leveled items killed it for me

Post » Sun Jun 03, 2012 8:23 am

What's wrong with just playing the game and enjoying the items you get for as long as you can? You would have gotten the lower-level Dragonbane right away, and it would have been awesome for a while, until your character "grew out of it". Then you move on to something else. So all of that time from level 19-35 you would have been having fun instead of just grinding to get to 36. And guess what? Your level 36 Dragonbane would be obselete soon anyway, as your character advances.

If you let your stat compusiveness drive you to play the game in a weird way, don't blame the game.
If everything is leveled to your character in the game, it eliminates the challenge. That's probably the most important thing BGS should have learned from Oblivion.
Unique items should not be leveled. Not for the powerlevelers' sake, for the sense of accomplishement.
User avatar
Zosia Cetnar
 
Posts: 3476
Joined: Thu Aug 03, 2006 6:35 am

Post » Sun Jun 03, 2012 9:18 am

but ES games have tons of different styles to play so making it hard to get for every single playstyle will be damn near impossible, its a good concept in theory however it cannot be implemented into a game as big as ES games. I mean look at Morrowind I was like level 5 and I got a deadric spear by using enchantments and sneak attacks now I never bother to look for a better weapon again
I agree, good in theory, hard to do in practice. But I've seen the leveled lists in Oblivion, and have a good idea of how they work in Skyrim (as it should be exactly the same). Swapping from static gear to leveled gear would take less than a week.
User avatar
Flutterby
 
Posts: 3379
Joined: Mon Sep 25, 2006 11:28 am

Post » Sun Jun 03, 2012 11:23 am

How about we don't have a convoluted item level scaling system that punishes you for not grinding? Just make great items rewards for really difficult quests. If a level 1 character beats a level 50 quest, he should get the epic item in all of it's glory.
That's fine - I can see that argument. (But it does open up all sorts of other issues. The OP suggested that items level with you; you're suggesting that they don't, which means that you'll have lots of quests and dungeons that are "off limits" (impossibily difficult) for lower level characters. There are game play issues with that - do you have "high level" zones? (not very open world-ish) or just let players learn about high level dungeons by getting slaughtered and realizing "Oh I should come back later". etc, etc)

Anyway, my original point is that, having discovered that Skyrim has levelled items, you still have a choice in how you play the game. Don't go out of your way to maximize your frustation factor.
User avatar
Vicki Blondie
 
Posts: 3408
Joined: Fri Jun 16, 2006 5:33 am

Post » Sun Jun 03, 2012 12:32 pm

If everything is leveled to your character in the game, it eliminates the challenge. That's probably the most important thing BGS should have learned from Oblivion.
Unique items should not be leveled. Not for the powerlevelers' sake, for the sense of accomplishement.
but leveled items does not mean there will be no challenge. Not every leveled item or creature has to be the same level of you, they can be below or above, so with level scaling you could have an extremely challenging area with an extraordinary reward at any time, but without you would only have a challenging area at a certain level and a good item at a certain level, or you would get the best item in the entire game and lose the incentive of exploring not to mention having static areas would limit your character to certain areas becuase you would get your ass kicked everywhere else


static items/creatures should not exist in an ES game becuase of the scale of the game, they would limit the player or be a huge exploit for them
I am not saying that the level scaling is perfect in the games but it can work if it is used better, I also think making items like deadric artifacts level up with you is a good idea, becuase you cannot get them more than once
User avatar
gemma
 
Posts: 3441
Joined: Tue Jul 25, 2006 7:10 am

Post » Sun Jun 03, 2012 1:25 pm

i agree. but theres a solution!
-power level smithing to get to 15.
-obtain oghma infinuim
-use glitch to get to the level you need
-begin playing skyrim
User avatar
T. tacks Rims
 
Posts: 3447
Joined: Wed Oct 10, 2007 10:35 am

Post » Sun Jun 03, 2012 4:25 am

Can't you just wait to get these weapons?

I sure would hate to pick up the Epic Sword of WTF, and smite everything down in one hit at level one.

Scaled items would be the more appropriate term, and yeah it kinda svcks they don't get stronger, but levelled items suggests caps on being able to use them.

I hear what you're saying, and they could have done it better, but in the interest of balance and availablity... I'd much rather be able to use the equipment than wait until some arbitrary level requirement.
User avatar
Rhiannon Jones
 
Posts: 3423
Joined: Thu Sep 21, 2006 3:18 pm

Post » Sun Jun 03, 2012 1:16 pm

Level scaling in all ways is more freeking annoying than a [censored] skunk.

Can't you just wait to get these weapons?

I sure would hate to pick up the Epic Sword of WTF, and smite everything down in one hit at level one.

Scaled items would be the more appropriate term, and yeah it kinda svcks they don't get stronger, but levelled items suggests caps on being able to use them.

I hear what you're saying, and they could have done it better, but in the interest of balance and availablity... I'd much rather be able to use the equipment than wait until some arbitrary level requirement.

Or if the monsters weren't scaled then he could suddenly face harder monsters and do harder quests once he got the awesome sword of awesome deathkillingplunder.
User avatar
Mike Plumley
 
Posts: 3392
Joined: Wed Sep 05, 2007 10:45 pm

Post » Sun Jun 03, 2012 4:01 pm

If everything is leveled to your character in the game, it eliminates the challenge. That's probably the most important thing BGS should have learned from Oblivion.
Unique items should not be leveled. Not for the powerlevelers' sake, for the sense of accomplishement.
The problem with fixed items is that if you know where to get a high-level one and can readily do so, most of the game is immediately trivialized as said weapon is meant for high-end fights against top-tier opposition. The use of leveled items removes that issue, although in it's place it introduces the issue of having to delay certain quests if you want the best version of said items.

It's very much a no-win scenario for the developers: having high-end items in the game world early on destroys all challenge, while leveled loot destroys the rewards for those who get a low(er)-end version of one of them, and fixing one exacerbates the other.
User avatar
biiibi
 
Posts: 3384
Joined: Sun Apr 08, 2007 4:39 am

Post » Sun Jun 03, 2012 2:39 am

The problem with fixed items is that if you know where to get a high-level one and can readily do so, most of the game is immediately trivialized as said weapon is meant for high-end fights against top-tier opposition. The use of leveled items removes that issue, although in it's place it introduces the issue of having to delay certain quests if you want the best version of said items.

It's very much a no-win scenario for the developers: having high-end items in the game world early on destroys all challenge, while leveled loot destroys the rewards for those who get a low(er)-end version of one of them, and fixing one exacerbates the other.

Yeah, I totally meant to say that...

I concur. :blush:
User avatar
Rude Gurl
 
Posts: 3425
Joined: Wed Aug 08, 2007 9:17 am

Post » Sun Jun 03, 2012 1:16 pm

The problem with fixed items is that if you know where to get a high-level one and can readily do so, most of the game is immediately trivialized as said weapon is meant for high-end fights against top-tier opposition. The use of leveled items removes that issue, although in it's place it introduces the issue of having to delay certain quests if you want the best version of said items.

It's very much a no-win scenario for the developers: having high-end items in the game world early on destroys all challenge, while leveled loot destroys the rewards for those who get a low(er)-end version of one of them, and fixing one exacerbates the other.

I don't understand why they don't implement a form of "level effectiveness" system. Where equipment has a base statistical value, that drastically scales down if you are not high enough in level to use it to its full potential. If they did that, you wouldn't have an overpowered weapon at low levels, and you also wouldn't be locked to having a worthless item, because once you reached the right level it would be at full effectiveness.
User avatar
NAtIVe GOddess
 
Posts: 3348
Joined: Tue Aug 15, 2006 6:46 am

Post » Sun Jun 03, 2012 4:00 pm

I don't understand why they don't implement a form of "level effectiveness" system. Where equipment has a base statistical value, that drastically scales down if you are not high enough in level to use it to its full potential. If they did that, you wouldn't have an overpowered weapon at low levels, and you also wouldn't be locked to having a worthless item, because once you reached the right level it would be at full effectiveness.

There are perks that increase your character's effectiveness with weapons, but all weapons getting stronger on thier own as you level just doesn't seem to make sense to me.

An artifact, or unique maybe... but an iron dagger should be no stronger than an iron dagger.
User avatar
Stacy Hope
 
Posts: 3391
Joined: Thu Jun 22, 2006 6:23 am

Post » Sun Jun 03, 2012 3:41 am

There are perks that increase your character's effectiveness with weapons, but all weapons getting stronger on thier own as you level just doesn't seem to make sense to me.

An artifact, or unique maybe... but an iron dagger should be no stronger than an iron dagger.

It technically would not be getting stronger though. So much as, our character finally having the experience to use it properly. I'm not talking about finding a sword that does 20 damage when you find it and then becoming 33 or something. I am talking like say, finding a weapon that does 3 - 5 damage, and then becomes 15 or 20 when we are at the correct level.
User avatar
Kahli St Dennis
 
Posts: 3517
Joined: Tue Jun 13, 2006 1:57 am

Post » Sun Jun 03, 2012 4:04 am

It technically would not be getting stronger though. So much as, our character finally having the experience to use it properly. I'm not talking about finding a sword that does 20 damage when you find it and then becoming 33 or something. I am talking like say, finding a weapon that does 3 - 5 damage, and then becomes 15 or 20 when we are at the correct level.

Oh yes, but I was saying... thats what the perks do.
User avatar
~Sylvia~
 
Posts: 3474
Joined: Thu Dec 28, 2006 5:19 am

Post » Sun Jun 03, 2012 6:27 am

Oh yes, but I was saying... thats what the perks do.

I know that. What I am saying, is that there could be an additional layer to it.
User avatar
mike
 
Posts: 3432
Joined: Fri Jul 27, 2007 6:51 pm

Post » Sun Jun 03, 2012 4:14 am

I know that. What I am saying, is that there could be an additional layer to it.

:biggrin:

Yes, agreed.
User avatar
Dina Boudreau
 
Posts: 3410
Joined: Thu Jan 04, 2007 10:59 pm

Post » Sun Jun 03, 2012 8:31 am



How about we don't have a convoluted item level scaling system that punishes you for not grinding? Just make great items rewards for really difficult quests. If a level 1 character beats a level 50 quest, he should get the epic item in all of it's glory.
I really hoped for something like this level scaled items and level scaled enemies kinda ruin the experience I mean when I faced my
first frost trolls i had to run away at lvl 16 but at lvl 28 I would probably never run away from an enemy again I would like high level dungeons and areas with high level loot. what good is an open world if there's no loot worth getting?
User avatar
Tom Flanagan
 
Posts: 3522
Joined: Sat Jul 21, 2007 1:51 am

Post » Sun Jun 03, 2012 5:38 am

I came across this with Dawnbreaker...when I picked it up, it was already 20 or 30 hp behind my on-board weaponry. However, it's special effect against undead is just so spectacular and effective that I cart it around for those particular occasions.

It may be an irritation to pick up some fancy bit of kit which is already obsolete, but what the hey...if it's obsolete it's probably because I can source or make better kit anyway, which just makes my character so much more awsome...role wise, anyway...
User avatar
jess hughes
 
Posts: 3382
Joined: Tue Oct 24, 2006 8:10 pm

Post » Sun Jun 03, 2012 3:18 pm

I really hoped for something like this level scaled items and level scaled enemies kinda ruin the experience I mean when I faced my
first frost trolls i had to run away at lvl 16 but at lvl 28 I would probably never run away from an enemy again I would like high level dungeons and areas with high level loot. what good is an open world if there's no loot worth getting?

I was going to, but...

Yeah, you're totally right. There is NO loot worth getting in Skyrim. :dry:
User avatar
Floor Punch
 
Posts: 3568
Joined: Tue May 29, 2007 7:18 am

Post » Sun Jun 03, 2012 2:38 pm



I was going to, but...

Yeah, you're totally right. There is NO loot worth getting in Skyrim. :dry:
Im confused is this sarcasm? im sorry I just can't tell and it's bothering me I mean I could see it both ways that loot is worth getting for some people and isn't for others but IMO if I go through a really high level dungeon at a low level i want better loot then that low lvl dungeon I went to
User avatar
Becky Palmer
 
Posts: 3387
Joined: Wed Oct 04, 2006 4:43 am

Post » Sun Jun 03, 2012 1:08 am

Im confused is this sarcasm? im sorry I just can't tell and it's bothering me I mean I could see it both ways that loot is worth getting for some people and isn't for others but IMO if I go through a really high level dungeon at a low level i want better loot then that low lvl dungeon I went to

Loot is scaled with random effects slapped on. Nothing in the game is better than what you can craft and enchant for yourself.
User avatar
Pawel Platek
 
Posts: 3489
Joined: Sat May 26, 2007 2:08 pm

Post » Sun Jun 03, 2012 2:03 am

Why do leveled items even matter that much? Yeah, they are good items, but if you really want to be the best character you can be, you will most certainly invest in Smithing and Enchanting, and perhaps Alcheny too. When those are maxed, everything you make will outpower every single other item (except for perhaps Chillrend in the swords-category). Other than that, just about every single Daedric piece is that you upgrade and enchant yourself will be better than anything you can find.

Of course it's cool if your leveled item is of the highest level, but in the end it's just another weapon and you can get a better one.
User avatar
Madison Poo
 
Posts: 3414
Joined: Wed Oct 24, 2007 9:09 pm

Post » Sun Jun 03, 2012 2:08 am

this is exactly what i'm talking about. i'm glad you agree with me.

i'm not talking about leveled rewards like gold. i'm talking about items that you get certain stats based on your level and they don't level up with you. and when i was level 36 and i went back to pick up that sword that i left and it was crappy, i felt almost betrayed by bethesda.

That is the one thinng I wish they would not level, is the gold rewards. Why is it at level 10 I get 100 gold for delivering a message and then at level 25 I am getting 500 gold for delviering a message? When in reality I should be getting like 10 gold based on the cost of most things in the game (that I don't need to buy because eventually I will find it somewhere). That is what ruins it for me, having all this gold with nothing to spend it on, so I just end up with more gold. Then as I level up I get even more gold for taking care of mundane tasks??? It is crazy.
User avatar
Jesus Lopez
 
Posts: 3508
Joined: Thu Aug 16, 2007 10:16 pm

Post » Sun Jun 03, 2012 9:09 am

Im confused is this sarcasm? im sorry I just can't tell and it's bothering me I mean I could see it both ways that loot is worth getting for some people and isn't for others but IMO if I go through a really high level dungeon at a low level i want better loot then that low lvl dungeon I went to

I was being facetious, yes. :tongue:
User avatar
Natalie Taylor
 
Posts: 3301
Joined: Mon Sep 11, 2006 7:54 pm

Post » Sun Jun 03, 2012 5:13 am

Oh yes, but I was saying... thats what the perks do.
He's talking about something different. The perks improve weapon performance, true, however what he's suggesting is that the weapon be keyed to a set level, and if you're below it a malus is applied that reduces the weapon's efficacy. For example:

Set WeapLevel == 15if    CharLevel <= WeapLevelthen    WeapDamage == WeapDamage - 5endif

This could be scaled as well, such that the further you are below the weapon's level the higher the penalty. Since such modifications apply to the weapon's base damage, buffs from perks or smithing will be significantly reduced until you reach the proper level.
User avatar
SHAWNNA-KAY
 
Posts: 3444
Joined: Mon Dec 18, 2006 1:22 pm

Post » Sun Jun 03, 2012 12:23 pm

Foruth playthrough. I'm at level 33 ans I still have to find a damn flawless ruby for the Pyrite quest. In my past walkthroughs I encountered dozens of them, some even at low levels. I cannot explain this drought. Leveled items AND RANDOM LOOT svcks.
User avatar
Silvia Gil
 
Posts: 3433
Joined: Mon Nov 20, 2006 9:31 pm

PreviousNext

Return to V - Skyrim