I plan on doing this more, as each Dragon Priest has slightly different stats.

The Score stands at:

Nocturne: 1

Dragon Priests: 0

:D

Did vampiric grip work at all?
User avatar
Mr. Allen
 
Posts: 3327
Joined: Fri Oct 05, 2007 8:36 am

Post » Sun Nov 18, 2012 5:34 pm

I took on Krosis last night with my Vampire Lord just to see who was the more lethal Undead. It was a blast, and I plan on doing this more, as each Dragon Priest has slightly different stats.

The Score stands at:

Nocturne: 1

Dragon Priests: 0

:biggrin:

So I can fully back up everyone saying that Vampire Lords are the more lethal of the two, I've seen it. lol

Lolz, indeed. Werewolf makes mincemeat out of Dragonpriests now. Not even fair.
User avatar
Peter lopez
 
Posts: 3383
Joined: Mon Sep 10, 2007 5:55 pm

Post » Sun Nov 18, 2012 10:18 pm

Did vampiric grip work at all?

Not on the Dragon Priest, no. I think it's because they use a magical hovering similar to the VL, or it could be that Ward that they use so often. haven't done much experimentation with it. But I still have six more Priests to test my theories on... ;)
User avatar
Jeremy Kenney
 
Posts: 3293
Joined: Sun Aug 05, 2007 5:36 pm

Post » Sun Nov 18, 2012 10:38 pm

I just think people are missing out on some great gameplay. Werewolves are extremely powerful, if you're a warrior class. Mages not so much due to their low health.

Oh I played wovles exclusively before they got the perk tree. No reason to play vampires. Now that they got the VL I got to try that.
User avatar
Dina Boudreau
 
Posts: 3410
Joined: Thu Jan 04, 2007 10:59 pm

Post » Sun Nov 18, 2012 7:16 pm



Not on the Dragon Priest, no. I think it's because they use a magical hovering similar to the VL, or it could be that Ward that they use so often. haven't done much experimentation with it. But I still have six more Priests to test my theories on... ;)

Well, somebody needs to kill them. I mean, considering the fact that they're both hovering spellcasters, and both do similar things. There can only be one, amiright?
User avatar
darnell waddington
 
Posts: 3448
Joined: Wed Oct 17, 2007 10:43 pm

Post » Sun Nov 18, 2012 3:11 pm

Oh I played wovles exclusively before they got the perk tree. No reason to play vampires. Now that they got the VL I got to try that.

It's awesome. I've always been a Vampire guy, but they've truly raised the bar and made the vamps as powerful as they should be. They've finally gotten then to the levels of power that they have in the legends and the lore. You finally feel like a true Vampire.

And Werewolves finally have a reason to be played. I couldn't stand Werewolves before, but with Dawnguard, WW's have become a viable alternate play choice for me. I still won't play a WW anywhere near as much as I play my Vampires, but I won't hate the idea and "no" outright anymore.

I love what Dawnguard has brought to these two races of beings!

Well, somebody needs to kill them. I mean, considering the fact that they're both hovering spellcasters, and both do similar things. There can only be one, amiright?

The Prize and the Quickening will be mine, McLeod! ;)
User avatar
Richard Dixon
 
Posts: 3461
Joined: Thu Jun 07, 2007 1:29 pm

Post » Sun Nov 18, 2012 7:17 pm

Oh I played wovles exclusively before they got the perk tree. No reason to play vampires. Now that they got the VL I got to try that.

Before dlc, they were pretty weak. I think it was catered to low level characters to help them fight things that were actually still powerful at around level 30, since the ragdoll thing was so useful. After that, though before dlc, werewolf form was pretty useless. Now, though, it got a major overhaul, and i think people are just biased due to the way they were before.
User avatar
MR.BIGG
 
Posts: 3373
Joined: Sat Sep 08, 2007 7:51 am

Post » Mon Nov 19, 2012 12:02 am

You make it seem like its hard to run and lunge hit. You have to run, not sprint, and even if the arrow does hit, it doesnt do much damage anymore for whatever reason, even on master difficulty. Maybe because I'm 81, but i doubt it since it was still really hard before dlc. Also, I dont need to rely on the summons. They're just a luxury. I'm a one man army without em. If i get swarmed by draugr deathlords, I just ragdoll the whole crowd over n' over. You guys dont seem to realize how easy that is. I've seen both werewolf spectres and the gargoyles. Had the dual summon for gargoyles too. They're terrible. Die too quickly. The werewolf summons are even more powerful then the dremora lord summons, and i dont need enchanted gear to make THEM awesome.
I think you're exaggerating the durability of werewolves, most people don't play the game at level 81, I imagine you play the game with maximum armor rating and with 700-800 health.

There are so many situations where it's impractical to use beast form, against dragons, against strong archers, against high level mages etc. I imagine your response is to just rag doll them, but you take a hit from each of them each time you fight, when you're against 4-5 other human enemies you don't have time to heal.

Dragons will absolutely wipe the floor with wolves, no way to heal, you can't force them to land, completely impractical. Especially since ancient dragons bite for 300-400+ damage on master with no armor, I dread to think how hard legendary dragons hit.
User avatar
Tyrel
 
Posts: 3304
Joined: Tue Oct 30, 2007 4:52 am

PreviousNext

Return to V - Skyrim