level 50 mage impressions

Post » Sat May 12, 2012 2:14 am

Who said anything about spells being negligible? (Neglectable isn't actually a word). I'm level 50 lol, of course novice level spells will be negligible. Iron daggers would also be negligible for a level 50 warrior.

Like I said. I want the freedom to play as a naked pillow fighter. I'm severely dissapointed that I HAVE to play a warrior that, you know, does warrior things like blocking and swinging a weapon and wearing armor.

Wanna be a mage? then play a mage. Not a robe wearing wannabe that tries to skate by with 1/5th of the skill every true mage has.

Not really directed at your arguments but just to point out that there will be even less spell variation then I thought.

I am not really arguing against the fact that a pure Destruction mage is rightfully at adisadvantage when not utilizing other schools but rather the fact that in order to dish out good damage as a pure mage greatly involves conjuring a weapon or summons. We need to much schools to be powerfull mages at higher levels, which is a let down. It makes creating your own unique mage more limited.
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LADONA
 
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Post » Sat May 12, 2012 2:49 am

I didn't have to powerlevel. The game has been out all weekend and i'v pretty much lived on it lol. I did utalize trainers a lot though so that may accomodate for some of it.

I'm always spending my money training skills.

As far as game complete percentage I'v beatn the main storyline if that's what your after.

Destruction magic, as I stated above, literally destroys most of my foes. Cast blizzard, thunderstorm and even firewall if needed and read a book.

Did you find that it was possible to find most of the spell tomes as loot?

For RP purposes, I'm trying to use only spell tomes that I find, and not purchase any from merchants.
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Joie Perez
 
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Post » Sat May 12, 2012 7:30 am

That's just wrong. if you have the right perks you can do 15 times the damage even with a dagger and that's not including one handed perks and enchanting boots. A destruction mage on the otherhand can't improve damage past a 75% boost and even dual casting will only take it to around a 150%. This means if you take a master level spell like firewall or whatever it's called) you end up with 500 or so damage dealt. Meanwhile a warrior or even a thief using a dagger can quite easily dish out 1500 damage per hit. Add to this a mage can't wear armour without nerfing regen while a warrior or thief can easily wear top armour without suffering damage output hits and you end up totally unbalanced classes

For one there are no classes in this game. Following the archtypes specifically theif would have NO weapons what so ever and be all utility. Archery is a warrior defined skill.
Classes are gone, so stop nerfing yourself.

No I end up doing much more then 500 damage. I don't care if i can do just the same amount as a warrior who has maxed himself. All I'm talking about is playing a mage in a single player game.

I haven't calculated the damage dealt. I just know its enough as I watch the health bars dissapear and everything lay around dead after my thunderstorm and blizzard.
You don't nerf your regain while wearing armor you just don't get a buff to regain. There is a difference. As a mage you shouldn't even be taking hits to begin with if you are actually playing a mage. You should have illusion spells and conjuration spells to ensure you are never hit at all.

They don't improve because they don't have to improve. I can cast blizzard, thunderstorm, and firestorm all in succession if I really wanted. Dealing over 2500 damage when the effects from fire are added in there. Not to mention the ice slows them and drains there stamina. The fire burns them and the thunder drains magic.

So far nothing has survived that. Not even bosses. From there I just cast chain lightning if i still want to be involved but after my casting I literally don't even have to be involved anymore.

Most of the time I cast my spells and watch the mayham. I may record it just to post it on here.
It truly is one of the greatest experiences as a mage I'v ever had. Summoning my summons, placing glyphs, casting all expert spells and I can just sit in a chair from there.
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The Time Car
 
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Post » Sat May 12, 2012 8:01 am

If your going offensive Mage you should be a High Elf it has the best perks hands down for that Mage type. I wonder how many of you picked a different race than the Altmer.

Not me. I picked an Altmer.

Sammu's post is spot on. Destruction, in of itself, is not powerful enough.

Is this a game breaking issue? Not for me, no, because I enjoy other styles of magic as well and I enjoy the game. It should be different/better but so be it.

But what about regeneration? Why is it so much slower? Why have magic users been specifically penalised?

Is this a game breaking issue? Again, not game breaking. It doesn't ruin it, not by a long shot. It's still a great game.

But given the two points above, and given that there is clearly no equivalent penalty for other types of users, the Beth they have implemented is clearly wrong
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NEGRO
 
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Post » Sat May 12, 2012 4:57 pm

You don't nerf your regain while wearing armor you just don't get a buff to regain.

The regain buff is terrible though - why is magicka in combat stunted?
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Emma Copeland
 
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Post » Sat May 12, 2012 4:03 pm

Is anyone even suspecting that maybe - just maybe - the 1500 dmg rogue is the problem? And maybe all we need is a nerf to blacksmithing + enchanting, not a magic buff?

It seems to be that melees oneshotting everything (after massive expenditure of gold and perks and potions, still) is the real problem.

The idea here is: it's the mages who are too "weak" or it's the melee who are too strong?

A valid argument in theory, but 1500 damage with a dagger hit is quite achievable without using any Enchanting or Smithing at all. All you need is that one 15x damage Sneak perk.

I don't think the opportunity to min-max a ridiculously, brokenly powerful character should ever be removed. It's fine as it is at the moment - it's perfectly possible to make a strong character who can complete the game without min-maxing the system, but the option is there for those who want to put in the large amount of time and effort to make their broken character.

What SHOULD be done is to improve mages' direct damage capabilities to match those of the rogues and warriors - by introducing spell damage/effectiveness/duration that scales with your skill in that magic school (just like it works for Heavy Armour or 1-handed weapons or Speech or Lockpicking) and by introducing +spell damage/effectiveness/duration enchantments.
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Jesus Lopez
 
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Post » Sat May 12, 2012 2:45 pm

to OP: do you realize what ROLE-Playing game means?
I am afraid you dont.
Companion and 2 atronachs?! Even 5 y.o. could win every battle with them.
But some people role-play pure destro mage, they dont have companions and they dont summon minions.
In The Elder Scrolls Destruction always was PRIMARY magic skill, in Skyrim it is become Secondary in high difficulty and lvl.
Is that so hard to understand?!
:facepalm:

I roleplay a drunken resto druid, duel wielding frying pans.. for some reason im not winning fights either. Shame on you Bethesda for not catering to my build
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naome duncan
 
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Post » Sat May 12, 2012 1:24 am

Not me. I picked an Altmer.

Sammu's post is spot on. Destruction, in of itself, is not powerful enough.

Is this a game breaking issue? Not for me, no, because I enjoy other styles of magic as well and I enjoy the game. It should be different/better but so be it.

But what about regeneration? Why is it so much slower? Why have magic users been specifically penalised?

Is this a game breaking issue? Again, not game breaking. It doesn't ruin it, not by a long shot. It's still a great game.

But given the two points above, and given that there is clearly no equivalent penalty for other types of users, the Beth they have implemented is clearly wrong
It is if you not playing over Adept.
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Dawn Porter
 
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Post » Sat May 12, 2012 3:58 am

Nightshade a question for you, what are you specialized in, conjuration or destruction or something else
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Alyesha Neufeld
 
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Post » Sat May 12, 2012 5:20 am

I find it funny how someone playing on modern games "normal" difficulties believes he is an authority on anything. Better yet he completely misses the point which is not difficulty, but balance, related. Warriors scales, thieves scale, mages don't. However much you can kill on a difficulty a baby could play on won't change that.
I think balance is only measured well by assessing a character's ability against his environment, not by assessing his ability against the ability of some other character type. A mage is not a warrior, nor is he a thief. I am not particulary sympathetic to complaints that setting the game difficulty to Expert or Master makes the game more difficult. If playing a mage on Expert level is too difficult, then don't set the difficulty level so high.

It would be nice if levels gained in Destruction carried direct effects. If spell-casing cost is reduced according to your spell-casting level, then that counts.
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remi lasisi
 
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Post » Sat May 12, 2012 4:53 am

Your argument is just flawed though. It's possible for a warrior or thief to concentrate on one school of combat and kill everything with ease. It's also possible to exclusively use conjuration and just sit back and watch your creatures kill everything before them. So basically it's a case of every offensive type of combat being able to kill anything on it's own, all apart from destruction. Destruction should be the most powerful thing in the game. The balance would from not being able to take a lot of hits, you know like in every other rpg since the dawn of time

No its not possible though for a warrior or theif to concentrate SOLELY on that combat skill. He needs other skills to compliment that. Wheather or not destructiom magic does just as much in the end as melee weapons and crap is irrelevent. Who cares? are you going to fight a warrior player? no. Its a single player game

all that matters is that it's balanced enough to survive. I also know that when I cast my spells I do a crap ton of damage. I can't compare but I do far more then my companions do easily. Like I said my companions myswell be a fence to block the horde. That's all I use them for anyways. My magic is what carries us through encounters.

An archer CAN NOT just focus on archery and win. He needs to sneak, and take up a melee weapon, perhaps poisons and a mix of things to survive. Same with warrior. He uses other skills to enhance his own. Think of conjuration as a mages shield or "block" skill. Alteration as their armor and destruction as their blade. Illusion as their sneak and then restoration just for fun and you have a seriously powerful force to recon with.

In fact there have been times where I've been known to play with my enemies before killing them. I'll tell my companion to wait outside, cast blizzard and thunderstorm, and turn invisible. Watch the fun and things die.

I could get by with just my "armor" (alteration) "Block" (Conjuration) and "Blade" (destruction) easily though.
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Vicky Keeler
 
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Post » Sat May 12, 2012 9:03 am

No it's what a CONJURER does.Illusion is powerful, conjuration is powerful, alteration is powerful and destruction is weak as hell. Play without using conjuration and see how you get on. And while you're getting your ass kicked picture your average skill less warrior wading in and trouncing everything in it's path with no thought to tactics. It's imbalanced. There is math to prove it. Math = fact. End of argument
This, any class who combines smart magic with weapons will be very powerful, more powerful than an pure warrior or archer.
Master level illusion in Oblivion and command creature 25 and you was happy for goblin warlords.
Summons are also useful for archers, even warriors has use for them to avoid getting mobbed.

Destruction is underpowered compared to other damage methods. However playing smart it's still possible to play that way.
This is as I predicted, no spell making, no crafted spells for maximum damage, in addition smiting let you improve weapons and armor dramatically.
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Khamaji Taylor
 
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Post » Sat May 12, 2012 7:12 am

It is if you not playing over Adept.

OK, fine. That's all well and good, but I think we need to separate the issue here. The issue is BALANCE

If you're playing adept, then it's not an issue. However, as soon as you go over that, playing as a warrior remains easy - can you still one or two hit enemies.

In RELATIVE terms however, mages - and in particular Destruction - suffers considerably because it doesn't level in the same way, and magicka regeneration is considerably reduced in combat. So when you're sending a series of expensive spells out, the fact that enemies take a while to die becomes a serious issue.
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meghan lock
 
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Post » Sat May 12, 2012 4:13 am

What people dont understand and really cant comprehend is that there is NO WAY at level 50 you will be a straight destruction using mage. Just like every other class you couple it with other skills that suit you. If your a warrior you go heavy armor 1hander block / 2hander. If yoru a thief you go light armor 1hander archery sneak.

If your a mage you got destro / conj /illusion / cloth / and w/e else you want. Everyone at level 50 is going to use multiple perks and skills to kill [censored]. If your just using destro magic and only destro you are either Bad / Stupid / or just dotn know what the hell you are doing.
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Ryan Lutz
 
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Post » Sat May 12, 2012 5:43 am

Nightshade a question for you, what are you specialized in, conjuration or destruction or something else


I think balance is only measured well by assessing a character's ability against his environment, not by assessing his ability against the ability of some other character type. A mage is not a warrior, nor is he a thief. I am not particulary sympathetic to complaints that setting the game difficulty to Expert or Master makes the game more difficult.

It would be nice if levels gained in Destruction carried direct effects. If spell-casing cost is reduced according to your spell-casting level, then that counts.

I specialize in magic. Naturally though I believe I am best with destruction and alteration. It's only when facing hordes or a boss that I really conjure up my minions.

And yes, I agree with the second statement here. It does not matter what mages deal stacked up in comparison to other classes. I've only played a mage so true I wouldn't know.

What I DO know is that I own everything I face as a mage. I could care less weather a warrior does better at this point because I'm not having any difficulty myself. And yes the spell casting cost is reduced according to your skill with the school itself. Which is why I can cast so many destruction spells in succession.

The most magic I've ever expended at any one time was when I decided to really see what I could do on a poor mob of bandits. I told my companion to wait outside, conjured up two summons, weaved fire storm, blizzard and thunderstorm from my hands. I had layed down multiple glyphs on the floors prior. Used illusion to make their petty wolves flee, and used restoration as well as alteration to make protective wards on myself.

Now THAT was taxing. I was pretty much playing on god mode after I was done weaving my madness. After that I took a step back and gasped a little bit at the mayham I was causing.

Wolves running for their lives, bandits exploding randomly from stepping on glyphs, atronoches beating the hell out of everyone. All in the middle of a whirling tornado of fire, ice, and lightning. While I virtually recieved no damage. I was hit by a few stray arrows which were promptly absorbed almost outright by all my protective wards.

It was insane.
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Kevin S
 
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Post » Sat May 12, 2012 2:26 am

yes. it is. So you are complaining that you don't have as easy of a time because you have gimped yourself?

As I said in other topics. I also want to roll a naked pillow fighter. He doesn't believe in armor and doesn't really like fighting so uses a pillow. We can agree I have clearly made it harder on myself. The game does not force me to roll a naked pillow fighter and by doing so I am actively shirking many of the defensive and offensive capabilities at my disposal.

By rolling a pure destro mage you are doing the same to yourself and have zero arguement. If destruction was all that made a mage in this game I would understand.

You guys aren't rolling mages you are playing as guys in robes that know 1/5th of the skills it takes to be a mage. And that is assuming you have a 100% mastery of destruction.

You shouldn't even call those characters mages because they aren't. Any yahoo can become competent in ONE school of magic. The mage title should be reserved for someone with a mastery of magic. Which includes all schools.
From what I've seen everyone is complaining that someone who simply follows the warrior path and only uses one handed can dominate, where someone who only uses destruction cannot.

I agree with what your saying that a mage should be well versed in all schools, but I really don't think that is the point. I am doing pretty well with archery. I can one shot take down a lot of enemies and I'm not even that high of skill with it yet. I imagine it will be pretty brutal down the road. That is what people are complaining about, that that one skill cannot deal mass damage like other schools can, and it's most people's favorite school.

I don't know much about it yet, except I'm playing a nord warrior with kind of a minor in destruction and my destruction powers have quickly fallen back seat to everything else (one handed & archery), but I am yet to find any good destruction spells so we'll see.
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Matt Bee
 
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Post » Sat May 12, 2012 10:28 am

Just wanna get this out there. Ok, for the OP Looping Warrior build that people are going on about.

You have to stick 8 points into Enchanting, 5 into Smithing, and 7 into Alchemy. That's a total of 20 perks right there.
You think most warriors are wanting to stick 20 points into those perks? Especially for RP purposes? That's level 21 right there with nothing outside of crafting.
Then say Warriors want to max out Heavy Armor and Dual Wield. 12 more perks for Heavy Armor maxing and 15 more for maxing Dual Wield in one type of weapon. Even more perks if you wanna go all out.
But with just that, it would be level 48 to max out one armor type and one weapon style/type with the OP build everyone is talking about.
Sure you could just do the crafts and minimal sections of heavy armor and 1h. That's still 34+ though with only 13 perks outside of crafts.
Here you guys are wanting Destruction to be comparable to that. Then complaining that you have to go outside of Destruction to get more powerful and versatility.
Uh... how you think warriors are achieving that OP build?! Please do some research first.
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Fam Mughal
 
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Post » Sat May 12, 2012 10:59 am

to OP: do you realize what ROLE-Playing game means?
I am afraid you dont.
Companion and 2 atronachs?! Even 5 y.o. could win every battle with them.
But some people role-play pure destro mage, they dont have companions and they dont summon minions.
In The Elder Scrolls Destruction always was PRIMARY magic skill, in Skyrim it is become Secondary in high difficulty and lvl.
Is that so hard to understand?!
:facepalm:

Is it so hard to understand that there are multiple ways to play a TES game? Why are you face palming the OP? He can play however he wants.
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Alex Vincent
 
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Post » Sat May 12, 2012 1:50 am

What people dont understand and really cant comprehend is that there is NO WAY at level 50 you will be a straight destruction using mage. Just like every other class you couple it with other skills that suit you. If your a warrior you go heavy armor 1hander block / 2hander. If yoru a thief you go light armor 1hander archery sneak.

If your a mage you got destro / conj /illusion / cloth / and w/e else you want. Everyone at level 50 is going to use multiple perks and skills to kill [censored]. If your just using destro magic and only destro you are either Bad / Stupid / or just dotn know what the hell you are doing.

I do understand that. But again, that's not the point. I use all the magic classes and do fine, but there's no doubt that destruction is underpowered.

Imagine you're a battle mage - not my thing personally - but assume you've focused on the following skills:

Heavy Armour
Restoration
Destruction
One handed
Enchanting

I can tell right now that you would hardly bother with the destruction magic, as it would be significantly less powerful than one handed.

Offensive warrior skills are way, way more powerful than offensive magic skills. Destruction should be the equivalent attacking skill for a mage as any of one handed, two handed or archery are for a rogue or warrior.

Add to that the stunted magicka regen and it becomes under powered.

Like I say, it's not a massive, game breaking issue - far from it, personally I really enjoy the game and my style is to use loads of different kinds of magic.

But all this does not change the fact that the principle offensive magic class, that any offensive mage will use as his basic attacking skill is destruction, and I'm convinced that it's under powered.
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Jah Allen
 
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Post » Sat May 12, 2012 3:25 am

Amazing how far this has gone! Thought I'd make my position clear:

1) Ultimately I think it's a great game
2) I'm a relatively advanced mage, and thus far I really enjoy the multiple aspects and skills require to be a mage, it's great
3) I don't personally feel under powered, and never have
4) I think the degree of the reduced magicka regeneration during combat is too excessive, but it doesn't stop me enjoying the game
5) I think Destruction is slight under powered compared to other offensive skills, but it doesn't stop me enjoying the game

I wanted to make this clear because the thread seems to have turned into "you're a rubbish mage because you think destruction isn't strong enough", which is not the point I'm trying to make. It's just an observation about balance and the relative power of attacking skills.

By contrast, restoration is amazing, and healing yourself is awesome - I obviously won't complain about that!
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Kirsty Wood
 
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Post » Sat May 12, 2012 6:50 am

On adept skill level I can kill things with novice spells. I play on master now. I still use novice firebolt and two Storm Atronachs. I have no need for companions. Destruction magic damage isn't bad. Its the dmg vs magicka ratio thats bad. Fireball is 37dmg 7 magicka. Incinerate ( expert ) is 90 dmg for 55 mana. Firebolt is decent at 60 dmg for 27 iirc. I use firebolt for ae's or some boss fights. I'm level 36.
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Mrs Pooh
 
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Post » Sat May 12, 2012 2:58 am

My typical battle:

Me and my hired mercenary stroll in. There is a whole heap of enemies up ahead. I call forth 2 summons. While my 2 summons and companion are up ahead fighting I DO NOT use novice level spells but instead use *gasp* expert level spells and cause immense damage. My magic regains ridiculously fast and I am quickly able to call forth thunderstorm. I will then use the remainder of the time casting smaller spells or resummoning. I don't sit there and throw novice level spells around. They are novice level for a reason. Should all of those fail. As a mage I have gathered many essential scrolls and potions as well as enchanted my Blade (which I carry around for extra protection just in case). My enchanted blade does not do very much on its own because of my low skill with 1H weapons but I've enchanted it with a powerful thunder enchantment and another with frost that hit like trucks.

Aside from that I have multiple protective spells from both restoration and alteration as well as the mage armor perk.

The arguement that magic is not strong is virtually pointless. At level 50 I am extremely powerful.

People who should not be allowed to speak on the subject:
-Someone who does not have experience playing a level 40+ mage

-Someone who restricts themselves for roleplaying purposes (I will never use a blade because I am a thunder mage and will only use lightning and will never use any other types of magic. Well I think my feety pajama wearing pillow fighter should also be a viable option and just as powerful as a fully clad warrior, but alas)
If you are going to restrict yourself and roleplay feel free to do so. But it should not be just as easy for someone who only uses destruction and neglects other skills.

-Someone who is attempting to use novice level spells past level 40. Novice level spells are for novices. You are not a novice. Use expert level spells.


I can say from first hand experience I have had next to zero trouble with the game. Yet I also don't go under some preconcieved mage notion. I have a sword in my inventory if I need it and many enchanted daggers. I'v put points into health and I do whatever it takes to survive.

If you are going to literally shirk all of the options handed to you then the game should be hard on you.

OP completely misses the point... TES games have always been about choices, now you're saying you can't even play a mage without having "many enchanted daggers"? Guess what a warrior or assassin doesn't need magic at all. Anyways the point is simple: there are in the game various damaging mechanics, and at high level max difficulty, destruction causes far less damage then the other tools you have. And that is what people are complaining because it is 1) not fun 2) not balanced.
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El Khatiri
 
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Post » Sat May 12, 2012 10:16 am

Has anybody else tried used the command console and make a 50 mage to see how hard it would be on Master difficulty?

I went here. I haven't beat the game so I don't know if this is a hard dungeon or not.
[img]http://steamcommunity.com/profiles/76561198007846710/screenshot/648745380544209762[/img]

This is how I perked my Orc. Ignore my orc's name I just put that so I could continue >.>.
[img]http://cloud.steampowered.com/ugc/648745380544210553/2FB6141DEDF4891FCA6504815D03793439542CD0/[/img]
[img]http://cloud.steampowered.com/ugc/648745380544209333/924C9A9BC3C4020ADAEAD014C74042B11B8D86E5/[/img]
[img]http://cloud.steampowered.com/ugc/648745380544211208/A3E4684E4C98649D371A45CEDBBDD412A54F5E4C/[/img]

Here's my gear.
[img]http://cloud.steampowered.com/ugc/648745380544211728/7AB89F5C94EEBFE1E32A3E461392841C46ABDFF1/[/img]
[img]http://cloud.steampowered.com/ugc/648745380544222308/6DD080D2145D66F7B9B5EC471662AE628898C898/[/img]
[img]http://cloud.steampowered.com/ugc/648745380544212989/B85642DAFF10F396220C77C0E6DC586CC897B4A6/[/img]
[img]http://cloud.steampowered.com/ugc/648745380544210173/BCBA5951A8D1A57595A40282BC9F30CCE192E0E3/[/img]

I only used Incinerate, Fireball, Healing, Thunderbolt, and Paralyze.

I fought 3 Draugr Deathlords at once.
[img]http://cloud.steampowered.com/ugc/648745380544214113/FF7074AFE9D212F2F6B78C6CDCB2559EE94AB19D/[/img]

Paralyzed them.
[img]http://cloud.steampowered.com/ugc/648745380544213796/D0F6D0D11C73396BF5972918029E3407997D954B/[/img]

Then Killed them.
[img]http://cloud.steampowered.com/ugc/648745380544213374/C69192DF98370F0A763E79D0CA4C13BF5517AC42/[/img]

I don't remember how many fireballs I used on them, but they died before paralyze wore off on the last one I casted it on. I do know that the other ones I killed died after 10 Incinerates.

I then fought the boss of the dungeon.
[img]http://cloud.steampowered.com/ugc/648745380544218663/8CC9EB8320F2E3ACC00EA432596F582C0B2B0D25/[/img]

Couldn't paralyze him so I just staggered him to death.
[img]http://cloud.steampowered.com/ugc/648745380544212581/5D4CA4305B1B853D0228362FF4D9314D97E0CAC5/[/img]
[img]http://cloud.steampowered.com/ugc/648745380544212125/954982F91620335FBD7803CB658AC99CE7A324D0/[/img]
[img]http://cloud.steampowered.com/ugc/648745380544222740/22E66E784EE2D652E4DE52415371EDCB69DDE2E0/[/img]


After trying this out it seems required to have enchanting as a mage.

If anyone knows a tougher non-storyline related dungeon I'd like to try it to see if this was just a fluke. With that said, I'd definitely prefer the ability to buff my damage at the cost of magicka, or at least have some +spell damage enchants since melee and bow weapons get them.
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JD bernal
 
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Post » Sat May 12, 2012 7:27 am

Who said anything about spells being negligible? (Neglectable isn't actually a word). I'm level 50 lol, of course novice level spells will be negligible. Iron daggers would also be negligible for a level 50 warrior.

Like I said. I want the freedom to play as a naked pillow fighter. I'm severely dissapointed that I HAVE to play a warrior that, you know, does warrior things like blocking and swinging a weapon and wearing armor.

Wanna be a mage? then play a mage. Not a robe wearing wannabe that tries to skate by with 1/5th of the skill every true mage has.


Hate to break it to you OP but you're wrong.......neglectable is a word. It means "Small enough, or unimportant enough to be neglected" . :toughninja:

While most of the posters here seem to be arguing over whether or not destruction has been nerfed/is under powered, i'm currently at lvl 30 and what worries me is the illusion magic doesn't scale either. How about those mages playing on master and are over lvl 50? How are the spells working? To what level does the "kindred mage" perk work?
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Lindsay Dunn
 
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Post » Sat May 12, 2012 4:00 am

After trying this out it seems required to have enchanting as a mage.

If anyone knows a tougher non-storyline related dungeon I'd like to try it to see if this was just a fluke. With that said, I'd definitely prefer the ability to buff my damage at the cost of magicka, or at least have some +spell damage enchants since melee and bow weapons get them.

Awesome post, really helpful. Thanks

I think this is the crux of it. It's not like it's a major, game breaking issue, but I do think higher powered destruction spells are needed for higher level playing
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Ysabelle
 
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