How do you create YOUR character?

Post » Thu May 03, 2012 11:31 am

I tend to use a dark elf, so my character is designed with dark hair, very very big and dark eyes, but I also want him to look smart, so I give him the type of hairstyle Einstein had, so it's basically an evil Einstein.
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lexy
 
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Post » Thu May 03, 2012 3:12 pm

Pick a playstyle/skillset I want to try ("sword & board, light armor w/smithing" or "light armor destruction mage w/enchanting", for example), pick whichever race looks best to me at the moment, throw a name at it, and go.

(In Oblivion, there was the intermediate step of "and now figure out a set of Major skills, covering all the attributes, that I'm not planning to actually use, so I can control my leveling". Don't miss that part.)
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renee Duhamel
 
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Post » Thu May 03, 2012 4:54 pm

I started using tabletop RPG books in Oblivion to get a handle on the background of my character. I use dice to pick race and providence, then again to pick a day job, and another to pick my "class", and then pick my gender and move on. Since the ride to Helgan takes a long time, I use that time to go through my RP options. Current char is a Khajiit Spellsword from Cyrodiil, with a day job of Smith.
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Nina Mccormick
 
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Post » Thu May 03, 2012 11:03 am

I preplan a playstyle I want to use and what race I want the character to be and then a simple backstory. I adjust a few things on one of the preset faces(and almost always hair etc). It isn't a long process for me, but then again I have often planned the character in my head long before I actually make it.
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Trevor Bostwick
 
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Post » Thu May 03, 2012 5:00 pm

oh yah I'm a 5 :P

if my character is not the best looking man/woman on Nirn then the game is unplayable XD
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Andrew Tarango
 
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Post » Thu May 03, 2012 2:20 pm

Hmm I've been playing the same dunmer nightblade since morrowind.
By now I have a pretty good idea how to build him in skill and appearance. It's actually to the point where I just can't play any other race now. It just doesn't feel...right. D:

Im attempting to slowly lvl up a female khajiit...>_>
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Darren
 
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Post » Thu May 03, 2012 12:58 pm

meh i get an idea of a character i like, ex breton enchanter. Then i start the game up, realize that what i really wanted was a breton conjurer who uses bound blade cause the bound blade is teh pimpest thing evur, thus changing my initial designs slightly. After a while i think that a sword fighter uses some kind of armor and slap on light armor, then i realize light armor after leather/scaled looks like sissy elven crap so i use robes and alteration. Thus i end up changing my character 90 degrees.

So usually i just sort of go with a vauge idea like assassin and play whatever i happen to think is fun, or get inspired by the char gen at the start and go from there.

I also like the idea of contridtions, so i go with imperial mages, orcish rouges, high elven barbarians.

And my first character is always a warrior nord who dabbles in magic, i find its the best way to explore the game the first time through.
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Chloe Botham
 
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Post » Thu May 03, 2012 2:38 pm

I have never had my OCD spike up this severely in years. For some reason in Oblivion, I was able to create a character, and not scrutinize it too much.
Skyrim, however: Character creation really has me hung up.
I have probably created a dozen or more characters since launch, and have never been satisfied with a single one.
I am to the point of having a piece of paper and pen, writing out how many slider counts should be notched in which direction.
I have rerolled many times just because my character's nose was one slider too high or low, hair styles, etc.

As for gameplay, I couldn't be more satisfied with the immersion. I have been content with just trying to find/collect all the clothing sets/shoes/boots, let alone quests.

For build, I prefer an all purpose, balanced build. I have never believed in specializing in one direction.
Sounds just like me. I have rerolled so many times it's not even funny. I'd say 100 but it's probably a bit less. I just can't get it right, and even if it is right, it doesn't FEEL right. Oblivion allowed you to make a jack-of-all-trades without losing out on perks, Skyrim has the player be a bit more picky as to what they want to do. When someone says Skyrim allows your character to be ANYTHING, they most certainly did not mean EVERYTHING. xD
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matt oneil
 
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Post » Thu May 03, 2012 8:07 am

The first character I create in any RPG is always the same: an aging ex-soldier who uses a sword and shield who always goes by the same name if the game allows. I consider him my alter ego :smile:

After that I either I look to movies/comics for inspiration and try to recreate the certain characters while adding my own twists, or I will try to create certain archetypes such as the wise wizard, the evil assassin, or the common thug, etc. and then decide which race, weapons, skills would best suit that character.

I haven't run out of ideas yet :smile:
You have built a strong foundation for your character. I like it.
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Nikki Morse
 
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Post » Thu May 03, 2012 5:24 pm

I have a basic foundation of what I want to play in RPG's (typically a Necromancer of some sort), and then I determine from there what else I'm interested in playing as well as what game mechanics appeal to me. In Morrowind, I played a stealthy Bosmer necro-assassin that eventually just morphed into a standard thief / assassin. Marksman, Light Armor, and Short Blades were the focus of my combat, with Conjuration and Illusion as magical support. He was an anti-hero based heavily on characters like Gambit (from X-Men) who did bad deeds, but ultimately had a good heart. He didn't believe, nor care about the Nerevarine prophecies, but after doing work for The Blades and becoming more engulfed, he finally decided to seek out Dagoth Ur for revenge from the Sixth House coming after him trying to eliminate him. His quest for Dagoth Ur became one of personal retribution. In Oblivion, I tried a lot of different types of builds before I figured out what I wanted to play in that game, which ended up being a Redguard tank necromancer, or shadow knight. A warrior with two handed swords, heavy armor, and lots of magic in Conjuration (obviously the necromancy aspect of summoning undead spirits), Alteration (Shield spells), Destruction and Mysticism (manipulation of souls; soul trapping, "sensing" souls [Detect Life]). The roleplay was essentially a shadow knight that summoned evil spirits to aid him in combat, as well as steal the souls of his victims to harvest their energies to boost his power. He became corrupted by those powers, and went down a path of darkness. Skyrim was basically a mirror image of my Oblivion character; a Breton shadow knight with ultimately the same build - One Handed (Dual Wield), Heavy Armor, Conjuration, and Enchanting were the focus skills, with support from Alteration (shield spells), Restoration, Smithing, and Illusion. Illusion wasn't part of the original build (which unfortunately was lost during an accidental X-Box 360 hard drive wipe), but was something that I wanted to include, so it's been in later versions of the build. Unlike my Oblivion character, where the roleplay was a man who succumbed to temptation and darkness, my roleplay in Skyrim is of one who resists all that, harnesses these great powers that are considered "evil" but he uses them for good. The powers (Conjuration, Illusion) represent his command over souls and mental domination, even Alteration a bit (with Detect Life spells), and Restoration is representative of his "good" side (as opposed to Destruction for my Oblivion character), as well as further domination over undead. I just like the idea of Shield spells to add to my already beefy armor rating (even though I don't think by end game that Shield spells will give me too much more armor than my heavy armor). So it's really just figuring out what type of Necromancer I want to make. When I played Morrowind originally, I was real into stealthy, assassin type characters, so I combined that with my necromancy, to build a necro-assassin. More lately, I've been more into tanks and heavy armored brutes that can get up into the thick of things, so that has led to my shadow knight builds. My racial choices are a mix of roleplaying and best fit, and the "detail" skills are based on a mix between what I want to accomplish in game as well as what game mechanics I want to take advantage of.
I like your idea a lot. Thankfully, Skyrim made necromancy 10x more fun compared to Oblivion. It's a shame you can't use 2h swords AND cast spells like you could in Oblivion though.
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SexyPimpAss
 
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Post » Thu May 03, 2012 7:19 pm

Usually my favorite character is always just some minor sidestep character I have had in the past and end up going in depth with him as I start to like the character more than my current main character, which ends up putting more effort into a story for them and such when used in later games.

I have had this twice happen to me with my Old character Ordun, and my newer-ish one K'helt, who first was in Oblivion as just a minor character I had.
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TWITTER.COM
 
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Post » Thu May 03, 2012 9:17 am

Randomly generate then make up a story behind it.

Or, gameplay-wise, I'll just eenie-meenie-miney-mo the "build" and go from there.

I could do it the opposite way, but then I wouldn't have time for my actual writing characters stuff. If I have a really good idea, I'll generally incorporate it in my own universe then maybe reuse it in a game or something.
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Johnny
 
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Post » Thu May 03, 2012 1:30 pm

I used to get pretty specific, but now I just try to explore and play it by ear. Mostly cause Skyrim's either to easy or i've gotten too good at making great characters.
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bonita mathews
 
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Post » Thu May 03, 2012 11:00 am

I have major restartitis. Like, it's a problem. I don't know why, but for some reason my restartitis is only active when I play Skyrim. When I play Oblivion, I'm usually able to make a character and stick with it. I just gave Skyrim a break for the past month or so and have been playing Morrowind during that time. WIth the same character. He made it to level 32 or so, owns the Thieves' Guild, and just beat (I think) the MQ. I'm not even sure I'm done with him yet. But in Skyrim, it sometimes takes me 3 or 4 characters before I stick with one for more than the first 5 levels. I haven't made it out of the low 20s in level yet, with any character in Skyrim. Again, I don't know why this is. Maybe it has something to do with the lack of character classes. It's so easy to just play whatever you want to do that there's no 'need' to plan out a character build. But I try anyway. I have a notebook with about 20 pages full of character ideas, most of which I haven't tried yet. I get a lot of character ideas from other rpgs. I'll take a character class from Pathfinder or D&D like the Arcane Archer, or Shadowdancer, or Paladin, and see if I can replicate it in Skyrim. Or I'll look through the uesp's list of premade character classes for Oblivion and Morrowind - like the Crusader or Nightblade or Witchhunter - and try to do that in Skyrim. Or I'll come up with something that just seems fun, like archer tank, or travelling researcher. Once I have a basic class concept down I jot down the 'build' - the race, name if I can come up with one, and a few keywords that indicate the type of character. Then I list main skills, along with any notes about how they should be used. Then I list minor skills, if any. Finally, I'll write down a rough idea of any RP ideas or restrictions I have - like no magic & scrolls, or no sneak archery, or kill stuff with staves. And I'll note which guilds/quests I should do with the character. It's something to do when I have some free time, anyway!
Dude I feel you on this! I love the word "Restartitis" that is so my diagnosis! Here's what I've come up with. As I can tell, since I do many of these things myself, I have a mind that runs at 500mph, and because of that, my brain requires a certain amount of stimulation to keep myself from going bored, crazy, or both. The fact is, choosing that one character might not be stimulating enough. That is probably why I favor mages. Warriors are going to slash with swords, archers are going to shoot their arrows, but mages have to use the elements to help them in combat. While I favor the frost mage, due to the fact that it slows down attackers and cuts off endurance making it difficult for melee users to use specials, you also have available fire and lightning. Fire of course does extra damage plus critical damage to undead and frost trolls, etc. and Shock helps you fight against other mages. You have more of a variety with just one character. Still though, I play on Master and fighting as a mage on that difficulty is a task, trust me. Not knocking on warriors or archers, but you have a bit more of variety while working in the limitations of one class.
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Amiee Kent
 
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Post » Thu May 03, 2012 10:06 am

I have half a dozen different characters that I am actively playing in Skyrim right now. I typically get an idea for how to perk a particular character in advance, choosing about 50 perks that I think will get good synergy together. Then I decide a race and just a little backstory. I build the story along the way as I play, depending on the random events that I encounter during the the game. For example, my latest character is an Altmer robed mage, forcusing primarily on Destruction, Restoration and Enchant. He wears robes out of choice, since he likes to move quickly and doesn't really believe a mage should be wieghted down with a suit of armor. At first, the only weapon he carried was a dragon priest dagger, and the only time he used it was when he ran out of magicka, which was rare. Well, when he was about level 20, he encountered his first (and so far only) draugr deathlord. It was an epic battle, and the draugr was wielding an ebony greatsword (thank goodness it was not an ebony bow). Such a find at relatively low level was a unique and interesting event. My mage ditched the dragon priest dagger in favor of the ebony greatsword. There was a story behind that sword and how my character got it, so it had sentimental value. I'm level 40 now and I still have that same ebony greatsword. Since I am a mage, I am not that good with 2H weapons, and I don't put any perks in that tree, and I rarely use the 2H sword (although I did pay for some training and I smithed the sword, unperked, but boosted by enchant). But I always carry that sword, even though it is heavy. When fighting other mages who eventually draw daggers on me, I always pull out the 2H sword and show them what's what. The ebony greatsword has become a thing with that character, and it helps define who he is.
I like how you put lots of emotion into your character. It makes them much more valuable to you. I have trouble doing this, seeing that I keep restarting. I think you're onto something though. If I add some value and appreciation to the character I make, I'll be more likely to keep them.
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Carlos Vazquez
 
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Post » Thu May 03, 2012 9:17 pm

Mostly, yes. I will create some secondary characters that I toy around with a little bit, but I'm pretty much a "one character" kind of person. I just build a character that is both the type of character I want to play (I.E.: necromancer), as well as would cover the content in game that I want to experience (I.E.: Mage's Guild...)
Oh by the way if you want I can give you my findings on making one character that is DECENT in Magic, Stealth, and Combat. I don't mind giving you those skill trees if you're interested.
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Katy Hogben
 
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Post » Thu May 03, 2012 8:20 am

Yeah that's pretty good. I do like the theory of hunter/warrior/bounty hunter type but I can't break the fact that I need to heal myself. It's like a bad ex-gf I can't get rid of.

with enchanting you can make your toon use no mana at all making that need to heal yourself FREE
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Nick Swan
 
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Post » Thu May 03, 2012 10:45 pm

I tend to start with finding a good sounding TES name, I look though mythology and history to find an appropriate name and personality. for example if I wanted to play an Imperial assassin, I would find a Roman character and name them after him/her Marcus Brutus is my assassin/speech character and he stabs emperors in the back. If I want to play a breton I look though french/frankish history. the other races I am not sure where their names come from?
Where do you search names like that? If you or anybody has a good name website that has lots of the old fashioned high fantasy names, let me know please!
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Solène We
 
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Post » Thu May 03, 2012 9:37 am

I started using tabletop RPG books in Oblivion to get a handle on the background of my character. I use dice to pick race and providence, then again to pick a day job, and another to pick my "class", and then pick my gender and move on. Since the ride to Helgan takes a long time, I use that time to go through my RP options. Current char is a Khajiit Spellsword from Cyrodiil, with a day job of Smith.
That's a good idea lol. I have always thought about taking dice or a coin and flipping or rolling to get a completely random character and just going with it. Any advice?
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Rex Help
 
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Post » Thu May 03, 2012 3:26 pm

meh i get an idea of a character i like, ex breton enchanter. Then i start the game up, realize that what i really wanted was a breton conjurer who uses bound blade cause the bound blade is teh pimpest thing evur, thus changing my initial designs slightly. After a while i think that a sword fighter uses some kind of armor and slap on light armor, then i realize light armor after leather/scaled looks like sissy elven crap so i use robes and alteration. Thus i end up changing my character 90 degrees.

So usually i just sort of go with a vauge idea like assassin and play whatever i happen to think is fun, or get inspired by the char gen at the start and go from there.

I also like the idea of contridtions, so i go with imperial mages, orcish rouges, high elven barbarians.

And my first character is always a warrior nord who dabbles in magic, i find its the best way to explore the game the first time through.
Lol that first paragraph made me laugh. As far as the nord using a bit of magic, that's not a bad idea at all to get a feel for the game.
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jasminε
 
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Post » Thu May 03, 2012 2:12 pm

with enchanting you can make your toon use no mana at all making that need to heal yourself FREE
Yes I have learned that on YouTube but never make it far enough to get that kind of armor. >_<
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luis dejesus
 
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Post » Thu May 03, 2012 9:39 am

I like your idea a lot. Thankfully, Skyrim made necromancy 10x more fun compared to Oblivion. It's a shame you can't use 2h swords AND cast spells like you could in Oblivion though.

Thanks!

And yes, I agree with you that necromancy this time around is better than it's ever been.

And as far as casting and two handed weapons, well that's why I dual wield! :)

(Well one reason anyways, the other being that dual wielding is just badass)
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Beulah Bell
 
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Post » Thu May 03, 2012 12:30 pm

Oh by the way if you want I can give you my findings on making one character that is DECENT in Magic, Stealth, and Combat. I don't mind giving you those skill trees if you're interested.

I'm fine with the skill trees, I pretty much know what my build is in terms of perks, I'm just trying to find the right Magicka / Health / Stamina distribution, but I think I've even come up with a good way for that as well.
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D IV
 
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Post » Thu May 03, 2012 12:47 pm

The answer to your question:
http://youtu.be/eccz12y4zhA?hd=1&t=40s.
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Josh Sabatini
 
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Post » Thu May 03, 2012 9:39 am

My character creation style for this game has been kind of comic book style. I first created a hero (male nord that is the dragon born, uses only greatswords to battle and helps the stormclocks) then I made his partner/wife (nord woman that uses daggers and magic in battle and is always by his side) then I made an assassin Khajit hired by the empire to take him out, an Orc that is a hired thug by the empire that is his arc enemy then the last character I made was the nords daughter that is following in his footsteps (uses greatswords(wish there was a light wieght style greatsword that didnt do as much damage but you could swing it faster) and some magic) takes after mother and father in that way. still thinking of others to add to my story.
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Fam Mughal
 
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