An Idea of how Vampires and Werewolves Could Have Been Done

Post » Tue Nov 20, 2012 12:38 am

Vampire lords are rare, it only exists in the first generation and the second, so other vampires are not redundant. They still get stronger with age and still are deadly and if they want more power they could still be a vampire lord by allowing a first gen vampire to bite them. The only new thing they will get is the ability to transform. So they are not really weak, they are just not as powerful as a progenitor or the its progeny, makes sense really. If you were bitten by a vampire elder, would you really expect to be just as powerful?

I feel you're missing the point, so let me try and clarify it one more time. What is the point of being Vampire A (Vanilla Vampires), when you can be Vampire B (Vampire Lords), which has all the same weaknesses, bonuses, and abilities as Vampire A, but also has access to another form that Vampire A does not have?

Would it not make more sense instead to simply introduce a new group of vampires that are radically different than the previous vampires, so that you chose the strain that best fit your playstyle, rather than getting the same basic thing, but with one new perk added to it?

That's the redundancy. There is nothing gameplay wise that makes playing as the original vampires appealing, because you can easily become a Vampire Lord instead, and have all the same powers as your vanilla counterparts, as well as a whole heap of new abilities that the vanilla strain can't use.

Don't try and use story contrivances on this. We're purely talking about gameplay here. What do the vanilla vampires have that could persuade players to choose them rather than Vampire Lords? If they don't have anything to make you want to play as them rather than the new breed, what is their point from a gameplay perspective?
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Del Arte
 
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Post » Tue Nov 20, 2012 1:34 am

I feel you're missing the point, so let me try and clarify it one more time. What is the point of being Vampire A (Vanilla Vampires), when you can be Vampire B (Vampire Lords), which has all the same weaknesses, bonuses, and abilities as Vampire A, but also has access to another form that Vampire A does not have?

Would it not make more sense instead to simply introduce a new group of vampires that are radically different than the previous vampires, so that you chose the strain that best fit your playstyle, rather than getting the same basic thing, but with one new perk added to it?

That's the redundancy. There is nothing gameplay wise that makes playing as the original vampires appealing, because you can easily become a Vampire Lord instead, and have all the same powers as your vanilla counterparts, as well as a whole heap of new abilities that the vanilla strain can't use.

I get your point, I do but I'm saying it is not easy to simply become a vampire lord, only two people in the game can turn you into a vampire lord and you can kill one and cure the other, I guess there could be a plot in where the thin-bloods ask clavicus vile to make them physically stronger etc or maybe their nomadic lifestyle and savagery should make them more vicious and physically stronger at the cost of stealth based powers.
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Russell Davies
 
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Post » Tue Nov 20, 2012 5:25 am

I get your point, I do but I'm saying it is not easy to simply become a vampire lord, only two people in the game can turn you into a vampire lord and you can kill one and cure the other, I guess there could be a plot in where the thin-bloods ask clavicus vile to make them physically stronger etc or maybe their nomadic lifestyle and savagery should make them more vicious and physically stronger at the cost of stealth based powers.


Having more vampires that are part of the Vampire Lord variety that you encounter in Skyrim and can transfer the affliction would be an easy solution. Rather than being in caves and such, have them in fortresses and other large, well protected locations. Or they could make it where you make the deal with Molag Bal yourself to gain the Vampire Lord strain. There's much better solutions to this than simply copy/pasting the same bonuses/weaknesses and calling it good.

Also, Vile is the Prince of Plots, so he's more likely to increase one's ability at stealth than he is take it away (Hence the reason the Cyrodiilic strain can blend in).
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Mark Churchman
 
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Post » Tue Nov 20, 2012 1:06 am

Having more vampires that are part of the Vampire Lord variety that you encounter in Skyrim and can transfer the affliction would be an easy solution. Rather than being in caves and such, have them in fortresses and other large, well protected locations. Or they could make it where you make the deal with Molag Bal yourself to gain the Vampire Lord strain. There's much better solutions to this than simply copy/pasting the same bonuses/weaknesses and calling it good.

Also, Vile is the Prince of Plots, so he's more likely to increase one's ability at stealth than he is take it away (Hence the reason the Cyrodiilic strain can blend in).

True though it does not mean he is less capable of giving vampires raw power, I suppose the thin-bloods could perhaps have greater stealth and illusionary powers due to having to dwell in caves and sneak up on people to catch them. Or maybe they can become vampire lords eventually through age as the blood starts to get more purer through the years, makes sense since vampires do indeed get stronger with age. Either way, I would have preferred the feeding to get stronger rather than weaker as well, because it is proper vampire behavior and it stops players from being lazy. I mean with the backwards feeding, all you have to do is nothing to get stronger, They should change it so you get stronger and therefore encourage players to feed often.
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Alyce Argabright
 
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Post » Mon Nov 19, 2012 9:16 pm

Fine the way it is.
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Tikarma Vodicka-McPherson
 
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Post » Tue Nov 20, 2012 9:48 am

Pretty much. They aren't always at each other's throats like Bal vs Boethia.

It'd be really interesting to see Daedric Princes and their cults interact with each other a little more. With their fancy Radiant Quest system, I'm surprised Bethesda didn't make several cults to the Princes that you could do quests for, even if they were just a handful of simple quests. It'd be interesting to find people on the roads to continue feeding Namira's Coven or even restart Vaermira's Cult after that quest in Dawnstar. It'd be nice if not all the Daedric Princes were given the one and done treatment in future games.
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djimi
 
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Post » Tue Nov 20, 2012 10:43 am

Like in Morrowind if you get infected by one vampire your in their clan. In Skyrim future DLC, or next TES if you get infected by Cyro you in their clan and have their attributes, if your infected by Volkihar ect.
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Tai Scott
 
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Post » Tue Nov 20, 2012 2:17 am

Like in Morrowind if you get infected by one vampire your in their clan. In Skyrim future DLC, or next TES if you get infected by Cyro you in their clan and have their attributes, if your infected by Volkihar ect.

Personally, I hope the Volkihar don't appear in the next TES game. They should be more restricted to icy climates, and since I'm pulling for the Beast Races' provinces to appear in the next game, I don't really think they'd flourish in those environments.

Bring on the Whet-Fangs.
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Guinevere Wood
 
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Post » Tue Nov 20, 2012 7:33 am

I want the next game or DLC to be in a jungle, at least the Cyrodill had snowy, coastal, and temperate.
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I’m my own
 
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Post » Tue Nov 20, 2012 8:01 am

Fine the way it is.

Its crap the way it currently is.
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SEXY QUEEN
 
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Post » Tue Nov 20, 2012 10:42 am

Personally, I hope the Volkihar don't appear in the next TES game. They should be more restricted to icy climates, and since I'm pulling for the Beast Races' provinces to appear in the next game, I don't really think they'd flourish in those environments.

Bring on the Whet-Fangs.

I hope that type of vampirism isn't beast race only because i don't care for nor will i ever play as one of the beast race.
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Bambi
 
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Post » Tue Nov 20, 2012 9:03 am

I hope that type of vampirism isn't beast race only because i don't care for nor will i ever play as one of the beast race.

I doubt they would do that. Lycanthropy isn't race exclusive, and I haven't seen any vampires that have been race resistant yet either. It'd be a pretty abysmal design choice to do that.
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lolly13
 
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Post » Tue Nov 20, 2012 5:23 am

I doubt they would do that. Lycanthropy isn't race exclusive, and I haven't seen any vampires that have been race resistant yet either. It'd be a pretty abysmal design choice to do that.

Do humans even live in argonia? doesn't that place have flesh eating bugs or something and its the reason why only argonians can live there?
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Monika Krzyzak
 
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Post » Tue Nov 20, 2012 5:05 am

Its crap the way it currently is.

To each his own.
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Robert
 
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Post » Mon Nov 19, 2012 8:23 pm

Its crap the way it currently is.
I don't think its crap. But there is room for a lot of improvement.
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Daniel Brown
 
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Post » Tue Nov 20, 2012 1:33 am

I don't think its crap. But there is room for a lot of improvement.

If they get rid of the ridicules backwards feeding nonsense i wouldn't have a problem but that 1 feature aggravates me to no end.
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Alba Casas
 
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Post » Tue Nov 20, 2012 9:07 am

Do humans even live in argonia? doesn't that place have flesh eating bugs or something and its the reason why only argonians can live there?

I think there are some living in the ports and border settlements, but the majority of the population further inland is more than likely almost completely Argonian, save for some of the larger cities. I wonder if their capital is like Mexico City, built on top of a lake and whatnot. Would be interesting to visit.
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Setal Vara
 
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Post » Mon Nov 19, 2012 10:47 pm

If they get rid of the ridicules backwards feeding nonsense i wouldn't have a problem but that 1 feature aggravates me to no end.

Makes sense to me. The hungrier an animal is, the more dangerous it is. Same thing 4 vamps.
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Quick Draw III
 
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Post » Tue Nov 20, 2012 3:33 am

If they get rid of the ridicules backwards feeding nonsense i wouldn't have a problem but that 1 feature aggravates me to no end.
That is something I agree with. I was a tad bit annoyed that it wasn't reversed in dawnguard as part of the vampire upgrades.
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Chris Johnston
 
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Post » Tue Nov 20, 2012 3:03 am

That is something I agree with. I was a tad bit annoyed that it wasn't reversed in dawnguard as part of the vampire upgrades.

Gotta have some negatives somewhere so its not OP.
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Jah Allen
 
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Post » Tue Nov 20, 2012 10:55 am

Makes sense to me. The hungrier an animal is, the more dangerous it is. Same thing 4 vamps.

That may be true, but wolves don't gain the ability to turn invisible when they haven't eaten for three days, nor do they suddenly lose that ability once they've fed.
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Philip Rua
 
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Post » Mon Nov 19, 2012 8:39 pm

That may be true, but wolves don't gain the ability to turn invisible when they haven't eaten for three days, nor do they suddenly lose that ability once they've fed.


Because it wouldnt make sense.
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*Chloe*
 
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Post » Tue Nov 20, 2012 1:34 am

Because it wouldnt make sense.

Exactly my point. Why do vampires lose power when they feed? I doubt they're the type to practice restraint for sportsmanship reasons.
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Sheila Esmailka
 
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Post » Mon Nov 19, 2012 10:37 pm

Makes sense to me. The hungrier an animal is, the more dangerous it is. Same thing 4 vamps.

Vampires are not animals plus how is backwards feeding stop vampires from being overpowered or being balanced the level 4 vamp powers are rubbish anyway and if balancing is to keep them up with werewolves then they failed because werewolves have no downside what so ever.
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Amy Smith
 
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Post » Tue Nov 20, 2012 8:51 am

Exactly my point. Why do vampires lose power when they feed? I doubt they're the type to practice restraint for sportsmanship reasons.

A lot of vamps in movies or shows get weaker after feeding. Then they regain strength after a while.
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Katie Pollard
 
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