JaySuS Mods for TES V: Skyrim

Post » Sat May 26, 2012 7:13 pm

@prailos
prolly gotta download a pirated copy of jaysus swords then XD

@painkiller
hope you like gungnir then :smile:

previews:

gungnir
http://img27.imageshack.us/img27/5742/62802886.jpg

albensword
http://static.skyrimnexus.com/imageshare/images/70110-1325206359.jpg

blowmind.


Jaysus, I propose you a challenge (it's not a request, I swear ! :lie: ). Can you make an anthropomorphic blade like these concepts ?:

Spoiler

http://www.myarmoury.com/nateb_swor_alb_anth.html
http://damocles-shop.deviantart.com/art/anthropomorphic-celtic-sword-153846910?q=gallery%3Adamocles-shop%2F23930887&qo=10
http://sbg-sword-store.sword-buyers-guide.com/product179.html
http://forum.sword-buyers-guide.com/viewtopic.php?f=6&p=28422
http://www.powning.com/jake/commish/swords14.shtml
http://www.myarmoury.com/nateb_swor_mass_anth.html
http://getasword.com/the-eagle/1316-celtic-short-sword-the-eagle-replica.html
http://getasword.com/celtic-swords/1404-celtic-sword.html

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Anna Beattie
 
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Post » Sun May 27, 2012 4:52 am

@JaySuS Swords

V10 is being uploaded as i write

V09c-V10
-added Albensword
-added Gungnir
-added Huntingswords
-added leveled list support
-slight balance changes (needs alot more work tho id say)

@tosky
and wheres the challenge? heck have it be a nakid chick like those bottle openers my grandgrandpa made... with rubies as nipbles lol... thatd be challenging, id spend roughly 10-20h just shaping the briasts XD

@painkiller & pattern welding
tried with the hunting sword now but i guess i kinda failed XD
im simply not sure atm if the pattern actually becomes 3dimensional on the blades surface after the etching/tempering or if the usual etching damage apears on the surface with its homogenous bumps instead of following the pattern , guess i gotta send a mail to mr powning for that, he oughta know
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Amie Mccubbing
 
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Post » Sun May 27, 2012 1:12 am

@JaySuS Swords

-added a german version as optional update file
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Travis
 
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Post » Sat May 26, 2012 9:40 pm

@JaySuS Swords

update v10b released!!!

-fixes important bugs introduced by V10 leading to CTDs

-german version released aswell
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Kellymarie Heppell
 
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Post » Sat May 26, 2012 9:01 pm

Hello, and thanks for all the amazing swords! as a 3d student I would realy like to have a look at your lowpoly and your high poly zbush mesh :) anyway you could upload them somewhere so I could have a look?
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NAkeshIa BENNETT
 
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Post » Sat May 26, 2012 5:30 pm

i doubt i could upload my high poly meshes... those are a few hundred MB in size lol
the low polies are in the mod itself tho as tris... using the quadify all command in max for example would fix that mostly tho and prolly give you the quadded mesh i used as a base
and im not sure if you wanna use these as "good" examples... the way they were made prolly would make you run into problems in a console environment, its ok for pc use tho id say...
i also started modelling detail id usually put into the nromal map just because skyrim seems not to display normal maps in an adequate way...
another things you might prolly get a beating from your teacher for would be my use of the whole model for sculpting and not just half or a quarter of it and then mirroring those elements to save uv space... i kinda dont like that, symetry makes stuff look odd and unreal... if i were payed to do it i wouldnt mind but for my own pleasure i will not bow! XD

still thinking about making a video "from scratch to ingame sword" tho sometime... just gotta find somin easy for that as i usually spend most time in the shapefinding process like every good designer should ^_^
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Alexis Estrada
 
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Post » Sat May 26, 2012 2:52 pm

ah, what a shame :( anyhow thanks for replying with a proper comment :smile: and a video of a sword made from scratch would be very nice, I would suggest just a very basic one like the iron sword that's all ready in skyrim.
and I still need to realy start learning Zbrush, but as far as i understand from your above post you don't use photoshop do to paint textures you do that in zbrush?


just took a look at your low polis, extremly simple and nice clean job :) max is horrible at quadrifiyng mesh though :( i should properbly start learning zbrush asap
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Claudz
 
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Post » Sun May 27, 2012 5:17 am

@paint
yeah i do all that in zbrush, just simple post baking tweaks inside photoshop and colour changes and such

@quadrifying
well the "quadify all" thing on the graphite ribbon thing works quite well usually, i use it all the time to get nicely quadded bodies from the vanilla bodies for armor creation, sometimes it connect the wrong tris tho and if a tri was intentionally it usually merges them with another one screwing up the geometry a tad, aint perfect but good for a quick overview

@zbrush
ya you should probably start learning it... but then its just a tool, rather get the artistic basics down first as these apply to any tool, take anatomy and drawing classes, sculpting and clay forming and stuff... understand how thing are done in the real world and it becomes alot easier
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Chris Johnston
 
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Post » Sat May 26, 2012 11:40 pm

super ding und sogar auf deutsch! respekt
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FirDaus LOVe farhana
 
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Post » Sun May 27, 2012 1:04 am

@JaySuS Swords

V10 is being uploaded as i write

V09c-V10
-added Albensword
-added Gungnir
-added Huntingswords
-added leveled list support
-slight balance changes (needs alot more work tho id say)

@painkiller & pattern welding
tried with the hunting sword now but i guess i kinda failed XD
im simply not sure atm if the pattern actually becomes 3dimensional on the blades surface after the etching/tempering or if the usual etching damage apears on the surface with its homogenous bumps instead of following the pattern , guess i gotta send a mail to mr powning for that, he oughta know
Gungnir RULES! :smile: I take it that the blade is Odin's spear tip fitted to a hilt? :smile:

As for the pattern-welding: I did have this dilemma when converting Adonnay's http://static.tesnexus.com/downloads/images/9185-2-1194170731.jpg for Morrowind - however, fortunately, I had the privilege of seeing a (new) forged blade of that type (after reading a lot on the subject - I own a few other blades, but not a pattern-weld type): the surface was totally smooth... On the old/rusty blades, true, the different metals decay separately, to the point where an old norse sword looks like a sandwich of metal stripes - but as long as they are new, they are just as smooth as a homogenous steel blade...

So my suggestion is to make the normal map smooth (apart from the scratches and dents you artfully use on your weapons), at least on the sharpened part (I'm aware a bit of bumping on the pattern looks cool, but in real-life, that will be where rust will settle in first); maybe just tweak the specular map a bit such way the different layers will reflect light accordingly (darker for iron, lighter for steel).

Keep your blades sharp and beautiful, mate! :smile:
PKR.
EDIT: forgot... I'd like to make a sort of an anti-request: please keep your weapons unique. I know there have been requests to add it to whatever compilation mods and I know that you turned them down (thanks Kynareth! :smile: ), but I strongly believe your work is too good to be loot dropped by some random bandit. My character is a level 55 (no cheats) fighter and is using Gungnir and Skofnung (a.k.a. Ancient Norse Sword) and would like to know his weapons are unique - after all, they look unique... I know the only way to add them into the game was crafting, instead of making them available through a line of nice quests, but I'm pretty sure this will be done when CS will come out - just please keep them out of compilation mods for now... :wink:
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KiiSsez jdgaf Benzler
 
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Post » Sat May 26, 2012 2:06 pm

@gungnir
yup... kinda want to include the story a lil bit, and be it just in a screenshot to not derivate from lore too much... its exactly as you said XD... well, or was my idea behind it anyway ;) ...speartip fitted on a hilt :P

@pattern welding
yeah just thought about that kitchen knife i forgot in my ofl flat -.-
guess i gonna experiment more with it, i start to like how the hunting blade looks, it aint perfect imo cause the metal is too worn yet the pattern not visible enough but the method seems to basicly work

@rust
if your sword rusts youre a fool and deserve no sword!
if you value it you should wipe the blade clean even after just touchig it with a finger tip :P

@compilations
there are a few modders with whom id work together or make somekind of compilation with but then it all depends a bit, styles would have to fit and stuff... and then its also an organizational question, worked on some larger mods and well... lol... its hard to keep a core team steady and coordinate everything, the larger it gets the more auxilliary work there comes around and less time stays for designing stuff, but make some basic workflow and naming sheme rules and it all becomes easier ^_^
over at spieleabend forum we got a bunch of modellers who all drift towards in one direction and it works quite well so far with each doing their thing yet kinda evolving together, add a bunch of the other guys like kitty, ghogiel or millenia... yeah... well not that many really good bethesda house modders but probably alot in comparision to other games hehe, but from time to time you have some people who come by out of nothing and are great.... like millenia during fallout lol... awesome stuff :)
consistent style is my main problem with most compilations, with so many different people participating with so many different ways of doing things results tend to be very different in looks, "real swords" for oblivion was one of the few that kept a steady texture and modelling style and which is what i aim for usually, not that id achieve it always lol... but its a goal i think
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Lloyd Muldowney
 
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Post » Sat May 26, 2012 5:56 pm

@rust: haha, good point! Which reminds me, I should rub some Ballistol in my blades, didn't do it for a while... :) Btw, swords can rust even if they just sit sheathed...

@ compilation mods: I was talking rather about the Tytanis types. What you describe above is not bad, it was done quite a bit for Oblivion and it won't hurt Skyrim either. However, with no disrespect in regards to Tytanis (or OOO/MMM/etc. for that matter), my games are free of this particular type of mods. Reason? Quite simple actually: these mods reflect the point of view of a person (or a small group of people) - just like the vanilla game represents the point of view of a group of game designers. Again, with no disrespect for the people doing this type of mods, I tend to rely more on the work of the game designers, especially when it comes about game balancing, leveled lists, etc. Sure, sometimes even them can screw up (heh, I work in the industry and my GDs screw up all the time...), but it's a personal choice. That said, I'm aware that sometimes the GDs themselves mod the game to reflect their own personal taste (e.g. the Sawyer dude from FONV) - however, I'm yet to see a mod such as listed above, which is not "too much", at least i.m.h.o.
This being one of the reasons my work for Oblivion was not used in any compilation mods (as described above)... :)
I'll try to drop by on your forums, been a while since I had a proper conversation with the likes of Ghogiel... :)
Cheers,
PKR.
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Ross Thomas
 
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Post » Sat May 26, 2012 4:00 pm

@JaySuS Swords
quick preview for V11
http://www.skyrimnexus.com/imageshare/images/70110-1326070971.jpg <-click me
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Franko AlVarado
 
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Post » Sat May 26, 2012 6:22 pm

Very cool. I also like the previewed 2-hander you posted on Nexus. On that one I like a lot the hilt, although I'm not too sure yet about the wavy blade (not a big fan of those, although on Gungnir it looks perfect - maybe it's because of the straight spine, against the wavy one from the new blade).

Either way, excellent job, I'll play the game again when your v11 will come out (until then it's Witcher 2, baby!).

Cheers,
PKR.
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Louise
 
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Post » Sat May 26, 2012 6:46 pm

@compilations
there are a few modders with whom id work together or make somekind of compilation with but then it all depends a bit, styles would have to fit and stuff... and then its also an organizational question, worked on some larger mods and well... lol... its hard to keep a core team steady and coordinate everything, the larger it gets the more auxilliary work there comes around and less time stays for designing stuff, but make some basic workflow and naming sheme rules and it all becomes easier :happy:
over at spieleabend forum we got a bunch of modellers who all drift towards in one direction and it works quite well so far with each doing their thing yet kinda evolving together, add a bunch of the other guys like kitty, ghogiel or millenia... yeah... well not that many really good bethesda house modders but probably alot in comparision to other games hehe, but from time to time you have some people who come by out of nothing and are great.... like millenia during fallout lol... awesome stuff :smile:
consistent style is my main problem with most compilations, with so many different people participating with so many different ways of doing things results tend to be very different in looks, "real swords" for oblivion was one of the few that kept a steady texture and modelling style and which is what i aim for usually, not that id achieve it always lol... but its a goal i think

I understand your concerns and in fact are pretty happy to hear that you have an eye on consistancy (I took it for the style now, not for the programming behind it, since I have no clue of that). I already asked this in the Crafting 300 thread today, but why not ask again here, since I think both mods are really fantastic work: any chance you guys cooperate at some point? :woot:
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Ells
 
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Post » Sat May 26, 2012 10:29 pm

@pain
not a fan of wavy blades myself... guess youre right about the straight ridge, anyway imo it fits quite well to that kind of weapon so ill just keep it, some people might like it hehe ;)

@JaySuS Swords
some more previews on v11

http://www.skyrimnexus.com/imageshare/images/70110-1326228733.jpg
http://www.skyrimnexus.com/imageshare/images/70110-1326149732.jpg
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Sheila Reyes
 
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Post » Sun May 27, 2012 2:24 am


@JaySuS Swords
some more previews on v11

http://www.skyrimnexus.com/imageshare/images/70110-1326228733.jpg
http://www.skyrimnexus.com/imageshare/images/70110-1326149732.jpg

WOW Those blades look awesome. :drool:
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Catherine N
 
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Post » Sun May 27, 2012 4:11 am

glad to hear you like em :)

@JaySuS Swords

http://www.skyrimnexus.com/imageshare/images/70110-1326330586.jpg
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Andy durkan
 
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Post » Sun May 27, 2012 1:26 am

One of the finest weapon packs I've seen for the TES games. They fit seamlessly with Skyrims art direction but add variation and look superb at the same time :) Looking forward to see them in the leveled list too once we get the CS. It gets pretty boring to see all weapons of steel or iron in the world have the same design and stats.
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Isabella X
 
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Post » Sat May 26, 2012 5:47 pm

glad to hear you like em :smile:

@JaySuS Swords

http://www.skyrimnexus.com/imageshare/images/70110-1326330586.jpg
Dragonbrand is awesome! :)
Btw, if the workfile's order of weapons is chronological, I'm quite happy you've left the wall-hangers for the end... ;) :)

Cheers,
PKR.
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Assumptah George
 
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Post » Sun May 27, 2012 4:36 am

This is by far the best "Swords" I have seen in any other mod!
Being a 3d modler myself, I can appreciate the work, ( and love), that was put into this collection.
Anyone wanting a collection of "sweet" swords rivaling that of "Beth's themselves, should check these out for sure!!

Cheers
VinnieMc
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Mariana
 
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Post » Sun May 27, 2012 12:28 am

thx fro the nice words guys...

@pain
nah that aint chronological, its just were i currently assemble swords and make drafts for new ones, top row is done yet, middle row are some im not sure if i gonna keep on working on em and bottom row is stuff that i kept from other swords or from the design process for later use
the grey sword on the right is just the 0,0,0 location and reference for export preparations and proportions

currently working on the one with the nakid gal as a hilt :P
i think its great for all those who would like to touch some boobs while slaying a dragon or backstabbing a thalmor.... but maybe thats just me :bunny:
well its actually a design of my grandgrandpa who used it for bottleopeners that he casted from bronze or brass... grandma even has one with some red stone (prolly not rubies i think tho) as nipbles lol
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Lynette Wilson
 
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Post » Sat May 26, 2012 11:03 pm

very nice selection of blades, though i have yet to try them out in game. from the srcreenshots though it seems the vast majority are made of steel or iron, any chance for daedric, ebony, and other materials or weapons as well?

Also, with this big a selection of weapons, you could team up with someone making a smithing overhaul mod. there will probably be a ton of good smithing overhauls once the CK is out.
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Amysaurusrex
 
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Post » Sun May 27, 2012 4:30 am

i have yet to see a practical glass weapon in real life...
i mean i can accept the vague idea of dwarven, daedric or ebony tho i dont quite get yet still what they are supposed to be and never like daedric designs or dwarven for that matter, but glass... thats simply impossible, glass simply is too brittle, it might be able to carry the same amount of weight as concrete but it simply would break if you add horizontal or sheer forces... no matter what you do to it, heck even bulletproof glass aint bulletproof in itself but simply layered and held together by an additional layer or translucent plastics once it breaks... hence glass weapons and armor are totally unrealistic and unimmersive imo in their very core, it could be some kind of mineral/crystal tho but then it shouldnt be called glass

i also dont understand why you would need iron and steel to forge a weapon in skyrim, you either use iron, iron and coal to create steel or you simply use steel... iron and steel together is pointless, high carbon steel and low carbon steel mixed together now that would make sense and some good weapons... mmh guess i gonna add HC and LC steel ingots to my mod lol, ok got me :D

and why should i team up with someone? what would someone have to offer me or me to offer someome?
i make swords, no overhauls, never bothered with the game mechanics in general except maybe martigen's more spawn mods or fixes for the broken magic system,
i just like to add content and content that if possible can be used by everybody who wants to, not just people who use a specific overhaul... and seeing mods like tydonis or whatever im getting quite assured that thats the right way to go before my assets become part of some mess of a mod again like back when i allowed FOOK to use my stuff
nevertheless there are modders as i said before with whom id like to collaborate and kinda do at least on the developement level from time to time but i know most of them since a few years and know what they are capable of and what not more or less,
simply put, i dont like overhauls that aim to achieve awesomeness but in 99% of the cases fail miserably or stray away from the feel and mood of the original game, i mean no offense to anyone who is doing overhauls, to each their own, and i respect the effort at least some put into those overhauls but it just aint my thing :P
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Madison Poo
 
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Post » Sat May 26, 2012 2:51 pm

i have yet to see a practical glass weapon in real life...
http://en.wikipedia.org/wiki/Amorphous_metal
http://www.liquidmetal.com/applications/sporting-and-performance/

it could totally work.
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Jeneene Hunte
 
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