[RELz] Levelers Tower

Post » Mon May 28, 2012 4:00 am

Levelers Tower
=====================
Cheat mod for Skyrim
Version 1.0 - 04/01/2012
by WillieSea


*This mod will be updated on occasion as I dream up new ideas and fix reported bugs.

-DOWNLOAD-----------
Nexus: http://skyrim.nexusmods.com/downloads/file.php?id=14152

-LOCATION------------
The tower is located North of Helgen, just to the right as you exit the Helgen starter dungeon.

-DESCRIPTION---------
Player Home Base with so many features it will make your head spin. You can quickly create test characters for testing your own mods, re-create a lost character due to hardware failure or save game corruption, or just have fun making any type of character you like.
Easter Egg: Find out what happens when you 'refuse' to accept responsibility...

-FEATURES------------
*TOWER*
*Welcome Book for you to read.
*Spawn infinite supply of random soul gems. The higer your level, the better chance for bigger gems.
*Teleport map to all the major cities and towns.
*Auto-sorters for all your un-modified vanilla equipment. If there is a magical version of the base equipment, if you are crouched (sneaking) when you activate the auto-sorter it will also auto-sort all of the magical version of that type of equipment. NOTE: This can be very slow so don't go crazy clicking buttons.
*Arrow auto-sorter features the ability to 'exclude' a certain type of vanilla arrow from the auto-sorting script.
*Broom that will clean up the cobwebs. If they return, use the broom again.
*Explosive arrows - In arrow container. Fire, Frost and Shock.
*Ring of the Time Lords in ring container. Gives constant time slow down while worn.
*Clocks to show the current game time, month, day of week and the date.
+Door to Basemant and Exterior.

*BAsemanT*
*Auto-sorter for your ingredients. Each ingredient has its own 'named' container. If your crouched (sneaking) when you activate the auto-sorter it will add +25 quantity of that ingredient to the container.
*Weapons - Frost Sword, Bow of Storms, Levelers Sword, Staff of Lightning Blast, Force Sword (features push away to knock them down)
*Armor - Circlet, necklace, ring, complete 'redish' Dragon Scale armor set.
*Shrines to Talos, Nocturnal and Dibella.
*Storage chest wing for general storage needs.
*Auto-locking chests of each level to help you practice your lockpicking skills.
*Lockpick spawner next to the practice locking chests.
*Displays set up for Shield/Weapon racks, Mannequin's, Book shelves, Display cases.
*Combat Dummy - Gives you experience if you hit it, to the skill you have currently equipped in your right hand. If you activate the dummy, it will tell you how much of each type of skill it has given you experience for.
*Nirnroot plants, pick them, then activate the roots to water them. They grow back in 5 seconds.
*Pools of restoration, entering the pool will heal you completely and cure you of all diseases.
*Crafting - Arcane Enchanter, Grain Mill (grinds human or troll skulls into bonemeal, and Mammoth tusks into powdered Mammoth tusk), Alchemy Lab, Tanning Rack, Work Bench, Grind Stone, Blacksmith's Forge (is the only forge that can make all the weapons and armor found in the levelers tower's), Smelter and Cooking Spit.
*Auto-sort Ingredients into individual jars. If your crouching when you activate an ingredient jar, +25 of that ingredient will be added to the jar.
*Spawn Fortify +100 Ambrosia potions for Blacksmith, Alchemist and Enchanting.
*Two chests with weapons and armor that contain one item so you have one of each enchantment in the game.
*Dragon mound Teleport map.
*Merchant who always has gold. If she is running low, exit conversation and talk to her again.
*New Spell Tomes:
1. Flames, Frostbite and Sparks that do a LOT more damage per second.
2. Summon Dragon but only when outside. For those times when you want to fight one on your terms.
3. Night Mare, a magical horse you can summon or send back home. Fast, durable black horse with glowing blue eyes.
4. Night Eye with extended duration.
5. Home, a spell that will teleport you home to the towers, and then back to where you came from. It can also send you to one of the major cities if you wish.
*Buttons to increase your Health, Stamina or Magicka by +25 each click.
*Button to cleanse you of your crimes.
*Buttons to increase each of your skills by +1 level (sometimes it will be +2 levels if your already advanced in that particular skill a little bit.)
*Button to add the perk, 'Longer Days, Shorter Nights' which will make the daytime go by at a slower pace, while night time will go by at a faster pace.
*Button to change your characters movement speed, from 100%, to 115%, 130% or 145%. Use with caution as some game functions also mess with this stat.
*Button to change your carry weight in amounts of +100, +500, +1000 and -100.
*Button to gain a dragon soul to use.
*Button to change your Unarmed Damage in amounts of +1, +10, +25 and -10.
*Button to change your Critical Chance in amounts of +1, +5, +25 and -5.
*Button to spawn all the ingots, leather and leather strips.
*shelf that will auto-store your insect jar collection. You can also take a jar back off the shelf.
*Player bed (Red covers) so you can rest. Provides the 'well rested' perk.
+Door to Tower, Garden, Arena and Throne room.

*THRONE ROOM*
*Doomstones that you can have all of them, at one time. Activating the doomstone again will remove the effect.
*Button to drop treasures for you to collect.
+Door to Basemant.

*ARENA*
*Spoils chest where all the arena booty is transferred to.
*Buttons to summon single enemies to battle, or watch them duke it out.
*Button on the arena floor (left of the gate in corner), to start 'Battle Mode'. A constant wave of enemies will spawn for you to battle. The bodies will be cleaned up a few seconds after they die and the spoils will go in the spoils chest behine the throne.
*Blood bowls, when full, can be used to restore your health, stamina and magicka quickly. By slaying enemies, the bowls will slowly refill again. They only refill when usig the battle mode button on the arena floor.
*Levers that activate dwarven blade traps down below.
*Lever that will clean up the bodies in the arena, and put everything in the spoils chest for you. It will also kill anything still alive in the arena.
*Auto arena gates that only open for the player to keep the combatants on the arena floor.
*Button for Restorative Ambrosia potion.
+Door to Basemant.

*GARDEN*
*All 'pickable' plants, fish, insects and fungus are in the garden.
*When you leave the garden, and move a few cells away, the garden will have reset and you can pick everything again.
*FEATURE - New Tomato Plant that you can pick tomatoes off of.
*FEATURE - New Apple trees, one for Red and one for Green apples.
+Door to Basemant.

*CREDITS*
*Paintings - Screen shots for the paintings were created by DarkStone, Victoria and WillieSea at http://tesalliance.org and allowed to be in this mod by the original authors approval.
*Painting Frame mesh - WillieSea
*Clocks - WillieSea
*Garden planter boxes mesh - WillieSea
*Tomato Plant mesh - WillieSea
*Apple Trees mesh - WillieSea
*All Retextures - WillieSea
*Custom Horse - WillieSea
*Ambrosia Potion mesh - WillieSea
*Spoils chest mesh - WillieSea
*High Definition re-created teleport maps - WillieSea
**If you see something you think you made and I did not give you credit, please let me know and I will investigate. I have been making this for a while and I may have forgotten someone. Sorry if I did.

***NOTICE on RE-USE***
You may use any of my objects in this mod without asking me first with the following exceptions. You may not re-use anything that I have given credit to someone else for that is in this mod without their approval. You should give me credit if you do use anything of mine, but I will not police the mods to make sure you do.
If you wish to create a different language version of this mod, feel free to, but please only upload the objects you changed the language on. The other objects need to be downloaded from the location it was originally uploaded to by me. You may point to this mod in your own mod if you wish to do this.
This mod may not be uploaded in its entirety to any other web locations without my consent. I can be reached through private message on the nexus as 'WilliamSea' or on TESAlliance as 'WillieSea' or on the Bethesda forum as 'WillieSea'.

*KNOWN BUGS*
*There could be a 'gap' in the neckline of the merchant when she is in her bikini.
*When the blood in the arena updates, it vanishes for a second. Dont know why but it does.

*BETA TESTERS*
*lilith
*Ysne58

*CHANGE LOG*
-------------------
04/01/2012 - V1.0 - Initial release.
User avatar
Marine x
 
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Post » Mon May 28, 2012 4:58 am

I'm sold .. It has clocks :smile:

Thank you WillieSea, this looks like an amazing amount of attention to detail - as usual from yourself.

Edit: I do believe I got the first download - Now I have a problem, need to keep it in mint condition, this will be a collectors item one day.

Edit2: No need for the Script Extender :huh: , this is more surprising than I initially thought.
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Georgine Lee
 
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Post » Sun May 27, 2012 11:01 pm

Yeah, there are no requirements for this mod.
And I included all my source code for the scripts in case you want to see how I did something.
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Danii Brown
 
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Post » Mon May 28, 2012 12:31 am

Awesome! I used your mod for Morrowind back in the time, glad to see you created an equivalent for Skyrim.
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Chloe Lou
 
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Post » Mon May 28, 2012 8:08 am

Fantastic stuff WillieSea! Congratulations on your release!

And last, but not least; thank you very much for sharing your great works with the community!
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darnell waddington
 
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Post » Mon May 28, 2012 8:16 am

Thanks Willie.
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Krystal Wilson
 
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Post » Mon May 28, 2012 9:15 am

Great! Thanks.
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Rachael Williams
 
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Post » Mon May 28, 2012 2:41 am

And I included all my source code for the scripts in case you want to see how I did something.

I am going to have a good nosy at those later .. Meanwhile :smile: Having fun

Beautiful work in game. The arena and the possibilities .. I loooove this place :devil:

I dare not pick anything up just yet .. Too early in the games life-time and I dont want to get used to grabbing something out of here to the point it becomes an addiction detrimental to the longevity of the game - Which means I understood the warning at the door :smile: (highly amused watching conan refuse and .. well, you know, sulking a bit afterwards)

Lydia got lost - But that may have something to do with me amusing myself with a troll and a giant, Lydia also got a bit anti, and started walking down to join the fun so I threw the switch which (even though the gate was shut) managed to catch Lydia a bit .. Oops.
Walked around some afterwards and she got lost somewhere there (a bit slow limping behind) :smile:

This is polished. I tried to ruin it (made a BAIN out of the files with a copy of the textures scaled down with DDSOpt as an option for my laptop which is a bit under spec for skyrim in the graphics memory department) ... Long story short, it still looks gorgeous.

Edit: It would not surprise me if this hit the bethblog top five selection - That arena with; Toy soldiers, a few strategically placed exploding chickens, press some buttons and have some "Cheeeeeese, for EVERYONE" at the ready from the balcony.

Request: Could we have a restrain companion cage :)
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Kaley X
 
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Post » Mon May 28, 2012 9:20 am

I long to install this but having used the equivalent Oblivion mod I know I wouldn't be able to resist some of the temptations that would dangle.
This will sit in my pending file until I have a very high level character. :biggrin:

Congrats on the release though.
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Latisha Fry
 
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Post » Mon May 28, 2012 12:51 am

Thank you all for the generous comments! :)

You really don't need to pick any of the equipment up if you don't want to. With the right items, you can make everything at the forge that is available in this mod. (I think I got everything)

I can look into a restraint box for NPC's. But I was rather thinking about changing the body clean up effect to not include an Actor if they are in the player follower faction. That would prevent them from being killed as well. But, perhaps scripting an AI package on the NPC might work too... Perhaps in the next version.

Those would be funny buttons, like the flaming raining dogs in Oblivion. :lmao:
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Alina loves Alexandra
 
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Post » Sun May 27, 2012 11:24 pm

I have patched the mod to v1.1. Install the patch over the full download.

Fixed navmesh in Throne room.
Fixed arena corpse cleanup so it does not kill your NPC as long as they are in the player follower faction, or the current follower faction.
Added button so you can 'learn' *ALL of the ingredient effects that are used in potion making. *at least most all.
Updated texture on tomato plant, thanks Elinen!
Updated readme file.
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Monika Fiolek
 
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Post » Sun May 27, 2012 5:58 pm

Congrats, Willie! You did it!! :clap:
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Sami Blackburn
 
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Post » Sun May 27, 2012 7:47 pm

Fixed arena corpse cleanup so it does not kill your NPC as long as they are in the player follower faction, or the current follower faction.

Its a good job I am not married to Lydia, she would be divorcing me tomorrow for what I am about to put her through :) .. Or maybe not, I think she would probably tell me to "Say cheese for the kill cam" and end it nord stylee.
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Veronica Flores
 
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Post » Mon May 28, 2012 1:17 am

Lydia lives, as do I :banana:

Noticed a tiny thing, every time I step out of the tower, its as if I am stood on a small elevator. My player character is adjusting to where he should be stood .. on top of the steps just outside the door (its like you start with your legs inside the steps, and elevate up to be on top of them).

The same thing happens if you fast travel to the tower from elsewhere in the world, as soon as you arrive, its elevator time.

Another small glitch but this will probably prove hard to replicate .. I spawned (among other things while telling Lydia to wait at the bottom of the stairs near the entrance to the fighting area) a giant again who at one point decided to run up the stairs on to the raised platform at the back right of the arena (if you are stood next to the levers overlooking the arena) .. But instead of running up the stairs, he got up a couple of them and then fell through them so became entombed for a while inside the platform. After a short while, he did the elevator thing and rose to be stood on top of the platform.

I like how the arena gate only opens for me, effectively leaving a companion behind the auto closing gate. And no matter how I tried to get Lydia attracted to having a brawl with whatever I let loose within the arena, she was safe running around the outside of it. No more crippled Lydia each time I used the smart bomb. :thumbsup:

Edit: One more tiny thing; If I go upstairs and outside onto the balcony, Lydia will not follow to that little spot. And when I re-enter the tower from the balcony, she runs up the stairs towards me as though she has just entered the tower from the tower entrance at the bottom.
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Sierra Ritsuka
 
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Post » Sun May 27, 2012 11:16 pm

Ooh and (:) sorry about this ..)

Spawn a creature menu's - Could we have a cancel (changed my mind, want to spawn something else from another button)

This one is going to affect veeery few people (ie probably just me on my rapidly becoming senile laptop), but your menus get cramped on a screen only 800 pixels horizontal resolution, with the vanilla menu interface.

I will understand if you walk away shaking your head in dis-belief at that last one :)
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Jeffrey Lawson
 
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Post » Mon May 28, 2012 6:42 am

Ok, looks like the exterior navmesh needs some work. Thanks! :thumbsup:

I actually wanted a 'cancel' button on the menus, but since the go across the screen horizontally, there is not much room to put more buttons on some of the menus. Especially for people with square displays, where I have a widescreen and its still cramped.
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how solid
 
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Post » Mon May 28, 2012 9:22 am

Couple things:

Which containers, if any, are not safe for storage?
The menus are pretty long, and a lot of them cut off for me, but just barely. No way to work around this?

Other than that, it's perfect so far. Aside from the general report bugs, of course.
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Michael Korkia
 
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Post » Sun May 27, 2012 6:24 pm

All of the containers in the mod should be safe for storage. I even checkmarked that they are to be ignored by the AI and Sandbox modes, just in case.

The best fix for the 'horizontal menus' is to have a widescreen monitor! :lmao:
But seriously, it would have been nice if the menus went verticla like they did in all the previous games.
Your only solution with a non-widesreen monitor would be to truncate the text in the message boxes so more text shows.
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Cash n Class
 
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Post » Sun May 27, 2012 7:30 pm

Hmm... I'll look into it, thanks.

Also, I tested out the arena a bit http://t1.gstatic.com/images?q=tbn:ANd9GcThgch_wMhePr2_rc_LNCaNgXHk4X26Shf28H6cPypXP9Nj8alzwYnJjBu8CA

I'm going to have a good bit of fun with this. Maybe round up a couple hireables and make them fend for themselves. :evil:
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dell
 
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Post » Mon May 28, 2012 2:38 am

WillieSea - Another tiny insignificant buggette

I know you cannot possibly accommodate people using all the different female body mods out there - So is it possible you can make Shanara Sea have a complete set of unique body meshes and texture just for her ? (I know you have some already in the files sheanna)

Here's an example: I notice while using "Prometheus Better Female Natural Body" (cant link but thats the nexus title), for the vanilla compatible sized meshes, and also using Navatseas "CBBE skin texture V2 V3 plus Thepal and UNP compatible" Vanilla flavour of the body and face textures from that set ....

When Shanara goes for a snooze, and lays down in her bikini, the feet are awful and see through at the bottom.
Also when she gets into the restoration pool, her head and neck are a different colour to her body, the head and neck in the lighting there look like dunmer colours which contrast with the imperial looking body texture which react differently to the lighting.

I cant get her to get back in the pool or sleep again at the moment but here's a screen to show why I think you will need to have all custom parts for her, anything vanilla you rely upon will probably be changed in someones setup and then cue the "why do my bbbbbbbbbb body parts for this that and the other not look good on her.. ", erm, etc etc ...
Spoiler
http://www.bild.me/bild.php?file=9907268ScreenShot18.png
You know about the possible gap at the neck already.

This is probably a big ask for just one part of the mod, considering all the body files - all the new meshes replaced, and _n _msn _s _g _hl (+ whatever else applies these days) textures etc for hands feet head and body, but may be offset by the barrage of possible problems.

Edit: Ethatron has a list of the textures here http://obge.paradice-insight.us/wiki/DDSopt scroll down a bit.
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No Name
 
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Post » Mon May 28, 2012 3:22 am

It may be better to put her in a vanilla outfit, and you can replace it if you want.

Depending on your CK skill, what you could do is replace the existing clothing meshes in Sheanna's folder with those of your own choice, that go with your particular installed body mod. I prefer the one I am using, and since this is version 1, I left it as is. For the next major release, I will probably change it to vanilla clothing assets.

I also suspect the neck gap might be due to the 'weight' of the NPC. Perhaps if I make her heavier, the gap will go away... Its all new, so who knows! :lol:
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Mr.Broom30
 
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Post » Mon May 28, 2012 4:02 am

:) Solved the feet anyway - Something I have not checked before with my mesh installations; Its a vanilla female feet problem ..

Prometheus vanilla compatible body does not have its own female feet meshes, same as ThePal's vanilla compatible nvde Female body meshes also do not include feet ...

Grabbed Phygit's FemFeet (just the meshes, because of using NavatSea's textures) - Feet are not so vanilla 'orrible anymore ...
Spoiler
http://www.bild.me/bild.php?file=5583468ScreenShot21.png
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Lavender Brown
 
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Post » Mon May 28, 2012 8:05 am

WillieSea - Another tiny insignificant buggette

I know you cannot possibly accommodate people using all the different female body mods out there - So is it possible you can make Shanara Sea have a complete set of unique body meshes and texture just for her ? (I know you have some already in the files sheanna)

Here's an example: I notice while using "Prometheus Better Female Natural Body" (cant link but thats the nexus title), for the vanilla compatible sized meshes, and also using Navatseas "CBBE skin texture V2 V3 plus Thepal and UNP compatible" Vanilla flavour of the body and face textures from that set ....

When Shanara goes for a snooze, and lays down in her bikini, the feet are awful and see through at the bottom.
Also when she gets into the restoration pool, her head and neck are a different colour to her body, the head and neck in the lighting there look like dunmer colours which contrast with the imperial looking body texture which react differently to the lighting.

I cant get her to get back in the pool or sleep again at the moment but here's a screen to show why I think you will need to have all custom parts for her, anything vanilla you rely upon will probably be changed in someones setup and then cue the "why do my bbbbbbbbbb body parts for this that and the other not look good on her.. ", erm, etc etc ...
Spoiler
http://www.bild.me/bild.php?file=9907268ScreenShot18.png
You know about the possible gap at the neck already.

This is probably a big ask for just one part of the mod, considering all the body files - all the new meshes replaced, and _n _msn _s _g _hl (+ whatever else applies these days) textures etc for hands feet head and body, but may be offset by the barrage of possible problems.

Edit: Ethatron has a list of the textures here http://obge.paradice-insight.us/wiki/DDSopt scroll down a bit.

Any problem with my mod may only be due to other custom textures installation couse my mod uses vanilla textures and it's own are based on that ...
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Nikki Morse
 
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Post » Sun May 27, 2012 9:58 pm

Any problem with my mod may only be due to other custom textures installation couse my mod uses vanilla textures and it's own are based on that ...
Prometheus, this is not about your mod. If you load up Levellers tower mod (which this topic is about), with your body, you will understand why I experienced (past tense) minor problems with WillieSea's Shanara NPC.

You need to read things more carefully ( I understand that may not be easy sometimes if english is not your first language ), and not take something personal because your mod has been mentioned in relation to something else.

I was trying to save WillieSea from a lot of people combining other body mods in future which could present problems ... and a lot of headaches from users in the future, and so gave a combination of your body parts with his Shanara body combination - Just as an example.

This mod is early in its development stage.

If I had a problem with your mods ( which I do not ) I would detail those problems in your own topics, not someone elses.
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Isabell Hoffmann
 
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Post » Sun May 27, 2012 7:54 pm

I didn't take personally at all don't worry I was just thinking you may have tought that it had a glitch of some kind due to textures but since I use same ( improved ) vanilla ones I just wanted to clarify it makes no conflicts unless someone alters tha basic vanilla ones...

Anyway I once in while do random search for my stuff in order to find problems or stuff I may have missed about my mods ... nothing related to this specific mod tough ...
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Natasha Callaghan
 
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