leveled items killed it for me

Post » Sun Jun 03, 2012 10:27 am

i have always hated leveled items. i don't understand why there is a need for them. i was super excited when i heard this game wouldn't have them. the last rpg i played was sacred2 and i swore off of rpgs after my character was ruined, before that the last time i played one was dark cloud 2 and i swore i'd never play an rpg again after my save was deleted. i decided to give rpgs another try and play skyrim. i was having a blast for a while, then i checked the uesp wiki and saw leveled items. i was just about to pick up dragonbane when i realized it was leveled so i decided i'd wait and get the level 35 one, this took much much much fun away from playing the levels 19-35. then i realized that the nightingale armor/bow/blade were all leveled so i had to grind out the additional level. much to my dismay i turned 36 after starting the mission to get the armor and was stuck with the lower level version so i had to reload a save many hours old to level my character up enough to get the 36 armor. now that i was 36 it was time to go get dragonbane. finally after 3 weeks of playing i was ready to get this awesome, yet leveled sword. well i found out that all that time was wasted since it was stuck at level 19 like i was when i started the mission.

after running into this heartbreaking problem i immediately quit playing skyrim. i mean why does there have to be leveled items? so that you don't get overpowered weapons at low levels? then why not make the items level up with you? this totally killed it for me. my friends dragon bane does an extra 40 damage while mine does a measly 25. his also last much longer before needing recharging.

am i the only one who feels this way about leveled items?

bethesda, please please please fix this. if not just altogether getting rid of the leveled items and making all levels have the same attributes, then at least make the items level up with you. like the nightingale armor would increase from 30 points stamina to 40 points stamina when you hit level 36.
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Sudah mati ini Keparat
 
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Post » Sun Jun 03, 2012 8:44 am

Leveled items do svck, but at the end of the day, it doesn't really matter. It's not like this is an online game and being good at it matters.
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Scotties Hottie
 
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Post » Sun Jun 03, 2012 6:00 am

Oblivion had a mod that could "level up" leveled items as you earned more experience. I'd assume one will be made for Skyrim.
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Ron
 
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Post » Sun Jun 03, 2012 6:07 am

i play on xbox so i don't get mods :'{. i'm too sickened by the low level sword that i was sooooooo looking forward to i can't bring myself to even put the disc in the xbox. the only option i consider there being is deleting my character and starting over, and there's no way i'm going to pour another hundred or so hours into another character. i may be a little obsessive, trying to make my characters perfect, but throwing in leveled items and the fear that you may be unknowingly screwing yourself out of a leveled item is game breaking to me.
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Sarah Kim
 
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Post » Sun Jun 03, 2012 12:51 am

It's not like this is an online game

That's why I feel that it does matter. Who is Bethesda trying to protect from the player? Level-scaling and non-killable NPCs didn't make sense to me at all.

Oblivion had a mod that could "level up" leveled items as you earned more experience. I'd assume one will be made for Skyrim.

I tried Skyrim for PS3... and the game was too fun! I'd hate to have to wait for it to be all patched up before I can play again, but I encountered too many mood-killers in it, in its current phase.
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Anthony Diaz
 
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Post » Sun Jun 03, 2012 8:51 am

I don't really have an issue with leveled items. What I did find really interesting was the smithing. The first playthrough - never bothered with it. Second playthrough - maxed it out and got the whole perk tree. Man - what a difference. I think I just hit level 30-ish and I've got two Scimitar's, each doing 60 odd damage. I think my bow does the same.

Obviously damage can go much higher but I'm working on that.

And same thing with armor, what I used to do is find specific armor and weapons, but now I don't really care what the item is, I just improve it and enchant it and it ends up being rather powerful.

If I had to wait before I got to a certain level before I could use something, would be boring. But I only found out about weapons as I found them. Like with the sword you mentioned - I thought that was awesome when I first got it, but now, generally can make my own weapon now. I basically ignored any kind of smithing/enchating the first play through, but in this game - well worth looking into.
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Breautiful
 
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Post » Sun Jun 03, 2012 10:25 am

What about the other end you go on this big huge quest and you get a crappy reward.
Find a linear RPG game if you don't want leveled rewards.
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Charlotte X
 
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Post » Sun Jun 03, 2012 5:22 am

I know this would be a bit harder to implement but they could just have static quests and rewards and then just put a "suggested level" in the quest log. That way you can still get the uber awesome gear at any level, but the enemies will pose a much greater threat unless you are near or above the suggested level.
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Syaza Ramali
 
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Post » Sun Jun 03, 2012 9:25 am

What about the other end you go on this big huge quest and you get a crappy reward.


this is exactly what i'm talking about. i'm glad you agree with me.

i'm not talking about leveled rewards like gold. i'm talking about items that you get certain stats based on your level and they don't level up with you. and when i was level 36 and i went back to pick up that sword that i left and it was crappy, i felt almost betrayed by bethesda.
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Sierra Ritsuka
 
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Post » Sun Jun 03, 2012 10:26 am

I agree completely. Leveled items svck. Why Bethesda didn't learn this after Oblivion is mind boggling.
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Facebook me
 
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Post » Sun Jun 03, 2012 2:22 am

why the hell does it even matter if you dont have the best equipment? it is not a hard game just have fun you said it yourself you were having a blast playing the game until you suddenly realized there was a slightly better version of your weapon you could not get

and if you want a game without level scaling you should look elsewere, becuase it has been here since daggerfall
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Céline Rémy
 
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Post » Sun Jun 03, 2012 2:24 am

I know this would be a bit harder to implement but they could just have static quests and rewards and then just put a "suggested level" in the quest log. That way you can still get the uber awesome gear at any level, but the enemies will pose a much greater threat unless you are near or above the suggested level.

And turn it into WoW? No thank you. Must be level 19 to use this staff I bought at level 15?! $@%&!!
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loste juliana
 
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Post » Sun Jun 03, 2012 9:49 am

Leveled items do svck, but at the end of the day, it doesn't really matter. It's not like this is an online game and being good at it matters.

lol, not that being good online matters either.

Leveled items do kinda svck, but if you're on PC, just give yourself the better version or get a leveling mod when they start coming out :). If you're on a console, yeah, it's stupid and I feel for you bro. :(
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Angela Woods
 
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Post » Sun Jun 03, 2012 1:30 pm

Leveled items are just stupid. I mean, it literally becomes "wait until x level" to do the quest, even if you really want to do it earlier, because it will screw you in the end to do it that early.
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Maddy Paul
 
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Post » Sun Jun 03, 2012 9:59 am

why the hell does it even matter if you dont have the best equipment? it is not a hard game just have fun

and if you want a game without level scaling you should look elsewere, becuase it has been here since daggerfall
Exactly. :banana:
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Jodie Bardgett
 
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Post » Sun Jun 03, 2012 12:44 am

And turn it into WoW? No thank you. Must be level 19 to use this staff I bought at level 15?! $@%&!!
Derp, that's not what I said AT ALL. All I said was have the good old static enemies and quest rewards and just give the player a bit of a hint of a good level to actually do a quest on. No level restrictions on items, if you are level 1 and you manage to complete a massive quest that had a suggested level of 50 and get an awesome sword as a reward you can use it right away.

Suggested levels (not forced minimum levels) to do quests with static rewards that you can use at any level.
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Smokey
 
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Post » Sun Jun 03, 2012 7:09 am

Yeah leveled items svck. I downloaded a mod to remove them in here, and had the mod in Oblivion that made them level with you.
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Rachel Cafferty
 
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Post » Sun Jun 03, 2012 2:50 pm

Derp, that's not what I said AT ALL. All I said was have the good old static enemies and quest rewards and just give the player a bit of a hint of a good level to actually do a quest on. No level restrictions on items, if you are level 1 and you manage to complete a massive quest that had a suggested level of 50 and get an awesome sword as a reward you can use it right away.

Suggested levels (not forced minimum levels) to do quests with static rewards that you can use at any level.
I like this. I'd also like floating marks about NPCs heads to show that they have a quest for me. Just like in WoW. Being serious on this, by the way. Would be great.
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M!KkI
 
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Post » Sun Jun 03, 2012 4:42 am

Derp, that's not what I said AT ALL. All I said was have the good old static enemies and quest rewards and just give the player a bit of a hint of a good level to actually do a quest on. No level restrictions on items, if you are level 1 and you manage to complete a massive quest that had a suggested level of 50 and get an awesome sword as a reward you can use it right away.

Suggested levels (not forced minimum levels) to do quests with static rewards that you can use at any level.
but if you get an awesome sword and never need another one ever again what is the point of adventuring your not going to get anything better than what you had
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Dragonz Dancer
 
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Post » Sun Jun 03, 2012 10:20 am

but if you get an awesome sword and never need another one ever again what is the point of adventuring your not going to get anything better than what you had
Because the odds of you actually being able to complete said quest are next to nothing.
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Chloe Mayo
 
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Post » Sun Jun 03, 2012 3:19 am

but if you get an awesome sword and never need another one ever again what is the point of adventuring your not going to get anything better than what you had
Then make getting that awesome sword extremely hard for low level characters.
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Jah Allen
 
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Post » Sun Jun 03, 2012 12:25 pm

What's wrong with just playing the game and enjoying the items you get for as long as you can? You would have gotten the lower-level Dragonbane right away, and it would have been awesome for a while, until your character "grew out of it". Then you move on to something else. So all of that time from level 19-35 you would have been having fun instead of just grinding to get to 36. And guess what? Your level 36 Dragonbane would be obselete soon anyway, as your character advances.

If you let your stat compusiveness drive you to play the game in a weird way, don't blame the game.
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krystal sowten
 
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Post » Sun Jun 03, 2012 3:52 am

Then make getting that awesome sword extremely hard for low level characters.
Exactly. I thought that was everyone's problem with leveled enemies and gear, that it was too easy. This way the game can be easy if you somehow manage to defeat the dungeon full of puzzles, traps, and level 50 enemies that do 300+ damage to a measly level one character. Or you can come back at level 50 with 900 Health and a bunch of good gear and have an easy time with the dungeon for a weapon that is now only a little better than what you have.
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sas
 
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Post » Sun Jun 03, 2012 12:09 pm

Because the odds of you actually being able to complete said quest are next to nothing.
but ES games have tons of different styles to play so making it hard to get for every single playstyle will be damn near impossible, its a good concept in theory however it cannot be implemented into a game as big as ES games. I mean look at Morrowind I was like level 5 and I got a deadric spear by using enchantments and sneak attacks now I never bother to look for a better weapon again
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Invasion's
 
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Post » Sun Jun 03, 2012 2:44 pm


If you let your stat compusiveness drive you to play the game in a weird way, don't blame the game.

How about we don't have a convoluted item level scaling system that punishes you for not grinding? Just make great items rewards for really difficult quests. If a level 1 character beats a level 50 quest, he should get the epic item in all of it's glory.
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Karl harris
 
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