Interview With Creative Director Paul Sage

Post » Mon May 14, 2012 10:47 pm

Most of Elsweyr is desert and grassland, not jungle.

It has both from what I understand, I don't think we're gonna see single-biome provinces, so it shouldn't matter, I know they are scaling the size down a bit from the SP games but it shouldn't be so significant they can't include all biomes.
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BrEezy Baby
 
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Post » Mon May 14, 2012 12:54 pm

Valenwood would be jungles, though different of what Cyrod's jungles would be.
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Philip Rua
 
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Post » Mon May 14, 2012 10:32 am

Also, only eastern and central Cyrodiil was ever really jungle. Though the coasts had some jungle, most of Colovia was always filled with deciduous forests.
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Matthew Aaron Evans
 
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Post » Mon May 14, 2012 6:12 pm

If the first SS of skyrim posted was of the Rift, would people be complaining that Skyrim won't have snow?:P

There may be jungle areas in Cyrodil, there may be none.

If anything, all we can say for sure is there is no jungle in that screenshot.
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LADONA
 
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Post » Mon May 14, 2012 9:22 am

This guy is the right man in the right place. He's indeed passionate about TES.

As for Cyrodiil , wait and see.
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Sheila Reyes
 
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Post » Mon May 14, 2012 5:04 pm

those reasons for the factions seem still pretty far-fetched.
dunmer beeing tiered of invaders? come on...
this was the golden age of the tribunal. they could have handled every threat easily on their own.
and if things get too tight, vivec could still just flood the whole damn land.
that's the spirit!

and aldmeri dominion was found for the first time some hundred years later.
i'm not against this faction, but give it another name.
also, aldmeri dominion and khajiit? well something doesn't seem to fit.
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sarah simon-rogaume
 
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Post » Mon May 14, 2012 10:54 am

That and, though unlikely that the one in the screenshot is one of these excpetions, consider the possibility that Ayleid ruins are not unique to Cyrodiil.

also, aldmeri dominion and khajiit? well something doesn't seem to fit.

I believe a lot of lore points to Khajiit being descendents of elves.
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Taylor Bakos
 
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Post » Mon May 14, 2012 9:41 pm


I believe a lot of lore points to Khajiit being descendents of elves.
i know it may be, but the question is, do the altmer and bosmer know it, too?
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casey macmillan
 
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Post » Mon May 14, 2012 7:21 pm

i know it may be, but the question is, do the altmer and bosmer know it, too?

Not sure... but either way, they maybe decided to team up because they prefer Khajiit to men?
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Mr. Allen
 
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Post » Tue May 15, 2012 1:09 am

There will be no jungle, if you want jungle go Elsweyr, thats where the jungles are.

Cyrodiil's landscape was retconned, We need to come to terms with that, and there are a lot more Oblivion players who have no idea that in past lore Cyrodiil was a jungle, so if the MMO makes it into a jungle you'll have to deal with lots of Oblivion fans wondering why they retconned it (and do you really want to deal with the fallout of a recton's retcon? Let's leave Cyrodiil as it is, the current set up will make it fine for the PvP gameplay which will be based there. We will still have jungles, snowy ice peaks, taiga, deserts, forests, plains, mushroom covered ashlands, swamps, and every other biome in-between, I think we can let go of old Cyrodiil, if we cling desperately to every scrap of paper invented for the lore like it's our dying child, then we'll never be able to give this new game a fair chance.

It would not be a retcon of a retcon. In Skyrim, Heimskr (the preacher in Whiterun) quotes Tiber Septim from when he turned the jungle into forest. So Bethesda sort of officially admitted that Cyrodiil was not always a temperate forest.
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naomi
 
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Post » Mon May 14, 2012 5:22 pm

Not sure... but either way, they maybe decided to team up because they prefer Khajiit to men?
well like i said, i'm fine with that faction, but they should change the name.
that way they also didn't have to change the founding date of the dominion and keep it to the lore.
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Marquis deVille
 
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Post » Mon May 14, 2012 10:58 am

Hum, Ayleids ruins are known to be in Cyrodiil, so if you see a screenshot with an Ayleid ruin in the background, you can be sure it's in Cyrodiil. As said screenshot show no sign of jungle anywhere, then we can conclude that Cyrodiil will be the same as in Oblivion. His assumption seems legit.
That said, I hope that this ruin was an exception and that good parts of Cyrodiil will be covered in jungle.
Ayleids were also extensively in Valenwood. Not saying the screenshot is from there, but still.

It would not be a retcon of a retcon. In Skyrim, Heimskr (the preacher in Whiterun) quotes Tiber Septim from when he turned the jungle into forest. So Bethesda sort of officially admitted that Cyrodiil was not always a temperate forest.
Only it was. Talos made it so that it had always been a temperate forest, retroactively. And a jungle. Gods are funny that way.

EDIT: The video crapped out on me after the ten minute mark. Any interesting lore stuff he mentioned?
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Felix Walde
 
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Post » Mon May 14, 2012 11:38 pm

Ayleids were also extensively in Valenwood. Not saying the screenshot is from there, but still.


Only it was. Talos made it so that it had always been a temperate forest, retroactively. And a jungle. Gods are funny that way.

EDIT: The video crapped out on me after the ten minute mark. Any interesting lore stuff he mentioned?

While I see where you're coming from (like how Vivec after apotheosis had to always have been a god, for such is the nature of a god) I interpreted Talos' "breathing" to reshape the land as simply a very powerful use of the thu'um used to cool the climate; and as not really having any effect on the past.
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Emma Louise Adams
 
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Post » Mon May 14, 2012 11:10 pm

Ayleids were also extensively in Valenwood. Not saying the screenshot is from there, but still.


Only it was. Talos made it so that it had always been a temperate forest, retroactively. And a jungle. Gods are funny that way.

EDIT: The video crapped out on me after the ten minute mark. Any interesting lore stuff he mentioned?

Yes actually it goes slightly into why the alliances were formed and other really interesting stuff about how the game will work, id try to go back to the 10 min mark and finish it it were me.
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WYatt REed
 
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Post » Mon May 14, 2012 1:31 pm

Yes actually it goes slightly into why the alliances were formed and other really interesting stuff about how the game will work, id try to go back to the 10 min mark and finish it it were me.
Balls why does everything have to break on me? I'll try it again later.
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Michelle Chau
 
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Post » Mon May 14, 2012 10:29 pm

"We have to make our own game," he tells http://www.gameinformer.com/b/features/archive/2012/05/07/the-challenge-of-elder-scrolls-online-an-interview-with-the-creative-director.aspx. "We want to make a good game first. Not a good MMO, not a good Elder Scrolls game, we want to make a good game first, a great experience for the player."


How is this not a bad thing? Making a game and slapping the TES name on it for absolutely no reason?
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Agnieszka Bak
 
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Post » Mon May 14, 2012 1:12 pm

How is this not a bad thing? Making a game and slapping the TES name on it for absolutely no reason?

Really? For absolutely no reason? Like they aren't incorporating lore or races, or classes, or map locations or gameplay style in any shape or form from TES?
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Trent Theriot
 
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Post » Mon May 14, 2012 9:21 pm

How is this not a bad thing? Making a game and slapping the TES name on it for absolutely no reason?
I see a number of reasons. Like how the plot and lore are TES to give what you're doing context, and how there's a large emphasis on exploration and adventure. If you're going to be doing those anyway while being under the same publishing umbrella, why not use the name?
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gemma
 
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Post » Mon May 14, 2012 7:03 pm

Really? For absolutely no reason? Like they aren't incorporating lore or races, or classes, or map locations or gameplay style in any shape or form from TES?

This, it will still have everything that makes TES what it is, it will have the lore, the world, the races, the class's, the citys, the people, the places, the dungeons, the skills, the open freedom of exploration that TES games are known for and why they are so popular.
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Dominic Vaughan
 
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Post » Mon May 14, 2012 8:57 pm

Why do people act like TES games need gameplay features to be a TES game? All they need is the Lore and History to be intact. Do the Novels need to be in first person for them to be TES?
Gameplay=/=Series
Lore does.
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Jamie Moysey
 
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Post » Mon May 14, 2012 4:58 pm

Why do people act like TES games need gameplay features to be a TES game? All they need is the Lore and History to be intact. Do the Novels need to be in first person for them to be TES?
Gameplay=/=Series
Lore does.
That's actually a grey area. While the lore and backstory are absolutely vital to it being TES, it is a fact that, in no small way intentionally, first-person real-time exploration is very strongly associated with the series. While I disagree with it, I can see why people can jump to the conclusion that a third-person hotkey-based combat system means it's llosing all the TES-stuff if they aren't paying attention,
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TASTY TRACY
 
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Post » Mon May 14, 2012 11:24 am


That's actually a grey area. While the lore and backstory are absolutely vital to it being TES, it is a fact that, in no small way intentionally, first-person real-time exploration is very strongly associated with the series. While I disagree with it, I can see why people can jump to the conclusion that a third-person hotkey-based combat system means it's llosing all the TES-stuff if they aren't paying attention,
That's vital to the main series and has no bearing on offshoots IMO. Why limit the art to one form? Can art from the Renaissance Era only be represented in statues? What if they do an action game in the series with a set character like Cyrus again? Why do these same mechanics need to be applied? The simple thing is people don't seem to realize that this IS not a part of the main series and IS an offshoot made by a different studio. The MMO owes nothing to people in terms of staying true to previous game mehanics. It only owes the Lore and History to be a TES game. Now if it wants fans to get it they should make some of the game mechanics familiar and in their game to attract those people. However if those are absent that does not make it any less of a TES game so long as the lore and history are correct and it is set in the TES universe. Some people are trying to say it isn't a TES game. I just am having trouble fathoming their logic, or lack there of, I guess.

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JeSsy ArEllano
 
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Post » Mon May 14, 2012 12:45 pm

I disagree with it as well, but think of people's minds like an old dirt road. When a wagon had driven across it enough times, it's nearly impossible to get out of the ruts.
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Phillip Brunyee
 
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Post » Tue May 15, 2012 12:19 am

"We have to make our own game," he tells Game Informer."We want to make a good game first. Not a good MMO, not a good Elder Scrolls game, we want to make a good game first, a great experience for the player."

Yup, he just convinced me not to bother (Though it did not take much coaxing) without shame he admitted that they are not trying to make a good Elder Scrolls game. If the Elder Scrolls is not the absolute priority in making an Elder Scrolls game then one has to despair.

So far everything else he said plainly reeks of `Generic MMO 2013′.
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Kara Payne
 
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Post » Mon May 14, 2012 11:12 am

I disagree with it as well, but think of people's minds like an old dirt road. When a wagon had driven across it enough times, it's nearly impossible to get out of the ruts.
I agree with the sentiment of that statement but if you are truly stuck in the ruts you have a problem. You can never deviate from the path. That is why sometimes a new road must be taken to see if there are better roads or paths to take and whether or not those roads have some better features that you could use to improve that old dirt road.
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ANaIs GRelot
 
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