Limiting yourself. Gimping.

Post » Tue Jun 12, 2012 12:40 am

Don't use enchanting, or don't use smithing, or both. Or just run up the left (elemental) side of the enchanting tree. Forces you to make choices.

I beat the game with a character that used the Blades Armor from the first minute I could get it until the end. Love that armor even though its good, but clearly not the best.
User avatar
Scarlet Devil
 
Posts: 3410
Joined: Wed Aug 16, 2006 6:31 pm

Post » Tue Jun 12, 2012 7:00 am

Current Characters are a Paladin type Warrior, no magic, a Thief who is still wet behind the ears and can't sneak out of an empty room and a Ranger/Scout type. No magic for these folks, it does not fit the role.

My mage character will use Dragon Skin, but they will also not be wearing any armor, but a simple Robe so it will be needed.

I thought Paladins used healing magic and turn undead? Or do you just mean sword & board. Just wondering.
User avatar
alyssa ALYSSA
 
Posts: 3382
Joined: Mon Sep 25, 2006 8:36 pm

Post » Tue Jun 12, 2012 11:12 am

This just points out one of the hidden assumptions that people make when discussing difficulty: the assumption that everybody means the same thing by a 'difficult encounter'. For one person, 'almost dying' on level 47 means that the game provides a satisfactory challenge. In my own case, if my character isn't frequently dying, it's not hard enough. That's an entirely subjective preference that can't really be standardized in formal rules.

Yep. Personally, if I was "frequently dying" in a game, I'd think that something's wrong with the game - either it's balanced incredibly poorly, or it's not the game for me (part of why I have absolutely no desire to go near the Souls games).

Dragon Age:Origins had several cases of "frequently dying". At first on boss fights, and then on various random fights. I started out turning the diff down to low for bosses, and then finally just left it there.... the combat was getting incredibly tedious anyway - only reason I wanted to keep going was for the story. (It didn't help that I had what was most likely a very non-ideal party. No mage AoE, for one. Shale, Wynne, Leliana, and my rogue.)


Gimping = choosing to limit your character to something less than the best they can be

I've mentioned before in other threads.... I don't naturally do the whole min/max, "best you can be" thing when I play games. Never done it in PnP RPGs, nor in CRPGs. I have to research and force myself to play that way (similarly to how, apparently, you'd have to force yourself not to). In most games, it's not a big problem. In games that are designed specifically for that style of play (D&D Online, Diablo 2 at higher difficulties, Sacred 2, etc) it can cause issues. Not everyone has "squeeze the best out of the system" hardwired into their playstyle. :shrug:

(heh.... it reminds me a bit of my undergraduate Shadowrun campaign - I accidentally ended up making a character that was too strong... actually managed to find some of those "best combinations" of skills/etc. So I retired the character and made one that wasn't nearly so combat-centric. Was much more interesting.)
User avatar
xemmybx
 
Posts: 3372
Joined: Thu Jun 22, 2006 2:01 pm

Post » Tue Jun 12, 2012 4:18 pm

Yep. Personally, if I was "frequently dying" in a game, I'd think that something's wrong with the game - either it's balanced incredibly poorly, or it's not the game for me (part of why I have absolutely no desire to go near the Souls games).

Dragon Age:Origins had several cases of "frequently dying". At first on boss fights, and then on various random fights. I started out turning the diff down to low for bosses, and then finally just left it there.... the combat was getting incredibly tedious anyway - only reason I wanted to keep going was for the story. (It didn't help that I had what was most likely a very non-ideal party. No mage AoE, for one. Shale, Wynne, Leliana, and my rogue.)




I've mentioned before in other threads.... I don't naturally do the whole min/max, "best you can be" thing when I play games. Never done it in PnP RPGs, nor in CRPGs. I have to research and force myself to play that way (similarly to how, apparently, you'd have to force yourself not to). In most games, it's not a big problem. In games that are designed specifically for that style of play (D&D Online, Diablo 2 at higher difficulties, Sacred 2, etc) it can cause issues. Not everyone has "squeeze the best out of the system" hardwired into their playstyle. :shrug:

I hope this is not how you approach life.
User avatar
willow
 
Posts: 3414
Joined: Wed Jul 26, 2006 9:43 pm

Post » Tue Jun 12, 2012 7:42 am

Skyrim is a "sandbox game". The point of the sandbox is not to entertain. Imagination entertains. The point of the sandbox is to facilitate imagination. Figure out something else fun to do in the sandbox, after digging holes stops being fun. It's not "limiting yourself" or "gimping yourself". It's exercising your imagination.

After your learn how to kick the game's ass one way, think of another way to do it.

Maybe learn how to get to 81 without dying even once, with different builds. Maybe try never sneaking. Or using only melee weapons, no range. Exercising your imagination makes you smarter and more adaptable. Then you are a good player.

Just because you've discovered one way to do it, doesn't mean that it's ALL ways to do it. Then you'll see that what you consider "limiting yourself" is, in fact, the most rewarding way of having fun.

Oh, and none of this is intended to seem condescending, sarcastic or "acid". It's not a flame.
I dont see it that way if you want to play your character as if he/she is real then logically they would work out the best and fastest way to accomplish something then do it. If you have to limit yourself to make it fun then thats more a result of poorly thought out game mechanics than anything else.
User avatar
Oceavision
 
Posts: 3414
Joined: Thu May 03, 2007 10:52 am

Post » Tue Jun 12, 2012 12:02 am

Self gimping is a contradiction to role playing. Why would your character want to do that to themselves?
User avatar
Madison Poo
 
Posts: 3414
Joined: Wed Oct 24, 2007 9:09 pm

Post » Tue Jun 12, 2012 12:34 pm

Self gimping is a contradiction to role playing. Why would your character want to do that to themselves?


why would your character want to smith, enchant and also be an alchemist at once?

why would your character never be a pure warrior, like the ones from the companions? do you think the companions can smith? no, they are totally bad at it and only care about fighting. eorlund is doing the smithing.

edit: just because the game gives you an option, you don't have to use it.
User avatar
XPidgex Jefferson
 
Posts: 3398
Joined: Fri Sep 08, 2006 4:39 pm

Post » Tue Jun 12, 2012 6:23 am

Self gimping is a contradiction to role playing. Why would your character want to do that to themselves?
Gimps can easily be justified through RP. My character never takes/wears armor from corpses. That's a minor gimp, but it's easily justified: why would you want to wear something that probably wouldn't fit you and is covered in gore? Any gimp can be justified. It's not a RP issue, it's a design issue: you shouldn't have to come up with gimps to increase a game's difficulty. There are always going to be people who gimp themselves naturally through their RP decisions, which is perfectly fine.
User avatar
CSar L
 
Posts: 3404
Joined: Fri Nov 09, 2007 9:36 pm

Post » Tue Jun 12, 2012 12:41 pm

Skyrim is a "sandbox game". The point of the sandbox is not to entertain. Imagination entertains. The point of the sandbox is to facilitate imagination. Figure out something else fun to do in the sandbox, after digging holes stops being fun. It's not "limiting yourself" or "gimping yourself". It's exercising your imagination.

After your learn how to kick the game's ass one way, think of another way to do it.

Maybe learn how to get to 81 without dying even once, with different builds. Maybe try never sneaking. Or using only melee weapons, no range. Exercising your imagination makes you smarter and more adaptable. Then you are a good player.

Just because you've discovered one way to do it, doesn't mean that it's ALL ways to do it. Then you'll see that what you consider "limiting yourself" is, in fact, the most rewarding way of having fun.

Oh, and none of this is intended to seem condescending, sarcastic or "acid". It's not a flame.

roleplaying, gimping and ubergod should always be available in rpg's, imo.

however, certain gameplay options and customization should always be able to become a part of the actual in-game gameplay. otherwise, it's all in my head.

the ability to enable basic gameplay features is missing in skyrim.
User avatar
Oceavision
 
Posts: 3414
Joined: Thu May 03, 2007 10:52 am

Post » Tue Jun 12, 2012 1:28 pm

I hope this is not how you approach life.

Why?

Self gimping is a contradiction to role playing. Why would your character want to do that to themselves?

The character and the player are two different things. So, the player not wanting to min/max (or "be the best") is different than the character's goals. Also, not every living being wants to "be the best"... that's for the overly ambitious. If I were making a character who was a lazy slacker (who still managed to get involved in adventures and squeak his way through), I certainly wouldn't play him as a macho, pumped up, competitor type. Would be wildly out of character. There's all sorts of character archetypes that wouldn't have the character striving to "be the best".


(As for the player always wanting their character to be the best, that's not always true either. Good or interesting, yes. Best? Nah, that's frequently boring. Like I mentioned, I abandoned a Shadowrun character because it was "too good". Of course, pen-and-paper RPGs have the advantage that you don't have to fight against the system, possibly forcing you to min/max in order to survive. Having a GM, it's easy for them to tweak the adventure and encounters to be more reasonable for whatever party the players have put together. Heck, there's even pnp games where the GM's job is to keep the players from going too far - Champions, for instance, has various control systems that the GM can use to define for the players when they have to stop making their characters stronger. It's kind of necessary in a spreadsheet/formula/point-buy character-building game, where creative enough players can really abuse the system if they're not reined in.)




...I guess it's a personality thing. I tend to avoid many competitive activities. I didn't participate in team sports, I don't play multiplayer PvP style games, I don't care that my WoW character might do less DPS or not have the "correct" build, etc..... Honestly, the unpleasant attitudes of many of the people who do enjoy those things kind of bother me. :shrug:
User avatar
CYCO JO-NATE
 
Posts: 3431
Joined: Fri Sep 21, 2007 12:41 pm

Post » Tue Jun 12, 2012 12:00 am

Time to limit this thread....

Post Limit
User avatar
Justin Hankins
 
Posts: 3348
Joined: Fri Oct 26, 2007 12:36 pm

Previous

Return to V - Skyrim