How do you create YOUR character?

Post » Thu May 03, 2012 8:53 pm

I don't think of Khajiits as "cats". That's like saying for a human: "oh it's just an evolved gorilla fighting a dragon. Just throw a banana at the stupid thing" Khajiits are part of lore, so you have to think of them that way. I don't really see your side...

I have a question about the Khajiits, are they in any way related to the tiger people?
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Juan Suarez
 
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Post » Thu May 03, 2012 5:46 pm

My 1st character was a nord version of how I imagined myself in a place like skyrim...he was grizzly, dirty, battle worn with scars and a blind eye with a bushy beard, shaved head and a battle axe on his back

Then i envisioned his magical counterpart in the form of an altmer who looked half dunmer and created him to match my vision as best as i could

I usually start with a rough idea of the character type i want and then start playing with the sliders til i see what i want...naming them is the hardest part for me
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Danii Brown
 
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Post » Thu May 03, 2012 12:07 pm

I'm so indecisive that I spend too much time deciding on how I want to play. When I finally figure out what style I want to play I struggle to think about if my guy is a good guy or a bad guy and how he will act or think. Then when it comes to character creation I spend forever trying to decide on how I want him to look.

I usually base my characters off of myself and what I would do. So if I am playing a mage who is a good guy I'd pretend I'm the mage and do things that I think are good things. If I'm playing an assassin archer, I'll pretend I'm the assassin and I will be bad. So my assassin would kill whoever he likes (or technically dislikes). I played my assassin different to a pure bad person though. I was nice and helped people and everyone loved me, but really I was an evil killer (that no-one knew about). If I had to kill someone I'd make sure they were alone and make it quiet.
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dean Cutler
 
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Post » Thu May 03, 2012 8:52 pm

I don't think of Khajiits as "cats". That's like saying for a human: "oh it's just an evolved gorilla fighting a dragon. Just throw a banana at the stupid thing" Khajiits are part of lore, so you have to think of them that way. I don't really see your side...
I don't know man. The thought of fighting dragons as a humanistic cat just doesn't feel...right to me. Not knocking them at all, they are awesome characters to play, but when I try the story and think of a cat using shouts and fighting dragons just doesn't feel right to me. I can't really explain further. Maybe I'm just racist. xD
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Janette Segura
 
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Post » Thu May 03, 2012 7:31 pm

My 1st character was a nord version of how I imagined myself in a place like skyrim...he was grizzly, dirty, battle worn with scars and a blind eye with a bushy beard, shaved head and a battle axe on his back

Then i envisioned his magical counterpart in the form of an altmer who looked half dunmer and created him to match my vision as best as i could

I usually start with a rough idea of the character type i want and then start playing with the sliders til i see what i want...naming them is the hardest part for me
I have the Oblivion Strategy Guide if you are interested in a racial name, ask me and I'll list every male (or female) names in that race. The book may not have THE BEST choice for your character, but you can branch off and change some of the letters for some really cool names. :)
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Valerie Marie
 
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Post » Fri May 04, 2012 12:16 am

1. Have a favorite character/style since you've played The Elder Scrolls?
Not really. I make a point to make at least one of everything.

2. Randomly generate your character and what they'll do?
Never. I always have a plan or story or some kind of angle for my characters.

3. (Like me,) Throw every object off of your coffee table and write out a huge strategy as to how your character will be?
I don;t quite go that far, but I have been known to type up a quick bio/backstory.

4. Just pick a character that seems good to you and place skill points when needed?
Probably did this with most of my first characters in Morrowind when I was still learning the game.
Nowadays I don't power play in ES games that much.

5. Pick the best looking race, customize them to be better looking than that, and go about Skyrim comparing yourself to how much better looking you are than the other NPC's?
I'll take this as you asking me if race aesthetics play a part in choosing a race for my character.
To answer, it can sometimes. Sometimes I like to make more obvious chars (Orc warrior, high elf mage) and sometimes I try to come up with really contrasting roles vs race.

6. Do you have goals in mind when playing or do you just "play it by ear"?
Kind of a mixture of both. I come up with a somewhat vague story or slant and then use it as a guideline and sort of feel the character out.
If I may get artsy fartsy for a second, I let the character tell me who they are.
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Tanya
 
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Post » Thu May 03, 2012 12:43 pm

I'm so indecisive that I spend too much time deciding on how I want to play. When I finally figure out what style I want to play I struggle to think about if my guy is a good guy or a bad guy and how he will act or think. Then when it comes to character creation I spend forever trying to decide on how I want him to look.

I usually base my characters off of myself and what I would do. So if I am playing a mage who is a good guy I'd pretend I'm the mage and do things that I think are good things. If I'm playing an assassin archer, I'll pretend I'm the assassin and I will be bad. So my assassin would kill whoever he likes (or technically dislikes). I played my assassin different to a pure bad person though. I was nice and helped people and everyone loved me, but really I was an evil killer (that no-one knew about). If I had to kill someone I'd make sure they were alone and make it quiet.
I like your concept on that playstyle. It was the only way I made it through Oblivion. The thing that I try to do is if I want to become a mage I first start with the character (Me) knowing about as much as I do now (Swinging swords) then learning how to use a bow and arrow to hunt and kill animals, bandits, etc. Then when I make my way over to the mages guild I begin the journey of learning and using magic. It makes the experience really fun, but like I said earlier when you play on Master without any healing support at all besides potions that you gobble up faster than M&M's, it doesn't work very well for me. >_<
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lilmissparty
 
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Post » Thu May 03, 2012 9:44 am

1. Have a favorite character/style since you've played The Elder Scrolls?
Not really. I make a point to make at least one of everything.

2. Randomly generate your character and what they'll do?
Never. I always have a plan or story or some kind of angle for my characters.

3. (Like me,) Throw every object off of your coffee table and write out a huge strategy as to how your character will be?
I don;t quite go that far, but I have been known to type up a quick bio/backstory.

4. Just pick a character that seems good to you and place skill points when needed?
Probably did this with most of my first characters in Morrowind when I was still learning the game.
Nowadays I don't power play in ES games that much.

5. Pick the best looking race, customize them to be better looking than that, and go about Skyrim comparing yourself to how much better looking you are than the other NPC's?
I'll take this as you asking me if race aesthetics play a part in choosing a race for my character.
To answer, it can sometimes. Sometimes I like to make more obvious chars (Orc warrior, high elf mage) and sometimes I try to come up with really contrasting roles vs race.

6. Do you have goals in mind when playing or do you just "play it by ear"?
Kind of a mixture of both. I come up with a somewhat vague story or slant and then use it as a guideline and sort of feel the character out.
If I may get artsy fartsy for a second, I let the character tell me who they are.
Thanks for sharing that with me. You seem really level-headed about it and know what you're going to do. I agree the playing it by ear is a good way to do things. :)
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Dalley hussain
 
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Post » Thu May 03, 2012 9:19 am

In Morrowind I made a khajiit called Scyther, so in oblivion and skyrim I did the same lol (I make other characters after, also one evil character to see how much I can go around murdering and being a bad guy)

But when making a character I try and make them look just right, if they look crap once I'm into the world, I do them again.
I remember oblivion, coming out of that dark tunnel and finding I've made my characters skin colour look dodgey lol. Damn that tunnel.
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RaeAnne
 
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Post » Thu May 03, 2012 5:24 pm

In Morrowind I made a khajiit called Scyther, so in oblivion and skyrim I did the same lol (I make other characters after, also one evil character to see how much I can go around murdering and being a bad guy)

But when making a character I try and make them look just right, if they look crap once I'm into the world, I do them again.
I remember oblivion, coming out of that dark tunnel and finding I've made my characters skin colour look dodgey lol. Damn that tunnel.
Oh yes. I can't imagine how many times I have been in that tunnel. After about the 50th time, I got smart enough to make a quick save before exiting, and now Bethesda does it automatically by default. xD
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Steve Fallon
 
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Post » Thu May 03, 2012 4:07 pm

On style type or just how I'm feeling
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T. tacks Rims
 
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Post » Thu May 03, 2012 7:30 pm

So I've looked thoroughly into it and the character that seems to match the best is the Khajiit. Simply put, instead of having a once-a-day power and a passive power, both of the powers they use can be used at any time. While punching may not be effective, it comes in handy during fist fights in the taverns, not to mention if they become a werewolf that 4x punching bonus gets crossed over. They also have the ability of nighteye, which allows them to see in the dark without glowing like a christmas tree. While these may not be useful to some, they definately are useful to me. Not to mention, but Khajiit asassins are the ideal characters for soloing, seeing that a companion only gives away their position.
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Paula Rose
 
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Post » Thu May 03, 2012 3:18 pm

I create a character after I get the urge to play a certain style of character, such as a heavy armor sword and board fighter, or a heavy armor 2-hand axe fighter, or an archer, or a pure mage who summons undead, or a pure mage who summons animals, etc... From there I start to visualize the character and pick a race that works best for the image I have in my mind. Not necessarily the best for stats, just something that works with the roleplaying idea I have. I also try to look for races I have not played yet, just so I can do something different.

Then I pick a name that somehow reflects the character. I hate choosing names, but I have sort of gotten over it by getting names from mythology or history most times. For example, my archer in Morrowind was Artemis. My Orc warrior was Scylla (a daughter of the goddess Hekate, her name means: "She who rends"). With a race that is based of a RL ethnicity I usually go to a baby name site and look up their names and meanings. My most recent Nord warrior is Hrafngoelir "makes the ravens sing".

I do not plot out things like which perks to get beforehand, or where to put health/magicka/stamina points. I put those where I think I need them as I play. Though I do keep a sharp focus on the character idea. I don't try to make a character who can do everything. I am a roleplayer, and that just kills believability. So if I have an archer I am not going to put perks into destruction magic or one handed, etc...

I also often, though not always, have an idea of what major questline I want to do with a character, or what region I want to base them in. For example, I created my Witch Kachina to explore the Rift with, and my necromancer Babd to explore The Reach. While Hrafngoelir was made to do the Civil War questline.

Usually I have a basic idea of the character's history and personality before I start playing them. Sometimes a great deal. I fill in the blanks as I play along. I find that the more time I spend with a character, the more I get to know them. It is like they slowly reveal more about themselves to me.
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Sarah Evason
 
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Post » Thu May 03, 2012 3:00 pm

I create a character after I get the urge to play a certain style of character, such as a heavy armor sword and board fighter, or a heavy armor 2-hand axe fighter, or an archer, or a pure mage who summons undead, or a pure mage who summons animals, etc... From there I start to visualize the character and pick a race that works best for the image I have in my mind. Not necessarily the best for stats, just something that works with the roleplaying idea I have. I also try to look for races I have not played yet, just so I can do something different.

Then I pick a name that somehow reflects the character. I hate choosing names, but I have sort of gotten over it by getting names from mythology or history most times. For example, my archer in Morrowind was Artemis. My Orc warrior was Scylla (a daughter of the goddess Hekate, her name means: "She who rends". With a race that is based of a RL ethnicity I usually go to a baby name site and look up their names and meanings. My most recent Nord warrior is Hrafngoelir "makes the ravens sing".

I do not plot out things like which perks to get beforehand, or where to put health/magicka/stamina points. I put those where I think I need them as I play. Though I do keep a sharp focus on what the character idea. I don't try to make a character who can do everything. I am a roleplayer, and that just kills believability. So if I have an archer I am not going to put perks into destruction magic or one handed, etc...

I also often, though not always, have an idea of what major questline I want to do with a character, or what region I want to base them in. For example, I created my Witch Kachina to explore the Rift with, and my necromancer Babd to explore The Reach. While Hrafngoelir was made to do the Civil War questline.

Usually I have a basic idea of the character's history and personality before I start playing them. Sometimes a great deal. I fill in the blanks as I play along. I find that the more time I spend with a character, the more I get to know them. It is like the slowly reveal more about themselves to me.
I like it. You put a lot of thought behind your characters and I admire that.
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Andrea P
 
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Post » Thu May 03, 2012 2:33 pm

I'm interested in how everybody goes about creating their characters. Do you...

1. Have a favorite character/style since you've played The Elder Scrolls?

2. Randomly generate your character and what they'll do?

3. (Like me,) Throw every object off of your coffee table and write out a huge strategy as to how your character will be?

4. Just pick a character that seems good to you and place skill points when needed?

5. Pick the best looking race, customize them to be better looking than that, and go about Skyrim comparing yourself to how much better looking you are than the other NPC's?

6. Do you have goals in mind when playing or do you just "play it by ear"?

Tell me your experiences with character creation. I'm actually in need of help myself. I can't make up my mind! (Don't let that last comment get in the way with my topic. I just want to hear how you guys create your characters).
I had to spread those out to make sense of it all.

Well, it's different things. My first character was base off of a character that I created in the game Divinity 2 Dragon Knight Saga. She finished that game and harnessed a ball of light and transported herself across the Universe. She landed on Earth and assumed the form of a child. Growing up on the streets, she learned their culture and ways. It takes years for her to build enough strength to take the Light Form again.

In her Earth body, reaching advlthood, she joined the Military Alliance. Yes, Sonoura played through ME and ME2.

Then she took on the Light form and traveled across the Universe again. This time she landed on the planet Nirn. She possessed the body of a Breaton and played through Morrowind, Oblivion, and now Skyrim.

She would have played through the FO series before ME but it is hard to pull off a sorceress in those games.

Next character was my spin on Red Sonja. A Nord with red hair named Samone the Crimson. She feel at level 5 to a Bandit chief.

She was survived by her twin sister w/ black hair, named Celest the Ebon. Celest was hell bent on avenging her sister. She was a dual wielding warrior that pleaded with a supernatural being, that was voiced in her head, to grant her Conjuration powers. That being was Sonoura.

I create different characters for different reasons. Sometimes they are thought out. Sometimes they are just started on a look I like and then they tell me what they are and where they will go, on the fly.

Like Sonoura possessing Celest. Initially I had no idea that it would go that route. It just evolved that way.
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Ridhwan Hemsome
 
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Post » Thu May 03, 2012 10:52 pm

In terms of the 'cosmetic' creation, I just choose my favorite preset of the race I choose (usually associated to the build: for example, I have a Breton Mage and Bosmer archer) and just play around with the features for a bit.

In terms of the actual build/roleplay creation ... I usually make a decision as to the class just before starting, and choose the minor RP details during the carriage ride. I have neither the patience nor the desire to create a backstory, and I fancy myself a writer! No, my backstory hardly ever extend beyond their name, race, class, place of birth and reason for being imprisoned. For example, my current character is Jerian Vautrine, a Breton Mage hailing from High Rock. He was visiting Skyrim with the intention of enrolling in the College of Winterhold - however, he didn't get very far into the province. As he crossed the border from High Rock, he was confused for a Stormcloak soldier, and sent to Helgen for execution.

I prefer my character's stories to be told through their actions in the game, not in the time before the game begins. :)
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Benito Martinez
 
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Post » Thu May 03, 2012 8:33 am

I had to spread those out to make sense of it all.

Well, it's different things. My first character was base off of a character that I created in the game Divinity 2 Dragon Knight Saga. She finished that game and harnessed a ball of light and transported herself across the Universe. She landed on Earth and assumed the form of a child. Growing up on the streets, she learned their culture and ways. It takes years for her to build enough strength to take the Light Form again.

In her Earth body, reaching advlthood, she joined the Military Alliance. Yes, Sonoura played through ME and ME2.

Then she took on the Light form and traveled across the Universe again. This time she landed on the planet Nirn. She possessed the body of a Breaton and played through Morrowind, Oblivion, and now Skyrim.

She would have played through the FO series before ME but it is hard to pull off a sorceress in those games.

Next character was my spin on Red Sonja. A Nord with red hair named Samone the Crimson. She feel at level 5 to a Bandit chief.

She was survived by her twin sister w/ black hair, named Celest the Ebon. Celest was hell bent on avenging her sister. She was a dual wielding warrior that pleaded with a supernatural being, that was voiced in her head, to grant her Conjuration powers. That being was Sonoura.

I create different characters for different reasons. Sometimes they are thought out. Sometimes they are just started on a look I like and then they tell me what they are and where they will go, on the fly.

Like Sonoura possessing Celest. Initially I had no idea that it would go that route. It just evolved that way.
Wow. That's a great amount of detail you put in your character. I love how you transferred her into several different games of yours. Like a continuous story. That's really good. I would have never have thought to do anything like that.
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Nicole Coucopoulos
 
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Post » Thu May 03, 2012 9:02 am

In terms of the 'cosmetic' creation, I just choose my favorite preset of the race I choose (usually associated to the build: for example, I have a Breton Mage and Bosmer archer) and just play around with the features for a bit.

In terms of the actual build/roleplay creation ... I usually make a decision as to the class just before starting, and choose the minor RP details during the carriage ride. I have neither the patience nor the desire to create a backstory, and I fancy myself a writer! No, my backstory hardly ever extend beyond their name, race, class, place of birth and reason for being imprisoned. For example, my current character is Jerian Vautrine, a Breton Mage hailing from High Rock. He was visiting Skyrim with the intention of enrolling in the College of Winterhold - however, he didn't get very far into the province. As he crossed the border from High Rock, he was confused for a Stormcloak soldier, and sent to Helgen for execution.

I prefer my character's stories to be told through their actions in the game, not in the time before the game begins. :smile:
I hear you. I usually stick my characters to one series. In Morrowind, I had my character (Breton), who then transferred over into Oblivion, and there were reports that the "hero of morrowind" came to tamriel. Then I just swapped over to Skyrim as if I was traveling and got picked up by the soldiers, mistaken for a stormcloak rebel.
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Kill Bill
 
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Post » Thu May 03, 2012 10:11 am

5. Pick the best looking race, customize them to be better looking than that, and go about Skyrim comparing yourself to how much better looking you are than the other NPC's

Me :P
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lucy chadwick
 
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Post » Thu May 03, 2012 11:41 pm

The thing that I try to do is if I want to become a mage I first start with the character (Me) knowing about as much as I do now (Swinging swords) then learning how to use a bow and arrow to hunt and kill animals, bandits, etc. Then when I make my way over to the mages guild I begin the journey of learning and using magic. It makes the experience really fun, but like I said earlier when you play on Master without any healing support at all besides potions that you gobble up faster than M&M's, it doesn't work very well for me. >_<

That's a cool way of doing it. I never thought of starting off like that.

I usually play pure characters where I limit myself to what I can do. So my mages never touch a single melee weapon or bow, magic attacks only. And my warrior I made is the opposite. He only uses melee weapons and doesn't use any magic, bows (I was thinking of using it to hunt docile animals), alchemy or wear enchanted gear. He also doesn't consume potions either, but he does use shouts as I am role-playing him as the Dragonborn so I can finally try the main quest.

My warrior is extremely difficult on Master. Without guzzling potions I have to be careful and try to dodge and kill without taking a blow. The funny thing is that on my mage (first character) when everything was new I was too scared to use a single potion because I thought I might run out so I never used any and saved all of them up.
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louise tagg
 
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Post » Thu May 03, 2012 9:28 pm

My khajiit reminds me of Vinnie from biker mice from mars o_O

Only he lost his bike (shadowmere) why did that horse disappear lol.
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Olga Xx
 
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Post » Thu May 03, 2012 1:09 pm

Me :tongue:
Lol. I put that there as a joke but I have had some friends who did those kinds of things. Thanks for sharing!
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CYCO JO-NATE
 
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Post » Thu May 03, 2012 6:56 pm

That's a cool way of doing it. I never thought of starting off like that.

I usually play pure characters where I limit myself to what I can do. So my mages never touch a single melee weapon or bow, magic attacks only. And my warrior I made is the opposite. He only uses melee weapons and doesn't use any magic, bows (I was thinking of using it to hunt docile animals), alchemy or wear enchanted gear. He also doesn't consume potions either, but he does use shouts as I am role-playing him as the Dragonborn so I can finally try the main quest.

My warrior is extremely difficult on Master. Without guzzling potions I have to be careful and try to dodge and kill without taking a blow. The funny thing is that on my mage (first character) when everything was new I was too scared to use a single potion because I thought I might run out so I never used any and saved all of them up.
What I've come to learn today is it doesn't really matter which way you play. I believe that staying pure is the best way to make your character completely effective. My mind wanders too much into the "what if?" when I stick with one. I should probably just make three pure characters of each different archetypes so I don't keep starting over. Not to mention playing on master makes things completely and utterly difficult for any class type.
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Claire Vaux
 
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Post » Thu May 03, 2012 10:28 am

Lol. I put that there as a joke but I have had some friends who did those kinds of things. Thanks for sharing!

:lol: I wanna be Miss Skyrim :ribbon: :trophy:
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Michael Korkia
 
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Post » Thu May 03, 2012 8:45 pm

:lol: I wanna be Miss Skyrim :ribbon: :trophy:
Could you imagine if Skyrim had a beauty contest? You'd be set.
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suzan
 
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