Kingdoms of Amalur: Reckoning Thread #6

Post » Sun May 13, 2012 11:16 am

OMFG. I'M NOT TONE DEAF SO WHY THE [censored] ARE THESE "BELL STONES" GIVING ME SO MUCH TROUBLE.

There are five stones you're supposed to ring in a specific order, according to their pitch... I've been trying for half an hour. :sadvaultboy:

:swear: :wallbash:
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Lizzie
 
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Post » Sun May 13, 2012 5:05 pm

The interface becomes more irritating the more you use it. And does anybody use the potion radial? I didn't need potions before, so I didn't become accustomed to using the menu. Now that I do, I'd rather just use the inventory menu proper.
Yes I use that radical menu sometimes. Only for those particular important potions that are not health and mana.

Just like in Skyrim :lmao: But the KoA Wolves can actually do damage and they work as a team, and if you don't have armor or accessories with health regenaration they may cause few extra potions uses.
No they are much more fun to fight than skyrim wolves.

Perhaps you guys grew habbits of moving here and there on foot, I only fast travel places I've visited unless I'm hunting lorestones, which I don't mind rekilling stuffs.

OMFG. I'M NOT TONE DEAF SO WHY THE [censored] ARE THESE "BELL STONES" GIVING ME SO MUCH TROUBLE.
Apparently the game found out you are tone deaf :P
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JeSsy ArEllano
 
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Post » Sun May 13, 2012 8:43 pm

24 hours of play into the game...

I've discovered the "Mage's Guild".

Before this game every RPG you played was compared to "The Elder Scrolls" series.

To compare it to "Morrowind", "Oblivion" or "Skyrim" is simply natural. They represent the paradigm.

However this is the first RPG that actually shines so brightly you don't see Bethesda's shadow.

The more I play this the more I realise this is a work of genius on so many different levels.

People have been instructed by what they read on the internet to say that this game doesn't do anything innovative because the conventions of a Fantasy Adventure are present in the story.

Without these conventions it woudln't actually be a Fantasy Adventure.

What's innovative is how everything is done so well in this smooth running, vast and entertaining game.

Az

Every RPG is compared to TES?

Guess that's about right for the Bethesda forums. :shrug:

Anyway, I'm actually finding DA:2 more enjoyable than KoA. I've pretty much stopped playing it, KoA that is, but MAN are Mages death machines in KoA and the combat is pretty fun at first overall. Though I could just be enjoying DA:2 more because I played the first one, which is sort of odd...

Because KoA feels like I've played it before, and I just can't get into it. I do like the revival of the old 'find hidden' feature though. Its just not enough for my tastes unfortunately, reminds me too much of a game I spent too much time in. Disgustingly so actually.

Think I'm gonna trade it to my neighbor for Fallout. Need to go see what all the fuss is about with that series anyway.
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Bethany Watkin
 
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Post » Sun May 13, 2012 9:31 am

Yes I use that radical menu sometimes. Only for those particular important potions that are not health and mana.

I just never seem to. The potions I'll need from fight to fight change. 10 slots isn't enough for me. It would have been better if all the potions you have appeared in a spiral. That would have been nice.

No they are much more fun to fight than skyrim wolves.

The first few times, maybe. But then you run into them again, and again, and then again with mini-boss monsters, and then again on quests, and then again... :dry:

Perhaps you guys grew habbits of moving here and there on foot, I only fast travel places I've visited unless I'm hunting lorestones, which I don't mind rekilling stuffs.

Have you been to the plains? There are wolves everywhere there.

Apparently the game found out you are tone deaf :tongue:

Spoiler
The problem is that not only are there five stones you have to "ring", but every attempt only lets you ring each stone once, so you forget what the other stones sound like after you've rung some of the others. After you fail to ring them properly, a Niskaru will appear, which you have to defeat before you can make another attempt. It's very frustrating. Think I'll just find the walkthrough for that quest.
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Emma Copeland
 
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Post » Sun May 13, 2012 3:39 pm

Spoiler
The problem is that not only are there five stones you have to "ring", but every attempt only lets you ring each stone once, so you forget what the other stones sound like after you've rung some of the others. After you fail to ring them properly, a Niskaru will appear, which you have to defeat before you can make another attempt. It's very frustrating. Think I'll just find the walkthrough for that quest.
Spoiler
The order it goes in is lowest to highest just so you know.
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Saul C
 
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Post » Mon May 14, 2012 12:21 am

Spoiler
The order it goes in is lowest to highest just so you know.

Thanks. That'll make it easier.

Spoiler
Addendum: apparently the stones are named? :swear: The stone's pitch appears somewhere on screen if you walk up to it? :wallbash: What the hell?

Such a badly designed puzzle... ! If you're going to make it difficult, make it difficult. Don't then go and give an easy out to people who just happen to notice some random text appear on their screen that has never before appeared there.

Sigh.
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Hot
 
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Post » Sun May 13, 2012 11:45 am

I am amazed. I never knew Texas has sprites :P
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BRIANNA
 
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Post » Sun May 13, 2012 2:56 pm

Just started this game and so far very enjoyable.

However, why is everything so expensive? Minor health potion costs 180 coins and lockipicks 60...

I bought 10 picks and had no money left. Didn't even realize at first :rofl: .
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Alexandra walker
 
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Post » Sun May 13, 2012 11:47 am

Just started this game and so far very enjoyable.

However, why is everything so expensive? Minor health potion costs 180 coins and lockipicks 60...

I bought 10 picks and had no money left. Didn't even realize at first :rofl: .

Once things get rolling, you'll have more money than you can imagine using. Higher level gear sells for buckets of gold. (Of course, repairs on high level gear get stupidly expensive, too. Makes one want to have at least a few points of Smithing so that you can effectively use Repair Kits. Let's see.... 7 repair kits at 60g each, vs 190k gold for repairs. Hmmmmmm. :tongue:)

For reference, I'm in the low 30's, and I've got 2.5mil gold.



edit: how to sell off loot the (slightly) easier way - go into your inventory, and go through each section doing rightclick-Move To Junk. Then just talk to the vendor and "Sell all junk". Bit easier than scrolling through your entire sell list in the vendor interface. Especially since all the crafting junk is skipped.
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Jonathan Windmon
 
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Post » Sun May 13, 2012 3:58 pm

Just started this game and so far very enjoyable.

However, why is everything so expensive? Minor health potion costs 180 coins and lockipicks 60...

I bought 10 picks and had no money left. Didn't even realize at first :rofl: .

Once you start leveling up money gets really easy to find.
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Maya Maya
 
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Post » Sun May 13, 2012 9:52 pm

Is anyone using many of the potions. I am a compulsive herb-gatherer in games like this (and Skyrim,and Wow and whatever else). So I can make a lot of potions. I use the health and mana potions regularly. The boost to dispel potions and fate potions are obviously handy. But there are a bunch of other potions which I barely bother with... even armor potions. If I remember, before I fight, I'll take them, but things like flameguard, frostguard, etc... I dunno, I am just not using them much. :(
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Phoenix Draven
 
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Post » Sun May 13, 2012 10:18 am

Is anyone using many of the potions. I am a compulsive herb-gatherer in games like this (and Skyrim,and Wow and whatever else). So I can make a lot of potions. I use the health and mana potions regularly. The boost to dispel potions and fate potions are obviously handy. But there are a bunch of other potions which I barely bother with... even armor potions. If I remember, before I fight, I'll take them, but things like flameguard, frostguard, etc... I dunno, I am just not using them much. :(

Me neither. No enemy seems strong enough to justify their usage, and thus the only end up taking space in my inventory.
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Sarah Evason
 
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Post » Sun May 13, 2012 12:37 pm

Yeah, I rarely remember to use potions. But that's true in most games. I'll end up at the store thinking "Geez, these scrolls/potions/grenades/whatever are just taking up space. Wish I'd done something with 'em."

I'm at least somewhat realistic about it now... I sell most of them, only keeping the "most useful". Which, of course, I still forget to use. :tongue:

(Like, i really, really, really should be using those +XP potions on boss fights.)
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!beef
 
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Post » Sun May 13, 2012 2:07 pm

I use the XP boosts when finsihing Reckoning mode, it already awards bonus experience, so bonus+ bonus = bigger bonus :hehe: I wonder how it's calculated. I kill an enemy that gives 100XP, reckoning bonus is 75% making it 175. XP potion further increases it by 10% so do i get 185 or 192,5 points?
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Janeth Valenzuela Castelo
 
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Post » Sun May 13, 2012 1:14 pm

I think 192,5 points.

I'll use a bunch of them on boss fights, but apart from that, nope.

And I always forget to use the XP ones.
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Fanny Rouyé
 
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Post » Sun May 13, 2012 12:06 pm

Just started this game and so far very enjoyable.

However, why is everything so expensive? Minor health potion costs 180 coins and lockipicks 60...

I bought 10 picks and had no money left. Didn't even realize at first :rofl: .

You can make heal pots without putting points in alchemy, then use repair kits to repair until you have no worry with money.
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Epul Kedah
 
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Post » Sun May 13, 2012 7:23 pm

Is anyone using many of the potions. I am a compulsive herb-gatherer in games like this (and Skyrim,and Wow and whatever else). So I can make a lot of potions. I use the health and mana potions regularly. The boost to dispel potions and fate potions are obviously handy. But there are a bunch of other potions which I barely bother with... even armor potions. If I remember, before I fight, I'll take them, but things like flameguard, frostguard, etc... I dunno, I am just not using them much. :(

While I always enjoyed the Alchemy side of "Oblivion" and "Skyrim" I never really found myself taking more than the Healing potions and rarely the magic ones.

Like Elder Scrolls Games you can get buy by not taking them but as you point out if you remember to take the right thing before the right fight it can help things go alot easier.

At level 19 the first Scholia Arcania quest (after the trial) was quite quite dangerous and so the temporarry buffs can be a benefit.

Az
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Philip Lyon
 
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Post » Sun May 13, 2012 11:28 pm

Anyone bought the DLC? Are any of those armor set decent looking? What level are they?
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Taylah Illies
 
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Post » Sun May 13, 2012 9:16 pm

Anyone bought the DLC? Are any of those armor set decent looking? What level are they?

I'd like to know this as well.

The 'payforit DLC' for "Dead Space" and "Dead Space 2" just appeared to be game breaking 'uber armour' but the 'payforit DLC' in "Alice: The Madness Returns" was creative, interesting, useful and worthwhile.

Az
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Laura-Jayne Lee
 
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Post » Sun May 13, 2012 10:58 pm

IMO, yes the armor is decent looking, but as always, YMMV. As far as level goes, they are set at whatever level your character is when you get it. That is, when you buy the pack and it's installed. It's decent enough starting out, but it's not really all that long before you start finding better stuff in stores and loot drops. Whether or not you think it's worth buying is up to you, I found it quite useful for a while.
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josie treuberg
 
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Post » Mon May 14, 2012 12:23 am

got a castle called seawatch.. this is on the eastern map
did not pay for anything to get it
just rounded up a few people and i have waaayyy ttooo much money
would like to spend it on something.. right now i have 1.6 million
yes i paid for trainers it is really easy to get rich in this game
so with the dlc house of valor.. i have 6 places
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Mrs. Patton
 
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Post » Sun May 13, 2012 1:31 pm

Skyrim is by far the better game.

That is fact aswell, by the way.
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Britta Gronkowski
 
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Post » Sun May 13, 2012 4:42 pm

I'm nearly finished with Skyrim, I'm looking forward to getting this finally!
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Gemma Flanagan
 
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Post » Sun May 13, 2012 5:29 pm

Skyrim is by far the better game.

That is fact aswell, by the way.
Sure, if by "fact" you mean "Opinion"

As it happens, I do like Skyrim better than Amalur. But I am having a lot of fun in Amalur. I guess I don't feel a need to always rank my games. Some games are special to me, others are simply fun,but they might not be ones I go back to or talk about for years. But in both cases, I am satisfied with my game experience.
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Sylvia Luciani
 
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Post » Sun May 13, 2012 10:05 am

I'd say KoA is the better game. Skyrim takes itself so seriously it can be a bit of a bore; also, the smoke and mirrors aren't good enough to cover up the shallowness. KoA's shallow, but it doesn't apologise for it, and it's also the kind of shallow that is candy-coated and sweet, so it's nigh-forgivable.
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FoReVeR_Me_N
 
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