» Thu May 03, 2012 9:00 pm
I have a basic foundation of what I want to play in RPG's (typically a Necromancer of some sort), and then I determine from there what else I'm interested in playing as well as what game mechanics appeal to me.
In Morrowind, I played a stealthy Bosmer necro-assassin that eventually just morphed into a standard thief / assassin. Marksman, Light Armor, and Short Blades were the focus of my combat, with Conjuration and Illusion as magical support. He was an anti-hero based heavily on characters like Gambit (from X-Men) who did bad deeds, but ultimately had a good heart. He didn't believe, nor care about the Nerevarine prophecies, but after doing work for The Blades and becoming more engulfed, he finally decided to seek out Dagoth Ur for revenge from the Sixth House coming after him trying to eliminate him. His quest for Dagoth Ur became one of personal retribution.
In Oblivion, I tried a lot of different types of builds before I figured out what I wanted to play in that game, which ended up being a Redguard tank necromancer, or shadow knight. A warrior with two handed swords, heavy armor, and lots of magic in Conjuration (obviously the necromancy aspect of summoning undead spirits), Alteration (Shield spells), Destruction and Mysticism (manipulation of souls; soul trapping, "sensing" souls [Detect Life]). The roleplay was essentially a shadow knight that summoned evil spirits to aid him in combat, as well as steal the souls of his victims to harvest their energies to boost his power. He became corrupted by those powers, and went down a path of darkness.
Skyrim was basically a mirror image of my Oblivion character; a Breton shadow knight with ultimately the same build - One Handed (Dual Wield), Heavy Armor, Conjuration, and Enchanting were the focus skills, with support from Alteration (shield spells), Restoration, Smithing, and Illusion. Illusion wasn't part of the original build (which unfortunately was lost during an accidental X-Box 360 hard drive wipe), but was something that I wanted to include, so it's been in later versions of the build. Unlike my Oblivion character, where the roleplay was a man who succumbed to temptation and darkness, my roleplay in Skyrim is of one who resists all that, harnesses these great powers that are considered "evil" but he uses them for good. The powers (Conjuration, Illusion) represent his command over souls and mental domination, even Alteration a bit (with Detect Life spells), and Restoration is representative of his "good" side (as opposed to Destruction for my Oblivion character), as well as further domination over undead. I just like the idea of Shield spells to add to my already beefy armor rating (even though I don't think by end game that Shield spells will give me too much more armor than my heavy armor).
So it's really just figuring out what type of Necromancer I want to make. When I played Morrowind originally, I was real into stealthy, assassin type characters, so I combined that with my necromancy, to build a necro-assassin. More lately, I've been more into tanks and heavy armored brutes that can get up into the thick of things, so that has led to my shadow knight builds. My racial choices are a mix of roleplaying and best fit, and the "detail" skills are based on a mix between what I want to accomplish in game as well as what game mechanics I want to take advantage of.