[RELz] Levelers Tower

Post » Mon May 28, 2012 12:58 am

Thanks for the update willie, gonna check it out now.
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Nauty
 
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Post » Mon May 28, 2012 1:45 am

Played around with this a bit, some nice work here. The Arena was amusing in all the carnage that was flying around, bodies were bouncing off the walls I had so many going at once. One suggestion on the arena battles, make a master control "Fight Now!" or "Start the Mayhem!" button that actually does all the summons at once rather than each time you select a group to spawn. As it stands now, you have to quickly go thru the options or the groups you spawn at button press 1 or 2 are likely going to be wiped out by the time you get a chance to spawn group 10. Just a thought for you, thanks for the mod in any case makes re-leveling a lost character a lot easier.
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ruCkii
 
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Post » Mon May 28, 2012 2:00 am

If no one has brought this up yet, Giselle should sell some of the cooked foods, like Vegetable Soup, Venison Stew, Beef Stew, and Elsweyr Fondue (or the ingredients for making them).
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Samantha hulme
 
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Post » Sun May 27, 2012 10:48 pm

@Urtho - There is a tough one! I could add buttons to the arena floor that spawns a set bunch of bad guys to fight. You just select which group you want to battle. Also, the Battle mode button will be getting more options, where you can change the settings and perhaps to some extent, the difficulty of the monsters spawned. Settings like max number alive at one time, and how much time in-between each new spawn up to the max. One thing about the battle mode, they all HATE you and not each other.

@bradleyh - Yes, the cook will be getting more options. And you will also be able to 'bake' items yourself. That is why there is a 'table' next to the 'oven' and the oven has a cooking rack. The cook, currently, is very simple and I have not done much with her yet since I was still working on at least getting the basic rooms created. The next release will hopefully have the Library done. And a wizard merchant.
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Monika
 
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Post » Sun May 27, 2012 10:18 pm

I'll get to the point first, then spam with kudos.

In the arena, after I pull the lever to clean up the dead bodies it fills the chest. While I LOVE that feature.. I don't always need the items and that chest is getting pretty darn full. Is there a way there could be a button to just eliminate what's in there?

I love this mod, it looks great and I loved the Levelers home in Oblivion. I just recently started playing TES games on PC having played on Xbox for many years (Of course this meant buying Skyrim twice :tongue:). I was happy to find your mod since after playing Oblivion since it came out I didn't want to have to rebuild everything again just to enjoy playing on PC and having fun with mods. So had to get it for Skyrim too since already finished the game on xbox. Thanks for the great work and for sharing it.

In hindsight, perhaps I can use a console command to just remove items from it...
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Krystal Wilson
 
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Post » Mon May 28, 2012 7:01 am

@Raist11 - Per the readme:
*Spoils chest where all the arena booty is transferred to. In sneak mode, you have the option to destroy everything in the chest.

In the next version, you also have the option to 'auto-sort' everything in the chest to the containers in the tower top.
Just activate the chest while sneaking.
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~Amy~
 
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Post » Sun May 27, 2012 10:34 pm

Oh, the auto transfer feature is a great idea. I was actually going to suggest it after messing around in the arena today. You never cease to amaze me, willie.
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Sophh
 
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Post » Mon May 28, 2012 6:51 am

Been using this for a while. It's absolutely brilliant, thanks for sharing!
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Roanne Bardsley
 
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Post » Sun May 27, 2012 8:05 pm

@Raist11 - Per the readme:
*Spoils chest where all the arena booty is transferred to. In sneak mode, you have the option to destroy everything in the chest.

In the next version, you also have the option to 'auto-sort' everything in the chest to the containers in the tower top.
Just activate the chest while sneaking.

Oy-vay.. stupid mistake. My apologies. The worst of it, now that you mention that... I remember reading it too. ugh. Okay, so maybe I should be rested before posting. :D
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Josephine Gowing
 
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Post » Sun May 27, 2012 7:07 pm

No apologies necessary. I am just a little snarky. ;)
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Brian LeHury
 
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Post » Mon May 28, 2012 2:50 am

Playing with version 1.9, the Ruby in the falling gem display in the Master Bedroom will always get stuck in the sides of the diplay case.
The Cavern could use a diving area under the patio.
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Melly Angelic
 
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Post » Sun May 27, 2012 7:28 pm

I never had a problem wtih the ruby getting stuck, but I suspect it may have to do with me messing around with the mesh to try and get it to drop slower.
I will make it like the other gems in the next version.
I have actually jumped from the ledge and into the water, just for the fun of it. :lol:
I could put a diving board so your further out.
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Stacy Hope
 
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Post » Sun May 27, 2012 8:19 pm

I love this mod Willie.
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Esther Fernandez
 
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Post » Mon May 28, 2012 3:35 am

Hey W,

I'm still waiting for my mate to deliver 1.9 but reading about the "diving pool" gave me a(nother) mad idea -

- If you made the first 'floor' of the pool JUST deep enough to get there and back on a single unbuffed breath, with a goodie-box as a reward, then a second one that you needed a good potion to reach with a mega-goody box ( maybe a spooky-dark corridor full of bitey things on the way?) that would be pretty damned cool.

But on more practical matters, what the tower REALLY needs is a way of getting at least the early-game shouts - a 'programmable' word-wall perhaps? - limited to what say a level-30 character would have in a 'real' playthrough?

I know it can be done with console commands so it can't really be that hard to implement.

Can it?
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Rachell Katherine
 
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Post » Sun May 27, 2012 6:21 pm

With Skryim, you never know what is possible and what isn't.
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Rachel Cafferty
 
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Post » Sun May 27, 2012 9:24 pm

"Nudge, nudge, wink, wink, say no more!" (Monty Python)

Here's to testers and questers everywhere, especially those that always do manual installs ;)
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Juan Cerda
 
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Post » Mon May 28, 2012 12:18 am

@LionOfNarnia - There will be hidden little goodies around the tower, eventually. :) I just have not had a chance to do that with all the big projects still being worked on. Eventually I want to add the shouts as well. What console commands do you refer to? Are you adding the 'words' or the 'shouts'? Adding the shouts did not work for me, and I have not looked into the words yet.
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Richard Dixon
 
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Post » Mon May 28, 2012 5:57 am

Yeah I meant the words, I had to do this for 'Become Ethereal' for a demo I'm working on. "teachword xxxxxx" on the console.
Just thought that, for the sake of completeness, the tower should 'do' shouts too.
..and forgive me, with a higher priority than bedrooms, showrooms and caverns.
For me, the whole raison d'etre of the tower is to get a newly-rolled character up to a useful level as quick as possible, not to hang around there like it's a clubhouse.

Hey, that's just me - this pvssycat likes to strut ;)
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Andrew
 
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Post » Mon May 28, 2012 7:23 am

I had started on the shouts (and there are an awful lot of them, 3 per shout) but it was not working so I bagged it until I could look into it some more. I will check on the 'teachword' command and see what I come up with that is a usable cheat. Menu's would be very cumbersome with that many words and shouts.
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Amber Ably
 
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Post » Mon May 28, 2012 1:30 am

Ok, I have added a button with menu, so when you select a non-quest shout that it will give you all three words of the shout.
I will test out unlocking the shouts next, so you need dragon souls to activate each unlearned word.
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brian adkins
 
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Post » Mon May 28, 2012 1:02 am

V2.0 has these changes so far, and there will be more by tomorrow night when its released:

1. Ash pile removal from arena
2. Cavern off master bedroom has diving board, fish in water, more falling gemstones
3. Start of Apocothery
4. Selectable quantity on dragon soul button
5. Arena Battle mode also cleans up dropped weapons and the sandy arena floor was re-created with better mesh and texture
6. All non-quest shouts and words can be 'learned' or 'taught' to you, and you choose which you want
7. Added mannequin in Arena
8. Skill button, when crouched, will advance your skill a LOT when you click it. (for example, one click brings you from 15 to 90 in a skill)
9. Removed limit on Health, Stamina and Magicka buttons
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priscillaaa
 
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Post » Mon May 28, 2012 1:58 am

Wonderful work, as always WillieSea :)

The Tower is getting well-used these days - and I can finally talk about why! - I roll up a lot of new characters for QA testing in "Falskaar".

The new 'skills' buttons function will be a great time-saver, I need to roll up some uber-warriors - Lvl 70+ - for difficulty testing.

btw I think I might be in danger of becoming an Ambrosia addict - you might need to put AA meets into all the holds ;)
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Sabrina garzotto
 
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Post » Mon May 28, 2012 6:26 am

*NOTICE if you are UPDATING to version 2.0*
This mod now uses an ESM file instead of the old ESP file. You must enable the ESM and disable the ESP from your game launcher window.
DO NOT enable both the esp and esm files.
*BEFORE updating with this version please remove everything from the bottom shelves in the display room.

05/13/2012 - v2.0 - List of fixes:
01. Added menu -1000 to carry weight selection
02. Daedric artifact weapon display
03. Elder Scroll display
04. Added easier exits from living qtrs cavern lake
05. Diving board, fish, dragonflies added to cavern lake
06. Added more gemstones to gemstone shower
07. Ash piles in arena are removed with corpse remover lever
08. Added charcoal to contructables menu
09. Alchemist apocothery added to garden
10. Low cost telekenisis in apocothery
11. Cheat button for Shouts added for both 'learn' or 'teach'
12. Can set quantity of dragon souls to add
13. Arena battle mode explosions now clean up dropped weapons
14. Mannequin added to arena
15. Crouching when activating skill increase buttons will advance that skill a LOT
16. New floor in arena that looks more natural
17. Shanara merchant now buys 'everything'
18. Removed max limit from health, stamina and magicka buttons
19. Levelers Circlet has new magical glow
20. Added auto-bookshelf to bottom of all shelves in display room
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Damian Parsons
 
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Post » Sun May 27, 2012 6:35 pm

@LionOfNarnia - You will really like #15 of the updates in version 2.0.
Fast level up with one click. You can go from a skill of 15 to 90 in one click!


I am now using an ESM file which should fix most people having CTD issues.
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Raymond J. Ramirez
 
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Post » Sun May 27, 2012 7:29 pm

#11 and #12 too!

If I'm lucky, I'll have 2.0 by Wednesday nite.

Until then, I'll just have to hope my clicking finger holds out ;)
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willow
 
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