» Sat May 26, 2012 9:38 pm
@WyreBash
no idea why you need wyre bash, there are no lvld lists in the jswords.esm, i add those in the plugins once they update sykrim and fix the AddForm function...
anyway, wyre bash gives you that warning just as the CK would for two reasons, for one did skyedit or tessnip fill out some blank spaces that should be kept blank with 0s and hence get registered as error, tho it doesnt really matter as 0s dont really mean much and for another does SkyEdit or Tessnip add more headers to a file than the CK or wyrebash can see, hence once you load the esm or my esps with wyre or somin you get a warning that there are actually less objects inside the file than there are, nothing to worry about tho, its just a formality, for another do "normal" esm/esps use the unidentified 00000080 in their header which sets the mod to use the strings folder instead of the names inside the mod, which might be good for translations but i dont get how they work yet hence deactivated it for now as not to have the user mess with even more files as the 2 files i got atm obviously seem to be too much for some yet if i look into my comments...
edit: ya that file version (oblivion/Skyrim) could also be that... tho afaik i have it set to 0.94 yet... mmh... weird...
@ESM
in short: to use the CK i have to sign the SW EULA which states somin along the lines of "if you make your work available in some way we can do whatever we like with it and even use it to sell nazi propaganda if wed feel dikeish enough, you cant do jack against that"
they dont specify what "making available" means, one would think "uplaoding to SW" but it could even mean "making it available to grandma or myself"...
since this is not clarified and i am in no mood to go to court over it with valve or bethesda or some user who may use the CK to mod my mod and hence hand my rights to a 3rd party automaticly i had to make this step, this way the CK and SW EULA only gets signed for the plugin which does not contain my assets, only links to it, hence i keep my rights no matter what the EULA is supposed to mean or how it could be interpreted... sure they can still do whatever they like with my quests, scripts and stuff but at least my models and textures should be safe lol...
apart from that is is indeed much easier now to create plugins for my mod, be it lvl list distribution, a shop somewhere, a quest, different balancing or whatever... and everyone can make their own with the easy to use CK without stepping on my or their or beths toes