Imagined Barriers Faction Locks and Such

Post » Sat Jan 05, 2013 3:49 am

That show just irritates me. I can only get half way through an episode before yelling at the TV "Dude!! Just tell him your a freaking wizard and you've done all this cool [censored] and saved his ass like a billion times already!!!"

Yeah that part bugs me to, I don't think the show lasted long enough for Arthur to find out Merlin was a Wizard though I could be wrong about that cause I never did see the last show yet.
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Penny Flame
 
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Post » Sat Jan 05, 2013 11:24 am

They killed Lancelot! He wasnt supposed to die, he outlives Arthur in the story. In the tv show they not only kill him off, but they bring him back and kill him again. Then burn the body!

Yeah that part bugs me to, I don't think the show lasted long enough for Arthur to find out Merlin was a Wizard though I could be wrong about that cause I never did see the last show yet.
Its not over.
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Lloyd Muldowney
 
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Post » Sat Jan 05, 2013 6:41 am

You know there's one thing that doesn't make any sense to me when people complain. They complain that the factions are race restrictive and their argument is that they can't play with their friends because they will have to make multiple characters to play and it contradicts the purpose of a mega server.....

Now i ask myself why can't you sit down with your friends and compromise what faction to pick. In all honestly does it really matter what race? Theirs a melee, mage, and archer race in every faction. So you mean to say these real life friends of yours are not willing to compromise some meaningless cosmetic appearance for a character that more than likely will be covered in gear and that's all you can see instead of playing with you? I guess those people you call friends aren’t really your friends and if you want one just PM i will more than gladly play with you.


And world pvp is finally been giving some justice, the problem i see if they made all the faction areas open is the fact that it will reduce the people flowing into and out of cyrodil. That's why i believe there isn’t any instance PVP. Cyrodil is massive, you have keeps, towns, farms, dungeons, gathering spots, random quests, all with the ability to run into an enemy faction that start a fight... You picking up nightshade and right at your feet you have a dead orc. Your hanging around a choke point with your guild mates, boom L shape ambush and everyone dies at the kill zone, It just sounds really fun to me and a breath of fresh air for MMO PVP finally.


In addition if you would like to explore the entire game by all means make a new charater make a new class to me it adds to the replay vaule of the game. It just doesn't make any sense how if they took the lock factions areas away how would you properly explore this? I mean besides running for your life 98 percent of the time i would you explore the towns? Buy a camera put it on shudder mode and run right threw town while having 15 orcs chase you?... Just doesn't make sense, we all know at some point you will make a new charater, just make him in a differant faction. Simple =D
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Veronica Martinez
 
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Post » Sat Jan 05, 2013 7:10 am

More than a size of Cyrodiil in TES: Oblivion actually. If you look at the picture here, you can see it includes Reach and Falkreath Hold, maybe even Whiterun Hold as well

Nope, its Cyrodiil only, the Reach, Falkreath and Whiterun are all in Skyrim, nobody and I mean nobody gets to see even look at anything in Skyrim unless you are a Nord a Dunmer or a Lizardman. Because pvp is paramount to freedom and exploration in Elder Scrolls games.
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Enie van Bied
 
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Post » Sat Jan 05, 2013 5:45 am

You know there's one thing that doesn't make any sense to me when people complain. They complain that the factions are race restrictive and their argument is that they can't play with their friends because they will have to make multiple characters to play and it contradicts the purpose of a mega server.....

Now i ask myself why can't you sit down with your friends and compromise what faction to pick. In all honestly does it really matter what race? Theirs a melee, mage, and archer race in every faction. So you mean to say these real life friends of yours are not willing to compromise some meaningless cosmetic appearance for a character that more than likely will be covered in gear and that's all you can see instead of playing with you? I guess those people you call friends aren’t really your friends and if you want one just PM i will more than gladly play with you.


And world pvp is finally been giving some justice, the problem i see if they made all the faction areas open is the fact that it will reduce the people flowing into and out of cyrodil. That's why i believe there isn’t any instance PVP. Cyrodil is massive, you have keeps, towns, farms, dungeons, gathering spots, random quests, all with the ability to run into an enemy faction that start a fight... You picking up nightshade and right at your feet you have a dead orc. Your hanging around a choke point with your guild mates, boom L shape ambush and everyone dies at the kill zone, It just sounds really fun to me and a breath of fresh air for MMO PVP finally.


In addition if you would like to explore the entire game by all means make a new charater make a new class to me it adds to the replay vaule of the game. It just doesn't make any sense how if they took the lock factions areas away how would you properly explore this? I mean besides running for your life 98 percent of the time i would you explore the towns? Buy a camera put it on shudder mode and run right threw town while having 15 orcs chase you?... Just doesn't make sense, we all know at some point you will make a new charater, just make him in a differant faction. Simple =D

My eyes! My god that is painful to read, is that smaller text and bolded?

From what I could read before I got a headache, I believe cosmetic appearance plays a pretty big role to the overwhelming majority of MMO players.
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D LOpez
 
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Post » Sat Jan 05, 2013 9:59 am

My eyes! My god that is painful to read, is that smaller text and bolded?

From what I could read before I got a headache, I believe cosmetic appearance plays a pretty big role to the overwhelming majority of MMO players.


So you would rather sell your friends out then compromise and vise versa
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Laura Cartwright
 
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Post » Sat Jan 05, 2013 5:35 am

You cant go wrong with rolling in Ebonheart, everyone will be playing there :biggrin:

Absolutely. The Ebonheart Pact will easily be the overwhelming favourite, that in itself is going to cause a pretty big issue at release. But hey, Zenimax Online know what they're doing, right.
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Enny Labinjo
 
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Post » Fri Jan 04, 2013 8:56 pm

So you would rather sell your friends out then compromise and vise versa

No, I wouldn't have put the faction (or zone) restrictions in the game in the first place. I am very much against them, the player could have easily made a character, made some progression, learned about the conflict via quest storylines, learned about the 3 factions, then chose a side to represent if you wanted to partake in pvp in Cyrodiil. If you didn't pick a faction and entered Cyrodiil, you are a target for any of the three factions.

Freedom and choice, two very important words that have made TES a successful IP.
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Rob Davidson
 
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Post » Sat Jan 05, 2013 4:21 am

No, I wouldn't have put the faction (or zone) restrictions in the game in the first place. I am very much against them, the player could have easily made a character, made some progression, learned about the conflict via quest storylines, learned about the 3 factions, then chose a side to represent if you wanted to partake in pvp in Cyrodiil. If you didn't pick a faction and entered Cyrodiil, you are a target for any of the three factions.

Freedom and choice, two very important words that have made TES a successful IP.

All well in good if you had designed the game, but the way the map is laid out staying with the TES lore for the races... where would you put all of this neutral territory for people to make up their minds? What would this conflict have been about and where would it have been fought? These 3 factions you mention, where would they be headquartered and if they where made up of all different races, what about the racial zones that now border enemies on several sides if they all can belong to any faction. That would have to be world PvP as literally your neighbor may have just kicked your butt in "the conflict" and is now out mowing his lawn.

So you are talking about a 100% different game. Let's see what this one has and how it works out, then we can play yours and compare em. :biggrin: It does sound interesting.

Oh, and the TES IP was created with single player, single zone (4 out of 5 anyway) stand alone games. Something had to give somewhere to go MMO...
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Jason King
 
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Post » Sat Jan 05, 2013 8:08 am

No, I wouldn't have put the faction (or zone) restrictions in the game in the first place. I am very much against them, the player could have easily made a character, made some progression, learned about the conflict via quest storylines, learned about the 3 factions, then chose a side to represent if you wanted to partake in pvp in Cyrodiil. If you didn't pick a faction and entered Cyrodiil, you are a target for any of the three factions.

Freedom and choice, two very important words that have made TES a successful IP.

So you would have a bunch of Nords and Dunmer fighting for the Aldmeri Dominion???

You realize that this would shatter the lore, right?

And it would make it harder to distinguish friend from foe on the battlefield.
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Dan Stevens
 
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Post » Sat Jan 05, 2013 11:10 am

So you would have a bunch of Nords and Dunmer fighting for the Aldmeri Dominion???

You realize that this would shatter the lore, right?

And it would make it harder to distinguish friend from foe on the battlefield.

I mentioned what I would have done with what they already had in place, which I'm not a huge fan of - maybe I will be when I get to play it, who knows? Freedom and choice are a pretty big deal though.

To be honest I would not have had pvp as a central focus in the game. Don't get me wrong, I personally enjoy pvp, more so with a smaller amount of players rather than what in my experience generally becomes lagging zerg when you want to include hundreds of players. My wow profile definitely says I like BG pvp so it's not as though I dislike it. http://us.battle.net/wow/en/character/frostmourne/Salt/simple

I would not have taken an IP like Elder Scrolls and made it fit into a DAoC style pvp game, I would have had more of a focus on the pve elements with some (much needed in MMOs) clever AI, solo and group content focusing on dungeons, exploration, crafting and housing. PvP would have had a place in the game perhaps in terms of world pvp, arena or other areas.
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Mr.Broom30
 
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Post » Sat Jan 05, 2013 5:18 am

So you actually want a wow clone, thats not good.
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Louise Andrew
 
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Post » Sat Jan 05, 2013 5:59 am


I like BG pvp so it's not as though I dislike it. http://us.battle.net/wow/en/character/frostmourne/Salt/simple


My friend with utmost respect. Anything as of mondern times that even reflects WOW it fails. Enough said. BG = Match making pvp, pretty much down playing a MASSIVE MULTIPLAYER ONLINE game. For match making games i rather stick to FPS like HALO, or COD.
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Nancy RIP
 
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Post » Fri Jan 04, 2013 11:21 pm

Okay so I'm a bit late to things here, but just to clear 2 things up:

1. In GW2 you had to do a certain amount of damage to be eligible for experience and loot, and after that the amount of experience you received was dependant upon your contributing percentage of damage, meaning the more damage you did = more experience.

2. None of us have even remotely any idea (no I do not care what Matt did in DAoC he is not the sole developer for ESO) what Cryodil will be like and whether we will actually be able to group with friends from other factions so right now it's stupid to speculate or doomsay on a system that we know quite literally nothing about. So everyone calm down and just wait and see what happens in beta or what they announce. Then we can all panic.
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Theodore Walling
 
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Post » Fri Jan 04, 2013 8:14 pm

Okay so I'm a bit late to things here, but just to clear 2 things up:

1. In GW2 you had to do a certain amount of damage to be eligible for experience and loot, and after that the amount of experience you received was dependant upon your contributing percentage of damage, meaning the more damage you did = more experience.

2. None of us have even remotely any idea (no I do not care what Matt did in DAoC he is not the sole developer for ESO) what Cryodil will be like and whether we will actually be able to group with friends from other factions so right now it's stupid to speculate or doomsay on a system that we know quite literally nothing about. So everyone calm down and just wait and see what happens in beta or what they announce. Then we can all panic.

What you said about GW2 was true for bosses but not regular mobs. With bosses, there was three levels of EXP you could get, bronze, silver, and gold.

With regular mobs, everyone gets the same EXP.

But pot shoting was never a problem.
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Sarah Evason
 
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Post » Sat Jan 05, 2013 12:38 am



I mentioned what I would have done with what they already had in place, which I'm not a huge fan of - maybe I will be when I get to play it, who knows? Freedom and choice are a pretty big deal though.

To be honest I would not have had pvp as a central focus in the game. Don't get me wrong, I personally enjoy pvp, more so with a smaller amount of players rather than what in my experience generally becomes lagging zerg when you want to include hundreds of players. My wow profile definitely says I like BG pvp so it's not as though I dislike it. http://us.battle.net/wow/en/character/frostmourne/Salt/simple

I would not have taken an IP like Elder Scrolls and made it fit into a DAoC style pvp game, I would have had more of a focus on the pve elements with some (much needed in MMOs) clever AI, solo and group content focusing on dungeons, exploration, crafting and housing. PvP would have had a place in the game perhaps in terms of world pvp, arena or other areas.

Brother this pretty much translates to " wow clone".. Funny thing about die hard WOW fans is that they are the first to say they quit wow like if its some kind of shameful drug.... Bottom line is WOW is outdated shouldn't even be mentioned or compared to next gen MMOs, secondly ESO has a good thing going in terms of PVP.

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Shae Munro
 
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Post » Sat Jan 05, 2013 3:17 am

Just for fun they also mentioned a GW2 style loot system in the intro video at about 4:00

http://elderscrollsonline.com/en/news/post/2012/11/07/watch-the-introduction-to-the-elder-scrolls-online-video

Everyone will get the same loot/EXP. It is not based on how much you contribute.
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Nomee
 
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Post » Fri Jan 04, 2013 11:31 pm

What the map will include I think can be drawn from the map they have already put out. Frankly I hope The teritory is bigger than what it was in es 4, because it's supposed to be bigger than skyrim, but I wouldn't necessarily say it was in game. And I know they said skyrim is going to be the same size. It seems a bit cramped if they leave it as is, with a big increased chance of running into other faction players.

But, Looking at the map it won't include anvil or kvatch, that whole Little area seems like it won't be usd yet. Leyawiin is out, the map stops at Bravil. Black wood also doesn't seem like it will be part of the area. Although the cities of Elinhir and Falkreath, in Hammerfell and skyrim respectively, will be part of cyrodiil. Oddly though, mark argh also seems like it may be part of cryodiil, as the green area on the map seems to extend up and separate the two alliance areas.

The coloring can't be taken as completely accurate though, as I recall them saying that for now the main island of summerset isles wouldn't be available, and it's colored yellow along with the rest of their teritory.
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benjamin corsini
 
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Post » Sat Jan 05, 2013 11:57 am

What the map will include I think can be drawn from the map they have already put out. Frankly I hope The teritory is bigger than what it was in es 4, because it's supposed to be bigger than skyrim, but I wouldn't necessarily say it was in game. And I know they said skyrim is going to be the same size. It seems a bit cramped if they leave it as is, with a big increased chance of running into other faction players.

But, Looking at the map it won't include anvil or kvatch, that whole Little area seems like it won't be usd yet. Leyawiin is out, the map stops at Bravil. Black wood also doesn't seem like it will be part of the area. Although the cities of Elinhir and Falkreath, in Hammerfell and skyrim respectively, will be part of cyrodiil. Oddly though, mark argh also seems like it may be part of cryodiil, as the green area on the map seems to extend up and separate the two alliance areas.

The coloring can't be taken as completely accurate though, as I recall them saying that for now the main island of summerset isles wouldn't be available, and it's colored yellow along with the rest of their teritory.

Looking at http://elderscrollsonline.com/en/game-guide/alliances I noticed some areas were grayed... or rather, "browned" out; Black Marsh and Vvardenfell, most notably, and with Solstheim, large portion of the western Skyrim (the areas containing Markath and Solitude, for example), and most of the eastern portion of Morrowind. The question itself is as follows: Do you have future plans regarding these areas, possibly including them at expansions, etc? And is the "only" playable area for the Pact the area colored in red - not to forget Cyrodiil, of course? If so, might we gain a rough estimate of the amount of "zones" (areas with short loading screens separating them) this seemingly massive area includes? – By Juho Kola
It’s too early for us to start discussing the exact number and names of locations that each Alliance will be able to explore when The Elder Scrolls Online launches, but we have plans to expand and open up more regions of Tamriel in the future.
As for the colors you see on our Alliances page map, those are rough visual representations of each Alliance’s territory. That map is meant to give you a general idea of each Alliance’s regions—what you see there is not intended to be exact.
~http://www.elderscrollsonline.com/en/news/post/2012/11/13/ask-us-anything-ebonheart-pact-part-1

'Nuff said about that.

---

I mentioned what I would have done with what they already had in place, which I'm not a huge fan of - maybe I will be when I get to play it, who knows? Freedom and choice are a pretty big deal though.

To be honest I would not have had pvp as a central focus in the game. Don't get me wrong, I personally enjoy pvp, more so with a smaller amount of players rather than what in my experience generally becomes lagging zerg when you want to include hundreds of players. My wow profile definitely says I like BG pvp so it's not as though I dislike it. http://us.battle.net/wow/en/character/frostmourne/Salt/simple

I would not have taken an IP like Elder Scrolls and made it fit into a DAoC style pvp game, I would have had more of a focus on the pve elements with some (much needed in MMOs) clever AI, solo and group content focusing on dungeons, exploration, crafting and housing. PvP would have had a place in the game perhaps in terms of world pvp, arena or other areas.

A Human Paladin?! Explains much! :D

On a truly serious note, that sounds a -lot- like WoW. You see, WoW was developed a PvE game from the ground up. Originally, there was no instanced PvP, which means the only means of gaining PvP reputation was open world PvP; the primary endgame was the most rewarding endgame, PvE.

However, TESO has focus on -both- PvP and PvE endgame from what I've seen; even PvE is designed to be like PvP, with the intelligent AI simulating player behavior. There is no gear division - you need to do both PvP and PvE to gain the -best possible- gear. But as a skill-dependent game, I don't think you need to have the -best possible- gear. I'd say it will be easy for a perfectly geared person to constantly die to a lower-geared person in PvP because of the skill difference. For example, lack of blocking or bashing might be a deciding factor, as you won't accumulate enough Finesse.
As I wrote on the official Facebook page a while ago, I would suggest taking PvP more as an advanced form of PvE in TESO's case: Synergy, abilities and tactics are roughly the same, but the difference is there will be a player behind the PvP form, who can easily read your moves and counter accordingly. He will not be programmed to be beatable - he will do all he can to win, at any cost. Take it a bit like Expert/Master difficulty Skyrim if you will; I'd say that would be apt.

I didn't see anyone here saying WoW was fail, do note. But overall, people have very low expectations concerning MMO games nowadays. The very mentioning of a "MMORPG" brings WoW into people's minds, which in turn is associated with a pretty badly-behaved player base full of trolls and gankers, which in turn leads to people despise the game in question - even if it wasn't a "WoW-clone MMORPG" in reality.
Not to forget the amount of "WoW-clones" around - TESO is blamed one, despite its vastly differently designed gameplay systems. People regard games such as SW:TOR an utter failure (which it was not) - and the fact it borrowed a lot of aspects from WoW was perhaps even worse than if it had been a truly innovative game.

So, yeah. I wouldn't worry about faction locks and PvP focus, if I were you. I'd more worry about if the controls end up being crappy, game unresponsive, and balance completely off. Not to forget FPS spikes and server lag!
The fact we can explore the whole of Tamriel stays - just within restrictions set by the developers. TESO is primarily a spin-off of the franchise, you see. Redguard only allowed one choice of a character, and that was the Redguard Cyrus - be glad we are not restricted to one province, one storyline and one race like that spin-off. Instead, we are able to explore the whole of Tamriel, on three characters experiencing three vastly different (or similar) cultures, encountering vastly different obstacles, and enjoying three different main stories with same goals but different approaches.
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Sara Lee
 
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Post » Sat Jan 05, 2013 6:45 am

What theres is to complain really. Its inevitable. Just wait ES6, maybe they add co-op mode to it and scaleable monsters. Actually Ive a good feling ES6 is gonna be greatest ES game ever made, maybe after that down the hill and money milking but pretty sure ES6 is gonna rock like never rocked before.
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Ilona Neumann
 
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Post » Sat Jan 05, 2013 5:07 am

What theres is to complain really. Its inevitable. Just wait ES6, maybe they add co-op mode to it and scaleable monsters. Actually Ive a good feling ES6 is gonna be greatest ES game ever made, maybe after that down the hill and money milking but pretty sure ES6 is gonna rock like never rocked before.

Oddly enough, I have that exact same feel. I look up to TESVI like some unnamed god, prepared to unleash its cleansing light on the doubt-riddled world. ;)
I believe TESVI might have some form of multiplayer support, but never to the extent of TESO - the latter is designed to be THE Elder Scrolls in online scale.
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Veronica Martinez
 
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Post » Sat Jan 05, 2013 11:15 am

If they dont invest in ES, I go there and shoot them myself. I'd get it out fast,, I'd put lots of money, come on theres like million of thing they could improve and make them cool, and give fans what they want hesitantly. Shortly said, I wouldnt care about profit marginal so to speak. Fantasy survives always and ES is definitely that kind of fantasy what blends with pop culture fantasy.
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Jessie Rae Brouillette
 
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Post » Sat Jan 05, 2013 2:26 am

Shouldn't this be part of the single faction-lock thread we're allowed to have?

Also, the OP's quote tells us very little, only that you can run into other faction people while PvEing in Cyro which I thought was common knowledge by now and no one was mentioning it in faction-lock discussions because it didn't really make any difference to the argument.
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phillip crookes
 
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Post » Fri Jan 04, 2013 8:50 pm

Shouldn't this be part of the single faction-lock thread we're allowed to have?

Also, the OP's quote tells us very little, only that you can run into other faction people while PvEing in Cyro which I thought was common knowledge by now and no one was mentioning it in faction-lock discussions because it didn't really make any difference to the argument.

Yeah, certain members are trying to be clever with their title headings for their threads. The way i see it is, if anyone mentions or starts talking about faction locks outside the thread that has been given for that topic i will ask the thread to be closed.

It's the only way you are going to counter the forum members who are trying to get round the rule of one faction lock thread.
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phillip crookes
 
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Post » Sat Jan 05, 2013 2:37 am

You guys should be happy this isnt nothing like SWTOR, linear tunnel run on rails. The fact is we dont even know how big the zones are yet, but obviously theres quite much room, and dont say you play only one char in Skyrim, I bet you guys have multiple chars am I right.
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Queen
 
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