Finally plowed through the demo. Unfortunately, it was SO buggy I couldn't even enjoy it. After the first 4 conversations with NPCs, the dialog mechanics were broken, the sound completely dropped out, and I couldn't initiate any of the dialog wheel options. Not to mention the horrible, choppy animations. I realize that this is just a demo and many of these glitches would have been ironed out in the final release. Unfortunately this is also my first impression of the game and I'm not likely to spend $60 on it now. I don't find the combat particularly compelling (it just feels like God of War/Force Unleashed) and the whole world seems incredibly linear, considering this is suppose to be an "open world" adventure. I mean, what is with all of the invisible walls? And while I appreciate what they were trying to accomplish with the over-saturated art style, as a whole the art direction is really inconsistent. I really wanted to love this game but nothing about it has grabbed me.
Hmm.
It's been said that the demo has a number of problems (which, as you said, isn't a good thing, since it's your first impression). It's an early build, and was put together by a subcontractor (hence, bugs. Not that I saw some of the things you mention when I ran the demo). And the combat gets more interesting later - more abilities, and more need to use them.
That said.... invisible walls? Not sure what you're talking about, unless it's the fact that you can't freeform jump over/off anything. Hasn't really bugged me much.

And the art style.... I know that there's alot of personal opinion involved in this, but the more I see of it, the less I understand people not liking it. But, then, I don't really grasp those people in other threads saying "too cartoony". First, because I don't understand how that's bad in the first place, and second because I don't really see it as that cartoony to start with. It's incredibly pretty & artistic. But again - lots of personal opinion involved in art style. Ah, well.
