Skyrim is a "sandbox game". The point of the sandbox is not to entertain. Imagination entertains. The point of the sandbox is to facilitate imagination. Figure out something else fun to do in the sandbox, after digging holes stops being fun. It's not "limiting yourself" or "gimping yourself". It's exercising your imagination.
After your learn how to kick the game's ass one way, think of another way to do it.
Maybe learn how to get to 81 without dying even once, with different builds. Maybe try never sneaking. Or using only melee weapons, no range. Exercising your imagination makes you smarter and more adaptable. Then you are a good player.
Just because you've discovered one way to do it, doesn't mean that it's ALL ways to do it. Then you'll see that what you consider "limiting yourself" is, in fact, the most rewarding way of having fun.
Oh, and none of this is intended to seem condescending, sarcastic or "acid". It's not a flame.
See I disagree with this almost completely, and I'll tell you why with a point I've made before.
There's a difference between a toy and a game. I'm not using "toy" here in a condescending manner; toys are perfectly fine and have their place. But a toy is something you entertain yourself with where challenge is not required. A game requires challenge to hold entertainment value for very long, however. Presented with an unchallenging game, most people will tinker with it for a while, get the "toy" value out of it, then set it aside once that's gone.
I'll give the same example I gave before: Will Wright's
Spore. I don't know how many of you played Spore, but I'll bet a fair number of you have, and I'll bet that a lot of you will agree with me when I say that Spore is an
absolutely addictive toy, but a very, very poor game. I've lost track of how many hours I've spent building spaceships and planes and tanks and even buildings in Spore, but the game itself is dull as watching paint dry while washing down a slice of stale bread with a glass of tepid water. Dull as a butter knife.
Skyrim of course isn't dull, of course. Any comparison between Skyrim as a game and Spore as a game would be silly; they both start with an
S and you can play them on your computer. The similarities pretty much end there, so don't take this as meaning I have the same complaints about Skyrim as I do Spore.
But there are valid complaints. As some have said, certain parts of the game kill the game's challenge, even on Master level. This hasn't happened for me, but then I've only maxed one of the three crafting skills - smithing - and I still had parts of the game that were challenging. But the fact is that while (as I have said elsewhere) some few of these stories don't pass the smell test and reek more of a not-so-subtle attempt at bragging (YAWN, this game is too easy even on Master, either something's wrong or I'm just 133+ G4M3R!!1) it has to be said that there are simply too many people making this complaint for them
all to be BSing just to brag.
Telling people it's up to
them to preserve the challenge in the game is just making excuses. It's the
developer's job to make sure nothing breaks the challenge of the game, just as in pen-and-paper role-playing games it's up the the DM to make sure his players are challenged without being overwhelmed. Most people don't particularly enjoy having to tie one hand behind their back to manufacture challenges in a game; when you can give yourself handicaps it's a sign that the game is too easy.
I agree somewhat about the sandbox nature of the game; Skyrim does have its toy aspects as well, but that doesn't excuse flaws in the
game aspects of Skyrim.
None of this should mean that I don't like Skyrim; I think it's certainly one of the best games of the past couple years, the past decade, and probably even one of the best
ever, and I've been playing computer games since Space Invaders. But certainly there are flaws in the balance of the game that require attention, and I don't think it detracts from the well-deserved praise that's often heaped on Bethesda (from me as well) to acknowledge that. People who make these criticisms are usually (except for the minority who are just mindlessly grumpy) also saying that the game is worth the time and effort to continue to tinker with in the interests of making it even better.